Dhizaini Morok Makadhi eMutambo Wekufunga Pamwe Nevanhu naEgor Signiienko ndiye mukundi anokudzwa zvikuru wemubairo unoremekedza we2021 Mubairo weBronzi we A' Design Award muChikwata cheKukwikwidza cheMatoyi, Mitambo neZvigadzirwa zveVaraidzo.
BronziToyi· 2021
Morok Makadhi eMutambo Wekufunga Pamwe Nevanhu
Mutengi: Egor Signiienko
Mukundi weMubairo weBronzi we A' Design Award muChikwata cheToyi
Mukundi weMubairo Akasimbiswa
Simbisa Mamiriro eMubairo we#117375Dhizaini
Nezvekwa Morok Makadhi eMutambo Wekufunga Pamwe Nevanhu
Morok inyaya itsva yekuona yemutambo wakakurumbira wekufunga unonzi Werewolf. Vatambi vanogona kuedza basa reInquisition kana Plague Doctor, kana kuti vabatwe nemadhimoni eJapan. Mamiriro emakadhi akafemerwa neTarot isinganzwisisiki uye ane zviratidzo zvepfungwa dzakavanzika nezvemweya. Akagadzirwa nemaitiro e-expressionist achishandisa 3D graphics, zvinhu zvekudhirowa zvechinyakare uye kumisidzirana kwemifananidzo yekare nemitsindo. Kuti achengetedze mamiriro epfungwa dzakavanzika, ukuru hwemakadhi hwakasarudzwa kuti hufanane nehukuru hweTarot. Mutambo wakagadzirwa nepepa repaperboard rine kudhindwa kwemavara akakwana, varnish yeUV uye foil saka unogona kuve chipo chakanaka kwazvo.
Kuzivikanwa
Nezve Mubairo weBronzi we A' Design Award
Mubairo weBronzi we A' Design Award wakahwinwa ne Morok Makadhi eMutambo Wekufunga Pamwe Nevanhu, rukudzo rwakakwirira kwazvo runopiwa kumadhizaini akasiyana anozivikanwa nekugadzira, njere nekungwara. Vakunda veBronzi mabasa ane unyanzvi hwakakwana uye kugadzira kunoshamisa kunosimbisa ruzivo rukuru, pfungwa nehunyanzvi hwevagadziri vawo. Morok Makadhi eMutambo Wekufunga Pamwe Nevanhu inotarisirwa kuva chinhu chinokudzwa kwazvo, chinoremekedzwa uye chinodiwa, chine hunyanzvi hunoonekwa uye zvitsva. Dhizaini iyi yakahwina Mubairo weBronzi we A' Design Award inosanganisa maitiro akanakisa muhunyanzvi, sayenzi, dhizaini netekinoroji uye yakasiyana nekutarisisa zvidiki. Morok Makadhi eMutambo Wekufunga Pamwe Nevanhu inogutsa zvinodiwa zvakanaka, inobata zvishuvo, inokwezva manzwiro uye inomutsa kuda kuziva.
Shure kweDhizaini
Bepa Renhau
Zvikwereti, nhengo dzetiimu nezvimwe zvakadzama zvakapihwa nemudhizaina.
- Hunhu Hwakasiyana
- The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
- Kukura & Kupakiwa
- 16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing. - Matagi
- Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
- Tekinoroji Yekugadzira
- Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
- Changamire yeDhizaini
- One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
- Tsvakurudzo
- Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
- Chikurudziro
- The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
- Nguva yePurojekiti
- The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
- Mafambiro eBasa
- The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
- Zvikwereti zveMifananidzo
- #1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.
Yakatsigirwa
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