Dizayini ya Cece Pulogalamu Yophunzitsira ya Virtual Reality ndi Di Xia and Xiaoshi Dai ndi wopambana wotamandika kwambiri pa mphotho yaulemu ya 2026 Mphoto ya Chitsulo ya A' Design Award mu Gawo la Mpikisano la Mapangidwe a Maphunziro, Zida Zophunzitsira ndi Zophunzira.
ChitsuloMaphunziro· 2026
Cece Pulogalamu Yophunzitsira ya Virtual Reality
Kasitomala: Di Xia
Wopambana pa Mphoto ya Chitsulo ya A' Design Award mu Gawo la Maphunziro
Wopambana Wotsimikizidwa
Tsimikizani Mkhalidwe wa Mphotho ya #183372Kapangidwe
Za Cece Pulogalamu Yophunzitsira ya Virtual Reality
Cece ndi mlangizi wa ntchito wa virtual reality wopangidwira ophunzira a zamakampani opanga zinthu. Cece imaphatikiza chipangizo cha VR chovala kumutu ndi njira zolumikizirana zochita kugwirizana kuti ophunzira athe kufufuza maudindo a m'makampani, kukumana ndi malo enieni a ntchito ndi kuchita masewero a luso lokhudzana ndi ntchito. Chida cha nzeru zopangira (artificial intelligence) choyendetsedwa ndi mawu chimatsogolera ogwiritsa ntchito pa njira yoyambira yokonzedwa mwapadera, kufufuza za ntchito ndi maphunziro a luso. Kupita patsogolo kumatsatiridwa ndipo ndemanga zimaperekedwa kuti zithandizire zolinga za maphunziro. Dongosololi likufuna kuchepetsa ndalama zophunzitsira ndi kutseka kusiyana pakati pa maphunziro a kusukulu ndi zofunikira za m'makampani.
Chidziwitso
Za Mphoto ya Chitsulo ya A' Design Award
Cece Pulogalamu Yophunzitsira ya Virtual Reality ndi mmodzi mwa opambana a Mphoto ya Chitsulo ya A' Design Award, kuzindikirika kolemekezeka komwe kumaperekedwa kwa mapangidwe abwino omwe amakwaniritsa zofunika za akatswiri ndi za makampani zomwe zimayembekezeka kuchokera ku zolengedwa zopangidwa bwino. Opambana a Chitsulo amaonetsa luso lalikulu, ukatswiri wapamwamba, kumvetsetsa kwa akatswiri ndi mphamvu yolenga ya opanga awo. Cece Pulogalamu Yophunzitsira ya Virtual Reality akuyembekezeka kukhala cholengedwa choyamikiridwa kwambiri, chosirira ndi chokondedwa chomwe ndi chothandiza ndi chatsopano. Mapangidwe opambana Mphoto ya Chitsulo ya A' Design Award awa amaphatikiza machitidwe abwino kwambiri a makampani ndipo ali ndi makhalidwe a ukadaulo oyenerera olumikizidwa ndi chidziwitso ndi luso. Cece Pulogalamu Yophunzitsira ya Virtual Reality amalemekezedwa chifukwa cha kusamala kwake ndipo anapangidwa kuti apereke kukonza kwa moyo kumene kumathandiza kusandutsa dziko kukhala malo abwino.
Kumbuyo kwa Kapangidwe
Katundu wa Atolankhani
Umboni, mamembala a gulu ndi zambiri zapadera zoperekedwa ndi wopanga.
- Makhalidwe Apadera
- Cece is an interactive VR career mentor designed for manufacturing students on campus, to holistically enhancing their education experience and help them explore industry roles, experience real workplace environments, and build job-ready skills at a low cost and accessible while bridging the gap between academic training and real industry requirements.
- Miyezo ndi Kuphimba
- Digital Product
- Zizindikiro
- VR, Immersive Learning, Skill Training, Career Advancing,Education Tech, Accessibility
- Teknoloji Yopangira
- This product combines a VR headset with interactive interfaces within a virtual environment to enable students to explore careers and develop job related skills.
- Vuto la Dizayini
- The most challenging part was designing the right balance between immersion and guidance. In a VR environment, it’s easy to create visually rich experiences, but without clear structure, users can feel lost. At the same time, adding too much guidance can break immersion and make the experience feel rigid. The challenge was to design a system where users could freely explore while still receiving the right level of support. This led us to introduce an AI agent that provides contextual guidance through natural conversation, instead of relying only on traditional UI elements.
- Kafukufuku
- Desk Research
We analyzed policies, investments, and employment data in manufacturing. While industry investment is growing, student employment is declining—revealing a key gap.
Primary Research
We interviewed 20+ students, career advisors, and industry professionals in Seattle, gaining insights from both education and hiring perspectives.
Key Insights
Education–Industry Gap
Curriculum and equipment lag behind industry needs.
Experience Preference
Companies favor experienced candidates due to high training costs.
Lack of Career Clarity
Students lack understanding of real work environments, leading to job instability. - Chilimbikitso
- Our idea was inspired by our research, which revealed a significant gap between what students learn in school and the skills required in the real world. After brainstorming, we identified an opportunity in VR. Although the hype around VR has faded, its ability to simulate real-world environments in a cost-effective way still offers strong potential for improving education and training.
- Nthawi ya Polojekiti
- This project started in March 2024 and was completed in August 2024, based in Seattle.
- Mdondomeko ya Ntchito
- 1 Dual Interaction Modes
Combines VR controllers with a voice-driven AI agent for intuitive and natural interaction.
2 Personalized Onboarding
Users share background and goals with the AI to set up a tailored learning path.
3 Career Exploration & Guidance in VR
Recommends career paths and guides users through immersive scenarios with AI support.
4 VR Skill Training
Delivers hands-on training focused on practical, job-ready skills.
5 Progress Tracking & Feedback
Tracks progress and provides feedback to support growth and goal alignment. - Mamembala a Gulu
- Di Xia,
Xiaoshi Dai,
Feifan Gao - Mwini Zithunzi
- image:
Di Xia,
Xiaoshi Dai,
Feifan Gao
Zolipidwa
Fufuzani Kupitilira Designers.org
Onani zinthu, ntchito ndi mwayi kuchokera kwa ogulitsa athu aulaliki.
Zina Zofufuza
Mapangidwe Ofanana
Fufuzani mapangidwe ena opambana mphotho ochokera mu gulu lomweli, osankhidwa malinga ndi ukadaulo.