Moralo oa Cece Sesebediswa sa Koetliso sa Virtual Reality ka Di Xia and Xiaoshi Dai ke mohlodi oa khau e hlomphehang haholo ya 2026 Moputso oa Tšepe oa A' Design Award Mokhahleong oa Tlhodisano oa Moralo wa Thuto, Dithuso tsa ho Ruta le Dikahare tsa Koetliso.
TšepeThuto· 2026
Cece Sesebediswa sa Koetliso sa Virtual Reality
Moreki: Di Xia
Mohlodi oa Moputso oa Tšepe oa A' Design Award Mokhahleong oa Thuto
Mohlodi oa Khau ea Netefaditsweng
Netefatsa Boemo ba Khau bakeng sa #183372Moralo
Mabapi le Cece Sesebediswa sa Koetliso sa Virtual Reality
Cece ke moeletsi wa mosebetsi wa virtual reality ya etseditsweng baithuti ba tshebetso ya diindasteri tsa tlhahiso. Cece e kopanya headset ya VR le disebediswa tse sebedisanang le motho e le hore baithuti ba ka hlahloba mesebetsi ya indasteri, ba fumana boiphihlelo ba tikoloho ya mosebetsi le ho itlwaetsa ditsebo tse amanang le mosebetsi. Moemedi wa bohlale ba maiketsetso o tsamaiswang ke lentswe o tataisa basebedisi ka ho kena ho itokiseditsweng motho ka mong, ho hlahloba mesebetsi le koetliso ya ditsebo. Tswelopele e a latelwa mme maikutlo a fanwa ho tshehetsa dipheo tsa ho ithuta. Sistimi ena e ikemiseditse ho theola ditjeo tsa koetliso le ho kwala lekgeo pakeng tsa dithuto tsa akademi le ditlhoko tsa indasteri.
Kamohelo
Mabapi le Moputso oa Tšepe oa A' Design Award
Cece Sesebediswa sa Koetliso sa Virtual Reality ke mohapi oa Moputso oa Tšepe oa A' Design Award, kananelo e hlomphehang e fuoang meralo e metle e finyellang litlhoko tsa porofeshenale le tsa indasteri tse lebelletsoeng ho lintho tse hlahisitsoeng tse entsoeng hantle. Bahapi ba Tšepe ba bontša bokhoni bo boholo, bokhethehi bo phahameng, kutloisiso ea litsebi le bokhoni ba boqapi ba baqapi ba bona. Cece Sesebediswa sa Koetliso sa Virtual Reality e lebelletsoe ho ba ntho e hlahisitsoeng e hlomphuoang haholo, e ratoang le e ratehang, e sebetsang le e nang le mehopolo e mecha. Moralo ona o hapileng Moputso oa Tšepe oa A' Design Award o kenyelletsa mekhoa e metle ka ho fetesisa ea indasteri mme o na le litšobotsi tsa theknoloji tse nang le bokhoni tse amanang le tsebo le talenta. Ka lebaka la botlalo ba eona, Cece Sesebediswa sa Koetliso sa Virtual Reality e tšoanelehela tlhompho mme e entsoe ho fana ka ntlafatso ea bophelo e thusang ho etsa hore lefatše le be sebaka se molemo.
Ka Mora Moralo
Sete ya Boraditaba
Litlhaku, ditho tsa sehlopha le lintlha tsa botekgeniki tse fanoeng ke moetsi wa moralo.
- Boleng bo Ikhethang
- Cece is an interactive VR career mentor designed for manufacturing students on campus, to holistically enhancing their education experience and help them explore industry roles, experience real workplace environments, and build job-ready skills at a low cost and accessible while bridging the gap between academic training and real industry requirements.
- Boholo le Phuthelo
- Digital Product
- Lithegi
- VR, Immersive Learning, Skill Training, Career Advancing,Education Tech, Accessibility
- Theknoloji ya Tlhahiso
- This product combines a VR headset with interactive interfaces within a virtual environment to enable students to explore careers and develop job related skills.
- Phephetso ya Moralo
- The most challenging part was designing the right balance between immersion and guidance. In a VR environment, it’s easy to create visually rich experiences, but without clear structure, users can feel lost. At the same time, adding too much guidance can break immersion and make the experience feel rigid. The challenge was to design a system where users could freely explore while still receiving the right level of support. This led us to introduce an AI agent that provides contextual guidance through natural conversation, instead of relying only on traditional UI elements.
- Dipatlisiso
- Desk Research
We analyzed policies, investments, and employment data in manufacturing. While industry investment is growing, student employment is declining—revealing a key gap.
Primary Research
We interviewed 20+ students, career advisors, and industry professionals in Seattle, gaining insights from both education and hiring perspectives.
Key Insights
Education–Industry Gap
Curriculum and equipment lag behind industry needs.
Experience Preference
Companies favor experienced candidates due to high training costs.
Lack of Career Clarity
Students lack understanding of real work environments, leading to job instability. - Kgothaletso
- Our idea was inspired by our research, which revealed a significant gap between what students learn in school and the skills required in the real world. After brainstorming, we identified an opportunity in VR. Although the hype around VR has faded, its ability to simulate real-world environments in a cost-effective way still offers strong potential for improving education and training.
- Nako ya Projeke
- This project started in March 2024 and was completed in August 2024, based in Seattle.
- Tsamaiso ya Mosebetsi
- 1 Dual Interaction Modes
Combines VR controllers with a voice-driven AI agent for intuitive and natural interaction.
2 Personalized Onboarding
Users share background and goals with the AI to set up a tailored learning path.
3 Career Exploration & Guidance in VR
Recommends career paths and guides users through immersive scenarios with AI support.
4 VR Skill Training
Delivers hands-on training focused on practical, job-ready skills.
5 Progress Tracking & Feedback
Tracks progress and provides feedback to support growth and goal alignment. - Litho tsa Sehlopha
- Di Xia,
Xiaoshi Dai,
Feifan Gao - Litlotla tsa Setshwantsho
- image:
Di Xia,
Xiaoshi Dai,
Feifan Gao
E Tshehelitsweng
Hlahloba ka Ntle ho Designers.org
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Meralo e Amanang
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