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Footsync Multifunksjonell app av Carlos Jimenez Garcia

Designet Footsync Multifunksjonell app av Carlos Jimenez Garcia er en høyt verdsatt vinner av den svært prestisjetunge 2023 A' Design Award i Gull i konkurransekategorien Mobilteknologi, applikasjoner og programvaredesign.


GullMobil· 2023

Footsync Multifunksjonell app

av Carlos Jimenez Garcia

Klient: Chrly Dsign

Vinner av A' Design Award i Gull i kategorien Mobil

634,984

Farger

Designet

Om Footsync Multifunksjonell app

Footsync er en del av Footlight Square, et prosjekt som implementerer interaktive lys som et medium for å oppnå flere mål, produsere kognitive spill for å forebygge utvikling av nevrologiske sykdommer eller en gigantisk grensesnitt-pumptrack blant andre elementer. Footsync svarer på behovet for å dra nytte av Footlights katalog når det ikke er mulig å besøke installasjonene. Estetisk implementerer appen et visuelt språk utviklet for prosjektet, kalt Lightmorphism, som søker å formidle opplevelsen folk får når de bruker de interaktive lysene på Footlight Squares anlegg.

Anerkjennelsen

Om A' Design Award i Gull

Footsync Multifunksjonell app er vinner av A' Design Award i Gull, en enormt prestisjefylt anerkjennelse som tildeles førsteklasses, praktfulle og enestående design. Gullvinnere er usedvanlig nyskapende, visjonære og glamorøst blendende skaperverk som gjenspeiler designernes geni, visdom og dyktighet. Footsync Multifunksjonell app forventes å være en høyt rost, trendsettende og monumental oppfinnelse som gir enestående verdi. Dette designet, som har vunnet A' Design Award i Gull, er et spektakulært, respektert prosjekt som i høy grad gagner og flytter grensene for kunst, vitenskap, design og teknologi. Footsync Multifunksjonell app skaper intense følelser av begjær, vekker lidenskap, oppmuntrer til kreativitet og fascinerer oss.

Bak designet

Pressepakke

Krediteringer, teammedlemmer og tekniske detaljer levert av designeren.

Unike egenskaper
FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
Dimensjoner og emballasje
The design is responsive, adapting to fit every device and screen.
Stikkord
interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app
Produksjonsteknologi
The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
Designutfordring
The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
Forskning
The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
Inspirasjon
Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
Prosjektvarighet
The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
Driftsflyt
When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
Teammedlemmer
Carlos Jimenez Garcia
Bildekreditering
Image #1: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #2: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #3: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #4: Designer Carlos Jimenez Garcia, FootSync, 2020
Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021

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A' Design Award er en internasjonal, jurybedømt utmerkelse for godt design. Delta i A' Design Award for å få muligheten til å oppnå meritokratisk anerkjennelse, berømmelse, prestisje og publisitet for arbeidet ditt. Nominer arbeidet ditt til A' Design Award og konkurrer om den ettertraktede A' Design Prize.

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