Meijie Hu ᱨᱮᱱᱟᱜ Persona AI ᱠᱮᱨᱮᱠᱴᱚᱨ ᱛᱮᱭᱟᱨ ᱥᱚᱯᱴᱣᱮᱨ ᱫᱚ ᱥᱚᱯᱷᱴᱣᱮᱭᱟᱨ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱵᱷᱟᱜ ᱨᱮ 2025 A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱢᱟᱱ ᱟᱠᱟᱱ ᱡᱤᱛᱠᱟᱨ ᱠᱟᱱᱟ᱾
ᱞᱚᱦᱟᱥᱚᱯᱷᱴᱣᱮᱭᱟᱨ· 2025
Persona AI ᱠᱮᱨᱮᱠᱴᱚᱨ ᱛᱮᱭᱟᱨ ᱥᱚᱯᱴᱣᱮᱨ
Meijie Hu ᱞᱮᱠᱟᱛᱮ
ᱜᱟᱦᱟᱠ: Meijie Hu
ᱥᱚᱯᱷᱴᱣᱮᱭᱟᱨ ᱵᱷᱟᱜ ᱨᱮ A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱡᱤᱛᱠᱟᱨ
ᱡᱟᱸᱪ ᱟᱠᱟᱱ ᱮᱣᱟᱨᱰ ᱡᱤᱛᱠᱟᱨ
#169956 ᱞᱟᱜᱤᱫ ᱮᱣᱟᱨᱰ ᱦᱟᱞᱚᱛ ᱡᱟᱸᱪᱰᱤᱡᱟᱭᱤᱱ
Persona AI ᱠᱮᱨᱮᱠᱴᱚᱨ ᱛᱮᱭᱟᱨ ᱥᱚᱯᱴᱣᱮᱨ ᱵᱟᱵᱚᱛ ᱛᱮ
ᱯᱚᱨᱥᱚᱱᱟ AI ᱢᱮᱱᱟᱜᱼᱟ ᱢᱤᱫ ᱥᱚᱯᱴᱣᱮᱨ ᱮᱯᱞᱤᱠᱮᱥᱚᱱ ᱡᱟᱦᱟᱱ ᱠᱷᱚᱱ ᱛᱤᱱ-ᱟᱭᱟᱢᱤ ᱠᱮᱨᱮᱠᱴᱚᱨ ᱢᱩᱠᱷ ᱠᱚ ᱛᱮᱭᱟᱨ ᱦᱩᱭ ᱟ ᱾ ᱭᱩᱡᱚᱨ ᱠᱚ ᱟᱨᱦᱚᱸ ᱫᱚ ᱢᱩᱠᱷ ᱨᱮᱭᱟᱜ ᱞᱮᱠᱷᱟ, ᱴᱷᱟᱨ, ᱡᱚᱱᱚᱢ ᱟᱨ ᱡᱤᱭᱚᱱ ᱛᱮᱭᱟᱨ ᱠᱟᱨᱚᱱ ᱛᱮ ᱚᱞ ᱛᱮ ᱵᱟᱭᱟᱱ ᱮᱫᱟ ᱠᱚ, ᱟᱨ ᱮᱯᱞᱤᱠᱮᱥᱚᱱ ᱫᱚ ᱯᱷᱚᱴᱚᱨᱤᱭᱮᱞᱤᱥᱴᱤᱠ ᱢᱩᱠᱷ ᱠᱚ ᱛᱮᱭᱟᱨ ᱦᱩᱭ ᱟᱭᱟ ᱾ ᱡᱮᱱᱮᱨᱮᱴᱤᱵ ᱮᱰᱣᱟᱨᱥᱟᱨᱤᱭᱟᱞ ᱱᱮᱴᱣᱟᱨᱠ ᱠᱚ ᱢᱩᱠᱷ ᱨᱮᱭᱟᱜ ᱴᱮᱠᱥᱟᱛᱚᱨ ᱠᱚ ᱛᱮᱭᱟᱨ ᱮᱫᱟ ᱠᱚ ᱾ ᱟᱨ ᱛᱤᱱ-ᱟᱭᱟᱢᱤ ᱢᱚᱨᱯᱦᱮᱵᱚᱞ ᱢᱚᱰᱮᱞ ᱠᱚ ᱢᱩᱠᱷ ᱨᱮᱭᱟᱜ ᱡᱤᱭᱚᱢᱮᱴᱨᱤ ᱛᱮᱭᱟᱨ ᱮᱫᱟ ᱠᱚ ᱾ ᱡᱚᱛᱚ ᱯᱨᱚᱢᱯᱴ ᱞᱟᱹᱜᱤᱫ ᱯᱮ ᱵᱟᱲᱟᱭ ᱮᱢ ᱠᱟᱱᱟ, ᱟᱨ ᱢᱤᱫ ᱢᱩᱠᱷ ᱨᱮᱭᱟᱜ ᱚᱠᱛᱚ ᱞᱮᱠᱷᱟ ᱫᱚ ᱮᱴᱟᱜ ᱚᱞ ᱴᱮᱠᱥᱟᱛᱚᱨ ᱛᱮ ᱟᱨᱦᱚᱸ ᱵᱮᱥ ᱛᱮᱭᱟᱨ ᱦᱩᱭ ᱫᱟᱲᱮᱭᱟᱜ ᱠᱟᱱᱟ, ᱮᱱᱟᱹ ᱠᱮᱨᱮᱠᱴᱚᱨ ᱨᱮᱭᱟᱜ ᱚᱠᱛᱚ ᱠᱚ ᱵᱟᱝ ᱵᱚᱫᱚᱞ ᱦᱩᱭ ᱟᱠ ᱛᱮ ᱾ ᱮᱴᱟᱜ ᱦᱩᱭ ᱞᱮᱱᱟ ᱢᱩᱠᱷ ᱠᱚ ᱣᱮᱵ ᱞᱤᱝᱠ ᱛᱮ ᱦᱟᱹᱴᱤᱡ ᱦᱩᱭ ᱫᱟᱲᱮᱭᱟᱜ ᱠᱟᱱᱟ, ᱟᱨ ᱵᱚᱫᱚᱞ-ᱭᱚᱜ ᱨᱮᱡᱚᱞᱩᱥᱚᱱ ᱨᱮ ᱮᱠᱥᱯᱚᱴ ᱦᱩᱭ ᱫᱟᱲᱮᱭᱟᱜ ᱠᱟᱱᱟ ᱾
ᱢᱟᱱᱟᱱ
A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ
