Shin Asaw इत्यनेन कृतं Sea And Life: Endless Chains आभासी-वास्तविकता-अनुभवः इति शिक्षा, शिक्षण सहायक एवं प्रशिक्षण विषयवस्तु अभिकल्पना प्रतियोगितावर्गे 2020 A' Design Award लौहपुरस्कारः इत्यस्य अत्यन्तं प्रतिष्ठितः विजेता अस्ति।
लौहम्शिक्षा· 2020
Sea And Life: Endless Chains आभासी-वास्तविकता-अनुभवः
कर्तृ Shin Asaw
ग्राहकः: Sea VR Study Project Executive Committee
शिक्षा वर्गे A' Design Award लौहपुरस्कारः विजेता
सत्यापितपुरस्कारविजेता
#88929 कृते पुरस्कारस्थितिं सत्यापयतुपरिकल्पना
Sea And Life: Endless Chains आभासी-वास्तविकता-अनुभवः विषये
समुद्रः जीवनं च: अनन्तशृङ्खलाः इति प्राथमिक-माध्यमिक-विद्यालयानां छात्राणां कृते निर्मितः एकः आभासी-वास्तविकता-अनुभवः अस्ति। प्रथमः भागः त्रिषष्ठि-अंश-वृत्तचित्रः (360 डिग्री) अस्ति यः समुद्री-पर्यावरण-समस्याः, यथा प्लास्टिक-अपशिष्टं, जीवानां नामभिः विस्तृत-आंकडैः सह विवृणोति। द्वितीयः भागः एकः क्रीडा अस्ति यत्र छात्राः समुद्रं अन्वीक्षन्ते, जीवान् अन्विष्यन्ति, चतुर्विकल्पयुक्तानि प्रश्नानि च उत्तरयन्ति। उत्तराणि शिरसः दिशया चीयन्ते, अतः हस्त-नियन्त्रकस्य आवश्यकता न भवति। दृश्यं कदापि बलेन न चाल्यते, यत् गति-पीडां (मोशन-सिकनेस) निवारयितुं साहाय्यं करोति।
मान्यता
A' Design Award लौहपुरस्कारः विषये
Sea And Life: Endless Chains आभासी-वास्तविकता-अनुभवः A' Design Award लौहपुरस्कारस्य विजेता अस्ति; इदं प्रतिष्ठितं मान्यताप्रदानं तेभ्य उत्तमेभ्योऽभिकल्पेभ्यो दीयते ये सुनिर्मितेभ्यः सृष्टिभ्योऽपेक्षिताः व्यावसायिकीः औद्योगिकीश्चावश्यकताः पूरयन्ति। लौहविजेतारः स्वनिर्मातॄणां महत् कौशलम्, उच्चां विशेषज्ञताम्, विशेषज्ञोचितां बोधशक्तिं सृजनसामर्थ्यं च प्रदर्शयन्ति। Sea And Life: Endless Chains आभासी-वास्तविकता-अनुभवः अत्यन्तं मूल्यवती प्रशंसिता प्रिया च सृष्टिर्व्यावहारिका नवोन्मेषयुक्ता च भविष्यतीति प्रत्याशा क्रियते। A' Design Award लौहपुरस्कारं जितवद् एतद् अभिकल्पकार्यम् उद्योगस्य श्रेष्ठतमाः पद्धतीः समन्वयति ज्ञानेन प्रतिभया च संयुक्तानि सक्षमप्राविधिकलक्षणानि च धारयति। Sea And Life: Endless Chains आभासी-वास्तविकता-अनुभवः स्वसूक्ष्मसमीक्षायाः कारणाद् आद्रियते जीवनस्तरसुधारम् अर्पयितुं च निर्मितम् अस्ति, यद् विश्वम् उत्तमतरं स्थानं कर्तुं साहाय्यं करोति।
परिकल्पनायाः पृष्ठतः
सम्वादसामग्री
परिकल्पकेन प्रदत्ताः श्रेयसि, दलसदस्याः तान्त्रिकविवरणानि च।
- अद्वितीयगुणाः
- This is an immersive VR edutainment for primary and secondary students. It consists of two parts. The first part is Movie-Side, which is a documentary film of 360 degree to explain some marine environmental problems using detailed numbers and names of organisms. The second part is Game-Side which provides underwater immersive experience, fun of creature hunting, and confirmation of knowledge using quizzes with four choices.
