Enda kuzviri mukati
Dinkum Chirongwa cheFoni naTobias Kappeler

Dhizaini Dinkum Chirongwa cheFoni naTobias Kappeler ndiye mukundi anokudzwa zvikuru wemubairo unoremekedza we2022 Mubairo weSimbi we A' Design Award muChikwata cheKukwikwidza cheTekinorojii yeFoni, Maapurikesheni neSofutiweya.


SimbiFoni· 2022

Dinkum Chirongwa cheFoni

na Tobias Kappeler

Mutengi: Tobias Kappeler Design

Mukundi weMubairo weSimbi we A' Design Award muChikwata cheFoni

22,117

Mukundi weMubairo Akasimbiswa

Simbisa Mamiriro eMubairo we#127093

Mavara

Dhizaini

Nezvekwa Dinkum Chirongwa cheFoni

Dinkum chirongwa cheshangu inoshandiswa mukutaura kunoshanda nemhepo yerunyararo yakatenderedza (spatial audio). Dinkum inoisa hurukuro dzinobva kure mukati memapoka anogadziriswa emhepo yekunzwa. Vashandisi vanogona kusarudza kukura kwekamuri kumwe pane matatu, anotsanangurwa se: yepedyo (intimate), yenguva dzese (casual) uye yekutsvaga (adventurous). Vashandisi vanogonawo kusarudza ruzha rwemumashure rwe-ambisonic, izwi rinoreva mhando yeruzha rwakatenderedza rwakazara (full sphere surround sound format), rinoenderana nemhando yehurukuro nevanhu vari mairi. Nzvimbo yekuvandudza kune vamwe vanotora chikamu inogona kushandurwa panguva yekufona. Chinangwa ndechekuwedzera pfungwa yekuvapo uye kuita kuti hurukuro dzinobva kure dzive dzakasununguka uye dzinoyerera zvakanaka.

Kuzivikanwa

Nezve Mubairo weSimbi we A' Design Award

Mubairo weSimbi we A' Design Award wakahwinwa ne Dinkum Chirongwa cheFoni, rukudzo runokudzwa runopiwa kumadhizaini akanaka anozadzisa zvinodiwa zvehunyanzvi neyeindasitiri zvinotarisirwa kuzvigadzirwa zvakagadzirwa zvakanaka. Vakunda veSimbi vanoratidza unyanzvi hukuru, hunyanzvi hwakakwirira, kunzwisisa kwevakachenjera uye kugona kwekugadzira kwevagadziri vavo. Dinkum Chirongwa cheFoni inotarisirwa kuva chigadzirwa chinokudzwa zvakanyanya, chinoremekedzwa uye chinodiwa, chinoshanda uye chine zvitsva. Dhizaini iyi yakahwina Mubairo weSimbi we A' Design Award inosanganisa maitiro akanakisa eindasitiri uye ine hunhu hwetekinoroji hwakakwana hwakabatana neruzivo nehunyanzvi. Nekushanda kwayo zvakanaka, Dinkum Chirongwa cheFoni inoremekedzwa uye yakagadzirirwa kupa kuvandudzwa kwehupenyu kunobatsira kuita kuti nyika ive nzvimbo iri nani.

Shure kweDhizaini

Bepa Renhau

Zvikwereti, nhengo dzetiimu nezvimwe zvakadzama zvakapihwa nemudhizaina.

Hunhu Hwakasiyana
Dinkum is a spatial audio communication tool that allows users to immerse themselves in customisable audio environments. Users can select from three room sizes (intimate, casual, adventurous) and different ambisonic (full-sphere surround sound format) background sounds that match the type of conversation and people they are speaking to. People can change their distance to other participants throughout the conversation, which adds an extra layer of interaction to remote conversations. Dinkum can increase participants sense of presence and intimacy in the conversation and increase conversation fluency.
Kukura & Kupakiwa
Dinkum was developed using the 3D Tune-In Toolkit real-time binaural spatialisation tool. This was utilised as a VST plugin within Ableton Live. The 3D Tune in Toolkit simulates the reverberation of different room sizes, the distance to the listener and the direction to the sound source. For user testing, I’ve developed a signal processing path that allows me to send an audio recording from a binaural microphone through Zoom.
Matagi
Communication, Spatial Audio, Interaction design, Immersive experiences, Audio & Sound, Mobile application, Teleconferencing, Conversations,
Tekinoroji Yekugadzira
The project was developed through iterative prototyping, intensive user testing and a strong collaboration between academia and industry. I used different plugins for the spatialisation of mono audio files in a DAW (Digital Audio Workstation) and tested the experiences with different people. Furthermore, I built a binaural microphone for in-depth user testing with multiple people. I established a signal-processing path that allowed me to test with various users while being remote.
Changamire yeDhizaini
The challenge was to create an environment that allowed me to test with the necessary fidelity and change the audio in real-time. An additional challenge was the visual representation of a 3D space with characters on a small smartphone screen which is easy to understand, interact with and is visually pleasing and unique. I overcame this through prototyping the interactions on the phone while affecting the audio and visual interface in real-time through OSC protocol and user feedback.
Tsvakurudzo
The project started with an academic literature review and interviews on real-time spatialisation technologies. After intensive ideation on different applications, I moved into early experimentation and prototyping to get a better feel and understanding of the technology and its value. I used an iterative and human-centred design approach focusing on the experience. Experiments were analyzed with questionnaires with a Likert scale focusing on the presence and intimacy.
Chikurudziro
Throughout the pandemic, I realised the difficulties of remote collaboration and the lack of attention to the audio side of the experience. We are flooded with visual stimuli but a lot of these experiences lack the emotional aspect of the experience. User research and secondary research into spatial audio technologies strongly informed the development. As a music producer and DJ, I’m fascinated by the emotional characteristics of audio.
Nguva yePurojekiti
The project started in January 2021 and was developed by myself for my MA/MSc Innovation Design Engineering until June 2021. The project will be exhibited at the yearly graduation show of the Royal College of Art and Imperial College London in June 2021.
Mafambiro eBasa
To start a conversation, select the participants you want to speak to, select the room size which matches your conversations and participants, (Intimate, Casual, Adventurous) select the ambisonic background sounds and then start the call. Users can leave the room and create a new room during the conversations with individual participants. For recurring conversations, users can save groups and settings. In case a conversation drastically changes the topic.
Nhengo dzeTimu
Tobias Kappeler

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Ongorora Kupfuura Designers.org

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