Jizheng Guan ᱨᱮᱱᱟᱜ Sparkhood ᱡᱮᱱᱮᱨᱮᱴᱤᱣ ᱜᱟᱛᱮ Ui ᱫᱚ ᱰᱤᱡᱤᱴᱟᱞ ᱩᱛᱯᱟᱫ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱵᱷᱟᱜ ᱨᱮ 2026 A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱢᱟᱱ ᱟᱠᱟᱱ ᱡᱤᱛᱠᱟᱨ ᱠᱟᱱᱟ᱾
ᱞᱚᱦᱟᱰᱤᱡᱤᱴᱟᱞ ᱩᱛᱯᱟᱫ· 2026
Sparkhood ᱡᱮᱱᱮᱨᱮᱴᱤᱣ ᱜᱟᱛᱮ Ui
Jizheng Guan ᱞᱮᱠᱟᱛᱮ
ᱜᱟᱦᱟᱠ: Sparkhood
ᱰᱤᱡᱤᱴᱟᱞ ᱩᱛᱯᱟᱫ ᱵᱷᱟᱜ ᱨᱮ A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱡᱤᱛᱠᱟᱨ
ᱡᱟᱸᱪ ᱟᱠᱟᱱ ᱮᱣᱟᱨᱰ ᱡᱤᱛᱠᱟᱨ
#182301 ᱞᱟᱜᱤᱫ ᱮᱣᱟᱨᱰ ᱦᱟᱞᱚᱛ ᱡᱟᱸᱪᱰᱤᱡᱟᱭᱤᱱ
Sparkhood ᱡᱮᱱᱮᱨᱮᱴᱤᱣ ᱜᱟᱛᱮ Ui ᱵᱟᱵᱚᱛ ᱛᱮ
ᱥᱯᱟᱨᱠᱦᱩᱰ ᱫᱳ ᱢᱤᱫ AI ᱫᱟᱨᱟᱭ ᱛᱮ ᱪᱟᱞᱟᱣᱜ ᱠᱟᱱ ᱢᱳᱴᱤᱣᱮᱥᱚᱱ ᱮᱯ ᱠᱟᱱᱟ ᱡᱟᱦᱟᱸ ᱵᱮᱵᱷᱟᱨᱤᱭᱟᱹ ᱠᱚᱣᱟᱜ ᱢᱟᱱᱮᱦᱮᱱ ᱞᱟᱠᱷ ᱨᱮᱭᱟᱜ ᱯᱩᱭᱞᱩ ᱛᱷᱟᱯᱟ ᱮᱢ ᱨᱮ ᱜᱚᱲᱚᱣᱟ ᱾ ᱥᱟᱢᱟᱝ ᱠᱟᱹᱦᱱᱤ ᱟᱨ ᱟᱪᱟᱨᱤᱭᱟᱹ ᱢᱟᱱᱚᱵᱤᱜᱟᱱ ᱠᱷᱚᱱ ᱯᱨᱮᱨᱱᱟ ᱦᱟᱛᱟᱣ ᱠᱟᱛᱮ, ᱱᱚᱶᱟ ᱫᱳ ᱢᱚᱱᱮ ᱨᱮᱭᱟᱜ ᱪᱟᱦᱟ ᱠᱚ ᱢᱤᱫ ᱢᱮᱯᱟᱲᱟᱣᱱ ᱟᱱᱩᱵᱷᱚᱵ ᱨᱮ ᱵᱚᱫᱚᱞ ᱮᱫᱟᱭ—ᱢᱤᱫ ᱫᱟᱨᱟᱭ ᱮᱢᱚᱜ “ᱟᱜᱟᱢ ᱱᱤᱡᱮᱨ” ᱟᱨ ᱨᱤᱭᱟᱞ ᱴᱟᱭᱢ ᱨᱮ ᱡᱟᱵᱟᱵ ᱮᱢᱚᱜ ᱟᱰᱟᱯᱴᱤᱣ UI ᱫᱚᱦᱚ ᱠᱟᱛᱮ ᱾ ᱡᱟᱴᱤᱞ ᱪᱮᱞᱮᱝᱡ ᱠᱚ ᱥᱳᱡᱷᱟ ᱠᱟᱹᱢᱤ ᱨᱮ ᱦᱟᱹᱴᱤᱸᱡ ᱠᱟᱛᱮ, ᱥᱯᱟᱨᱠᱦᱩᱰ ᱜᱚᱛᱤ ᱵᱮᱱᱟᱣᱟ, ᱠᱟᱹᱢᱤ ᱫᱟᱨᱟᱭ ᱛᱮ ᱯᱷᱮᱰᱟᱛ ᱵᱮᱱᱟᱣ ᱨᱮ ᱜᱚᱲᱚᱣᱟ, ᱟᱨ ᱵᱮᱵᱷᱟᱨᱤᱭᱟᱹ ᱠᱚ ᱟᱠᱳᱣᱟᱜ ᱱᱤᱡᱮᱨ ᱯᱟᱱᱛᱮ ᱟᱨ ᱵᱩᱡᱷᱟᱹᱣ ᱞᱟᱹᱜᱤᱫ ᱦᱚᱨ ᱮᱢᱟ ᱾
ᱢᱟᱱᱟᱱ
A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ
Sparkhood ᱡᱮᱱᱮᱨᱮᱴᱤᱣ ᱜᱟᱛᱮ Ui ᱫᱚ A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱧᱟᱢ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱵᱷᱟᱞᱟᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱮᱢ ᱟᱠᱟᱱ ᱥᱚᱢᱟᱱ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱠᱚ ᱫᱚ ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱠᱚ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱱᱟ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱠᱟᱢᱤ ᱡᱷᱟᱞᱠᱟᱣ ᱠᱚ᱾ Sparkhood ᱡᱮᱱᱮᱨᱮᱴᱤᱣ ᱜᱟᱛᱮ Ui ᱫᱚ ᱠᱚᱞᱟ, ᱣᱤᱜᱭᱟᱱ, ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱨᱮᱭᱟᱜ ᱥᱤᱢᱟ ᱵᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱩᱱᱤᱭᱟ ᱵᱷᱟᱞᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢ ᱠᱟᱱᱟ᱾
ᱰᱤᱡᱟᱭᱤᱱ ᱯᱤᱪᱷᱟ ᱨᱮ
ᱯᱨᱮᱥ ᱠᱤᱴ
ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱧᱮᱞ ᱠᱷᱚᱱ ᱠᱨᱮᱰᱤᱴ, ᱴᱤᱢ ᱥᱫᱚᱥᱭ ᱟᱨ ᱴᱮᱠᱱᱤᱠᱮᱞ ᱵᱤᱵᱚᱨᱚᱬ ᱮᱢ ᱟᱠᱟᱱᱟ᱾
- ᱟᱞᱜᱟ ᱜᱩᱱ ᱠᱚ
- Sparkhood is an AI based system that helps users move from hesitation to action. It turns goals into a lived experience. A future self shows what is possible. A resistance character reflects doubt and fear.