- आयामाः एवं सम्पुटीकरणम्
- For VR goggles, OculusGo is adopted as an integrated type with low introduction cost and no need for PC connection.
- सूचकशब्दाः
- VR, movie, film, game, edutainment, quiz, HMD, display, goggle, OculusGo, 360, ocean, sea, marine, animal, creature, life, plastic, garbage, waste
- उत्पादनप्रौद्योगिकी
- We used Unity as a development environment for VR applications and edited the video (CG) with Adobe PremierePro, Adobe AfterEffects, Autodesk Maya, etc. In particular, plug-ins for VR (Mettle Mantra VR series, GoPro VR series) were used extensively. For 360-degree shooting, I used GoPro Fusion for aerial photography, Kodak PIXPRO 4KVR360 for underwater, and RICOH THETA V and Panasonic GH5 on the ground.
- परिकल्पना-आह्वानम्
- We have developed software that does not use the hand-held controller that comes with OculusGo in order to save time and effort in teaching how to use VR goggles. In particular, players can enter the answer for the 4-choice question just by the angle of the head (direction of sight line). Furthermore, in order to prevent children's VR sickness, we have made a direction that does not forcibly move the view. As a result, there were no children who felt ill while targeting more than 100 students.
- अनुसन्धानम्
- This project's main purpose is to enlighten children about various problems related to the ocean such as plastic waste and global warming, and was carried out with financial support from the Nippon Foundation.
- प्रेरणा
- Documentary film can be effective when you want young people to be interested in difficult social issues. However, knowledge is not established just by watching, so some kind of "confirmation" is necessary. At that time, if the school-like writing test is conducted, the students who scored low may lose interest in the issue. Therefore, I thought that it would be effective to use VR goggle, watch the video first, then try the game, and repeat these until getting enough score while having fun.
- परियोजनाकालः
- The project started in Tokyo from around January 2018. Over half a year, we did movie side filming in the seas around Japan, and produced game side in Tokyo. In September 2018, we held the first one-day event for all students at Hachiyama Junior High School in Tokyo. In October, a permanent exhibition was held for a month at Science Center for Children in Shibuya. If there is a request from an educational institution etc., we will still lend it.
- प्रचालनप्रवाहः
- i) You wear the OculusGo, see a tutorial on how to play.
ii) Select the Movie or Game button.
iii) On the game-side, travel through the ocean looking for creatures. The questions will only be displayed when you find a particular one. You can continue until you find all or time out.
iv) You will be given one of the three titles of "Sea Friend" with 0 to 6 correct answers, "Sea Master" with 7 to 9 correct answers, and "Sea God" with Perfect. If you want to answer all correctly, you can try again. - एकस्वानि
- (C) 2018 Sea VR Study Project Executive Committee
- दलसदस्याः
- Concept Designer and Movie Director and Game Director : Shin Asaw
3D Designer : Satomi Iseki
2D Designer : Risa Takahashi
Programmer : Kouji Chado
Programmer : Mika Nishida - चित्रश्रेयः
- Image #1 : Designer & Director of Photography Shin Asaw, SnL_EC_mainimage, 2019.
Image #2 : Director of Videography Shin Asaw, optionalimage#1, 2019.
Image #3 : Director of Videography Shin Asaw, optionalimage#2, 2019.
Image #4 : Game Director Shin Asaw, optionalimage#3, 2019.
Image #5 : Director of Photography Shin Asaw, optionalimage#4, 2019.
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