Delo Cuisino Primarna funkcija: Igrificirana podpora pri odločanju o hrani avtorja Yi Chen je izjemno cenjeni dobitnik prestižne nagrade 2026 Železna nagrada A' Design Award v tekmovalni kategoriji Oblikovanje mobilnih tehnologij, aplikacij in programske opreme.
ŽeleznaMobilno· 2026
Cuisino Primarna funkcija: Igrificirana podpora pri odločanju o hrani
avtor/ica: Yi Chen
Dobitnik nagrade Železna nagrada A' Design Award v kategoriji Mobilno
Potrjeni dobitnik nagrade
Preverite status nagrade za #174948Dizajn
O dizajnu Cuisino Primarna funkcija: Igrificirana podpora pri odločanju o hrani
Besedilo knjige: Cuisino na novo zamišlja odločanje o hrani kot igrificiran ritual in vsakdanje izbire spreminja v trenutke užitka. Z uporabo vedenjske psihologije in igrivega uporabniškega vmesnika zmanjšuje utrujenost pri odločanju ter uporabnikom omogoča bolj zdravo prehranjevanje brez stresa. Vmesnik, navdihnjen s priložnostnimi igrami in aplikacijami za dobro počutje, usmerja zavestno prehranjevanje prek mikrointerakcij, nagrad za napredek in pomirjujočega vizualnega sistema. Izkušnja prehranjevanja ni več toliko vprašanje discipline, temveč veselega ustvarjanja navad.
Priznanje
O nagradi Železna nagrada A' Design Award
Cuisino Primarna funkcija: Igrificirana podpora pri odločanju o hrani je prejemnik Železne nagrade A' Design Award, prestižnega priznanja, ki se podeljuje dobrim oblikovanjem, ki izpolnjujejo profesionalne in industrijske zahteve, pričakovane od dobro zasnovanih stvaritev. Prejemniki Železne nagrade kažejo veliko spretnost, visoko specializacijo, strokovno razumevanje in ustvarjalne zmožnosti svojih ustvarjalcev. Od Cuisino Primarna funkcija: Igrificirana podpora pri odločanju o hrani se pričakuje, da bo visoko cenjena, občudovana in ljubljena stvaritev, ki je praktična in inovativna. To oblikovanje, nagrajeno z Železno nagrado A' Design Award, vključuje najboljše prakse panoge in ima kompetentne tehnične lastnosti, povezane s strokovnim znanjem in talentom. Zaradi svoje temeljitosti si Cuisino Primarna funkcija: Igrificirana podpora pri odločanju o hrani zasluži spoštovanje in je zasnovan tako, da zagotavlja izboljšave kakovosti življenja, ki pomagajo narediti svet boljši kraj.
V ozadju dizajna
Komplet za medije
Zasluge, člani ekipe in tehnične podrobnosti, ki jih je posredoval oblikovalec.
- Edinstvene lastnosti
- Cuisino transforms everyday food choices into a delightful, gamified ritual. By combining behavioral psychology with playful UI, it reduces decision fatigue and empowers users to make healthy choices without stress. Each interaction feels like a mini-game, turning anxiety into agency.
- Dimenzije in embalaža
- Cuisino is a non-physical digital design project. The prototype consists of 5 main experience flows with modular components and was built in 1920×1080 and 375×812 px formats. It includes mobile-first wireframes, user journey animations, and a set of customizable onboarding and decision-making modules.
- Oznake
- food decision, playful UX, gamified onboarding, ritual design, digital wellbeing, health habit, casual interface, behavior design, meal planning, emotional interface
- Proizvodna tehnologija
- Cuisino was realized using a combination of Figma, XD, Illustrator, and After Effects. The design process emphasized visual storytelling, modular components, and interactive mockups. UI animations were prototyped to simulate a casino-inspired experience, with gradient transitions, randomized elements, and playful micro-interactions. The final assets were exported for responsive screen sizes and optimized for both pitch decks and demo presentations.
- Oblikovalski izziv
- The main challenge was balancing delight with depth—how to ensure user agency while gently guiding behavior. Visually, it was difficult to simulate randomness without overwhelming users. Conceptually, the hardest part was resisting utilitarian UX patterns and instead designing for emotion, play, and imperfection—qualities often neglected in food or wellness apps.
- Raziskave
- This design began as speculative UX research into how decision fatigue affects food habits in urban environments. Methods included desk research, self-tracking experiments, and behavioral mapping of casual food apps. Tools used were Figma, Notion, and visual diarying. Key insights: most food apps overload users with options and assume strong intrinsic motivation. Cuisino rethinks this by embedding habit into gamified rituals, making healthy choices fun, not forced.
- Inspiracija
- Cuisino was inspired by the overwhelming feeling of choice in urban food culture. As a designer living in New York, I saw how indecision and anxiety affected meal planning. By borrowing mechanics from casinos and mobile games, I aimed to create a joyful and structured decision ritual.
- Trajanje projekta
- The project was initiated during Covid19 in New York City and completed in June 2025. The design was developed independently as a speculative yet functional UX concept and presented via digital channels.
- Potek delovanja
- Users begin by selecting a goal or mood, then receive dynamic suggestions through playful modules like spin wheels, quick picks, and progress meters. Gamified cards and micro-interactions reduce choice fatigue while reinforcing healthy routines. The experience blends randomness with structure, encouraging consistent use while maintaining delight.
- Patenti
- Patent pending.
Copyrights belong to Yi Chen, 2025. - Člani ekipe
- Designer: Yi Chen
- Zasluge za slike
- Image #1: Designer Yi Chen, Cuisino, 2025.
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