ᱵᱤᱥᱚᱭ ᱨᱮ ᱪᱟᱞᱟᱜ ᱢᱮ
Tiange Wang and I-Yang Huang ᱨᱮᱱᱟᱜ SpaceV Vending System ᱠᱟᱹᱢᱤᱠᱷᱚᱱ ᱚᱱᱩᱵᱷᱚᱵᱽ

Tiange Wang and I-Yang Huang ᱨᱮᱱᱟᱜ SpaceV Vending System ᱠᱟᱹᱢᱤᱠᱷᱚᱱ ᱚᱱᱩᱵᱷᱚᱵᱽ ᱫᱚ ᱵᱤᱪᱟᱨ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱵᱷᱟᱜ ᱨᱮ 2023 A' Design Award ᱨᱩᱯᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱢᱟᱱ ᱟᱠᱟᱱ ᱡᱤᱛᱠᱟᱨ ᱠᱟᱱᱟ᱾


ᱨᱩᱯᱟᱵᱤᱪᱟᱨ· 2023

SpaceV Vending System ᱠᱟᱹᱢᱤᱠᱷᱚᱱ ᱚᱱᱩᱵᱷᱚᱵᱽ

Tiange Wang and I-Yang Huang ᱞᱮᱠᱟᱛᱮ

ᱜᱟᱦᱟᱠ: VLab

ᱵᱤᱪᱟᱨ ᱵᱷᱟᱜ ᱨᱮ A' Design Award ᱨᱩᱯᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱡᱤᱛᱠᱟᱨ

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ᱡᱟᱸᱪ ᱟᱠᱟᱱ ᱮᱣᱟᱨᱰ ᱡᱤᱛᱠᱟᱨ

#149345 ᱞᱟᱜᱤᱫ ᱮᱣᱟᱨᱰ ᱦᱟᱞᱚᱛ ᱡᱟᱸᱪ

ᱨᱚᱝ

ᱰᱤᱡᱟᱭᱤᱱ

SpaceV Vending System ᱠᱟᱹᱢᱤᱠᱷᱚᱱ ᱚᱱᱩᱵᱷᱚᱵᱽ ᱵᱟᱵᱚᱛ ᱛᱮ

SpaceV ᱫᱚ ᱢᱤᱫ ᱰᱤᱡᱤᱴᱟᱞ ᱛᱮ ᱪᱟᱹᱞᱩᱜ ᱠᱟᱱ ᱡᱟᱭᱜᱟ vending system ᱠᱟᱱᱟ ᱡᱟᱦᱟᱸ ᱫᱚ ᱵᱷᱚᱵᱤᱥᱥᱚᱛ ᱨᱮᱱᱟᱜ ᱱᱟᱯᱟᱭ ᱛᱟᱦᱮᱸᱱ ᱞᱟᱹᱜᱤᱫ ᱵᱮᱱᱟᱣ ᱟᱠᱟᱱᱟ᱾ ᱱᱚᱣᱟ ᱫᱚ ᱢᱤᱫ vending system ᱞᱮᱠᱟᱛᱮ ᱦᱚᱲ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱴᱷᱟᱶ ᱴᱷᱟᱶ ᱨᱮᱱᱟᱣ ᱡᱟᱭᱜᱟ ᱮ ᱮᱢᱟ ᱡᱟᱦᱟᱸ ᱫᱚ ᱢᱤᱱᱤᱴ ᱞᱮᱠᱟᱛᱮ ᱵᱩᱠᱤᱝ ᱦᱩᱭ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ᱾ ᱱᱚᱶᱟ ᱰᱤᱡᱟᱭᱤᱱ ᱫᱚ automation, modularity ᱟᱨ scalability ᱨᱮᱱᱟᱜ ᱜᱩᱱ ᱠᱚ ᱩᱫᱩᱜ ᱥᱚᱫᱚᱨᱟ ᱟᱨ spatial, interaction ᱟᱨ service design ᱠᱚ ᱢᱤᱫ ᱥᱚᱢᱯᱩᱨᱱᱚ ᱵᱷᱳᱣᱛᱤᱠ ᱚᱱᱩᱵᱷᱚᱵᱽ ᱨᱮ ᱢᱮᱥᱟ ᱟᱠᱟᱜᱼᱟ᱾ ᱩᱥᱩᱞ ᱢᱟᱱ ᱨᱮᱱᱟᱜ 3D visualizations ᱵᱮᱵᱷᱟᱨ ᱠᱟᱛᱮ ᱢᱟᱹᱱᱢᱤᱼᱛᱟᱞᱟ ᱨᱮᱱᱟᱜ ᱚᱱᱩᱵᱷᱚᱵᱽ ᱨᱮᱱᱟᱜ ᱠᱟᱹᱦᱱᱤ ᱠᱚ ᱥᱚᱫᱚᱨ ᱟᱠᱟᱱᱟ᱾ ᱱᱚᱣᱟ ᱥᱚᱦᱚᱨ ᱨᱮ ᱵᱷᱚᱵᱤᱥᱥᱚᱛ ᱨᱮᱱᱟᱜ ᱱᱟᱯᱟᱭ ᱛᱟᱦᱮᱸᱱ ᱞᱟᱹᱜᱤᱫ experience blueprint ᱫᱚ vending system ᱵᱮᱵᱷᱟᱨ ᱠᱟᱛᱮ ᱠᱩᱠᱞᱤ ᱮᱢᱟᱭ: ᱡᱩᱫᱤ ᱢᱤᱫ vending machine ᱫᱚ ᱢᱤᱫ ᱚᱲᱟᱜ ᱵᱮᱱᱟᱣ ᱞᱮᱱ ᱠᱷᱟᱱ ᱪᱮᱫ ᱦᱩᱭᱩᱜᱼᱟ?

