Cuisino Fungsi Utamo: Panyokong Kaputusan Makanan nan Bagame dek Yi Chen adolah pamenang nan sangaik tahormat dari A' Design Award Basi 2026 nan sangaik prestigius dalam Kategori Kompetisi Seluler.
BasiSeluler· 2026
Cuisino Fungsi Utamo: Panyokong Kaputusan Makanan nan Bagame
dek Yi Chen
Pamenang A' Design Award Basi dalam Kategori Seluler
Pamenang Pangharogaan Taverifikasi
Verifikasi Status Pangharogaan untuak #174948Desain
Tantang Cuisino Fungsi Utamo: Panyokong Kaputusan Makanan nan Bagame
Teks Buku: Cuisino ma-imajikan baliak kaputusan makanan sabagai ritual nan bagame, mangubah piliahan rutin manjadi saat-saat nan manyanangkan. Jo mamakai psikologi paretian jo UI nan bamain-main, aplikasi ko mangurangi lalah dalam mamiliah sarato mambari kakuatan ka pangguno untuak makan labiah sehat tanpo stres. Ta-ilhami dek game santai jo aplikasi kabugaran, antarmuko ko mambimbiang caro makan nan sadar malalui interaksi ketek, hadiah kamajuan, sarato sistem visual nan manananangkan. Pangalaman ko manjadikan gizi indak lai tantang disiplin tapi labiah tantang mambangun kabiasoan nan manyanangkan.
Pangakuan
Tantang A' Design Award Basi
Cuisino Fungsi Utamo: Panyokong Kaputusan Makanan nan Bagame adolah pamenang A' Design Award Basi, sabuah pangakuan nan bapresti nan dibarikan ka rancangan nan elok nan mamanuhi kaparluan profesional jo industri nan dipaokan dari ciptaan nan dirancang jo elok. Pamenang Basi mamparlihatkan kamahiran nan gadang, spesialisasi nan tinggi, pamahaman pakar jo kapasitas kreatif panciptanyo. Cuisino Fungsi Utamo: Panyokong Kaputusan Makanan nan Bagame dipaokan manjadi ciptaan nan sangaik dihormati, dikagumi jo disayangi, nan praktis jo inovatif. Rancangan nan manang Basi iko mamasukkan praktik tabaik industri jo punyo ciri teknis nan cakap nan bapautan jo ilimu jo bakaik. Cuisino Fungsi Utamo: Panyokong Kaputusan Makanan nan Bagame dihormati karano katalitiannyo jo dirancang untuak maningkekkan kualitas hiduik jo mambantu manjadikan dunia tampek nan labiah elok.
Di Baliak Desain
Kit Pers
Kredit, anggota tim jo rincian teknis nan disadioan dek perancang.
- Sifat Unik
- Cuisino transforms everyday food choices into a delightful, gamified ritual. By combining behavioral psychology with playful UI, it reduces decision fatigue and empowers users to make healthy choices without stress. Each interaction feels like a mini-game, turning anxiety into agency.
- Dimensi & Kemasan
- Cuisino is a non-physical digital design project. The prototype consists of 5 main experience flows with modular components and was built in 1920×1080 and 375×812 px formats. It includes mobile-first wireframes, user journey animations, and a set of customizable onboarding and decision-making modules.
- Tag
- food decision, playful UX, gamified onboarding, ritual design, digital wellbeing, health habit, casual interface, behavior design, meal planning, emotional interface
- Teknologi Produksi
- Cuisino was realized using a combination of Figma, XD, Illustrator, and After Effects. The design process emphasized visual storytelling, modular components, and interactive mockups. UI animations were prototyped to simulate a casino-inspired experience, with gradient transitions, randomized elements, and playful micro-interactions. The final assets were exported for responsive screen sizes and optimized for both pitch decks and demo presentations.
- Tantangan Desain
- The main challenge was balancing delight with depth—how to ensure user agency while gently guiding behavior. Visually, it was difficult to simulate randomness without overwhelming users. Conceptually, the hardest part was resisting utilitarian UX patterns and instead designing for emotion, play, and imperfection—qualities often neglected in food or wellness apps.
- Penelitian
- This design began as speculative UX research into how decision fatigue affects food habits in urban environments. Methods included desk research, self-tracking experiments, and behavioral mapping of casual food apps. Tools used were Figma, Notion, and visual diarying. Key insights: most food apps overload users with options and assume strong intrinsic motivation. Cuisino rethinks this by embedding habit into gamified rituals, making healthy choices fun, not forced.
- Inspirasi
- Cuisino was inspired by the overwhelming feeling of choice in urban food culture. As a designer living in New York, I saw how indecision and anxiety affected meal planning. By borrowing mechanics from casinos and mobile games, I aimed to create a joyful and structured decision ritual.
- Durasi Proyek
- The project was initiated during Covid19 in New York City and completed in June 2025. The design was developed independently as a speculative yet functional UX concept and presented via digital channels.
- Alua Operasi
- Users begin by selecting a goal or mood, then receive dynamic suggestions through playful modules like spin wheels, quick picks, and progress meters. Gamified cards and micro-interactions reduce choice fatigue while reinforcing healthy routines. The experience blends randomness with structure, encouraging consistent use while maintaining delight.
- Paten
- Patent pending.
Copyrights belong to Yi Chen, 2025. - Anggota Tim
- Designer: Yi Chen
- Kredit Gambar
- Image #1: Designer Yi Chen, Cuisino, 2025.
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