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Morok Amakarita y'Umukino wo Gusesengura ry'Abantu na Egor Signiienko

Umushinga Morok Amakarita y'Umukino wo Gusesengura ry'Abantu wa Egor Signiienko ni uwatsinze igihembo cyubahwa cyane 2021 Igihembo cya A' Design Award cya Buronze mu Cyiciro cy'Ihiganwa cya Igishushanyo cy'Ibikinisho.


BuronzeIbikinisho· 2021

Morok Amakarita y'Umukino wo Gusesengura ry'Abantu

na Egor Signiienko

Umukiriya: Egor Signiienko

Uwatsinze Igihembo cya A' Design Award cya Buronze mu Cyiciro cya Ibikinisho

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Uwatsinze Igihembo Yemejwe

Emeza Uko Igihembo Gihagaze ku #117375

Amabara

Imigereranyo

Ibyerekeye Morok Amakarita y'Umukino wo Gusesengura ry'Abantu

Morok ni inkuru nshya y'amashusho y'umukino uzwi cyane wo gusesengura witwa Werewolf. Abakinnyi barashobora kugerageza uruhare rw'Umugenzuzi cyangwa Muganga w'Icyorezo, cyangwa bagarurirwe n'abazimu b'Abayapani. Imiterere y'amakarita yahimbawe ku Tarot y'amayobera kandi irimo ibimenyetso by'amayobera n'iby'ibanga. Yakozwe mu buryo bw'inyandiko z'amarangamutima ukoresheje amashusho ya 3D, ibikoresho by'ubuhanzi bya kera hamwe n'imiterere y'ibishushanyo bya kera ku nkuta n'ibyanditswe ku byuma. Kugira ngo imiterere y'amayobera ikomezwe, ingano y'amakarita yahiswemo ihwanye na iya Tarot. Umukino ukozwe ku karatasi ikomeye hamwe n'icapiro y'amabara yose, irangi rya UV na foliyo ku buryo bishobora kuba impano nziza.

Ishimwe

Ibyerekeye Igihembo cya A' Design Award cya Buronze

Morok Amakarita y'Umukino wo Gusesengura ry'Abantu ni uwegukanye Igihembo cya A' Design Award cya Buronze, ishimwe ry'agaciro gakomeye ritangwa ku bishushanyo by'indashyikirwa birangwa no guhanga, ubwenge n'ubushishozi. Abegukanye Buronze ni ibihangano bifite ubuhanga bwinshi kandi bihanga cyane, bishimangira uburambe, ubwenge n'ubushobozi bw'ababihanze. Morok Amakarita y'Umukino wo Gusesengura ry'Abantu biteganyijwe ko izaba ikintu cyubahwa, gishimwa kandi gikundwa, gifite ubunyamwuga n'udushya. Iki gishushanyo cyegukanye Buronze gikoresha uburyo bwiza mu buhanzi, ubumenyi, ubushushanyo n'ikoranabuhanga kandi kirarenze mu gutaha ku tuntu duto. Morok Amakarita y'Umukino wo Gusesengura ry'Abantu ishimisha ibyo dukeneye, ikora ku byifuzo byacu, itwara amarangamutima yacu kandi ikurura amatsiko yacu.

Inyuma y'Imigereranyo

Dosiye y'Itangazamakuru

Amazina y'abagize uruhare, abagize itsinda n'amakuru y'ubuhanga byatanzwe n'umuhanzi.

Ibintu Bidasanzwe
The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
Ibipimo n'Ipaki
16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing.
Ibibazo Fatizo
Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
Ikoranabuhanga ryo Guteza Imbere
Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
Ikibazo cy'Ishusho
One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
Ubushakashatsi
Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
Ibyatumye Habaho
The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
Igihe cy'Umushinga
The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
Uburyo bw'Imikorere
The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
Abafotoye
#1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.

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