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Pipgro Aplikasi Manajemén Pancén ku Yongzun Wu and Jingxuan Wang

Karya Pipgro Aplikasi Manajemén Pancén ku Yongzun Wu and Jingxuan Wang nyaéta pamenang anu dihormat pisan tina 2026 A' Design Award Perunggu anu bergengsi dina Katégori Kompetisi Produk Digital.


PerungguProduk Digital· 2026

Pipgro Aplikasi Manajemén Pancén

ku Yongzun Wu and Jingxuan Wang

Klién: Kenta

Pamenang A' Design Award Perunggu dina Katégori Produk Digital

12,695

Pamenang Panghargaan anu Diverifikasi

Verifikasi Status Panghargaan pikeun #179002

Warna

Désain

Ngeunaan Pipgro Aplikasi Manajemén Pancén

Pipgro nyaéta aplikasi mobile anu dirarancang pikeun ngarojong palaksanaan pancén pikeun jalma déwasa anu ngagaduhan gangguan attention deficit hyperactivity disorder (ADHD). Seueur pakakas produktivitas anu museur kana perencanaan, sedengkeun Pipgro ngungkulan léngkah ngamimitian sareng ngaréngsékeun pagawéan. Pikiran anu diucapkeun atanapi diserat dipecah jadi pancén-pancén leutik ku kecerdasan buatan, sarta hiji léngkah dipintonkeun dina hiji waktu. Mode fokus ngawatesan gangguan, sareng réspon émosional dicatet pikeun nyaluyukeun rencana ka hareup. Kamajuan dipintonkeun ngaliwatan métafora tumuwuh, sareng hadiah tiasa dikumpulkeun. Antarmuka jam tangan pinter ngamungkinkeun nyandak pikiran kalayan gancang.

Pangakuan

Ngeunaan A' Design Award Perunggu

Pipgro Aplikasi Manajemén Pancén mangrupa juara A' Design Award Perunggu, pangakuan anu pohara bergengsi anu dipasihkeun ka desain unggul anu dicirikeun ku kréativitas, kacerdikan jeung kawaspadaan. Para juara Perunggu téh artéfak anu lobaan kaahlian jeung kréatif pisan anu ngabuktikeun pangalaman anu lega, imajinasi jeung kacerdasan para désainerna. Pipgro Aplikasi Manajemén Pancén diharepkeun jadi objék anu dihargaan, dikagumi jeung dipikanyaah anu profésional jeung inovatif. Desain juara A' Design Award Perunggu ieu ngalebetkeun prakték pangalusna dina seni, élmu, desain jeung téknologi, sarta unggul dina perhatian kana détail. Pipgro Aplikasi Manajemén Pancén minuhan kabutuhan kalayan éndah, nyentuh kahayang, nyenangkeun rasa, jeung narik rasa panasaran.

Di Balik Désain

Kit Pers

Krédit, anggota tim sareng detil téknis anu disayogikeun ku désainer.

Sipat Unik
Pipgro is an intelligent task execution companion designed for adults with ADHD. While most productivity tools focus on planning and listing tasks, Pipgro addresses the execution gap by breaking tasks into executable steps, narrowing focus to the present, and visualizing progress through growth metaphors. Emotion-aware planning, adaptive task redirection, and rewards reduce execution stress and support sustained follow-through.
Diménsi & Bungkusan
Pipgro is a digital interaction design realized across mobile and smartwatch interfaces. It supports natural language input, AI-driven task decomposition, focus mode execution, emotional feedback logging, and visual progress tracking. The smartwatch interface enables quick thought capture, focus mode entry, and emotion logging, while both platforms are optimized for touch interaction, accessibility, and low cognitive load in daily use.
Tag
Attention Deficit Hyperactivity Disorder(ADHD), Task Decomposition, Task Execution, Behavioral Design, Cognitive Load Reduction, AI-Assisted Planning, Focus Support, Emotional Feedback, Gamified Motivation
Téknologi Produksi
Pipgro is realized as a mobile digital product integrating AI-driven task decomposition, adaptive scheduling, and behavior-based feedback loops. Natural language input is parsed into structured tasks, while user interactions and emotional feedback inform dynamic task adjustment. The interface is prototyped and iterated through user testing, with focus modes, visual growth systems, and reward mechanics implemented to support sustained execution.
Tantangan Desain
The main challenge was designing a productivity system for ADHD users without increasing pressure or guilt. Traditional planning structures often worsen avoidance rather than support action. Balancing guidance with autonomy, and reducing cognitive load while maintaining progress, required careful behavioral research and repeated iteration. The design needed to support execution without control, encouraging momentum while respecting emotional resistance.
Panalungtikan
This project is based on qualitative design research. The objective was to understand why adults with ADHD struggle with task execution rather than planning. Research methods included interviews, diary studies, and usability testing. Participants were adults diagnosed with ADHD. Findings revealed that mental overload, emotional resistance, and decision fatigue are key barriers. Insights led to an execution-focused system emphasizing task decomposition, focus support, and adaptive feedback, demonstrating how behavior-informed design can reduce friction in everyday productivity.
Inspirasi
Pipgro was inspired by research and interviews revealing that adults with attention deficit hyperactivity disorder (ADHD) struggle not with planning, but with task initiation and follow-through. Observing how conventional plan-list apps often increase pressure, the design draws from behavioral psychology and cognitive load theory to reduce friction in action. The growth metaphor and emotion-aware adaptation were developed to support momentum rather than control.
Durasi Proyék
The concept project was developed between June 2025 and December 2025, primarily conducted in Beijing and New Jersey.
Alur Operasi
Users begin by freely expressing their thoughts through text or voice. Pipgro breaks these thoughts into small, clear tasks and presents one step at a time. If a task feels difficult, users can further split it into easier actions. While working on a task, if users feel stuck or want to stop, Pipgro recommends simpler tasks to preserve momentum. Afterwards, users review execution and emotion data, receive AI suggestions to improve future plans, and collect fruits to customize Pip, reinforcing motivation.
Anggota Tim
Jingxuan Wang
Krédit Gambar
#1: Yongzun Wu & Jingxuan Wang, UI/UX and branding, 2025.
#2: Yongzun Wu & Jingxuan Wang, UI/UX and branding, 2025.
#3: Yongzun Wu & Jingxuan Wang, UI/UX and branding, 2025.
#4: Yongzun Wu & Jingxuan Wang, UI/UX and branding, 2025.
#5: Yongzun Wu & Jingxuan Wang, UI/UX and branding, 2025.

Disponsoran

Jelajah Saluareun Designers.org

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Desain anu Saé Pantes Meunang Pangakuan anu Luhung

A' Design Award nyaéta panghargaan internasional anu dijuri pikeun desain anu saé. Iluan dina A' Design Award pikeun meunangkeun kasempetan nampi pangakuan meritokratis, meunangkeun kamashur, prestise sareng publisitas pikeun karya anjeun. Nominasikeun karya anjeun pikeun A' Design Award sareng pasaing pikeun A' Design Prize anu dipikahoyong.

Nominasikeun