ᱢᱟᱱᱟᱱ

A' Design Award ᱨᱩᱯᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ

SpaceV Vending System ᱠᱟᱹᱢᱤᱠᱷᱚᱱ ᱚᱱᱩᱵᱷᱚᱵᱽ ᱫᱚ A' Design Award ᱨᱩᱯᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱧᱟᱢ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱥᱩᱱᱫᱚᱨ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱮᱢ ᱟᱠᱟᱱ ᱥᱚᱢᱟᱱ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱠᱚ ᱫᱚ ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱠᱚ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱱᱟ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱠᱟᱢᱤ ᱡᱷᱟᱞᱠᱟᱣ ᱠᱚ᱾ SpaceV Vending System ᱠᱟᱹᱢᱤᱠᱷᱚᱱ ᱚᱱᱩᱵᱷᱚᱵᱽ ᱫᱚ ᱠᱚᱞᱟ, ᱣᱤᱜᱭᱟᱱ, ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱨᱮᱭᱟᱜ ᱥᱤᱢᱟ ᱵᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱩᱱᱤᱭᱟ ᱵᱷᱟᱞᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢ ᱠᱟᱱᱟ᱾

ᱰᱤᱡᱟᱭᱤᱱ ᱯᱤᱪᱷᱟ ᱨᱮ

ᱯᱨᱮᱥ ᱠᱤᱴ

ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱧᱮᱞ ᱠᱷᱚᱱ ᱠᱨᱮᱰᱤᱴ, ᱴᱤᱢ ᱥᱫᱚᱥᱭ ᱟᱨ ᱴᱮᱠᱱᱤᱠᱮᱞ ᱵᱤᱵᱚᱨᱚᱬ ᱮᱢ ᱟᱠᱟᱱᱟ᱾

