ᱵᱤᱥᱚᱭ ᱨᱮ ᱪᱟᱞᱟᱜ ᱢᱮ
Mateus Morgan de Aguiar ᱨᱮᱱᱟᱜ Bouji ᱓ᱰᱤ ᱥᱴᱤᱞ ᱪᱤᱛᱟᱹᱨᱠᱚ

Mateus Morgan de Aguiar ᱨᱮᱱᱟᱜ Bouji ᱓ᱰᱤ ᱥᱴᱤᱞ ᱪᱤᱛᱟᱹᱨᱠᱚ ᱫᱚ ᱠᱚᱢᱯᱤᱩᱴᱟᱨ ᱜᱨᱟᱯᱷᱤᱠᱥ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱵᱷᱟᱜ ᱨᱮ 2025 A' Design Award ᱥᱳᱱᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱢᱟᱱ ᱟᱠᱟᱱ ᱡᱤᱛᱠᱟᱨ ᱠᱟᱱᱟ᱾


ᱥᱳᱱᱟᱠᱚᱢᱯᱤᱩᱴᱟᱨ ᱜᱨᱟᱯᱷᱤᱠᱥ· 2025

Bouji ᱓ᱰᱤ ᱥᱴᱤᱞ ᱪᱤᱛᱟᱹᱨᱠᱚ

Mateus Morgan de Aguiar ᱞᱮᱠᱟᱛᱮ

ᱜᱟᱦᱟᱠ: Morgan Studio

ᱠᱚᱢᱯᱤᱩᱴᱟᱨ ᱜᱨᱟᱯᱷᱤᱠᱥ ᱵᱷᱟᱜ ᱨᱮ A' Design Award ᱥᱳᱱᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱡᱤᱛᱠᱟᱨ

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#170168 ᱞᱟᱜᱤᱫ ᱮᱣᱟᱨᱰ ᱦᱟᱞᱚᱛ ᱡᱟᱸᱪ

ᱨᱚᱝ

ᱰᱤᱡᱟᱭᱤᱱ

Bouji ᱓ᱰᱤ ᱥᱴᱤᱞ ᱪᱤᱛᱟᱹᱨᱠᱚ ᱵᱟᱵᱚᱛ ᱛᱮ

ᱥᱚᱦᱚᱨ ᱨᱮᱭᱟᱜ ᱡᱤᱱᱤᱥᱠᱚ ᱠᱷᱚᱱ ᱩᱫᱩᱜ ᱧᱟᱢ ᱠᱟᱛᱮ, ᱱᱚᱶᱟ ᱱᱟᱶᱟ ᱡᱩᱜᱽ ᱟᱨ ᱥᱴᱟᱭᱤᱞ ᱨᱮᱭᱟᱜ ᱢᱩᱬ ᱵᱷᱟᱵᱽ ᱫᱚᱦᱚ ᱞᱟᱹᱜᱤᱫ ᱠᱩᱨᱩᱢᱩᱴᱩᱭᱟᱹ᱾ ᱛᱟᱭᱚᱢ ᱨᱮ ᱥᱚᱦᱚᱨ ᱨᱮᱭᱟᱜ ᱡᱤᱱᱤᱥᱠᱚ ᱡᱮᱞᱮᱠᱟ ᱠᱚᱝᱠᱨᱤᱴ ᱟᱨ ᱵᱮᱱᱟᱣ ᱠᱚ ᱥᱟᱶ, ᱪᱤᱛᱟᱹᱨ ᱫᱚ ᱪᱚᱞᱚᱛ ᱟᱨ ᱥᱚᱯᱷᱤᱥᱴᱤᱠᱮᱥᱚᱱ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱽ ᱮ ᱥᱚᱫᱚᱨᱟ᱾ ᱡᱟᱹᱲᱤ ᱡᱚᱴᱟ ᱫᱚ ᱪᱮᱛᱟᱱ ᱨᱮ ᱢᱮᱱᱟᱜᱼᱟ, ᱱᱤᱛᱚᱜᱟᱜ ᱴᱨᱮᱱᱰ ᱟᱨ ᱢᱟᱦᱟᱸ ᱢᱟᱦᱟᱸ ᱥᱚᱦᱚᱨ ᱡᱤᱭᱚᱱ ᱞᱟᱹᱜᱤᱫ ᱞᱟᱹᱠᱛᱤᱭᱟᱱ ᱵᱚᱦᱩᱢᱩᱠᱷᱤ ᱯᱨᱚᱛᱤᱵᱷᱟ ᱮ ᱩᱫᱩᱜᱟ, ᱡᱚᱠᱷᱟᱱᱤᱡ ᱩᱛᱯᱟᱫᱽ ᱨᱮᱭᱟᱜ ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱜᱩᱱ ᱨᱮᱭᱟᱜ ᱥᱟᱯᱷᱟ ᱧᱮᱞ ᱮᱢᱚᱜᱼᱟ, ᱫᱤᱥᱚᱢ ᱥᱚᱸᱫᱚᱨᱵᱷ ᱵᱟᱝ ᱟᱫ ᱠᱟᱛᱮ, ᱡᱟᱦᱟᱸ ᱫᱚ ᱚᱱᱟ ᱨᱮᱭᱟᱜ ᱯᱷᱮᱥᱚᱱ ᱪᱤᱱᱦᱟᱹ ᱮ ᱢᱚᱡᱽᱵᱩᱛ ᱮᱫᱟ᱾

