Di Song, Huicong Hu and Jie Yao nisqap Magic Fitness Ruray Yachachiq: Chukupa Rurana, Yuyay-Rulushpa Rurana diseñonqa Tinkinakuy Kamay Atipanakuy T'aqapi 2022 A' Design Award Fierru Premiu nisqap ancha chaniyuq atipaqninmi.
FierruTinkinakuy· 2022
Magic Fitness Ruray Yachachiq: Chukupa Rurana, Yuyay-Rulushpa Rurana
Di Song, Huicong Hu and Jie Yao rurasqa
Mañakuq: Harbin Institute of Technology, Shenzhen
Tinkinakuy T'aqapi A' Design Award Fierru Premiu Atipaq
Taripasqa Premio Atipaq
#135845 nisqapaq Premio Kayninta TaripayDiseñomanta
Magic Fitness Ruray Yachachiq: Chukupa Rurana, Yuyay-Rulushpa Rurana nisqamanta
Qillqasqa Qillqa: Magic Fitness nisqaqa pukllayman tukusqa fitness rurananmi, smartphonekunapaq hinaspa smartwatch-kunapaqpas. Kay ruranaqa runakunata yanapan sapa punchaw ejercicio ruray yachaykunata kamachiyta. Dispositivokuna qillqasqa kausay-kawsay ruraykunaqa pukllaypi magico atiyman tikrachikun. Kay magico atiyqa huk magico rikch'ay avatarpa nisqan patachaman wichariyta qun, hinaspa qori qullqikunata tarichin. Kay qullqikunawan rantikuyta atin kaqkunata, p'achakunata tikrayta, hinaspa cheqaq kawsay yanapay ruraykunata yanapayta. Runakunaqa fitness munasqankuta churanku, semanantin hinaspa killantin ñawpaqman puriyninkuta qhawanku, hinaspa qhali kawsay puriynin willakuyninkunata huk runakunawan rakinku. Kay diseñoqa munasqanqa astawan kallpachayta churayta sapa kuti ejercicio ruranankupaq.
Riqsichiy
A' Design Award Fierru Premiu nisqamanta
Magic Fitness Ruray Yachachiq: Chukupa Rurana, Yuyay-Rulushpa Rurana A' Design Award Fierru Premiu mishak kan, yupaychay, kayta ruray yachak shinallatak industriapak mañaykunata paktachik alli diseñukunaman kun. Fierru mishak kashkakunaka hatun ruray ushayta, hanak yachayta, yachak yuyayta shinallatak ruray kamachiyta rikuchinku. Magic Fitness Ruray Yachachiq: Chukupa Rurana, Yuyay-Rulushpa Rurana sinchi yupaychashka, kuyashka shinallatak kuyashka ruray, ruranapak alli shinallatak mushuk yuyaypi kanata munanku. Kay Fierru Premiu japishka diseñuka industriapak ashtawan alli ruraykunata tantachin shinallatak yachaywan shinallatak ushaywan tantashka tekniku ushayta charin. Sinchi ruraymanta Magic Fitness Ruray Yachachiq: Chukupa Rurana, Yuyay-Rulushpa Rurana yupaychashka kan shinallatak kawsayta alliyachik ruraykunata kuypak ruray kan, pachata ashtawan alli kachun ruran.
Diseño Qhipanpi
Prensa Kit
Diseñadorpa quska créditos, llamk'aq runakunapas técnico willaykuna.
- Sapaq Kayninkunamanta
- Magic Fitness is a gamified fitness habit-building application for smartphones and smartwatches that aims to improve users' daily physical activity levels. It adopts the game form of education simulation, and transforms users' healthy behaviors into magic energy in the game to cultivate magic avatars. Users can also donate magical energy to real-world charities, which uses gamification to let users enjoy the fun of exercise and develop healthy habits.
- Tupukuna & P'istuy
- Designed for the iOS and watchOS System
- Etiquetakuna
- Interface Design, Gamification, User Experience
- Ruway Tecnología
- Illustrations were designed in Adobe Photoshop CC, Illustrator CC, and Figma.
- Diseño Sasachakuy
- The biggest challenge is how to better apply gamified design methods to application to increase user motivation to exercise. Our primary goal is to satisfy users' preferences and needs, so we conducted many in-depth situational interviews and analysis. At the same time, we read a large number of relevant works on gamification design, combined the gamification theory of DMC with user needs, and finally summarized four gamification design methods most suitable for the target scene.
- T'aqwiy
- Through in-depth interviews with target users, this design study extracts relevant design needs to understand users' needs for healthy behavior-building, daily exercise habits, preferences for game forms and design inspiration. After demand analysis, the system concept statement is formed. Based on the gamification theory of DMC and user needs, four gamification design methods of education simulation, quantitative data feedback, task and reward, and social interaction are summarized, and the information architecture diagram and low-fidelity interaction model are produced as the results of conceptual design. After that, the application prototype is tested for usability and the design is optimized based on the evaluation results.
- Kallpachay
- There are many users who want to form the habit of exercise but are busy with work and study. They have strong demand for exercise but have low motivation for exercise. Smartwatches currently on the market can record users' movements around the clock, but the incentive level is low. Therefore, this application combines the advantages of gamification and smartwatches to encourage users to achieve fitness goals and develop healthy habits.
- Llamk'ay Pacha
- The project started in October 2021 and finished in January 2022 in Shenzhen.
- Purichiy Puriy
- When opening the application for the first time, users can select their avatars and set fitness goals based on their current physical health. On the home page, users can view the current status of the avatar and interact with it. The state of the avatar is synchronized with the state of the user in real life, they work synchronously and exercise synchronously. So when the avatar works too long, it will remind the user to stand up and have a rest. At the same time, the home page shows the progress of the user's health goal today, every health behavior will increase the magic energy, so that the avatar can upgrade and earn gold coins. The higher the level, the faster you earn coins, which can be used to buy items, change costumes, and donate to charity events. On the overview page, users can see their overall fitness status for a week or a month. On the community page, users can communicate with other users and share their health trends.
- Huñu Runakuna
- Student: Di Song
Faculties: Huicong Hu
Jie Yao
Auspiciasqa
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