Karya Morok Kartu Kaulinan Deduksi Sosial ku Egor Signiienko nyaéta pamenang anu dihormat pisan tina 2021 A' Design Award Perunggu anu bergengsi dina Katégori Kompetisi Kaulinan.
PerungguKaulinan· 2021
Morok Kartu Kaulinan Deduksi Sosial
Klién: Egor Signiienko
Pamenang A' Design Award Perunggu dina Katégori Kaulinan
Pamenang Panghargaan anu Diverifikasi
Verifikasi Status Panghargaan pikeun #117375Désain
Ngeunaan Morok Kartu Kaulinan Deduksi Sosial
Morok mangrupa carita visual anyar tina kaulinan deduktif kawentar Werewolf. Pamaén tiasa nyobaan peran Inquisition atawa Plague Doctor, atawa tiasa jadi dikawasaan ku sétan Jepang. Gaya kartu diideuan ku Tarot nu misterius sarta ngandung simbol ésotérik jeung okultis. Didamel dina cara ékspresionis ngagunakeun grafis 3D, bahan seni klasik jeung stilisasi mural kuno jeung ukiran. Pikeun ngajaga gaya ésotérik, ukuran kartu dipilih sarua jeung ukuran Tarot. Kaulinan ieu dijieun tina karton kalayan percetakan warna pinuh, pernis UV jeung foil sahingga tiasa janten kado nu endah.
Pangakuan
Ngeunaan A' Design Award Perunggu
Morok Kartu Kaulinan Deduksi Sosial mangrupa juara A' Design Award Perunggu, pangakuan anu pohara bergengsi anu dipasihkeun ka desain unggul anu dicirikeun ku kréativitas, kacerdikan jeung kawaspadaan. Para juara Perunggu téh artéfak anu lobaan kaahlian jeung kréatif pisan anu ngabuktikeun pangalaman anu lega, imajinasi jeung kacerdasan para désainerna. Morok Kartu Kaulinan Deduksi Sosial diharepkeun jadi objék anu dihargaan, dikagumi jeung dipikanyaah anu profésional jeung inovatif. Desain juara A' Design Award Perunggu ieu ngalebetkeun prakték pangalusna dina seni, élmu, desain jeung téknologi, sarta unggul dina perhatian kana détail. Morok Kartu Kaulinan Deduksi Sosial minuhan kabutuhan kalayan éndah, nyentuh kahayang, nyenangkeun rasa, jeung narik rasa panasaran.
Di Balik Désain
Kit Pers
Krédit, anggota tim sareng detil téknis anu disayogikeun ku désainer.
- Sipat Unik
- The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
- Diménsi & Bungkusan
- 16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing. - Tag
- Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
- Téknologi Produksi
- Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
- Tantangan Desain
- One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
- Panalungtikan
- Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
- Inspirasi
- The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
- Durasi Proyék
- The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
- Alur Operasi
- The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
- Krédit Gambar
- #1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.
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