ᱢᱟᱱᱟᱱ

A' Design Award ᱥᱳᱱᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ

Bouji ᱓ᱰᱤ ᱥᱴᱤᱞ ᱪᱤᱛᱟᱹᱨᱠᱚ ᱫᱚ A' Design Award ᱥᱳᱱᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱧᱟᱢ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱵᱷᱟᱞᱟᱭ ᱛᱮ ᱵᱷᱟᱞᱟᱭ ᱟᱨ ᱥᱩᱱᱫᱚᱨ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱮᱢ ᱟᱠᱟᱱ ᱥᱚᱢᱟᱱ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱠᱚ ᱫᱚ ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱠᱚ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱱᱟ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱠᱟᱢᱤ ᱡᱷᱟᱞᱠᱟᱣ ᱠᱚ᱾ Bouji ᱓ᱰᱤ ᱥᱴᱤᱞ ᱪᱤᱛᱟᱹᱨᱠᱚ ᱫᱚ ᱠᱚᱞᱟ, ᱣᱤᱜᱭᱟᱱ, ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱨᱮᱭᱟᱜ ᱥᱤᱢᱟ ᱵᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱩᱱᱤᱭᱟ ᱵᱷᱟᱞᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢ ᱠᱟᱱᱟ᱾

ᱰᱤᱡᱟᱭᱤᱱ ᱯᱤᱪᱷᱟ ᱨᱮ

ᱯᱨᱮᱥ ᱠᱤᱴ

ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱧᱮᱞ ᱠᱷᱚᱱ ᱠᱨᱮᱰᱤᱴ, ᱴᱤᱢ ᱥᱫᱚᱥᱭ ᱟᱨ ᱴᱮᱠᱱᱤᱠᱮᱞ ᱵᱤᱵᱚᱨᱚᱬ ᱮᱢ ᱟᱠᱟᱱᱟ᱾