ᱟᱞᱜᱟ ᱜᱩᱱ ᱠᱚ
SpaceV is a digitally enabled space vending system for everyday wellbeing. It offers a variety of spaces through a vending system for individuals to book by the minutes to exercise, meditate, nap, eat, meet and so on, and customize the multisensory quality and activity accessories through the booking to suit their needs. SpaceV serves to meet the fragmented needs for activity and relaxation in everyday city life and support on the go private usage of spaces for physical and mental wellbeing.
ᱢᱟᱯ ᱟᱨ ᱯᱮᱠᱮᱡᱤᱝ
The physical part of the project, SpaceV Flagship, is designed to follow the Tokyo KK expressway and has 5 individual building locations. Each location is 6 levels and 9,500 square meters in total area. The plan is linearly arranged. Total width of the plan is 12m with a corridor 2.2m wide. one side of the corridor is generous glazing for view into city and the other is space vending system populated by modular containers. The digital part is a responsive web application that can be accessed through mobile app on phones and webpage from computers.
ᱴᱮᱜ ᱠᱚ
Unmanned Retail, Space Vending, Vending Machines, Holistic Wellbeing, Service Design, Interaction Design, Spatial Design, Architecture, Multichannel Experience, Shared Economy
ᱛᱮᱭᱟᱨ ᱛᱮᱠᱱᱚᱞᱚᱡᱤ
Site analysis, user interviews and inspiration trip to Tokyo uncovered the demand for private spaces that support wellness-oriented activities in large cities; Spatial design, 3D modeling and rendering for the physical space; Journey mapping, UIUX design and AR prototyping for the hybrid digital-physical experience. We designed the space vending units to be modular, so that they could be integrated into a new building or inserted into existing public spaces in different location, quantity, and types.
ᱰᱤᱡᱟᱭᱱ ᱪᱮᱞᱮᱧ
To keep the promise of autonomy and privacy, the unique challenge for this project is to prescribe how it will operate with as little human interference as possible at its scale and complexity. Space is finely divided for diversified purposes that involves both sales of goods and personal occupancy. We felt challenged in designing a system for reservation, management, and wayfinding. This problem is specific to this vision and has no direct precedent. It leads us to discover the possibilities of hybrid digital-physical method, bringing together the best of both worlds for a new experience.
ᱜᱚᱵᱮᱥᱚᱱᱟ
The research of Space V seeks to understand 3 ideas. Practices of contemporary wellness, the spatial requirement for such practices and people’s expectation for this space. The project underwent extensive project-based typological research to understand rising demand for individualized, private versatile spaces that’s conveniently located and affordably priced. There is also broad literature research that attempts to uncover the holistic nature of contemporary wellbeing as the central offering. The outcome is a synthesized project stemmed from these findings.
ᱯᱨᱮᱨᱚᱱᱟ
SpaceV is inspired by the growing need for accessible, convenient and low-cost spaces that cater to people's physical and mental wellbeing in the urban environment. With the rise of shared economy and unmanned retail, SpaceV seeks to provide a unique experience that combines vending systems and private spaces for activities such as meditation, stretching, napping and relaxation, allowing individuals to recharge without feeling self-conscious whether they have a few minutes or hours to spare.
ᱯᱨᱚᱡᱮᱠᱴ ᱥᱚᱢᱚᱭ
The project started in Feb 2022 and first wrapped in Dec 2022 in Cambridge, MA USA. It continues to evolve along with user testing feedback in 2023.
ᱠᱟᱹᱢᱤ ᱦᱚᱨ
The vending units are space modules of various dimensions that could be assembled, allowing SpaceV locations to vary from large city blocks to small storefronts. Users customize and book a space using an app, navigate to the space with in-app indoor navigation and AR wayfinding, and scan to unlock. Meanwhile the staff will prepare the space based on the orders. Without a booking, users are also able to browse the spaces in-person, via AR over the facade and online, and check in on the spot.
ᱴᱤᱢ ᱥᱮᱫᱟᱭ ᱠᱚ
I-Yang Huang
ᱪᱤᱛᱟᱹᱨ ᱥᱟᱹᱦᱟ
Image #1: I-Yang Huang, Tiange Wang, 2022
Image #2: I-Yang Huang, Tiange Wang, 2022
Image #3: I-Yang Huang, Tiange Wang, 2022
Image #4: Tiange Wang, I-Yang Huang, 2022
Image #5: Tiange Wang, I-Yang Huang, 2022
Video Credits: Tiange Wang, Images, Text, UIUX, Sound

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