Tasks are broken into clear, small steps. Users focus on one step at a time, instead of being overwhelmed. The system is not only about motivation. It builds identity through action, and helps users see their own patterns over time. - ᱢᱟᱯ ᱟᱨ ᱯᱮᱠᱮᱡᱤᱝ
- Mobile app designed for most smartphones.
- ᱴᱮᱜ ᱠᱚ
- Mobile app, goal management, agentic UI, motivation, companion
- ᱛᱮᱭᱟᱨ ᱛᱮᱠᱱᱚᱞᱚᱡᱤ
- The system uses prompt design, agent based logic, and modular UI blocks. User input such as goals, emotions, and concerns are mapped into structured states. The app then generates UI, tasks, and interactions in real time.
Visual elements like scenes, avatars, and motion are rendered from a prompt library. Each session is task focused and adaptive, helping users stay present and engaged. - ᱰᱤᱡᱟᱭᱱ ᱪᱮᱞᱮᱧ
- A key challenge was designing a system that supports users without creating pressure or judgment. Representing problems as characters had to feel helpful, not childish or distracting. Another challenge was guiding users toward action without forcing behavior. On the technical side, real time generation of UI, characters, and interactions had to remain consistent and clear.
- ᱜᱚᱵᱮᱥᱚᱱᱟ
- This project explores how reframing difficulty changes user behavior. From over 100 one to one sessions, a key insight emerged. People often turn problems into self judgment, which blocks action. By turning problems into external characters, users can observe them instead of internalizing them. This shift reduces self attack and makes challenges easier to approach. Combined with AI generated UI and adaptive sessions, the system creates a loop of observation, action, and reflection.
- ᱯᱨᱮᱨᱚᱱᱟ
- After graduation, I spent time helping over 100 alumni students in one to one sessions. Many of them felt stuck. They were unsure what to do, afraid to try, or simply followed the crowd into jobs that did not fit them. In the AI era, entry level chances to try are shrinking, while tools and resources are everywhere. This gap creates more hesitation, not less.
Sparkhood is built to close that gap. It helps people start before they feel ready. The app breaks down complex goals into small actions, and builds a sense of companionship so users do not feel alone. Instead of pushing users to be perfect, it helps them try, observe, and learn. Even if they quit, they understand themselves better. Only the user can know what truly fits. - ᱯᱨᱚᱡᱮᱠᱴ ᱥᱚᱢᱚᱭ
- Sep 2025 - Feb 2026, New York, United States
- ᱠᱟᱹᱢᱤ ᱦᱚᱨ
- Users begin by entering a goal and current challenge. Users then enter a focused session. Within the session, guidance characters help break down the task and support problem solving.
When friction appears, the system generates a character that represents the problem. This allows users to see it as something external and workable.
The interface adapts in real time to the user’s state, keeping attention on the current step. After the session, progress is recorded, reinforcing a sense of growth and understanding. - ᱴᱤᱢ ᱥᱮᱫᱟᱭ ᱠᱚ
- Jizheng Guan
ᱥᱯᱚᱱᱥᱚᱨᱰ
Designers.org ᱠᱷᱚᱱ ᱯᱟᱨᱚᱢ ᱛᱟᱞᱟᱥ
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ᱥᱟᱹᱜᱟᱹᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ
ᱢᱤᱫ ᱞᱮᱠᱟ ᱠᱮᱴᱮᱜᱚᱨᱤ ᱠᱷᱚᱱ ᱟᱨᱦᱚᱸ ᱯᱩᱨᱥᱠᱟᱨ ᱧᱟᱢᱟᱠᱟᱱ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱧᱮᱞ ᱢᱮ, ᱡᱚᱜᱭᱟᱛᱟ ᱧᱮᱞ ᱛᱮ ᱵᱟᱪᱷᱟᱣ ᱟᱠᱟᱱᱟ᱾