ᱟᱞᱜᱟ ᱜᱩᱱ ᱠᱚ
The idea was to create an image that brings all the features of the product through visual elements found in a urban environment but not in a so common way. Bringing the fashionist feeling appeal to the product.
ᱢᱟᱯ ᱟᱨ ᱯᱮᱠᱮᱡᱤᱝ
5000 x 5000px 300dpi
ᱴᱮᱜ ᱠᱚ
3d boot, cgi shoe, shoe, shoe modelling, 3d shoe
ᱛᱮᱭᱟᱨ ᱛᱮᱠᱱᱚᱞᱚᱡᱤ
The boot was modeled using photographs as a reference and hard surface 3D modeling techniques. For modeling we used the software 3ds Max. All the textures made using leather texture and some photoshop brushes. Vray was used for rendering. Nothing on the scene was scanned or photoscaned.
ᱰᱤᱡᱟᱭᱱ ᱪᱮᱞᱮᱧ
The biggest challenge was that through a few elements and textures the sensation the product needed. Never forgetting to focus on the product itself as a primary element. Another complicated point was the modeling of the shoe itself, where I had to reproduce every detail of the product and also finding the best framing for each render.
ᱜᱚᱵᱮᱥᱚᱱᱟ
The work was executed based mainly on the previous experiences in other works for several companies of the sector footwear, in very natural way. Feedback was collected mainly online about the quality of the 3D itself as well as the sensations that people had in the first contact with the art.
ᱯᱨᱮᱨᱚᱱᱟ
Inspired by an urban setting, it seeks to capture the essence of modernity and style. With urban elements in the background, such as concrete and structures, the image conveys a sense of dynamism and sophistication. The footwear stands out, reflecting current trends and the versatility needed for everyday city life, offering the public a clear view of the product's design and quality, without losing the visual context that reinforces its fashion identity.
ᱯᱨᱚᱡᱮᱠᱴ ᱥᱚᱢᱚᱭ
2 months, Franca, Brazil
ᱴᱤᱢ ᱥᱮᱫᱟᱭ ᱠᱚ
Direction: Mateus Morgan
Concept: Mateus Morgan
Modeling: Mateus Morgan
Texturing: Mateus Morgan

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ᱥᱟᱹᱜᱟᱹᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ

ᱢᱤᱫ ᱞᱮᱠᱟ ᱠᱮᱴᱮᱜᱚᱨᱤ ᱠᱷᱚᱱ ᱟᱨᱦᱚᱸ ᱯᱩᱨᱥᱠᱟᱨ ᱧᱟᱢᱟᱠᱟᱱ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱧᱮᱞ ᱢᱮ, ᱡᱚᱜᱭᱟᱛᱟ ᱧᱮᱞ ᱛᱮ ᱵᱟᱪᱷᱟᱣ ᱟᱠᱟᱱᱟ᱾

ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱢᱟᱨᱟᱝ ᱪᱤᱱᱦᱟᱹ ᱦᱟᱛᱟᱣ ᱞᱟᱹᱠᱛᱤᱭᱟᱜᱼᱟ

A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱫᱚ ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱞᱟᱜᱤᱫ ᱢᱤᱫ ᱟᱱᱛᱚᱨᱡᱟᱛᱤᱭ, ᱡᱩᱨᱤ ᱵᱤᱪᱟᱨ ᱠᱟᱱ ᱢᱟᱱ ᱠᱟᱱᱟ᱾ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱨᱮ ᱵᱷᱟᱜ ᱞᱮ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ ᱞᱟᱜᱤᱫ ᱡᱚᱜᱽᱭᱟᱛᱟ ᱨᱮᱱᱟᱜ ᱪᱤᱱᱦᱟᱹ, ᱱᱟᱢ, ᱢᱟᱱ ᱟᱨ ᱯᱨᱪᱟᱨ ᱧᱟᱢ ᱞᱟᱜᱤᱫ᱾ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱞᱟᱜᱤᱫ ᱱᱚᱢᱤᱱᱮᱴ ᱠᱟᱛᱮ ᱢᱟᱱ ᱟᱠᱟᱱ A' ᱰᱤᱡᱟᱭᱱ ᱯᱩᱨᱟᱥᱠᱟᱨ ᱞᱟᱜᱤᱫ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱢᱮ᱾

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