Peke ki te ihirangi
BlindBox Te Rakau Rakau nā Ufuk Bircan Özkan

Ko te hoahoa BlindBox Te Rakau Rakau nā Ufuk Bircan Özkan he kaitoa whakahirahira o te 2014 A' Design Award Rino i te Wāhanga Whakataetae Hoahoa Taonga Tākaro, Kēmu me ngā Hua Runaruna.


RinoTaonga Tākaro· 2014

BlindBox Te Rakau Rakau

nā Ufuk Bircan Özkan

Kiritaki: Ufuk Bircan Özkan

Kaitoa o te A' Design Award Rino i te Wāhanga Taonga Tākaro

28,733

Ngā Tae

Te Hoahoa

Mō BlindBox Te Rakau Rakau

Ko te BlindBox tetahi taakapa rakau e hono ana i nga panga me nga takaro mahara, me te whakapakari i nga mana'o penei i te whakarongo me te pa ki. He kēmu e ahu mai ana mo nga kaitakaro takirua. Ko te kaitakaro e kohikohi ana i tana ake puawai i mua i te wini o tetahi atu kaitakaro. Ka nekehia nga kaiwhakataerere whakapae e nga kaitakaro ki te whakahou i nga rua kei waenganui o ratou kia waia nga ara poutū kia maroke nga maripi. ka neke nga maaka ki te.

Te Whakamihi

Mō te A' Design Award Rino

Ko BlindBox Te Rakau Rakau te toa o te A' Design Award Rino, he whakaaetanga whai mana e hoatu ana ki ngā hoahoa pai e whakatutuki ana i ngā hiahia ngaio me te ahumahi e tūmanakohia ana mai i ngā mahi kua hoahoatia pai. Ko ngā toa Rino e whakaatu ana i te pukenga nui, te tohungatanga teitei, te māramatanga mātanga me te kaha auaha o ō rātou kaihanga. E tūmanakohia ana ko BlindBox Te Rakau Rakau he mahi whakanuia, whakamīharotia, aroha nui, he whaihua, he auaha hoki. Ko tēnei hoahoa i toa i te Rino e whakakotahi ana i ngā tikanga pai rawa o te ahumahi, ā, he āhuatanga hangarau pūkenga tōna e hono ana ki te mōhio me te pūmanawa. E whakahonoretia ana a BlindBox Te Rakau Rakau mō tōna tōtika, ā, i hoahoatia hei whakapai ake i te kounga o te oranga me te āwhina i te ao kia pai ake.

I Muri i te Hoahoa

Kete Pāpāho

Ngā whakamihi, ngā mema o te rōpū me ngā taipitopito hangarau i whakaratohia e te kaihoahoa.

Āhuatanga Motuhake
BlindBox is a wooden game which combines puzzles with memory games. Because of the natural materials used, it strengthens feelings like hearing and touching. Players change the 3D maze in each move during the game in order to gather their own marbles. Players need to consider the position of their opponent's marble too, when making moves. Because of the unique game scenario, players may score for their opponents by causing their opponent's marble fall down first. Causing a marble to fall out of the structure requires the marble to start from top layer.
Inenga & Pēketanga
Proposed package dimensions are mm x mm x mm
Tūtohu
wood, game, puzzle, maze, turn based, marbles, sound
Hangarau Whakanao
BlindBox can be produced by conventional production techniques as it requires basic geometrical shapes to be formed in wood, glass and steel.
Wero Hoahoa
The hardest part was checking the game against any bugs which will effect the gameplay. As far as I experienced, there are no bugs that allow cheating or stucking.
Rangahau
User and market research es are done at the first stages of the esign studies. 3-dimensional gameplay, risk of scoring for your opponent and selection of the natural materials used in production are the results of these researches.
Whakaaweawe
I wondered if I will be able to add a 3rd dimension to classic maze games. A static 3D maze would be boring as it would have just one solution; so I created one where users change the path in each turn. As it contains small parts, it is suitible for children aged over 6.
Roanga o te Kaupapa
The design was an old student project of mine from 2006 in Ankara. I revised it in Bursa in February 2014 to make it a commercial product.
Rerenga Mahi
Placing the drawers randomly to the storeys, and marbles diagonally to the holes on top are the preperation stages of the game. One player plays with glass marbles and the other player plays with steel ones. Players can choose any classic method to select who will start. The aim is to collect your marbles before your opponent does. What you can do is to slide the drawers in turns in order to align holes in the drawers with the ones in the storey below to make marbles fall down. Because you don't see where the marbles are in the construction; you need to remember or guess their places by the help of the sounds they create when hitting the wooden drawers. You can recognize your own marbles by the different sound they create than your opponent's because of their different materials.
During the gameflow, you may fall your own or your opponent's marbles outside the box which means they need to be placed in and start from the holes at the top. Similarly, you may accidentally gather your opponent's marble from bottom, which means an own-goal.
The next game set can start with the last winner's move after replacing the marbles.
Whakamana Whakaahua
Image #1: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #2: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #3: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #4: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #5: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.

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