Persona AI ᱠᱮᱨᱮᱠᱴᱚᱨ ᱛᱮᱭᱟᱨ ᱥᱚᱯᱴᱣᱮᱨ ᱫᱚ A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱧᱟᱢ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱵᱷᱟᱞᱟᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱮᱢ ᱟᱠᱟᱱ ᱥᱚᱢᱟᱱ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱠᱚ ᱫᱚ ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱠᱚ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱱᱟ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱠᱟᱢᱤ ᱡᱷᱟᱞᱠᱟᱣ ᱠᱚ᱾ Persona AI ᱠᱮᱨᱮᱠᱴᱚᱨ ᱛᱮᱭᱟᱨ ᱥᱚᱯᱴᱣᱮᱨ ᱫᱚ ᱠᱚᱞᱟ, ᱣᱤᱜᱭᱟᱱ, ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱨᱮᱭᱟᱜ ᱥᱤᱢᱟ ᱵᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱩᱱᱤᱭᱟ ᱵᱷᱟᱞᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢ ᱠᱟᱱᱟ᱾
ᱰᱤᱡᱟᱭᱤᱱ ᱯᱤᱪᱷᱟ ᱨᱮ
ᱯᱨᱮᱥ ᱠᱤᱴ
ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱧᱮᱞ ᱠᱷᱚᱱ ᱠᱨᱮᱰᱤᱴ, ᱴᱤᱢ ᱥᱫᱚᱥᱭ ᱟᱨ ᱴᱮᱠᱱᱤᱠᱮᱞ ᱵᱤᱵᱚᱨᱚᱬ ᱮᱢ ᱟᱠᱟᱱᱟ᱾
- ᱟᱞᱜᱟ ᱜᱩᱱ ᱠᱚ
- Traditionally, crafting a photorealistic 3D character face requires hours of work using complex design platforms. Leveraging advanced AI models like GANs for high-quality facial texture maps and 3DMM for precise facial geometry, Persona.ai eliminates this complexity by allowing users to generate and edit photorealistic 3D character faces by simply describing the character’s facial features through text, making it accessible and effortless for 3D hobbyists and creators of all skill levels.
