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Magic Fitness Mobilna aplikacija, aplikacija za pametno uro – avtor Di Song, Huicong Hu and Jie Yao

Delo Magic Fitness Mobilna aplikacija, aplikacija za pametno uro avtorja Di Song, Huicong Hu and Jie Yao je izjemno cenjeni dobitnik prestižne nagrade 2022 Železna nagrada A' Design Award v tekmovalni kategoriji Oblikovanje vmesnikov, interakcij in uporabniške izkušnje.


ŽeleznaVmesnik· 2022

Magic Fitness Mobilna aplikacija, aplikacija za pametno uro

avtor/ica: Di Song, Huicong Hu and Jie Yao

Naročnik: Harbin Institute of Technology, Shenzhen

Dobitnik nagrade Železna nagrada A' Design Award v kategoriji Vmesnik

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Potrjeni dobitnik nagrade

Preverite status nagrade za #135845

Barve

Dizajn

O dizajnu Magic Fitness Mobilna aplikacija, aplikacija za pametno uro

Magic Fitness je igrifikirana fitnes aplikacija za pametne telefone in pametne ure. Aplikacija uporabnikom pomaga vzpostaviti dnevne vadbene navade. Zdravstveno vedenje, ki ga zaznajo naprave, se znotraj igre pretvori v čarobno energijo. Čarobna energija dviguje raven čarobnega avatarja in prinaša zlate kovance. Kovance je mogoče uporabiti za nakup predmetov, spreminjanje kostumov in podporo dobrodelnim dogodkom v resničnem svetu. Uporabniki si postavljajo fitnes cilje, spremljajo tedenski in mesečni napredek ter delijo zdravstvene trende z drugimi uporabniki. Cilj oblikovanja je povečati motivacijo za redno telesno vadbo.

Priznanje

O nagradi Železna nagrada A' Design Award

Magic Fitness Mobilna aplikacija, aplikacija za pametno uro je prejemnik Železne nagrade A' Design Award, prestižnega priznanja, ki se podeljuje dobrim oblikovanjem, ki izpolnjujejo profesionalne in industrijske zahteve, pričakovane od dobro zasnovanih stvaritev. Prejemniki Železne nagrade kažejo veliko spretnost, visoko specializacijo, strokovno razumevanje in ustvarjalne zmožnosti svojih ustvarjalcev. Od Magic Fitness Mobilna aplikacija, aplikacija za pametno uro se pričakuje, da bo visoko cenjena, občudovana in ljubljena stvaritev, ki je praktična in inovativna. To oblikovanje, nagrajeno z Železno nagrado A' Design Award, vključuje najboljše prakse panoge in ima kompetentne tehnične lastnosti, povezane s strokovnim znanjem in talentom. Zaradi svoje temeljitosti si Magic Fitness Mobilna aplikacija, aplikacija za pametno uro zasluži spoštovanje in je zasnovan tako, da zagotavlja izboljšave kakovosti življenja, ki pomagajo narediti svet boljši kraj.

V ozadju dizajna

Komplet za medije

Zasluge, člani ekipe in tehnične podrobnosti, ki jih je posredoval oblikovalec.

Edinstvene lastnosti
Magic Fitness is a gamified fitness habit-building application for smartphones and smartwatches that aims to improve users' daily physical activity levels. It adopts the game form of education simulation, and transforms users' healthy behaviors into magic energy in the game to cultivate magic avatars. Users can also donate magical energy to real-world charities, which uses gamification to let users enjoy the fun of exercise and develop healthy habits.
Dimenzije in embalaža
Designed for the iOS and watchOS System
Oznake
Interface Design, Gamification, User Experience
Proizvodna tehnologija
Illustrations were designed in Adobe Photoshop CC, Illustrator CC, and Figma.
Oblikovalski izziv
The biggest challenge is how to better apply gamified design methods to application to increase user motivation to exercise. Our primary goal is to satisfy users' preferences and needs, so we conducted many in-depth situational interviews and analysis. At the same time, we read a large number of relevant works on gamification design, combined the gamification theory of DMC with user needs, and finally summarized four gamification design methods most suitable for the target scene.
Raziskave
Through in-depth interviews with target users, this design study extracts relevant design needs to understand users' needs for healthy behavior-building, daily exercise habits, preferences for game forms and design inspiration. After demand analysis, the system concept statement is formed. Based on the gamification theory of DMC and user needs, four gamification design methods of education simulation, quantitative data feedback, task and reward, and social interaction are summarized, and the information architecture diagram and low-fidelity interaction model are produced as the results of conceptual design. After that, the application prototype is tested for usability and the design is optimized based on the evaluation results.
Inspiracija
There are many users who want to form the habit of exercise but are busy with work and study. They have strong demand for exercise but have low motivation for exercise. Smartwatches currently on the market can record users' movements around the clock, but the incentive level is low. Therefore, this application combines the advantages of gamification and smartwatches to encourage users to achieve fitness goals and develop healthy habits.
Trajanje projekta
The project started in October 2021 and finished in January 2022 in Shenzhen.
Potek delovanja
When opening the application for the first time, users can select their avatars and set fitness goals based on their current physical health. On the home page, users can view the current status of the avatar and interact with it. The state of the avatar is synchronized with the state of the user in real life, they work synchronously and exercise synchronously. So when the avatar works too long, it will remind the user to stand up and have a rest. At the same time, the home page shows the progress of the user's health goal today, every health behavior will increase the magic energy, so that the avatar can upgrade and earn gold coins. The higher the level, the faster you earn coins, which can be used to buy items, change costumes, and donate to charity events. On the overview page, users can see their overall fitness status for a week or a month. On the community page, users can communicate with other users and share their health trends.
Člani ekipe
Student: Di Song
Faculties: Huicong Hu
Jie Yao

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