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Muse Paméran Konseptual ku Michelle Poon

Karya Muse Paméran Konseptual ku Michelle Poon nyaéta pamenang anu dihormat pisan tina 2021 A' Design Award Emas anu bergengsi dina Katégori Kompetisi Grafis.


EmasGrafis· 2021

Muse Paméran Konseptual

ku Michelle Poon

Klién: Michelle Kason

Pamenang A' Design Award Emas dina Katégori Grafis

63,020

Pamenang Panghargaan anu Diverifikasi

Verifikasi Status Panghargaan pikeun #110189

Warna

Désain

Ngeunaan Muse Paméran Konseptual

Muse mangrupikeun proyék desain ékspérimén anu ngulik persepsi musik manusa ngaliwatan tilu pangalaman pamasangan anu nyayogikeun cara anu béda pikeun ngalaman musik. Anu kahiji murni sensasional ngagunakeun bahan thermo-aktif, sareng anu kadua nunjukkeun persépsi anu dikodekeun ngeunaan spasial musik. Anu terakhir nyaéta tarjamahan antara notasi musik sareng bentuk visual. Jalma didorong pikeun berinteraksi sareng pamasangan sareng ngajalajah musik sacara visual kalayan persépsi sorangan. Pesen utama nyaéta yén désainer kedah sadar kumaha persepsi mangaruhan aranjeunna dina prakna.

Pangakuan

Ngeunaan A' Design Award Emas

Muse Paméran Konseptual mangrupa juara A' Design Award Emas, pangakuan anu pohara bergengsi anu dipasihkeun ka desain kelas kahiji, ngaranjing jeung unggul. Para juara Emas téh kréasi anu pohara inovatif, visionér jeung matak ngacung anu ngagambarkeun kajeniusan, hikmah jeung kaahlian para désainerna. Muse Paméran Konseptual diharepkeun jadi panemuan anu pohara dipuji, pelopor tren, sarta monumental anu méré nilai anu can kungsi aya. Desain juara A' Design Award Emas ieu mangrupa proyék spéktakulér tur dihormat anu pohara mangpaatna sarta ngamajukeun watesan seni, élmu, desain jeung téknologi. Muse Paméran Konseptual nyiptakeun rasa hayang anu kuat, ngahudang gairah, ngadorong kréativitas, jeung ngagumkeun urang.

Di Balik Désain

Kit Pers

Krédit, anggota tim sareng detil téknis anu disayogikeun ku désainer.

Sipat Unik
Muse is an experimental design project studying the musical perception of the human through three installation experiences, two sensational and one logical. People are encouraged to interact with the installations and explore the music visually with their own perception. We try to understand how people understand music here.
Diménsi & Bungkusan
The exhibition is proposed to be in Hong Kong Museum of Art Gallery 4. It includes three installations which is 2m x 2m x 3m each for two of the cylinder exhibits (the Senses and Shades) and three tables for the third interactive exhibit (the Table).

There are also a set of printed materials, such as poster, brochures, printed and digital tickets, which align back to the exhibition brand.
Tag
exhibition, music, perception, visual communication, graphic design, experiement, conceptual
Téknologi Produksi
Thermo-active fabric for the Senses.
Acrylic Tiles for the Table.
Antalis Skin Paper for printed matierals.
Tantangan Desain
Research part:

With the current situation of coronavirus, I could not provide an extensive performance that surrounds the participants. This makes sensing spatiality less specific than in under a real performance as participants could only rely on their imaginations while listening to their headphones.

Creative part:

I stuggled to code or turn raw data into infographics or coded graphics. The topic of 'musical Perception' digs very deep into human psychology and it is somehow hard for anybody to understand the final deliverables. I developed a many possibilities before coming up wth using simple and minimalistic approach to code the raw dats collected.
Panalungtikan
Readings:

Perception is ineffable. Any written language on the earth failed us in fully communicating perceptions. Perception could be sensed and understood, but not necessarily be spoken. This situation is even more significant when it comes to music as music is often known to be ‘expressive’, ‘intangible’ and ‘free flow’. Music is something that could not be 100% translated to verbal communication. Music is so vague that perception plays a really big role on how we feel and are moved about it.

Musical Experiment:

A group of audience were asked to finish a set of doodles while surrounded by a group of choral performers. From the results, it is understood that human focus on differences and similarities, ups and downs, stable sounds and changes, as well as flat tones and big contrasts. Human always try to find repetitive patterns in a song, which is a reference of what we have always been exposed to.
Inspirasi
The name ‘Muse’ is taken from the inspiration of Greek mythology. The Greek goddesses of art & music are the Muses. They are known as one entity, though there are actually 9 of them and each is unique in their own way. Its resonances with the concept of perception as perception could be understood universally to some extent, though still unique among each of us.
Durasi Proyék
The project started dwith the research stage from September 2019 to January 2020, and the execution stage from January 2020 to June 2020.
Alur Operasi
We perceive an object through sensations from our body and also our logical mindset which make sense of the sensations. Yet the channels for perceiving music is not limited to our ears only, but our eyes which see the performance, our hands and our bodies which feel the bass beat and frequencies. These information collected from the senses are sent to our brain to construct meaning and perception paved in to help making sense of the information collected.
Patén
Copyrights belong to Michelle Kasom, 2020
Krédit Gambar
Michelle Kason

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Desain anu Saé Pantes Meunang Pangakuan anu Luhung

A' Design Award nyaéta panghargaan internasional anu dijuri pikeun desain anu saé. Iluan dina A' Design Award pikeun meunangkeun kasempetan nampi pangakuan meritokratis, meunangkeun kamashur, prestise sareng publisitas pikeun karya anjeun. Nominasikeun karya anjeun pikeun A' Design Award sareng pasaing pikeun A' Design Prize anu dipikahoyong.

Nominasikeun