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Morok Kad Permainan Deduksi Sosial oleh Egor Signiienko

Reka bentuk Morok Kad Permainan Deduksi Sosial oleh Egor Signiienko ialah pemenang yang sangat dihormati bagi 2021 A' Design Award Gangsa yang amat berprestij dalam Kategori Pertandingan Reka Bentuk Mainan, Permainan dan Produk Hobi.


GangsaMainan· 2021

Morok Kad Permainan Deduksi Sosial

oleh Egor Signiienko

Klien: Egor Signiienko

Pemenang A' Design Award Gangsa dalam Kategori Mainan

24,005

Pemenang Anugerah Yang Disahkan

Sahkan Status Anugerah untuk #117375

Warna

Reka Bentuk

Mengenai Morok Kad Permainan Deduksi Sosial

Morok adalah kisah visual baharu permainan deduktif terkenal Werewolf. Pemain boleh mencuba peranan Inkuisisi atau Doktor Wabak, atau boleh kerasukan oleh syaitan Jepun. Gaya kad diilhamkan oleh Tarot yang penuh misteri dan mengandungi simbol esoterik serta okultisme. Ia dicipta dalam gaya ekspresionis menggunakan grafik 3D, bahan seni klasik dan penggayaan mural dan ukiran purba. Untuk mengekalkan gaya esoterik, saiz kad dipilih sama dengan saiz Tarot. Permainan ini diperbuat daripada papan kertas dengan percetakan warna penuh, varnis UV dan kerajang supaya ia boleh menjadi hadiah yang indah.

Pengiktirafan

Mengenai A' Design Award Gangsa

Morok Kad Permainan Deduksi Sosial ialah pemenang A' Design Award Gangsa, pengiktirafan yang amat berprestij yang dianugerahkan kepada reka bentuk cemerlang yang dicirikan oleh kreativiti, kecerdikan dan ketajaman fikiran. Pemenang Gangsa ialah artifak yang amat mahir dan sangat kreatif yang membuktikan pengalaman luas, imaginasi dan akal budi pereka bentuknya. Morok Kad Permainan Deduksi Sosial diharapkan menjadi objek yang sangat dihargai, dikagumi dan disayangi, sangat profesional dan inovatif. Reka bentuk pemenang A' Design Award Gangsa ini merangkumi amalan terbaik dalam seni, sains, reka bentuk dan teknologi, dan cemerlang dalam perhatiannya terhadap butiran. Morok Kad Permainan Deduksi Sosial memenuhi keperluan dengan indah, menyentuh keinginan, memikat perasaan dan menarik rasa ingin tahu.

Di Sebalik Reka Bentuk

Kit Akhbar

Kredit, ahli pasukan dan butiran teknikal yang disediakan oleh pereka.

Ciri-Ciri Unik
The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
Dimensi & Pembungkusan
16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing.
Tag
Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
Teknologi Pengeluaran
Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
Cabaran Reka Bentuk
One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
Penyelidikan
Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
Inspirasi
The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
Tempoh Projek
The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
Aliran Operasi
The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
Kredit Imej
#1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.

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