- ᱴᱮᱜ ᱠᱚ
- AI, UI/UX, creation tool, 3D design tool, user interface, human-centered design, 3D
- ᱛᱮᱭᱟᱨ ᱛᱮᱠᱱᱚᱞᱚᱡᱤ
- Persona.ai leverages Generative Adversarial Networks (GANs) for high-quality facial texture synthesis and 3D Morphable Models (3DMM) for precise facial geometry, combining them to generate lifelike 3D character faces. For prototyping, I used Unreal Engine to generate character mockups, Blender to refine geometry, and Figma to design the interface.
- ᱰᱤᱡᱟᱭᱱ ᱪᱮᱞᱮᱧ
- The biggest challenge was preserving creators' full creative control. Interviews revealed that artists often visualize a character before designing it in 3D and feel frustrated when generated results are too random to align with their vision. To address this, I redesigned the process to generate three variations instead of one, giving users more options to choose from. Additionally, I introduced secondary editing, allowing precise adjustments to facial features, ensuring greater accuracy and creative satisfaction.
- ᱜᱚᱵᱮᱥᱚᱱᱟ
- I conducted five interviews and surveyed 20 3D artists, game developers, and hobbyists to identify their character creation journey, pain points in their workflows, key character details they prioritize, and preferred file formats. After developing a prototype, I tested five concept cards on ways to use text prompts and text suggestions to optimize LLM character creation. I also A/B tested two final user flows with the original interviewees. Insights from the testing were used to refine the design and ensure users' full creative control.
- ᱯᱨᱮᱨᱚᱱᱟ
- As a 3D hobbyist, I know how frustrating it is to create realistic character faces without spending hours in complex software. Many fellow creators share this struggle, stuck between imagination and technical barriers. This inspired me to read AI-driven solutions in computer graphics research papers, leading to Persona.ai, a tool that turns simple text prompts into detailed 3D characters, making high-quality character creation easy and accessible for everyone.
- ᱯᱨᱚᱡᱮᱠᱴ ᱥᱚᱢᱚᱭ
- The project started in Oct 2023 and finished in Feb 2024.
- ᱠᱟᱹᱢᱤ ᱦᱚᱨ
- Users start by entering a text prompt describing facial attributes, age, gender, and personality to generate high-quality facial textures and base geometries. Persona.ai then outputs three variations, and the user selects one for reinforcement learning. They can refine specific facial features using text prompts without altering the rest. Changes are saved in history. Once satisfied, users can share via a web link or export to their target platform with adjustable resolution and rigged body options.
- ᱴᱤᱢ ᱥᱮᱫᱟᱭ ᱠᱚ
- Meijie Hu
ᱥᱯᱚᱱᱥᱚᱨᱰ
Designers.org ᱠᱷᱚᱱ ᱯᱟᱨᱚᱢ ᱛᱟᱞᱟᱥ
ᱟᱞᱮᱭᱟᱜ ᱵᱤᱜᱽᱭᱟᱯᱚᱱ ᱥᱟᱹᱜᱟᱹᱭ ᱠᱚ ᱠᱷᱚᱱ ᱯᱨᱚᱰᱟᱠᱴ, ᱥᱮᱵᱟ ᱟᱨ ᱢᱚᱠᱟ ᱩᱫᱩᱜ ᱢᱮ᱾
ᱟᱨᱦᱚᱸ ᱠᱷᱚᱡ ᱢᱮ
ᱥᱟᱹᱜᱟᱹᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ
ᱢᱤᱫ ᱞᱮᱠᱟ ᱠᱮᱴᱮᱜᱚᱨᱤ ᱠᱷᱚᱱ ᱟᱨᱦᱚᱸ ᱯᱩᱨᱥᱠᱟᱨ ᱧᱟᱢᱟᱠᱟᱱ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱧᱮᱞ ᱢᱮ, ᱡᱚᱜᱭᱟᱛᱟ ᱧᱮᱞ ᱛᱮ ᱵᱟᱪᱷᱟᱣ ᱟᱠᱟᱱᱟ᱾