Hankany amin'ny votoaty
Learno Sehatra Fianarana Nomerika nataon'i Junru Xu, Jianing Wei and Yueqi Zhang

Ny endrika Learno Sehatra Fianarana Nomerika nataon'i Junru Xu, Jianing Wei and Yueqi Zhang dia mpandresy sarobidy amin'ny 2026 A' Design Award Vy amin'ny Sokajin'ny Fifanintsanana Famolavolana Fanabeazana, Fitaovana Fampianarana ary Votoaty Fanofanana.


VyFanabeazana· 2026

Learno Sehatra Fianarana Nomerika

nataon'i Junru Xu, Jianing Wei and Yueqi Zhang

Mpanjifa: Ruhaus Design

Mpandresy A' Design Award Vy amin'ny Sokajy Fanabeazana

5,917

Loko

Ny Endrika

Momba ny Learno Sehatra Fianarana Nomerika

Learno dia sehatra fianarana nomerika natao ho an'ny fanabeazana K12. Ny taranja akademika dia miseho toy ny tontolo azo hodinihina ao anatin'ny sarintany fahalalana ara-toerana mitambatra. Mifidy mpiara-dia AI mifanaraka amin'ny mahazatra azy ny mpianatra ary manaraka dia fianarana mifanaraka amin'ny fandrosoany miaraka amin'ny valiny avy hatrany sy tolo-kevitra momba ny fianarana. Aseho amin'ny alalan'ny dingana mampientanentana toy ny lalao ny fandrosoana, ary ny sehatra virtoaly mampiditra tanteraka dia manolotra fotoana fakan-drivotra voatarika rehefa reraka ny mpianatra. Miasa amin'ny takelaka finday, sehatra solosaina ary zava-misy virtoaly ilay sehatra, ary manohana ny fandrosoana akademika sy ny fahasalamana ara-pihetseham-po.

Ny Fankasitrahana

Momba ny A' Design Award Vy

Nandresy ny A' Design Award Vy ny famolavolana Learno Sehatra Fianarana Nomerika, fankasitrahana malaza omena ny famolavolana tsara izay mahafeno ny fepetra ara-barotra sy ara-indostria andrasana amin'ny famoronana natao tsara. Ny mpandresy Vy dia mampiseho fahaiza-manao lehibe, fahaizana manokana ambony, fahatakarana manam-pahaizana ary fahaizana mamorona an'ireo mpamorona azy. Andrasana ho famoronana ankasitrahana be, ankafizina ary tiana izay azo ampiharina sady vaovao ny famolavolana Learno Sehatra Fianarana Nomerika. Ity famolavolana nandresy ny A' Design Award Vy ity dia mampiray ny fomba fanao tsara indrindra amin'ny indostria ary manana toetra ara-teknika mahomby mifandray amin'ny fahalalana sy ny talenta. Ny famolavolana Learno Sehatra Fianarana Nomerika dia hajaina noho ny fitandremany ary natao hanome fanatsarana ny kalitaon'ny fiainana izay manampy hahatonga ny tontolo ho toerana tsara kokoa.

Ao Ambadiky ny Endrika

Fitaovana ho an'ny Mpanao Gazety

Fankasitrahana, mpikambana ao amin'ny ekipa ary antsipiriany teknika nomen'ny mpanao endrika.

Toetra Manokana
Learno is an immersive AI-powered learning ecosystem for K12 education. It introduces a spatial knowledge realm universe where academic subjects become explorable worlds within a unified learning map. Personalized avatars, emotionally intelligent AI tutors, and adaptive study journeys transform conventional learning into an engaging and confidence-building experience that supports both academic progress and emotional well-being.
Refy & Fonosana
LEARNO is a digital learning platform designed for K12 environments. The system includes a multi-layered interface architecture composed of a spatial learning map, adaptive study dashboards, AI tutor interfaces, and gamified learning progression systems. The platform is designed for cross-device environments including tablets, desktop interfaces, and immersive VR learning scenarios. The interface visuals and interaction components were designed using scalable UI systems optimized for digital education environments.
Marika
AI Learning Platform, Adaptive Learning Journey, Gamified Learning System, Spatial Knowledge Map, K12 Educational UX Design
Teknolojia Famokarana
LEARNO was developed through a human-centered design process integrating UX research, AI interaction design, and immersive world-building. The interface system was designed using digital product design workflows including user journey mapping, interaction prototyping, and gamified spatial information architecture. AI learning companions are conceptually supported by adaptive learning algorithms and emotion-aware conversational systems, while immersive VR scenarios provide guided emotional reset experiences within the learning environment.
Fanamby Endrika
The primary challenge was designing a learning system that supports both academic progress and emotional wellbeing. Existing digital learning tools prioritize efficiency and performance metrics, often overlooking students’ motivation and psychological resilience. The project required integrating AI personalization, immersive world-building, and educational UX design into a coherent learning ecosystem while ensuring the experience remained intuitive, supportive, and engaging for a wide age range from K12.
Fikarohana
This project is based on exploratory design research on student motivation and emotional wellbeing in K12 learning environments. The objective was to investigate how immersive environments and AI companions could support engagement and confidence. Methods included literature review, learning journey mapping, and speculative interaction prototyping. Insights revealed that spatial learning environments and emotionally responsive AI tutors could significantly increase intrinsic motivation and perceived learning support.
Aingam-panahy
LEARNO was inspired by the hidden academic pressure faced by millions of K12 students worldwide. While many digital learning tools focus on performance and efficiency, motivation, confidence, and emotional wellbeing often remain overlooked. This project explores how design, AI, and immersive environments can reshape learning into a supportive journey, helping students feel guided, motivated, and emotionally understood while developing knowledge and long-term resilience.
Faharetan'ny Tetikasa
The project started in October 2025 in the United States and was developed through iterative design research and prototyping throughout November and December. The concept and interface design were completed in early 2026 as part of an exploration into future AI assisted learning ecosystems for K12 education.
Fizotr'asa
Students begin by selecting a personalized AI companion aligned with their learning style and personality. Through the Knowledge Realms map, learners navigate different subject worlds such as STEM, arts, and wellness. AI tutors guide students through adaptive study journeys, providing real-time feedback, learning recommendations, and emotional support. Progress is visualized through gamified milestones while immersive VR environments offer guided reset experiences when students feel overwhelmed or fatigued.
Patanta
Copyrights belong to Team LEARNO of Ruhaus Design, 2026.
Mpikambana ao amin'ny Ekipa
Junru Xu
Jianing Wei
Yueqi Zhang
Tian Gao
Yino Li
Loharanon-tsary
Key Visual: Team LEARNO, Knowledge Realms, 2025.
Showcase Image 1: Team LEARNO, User Flow & Interface, 2025.
Showcase Image 2: Team LEARNO, Visual Design Zoom-in, 2025.
Showcase Image 3: Team LEARNO, User Scenarios, 2025.
Showcase Image 4: Team LEARNO, Immersive Learning Interface in VR, 2025.

Noharena

Tsidiho Ankoatr'i Designers.org

Mahità vokatra, serivisy ary tombontsoa avy amin'ireo mpiara-miasa amin'ny dokam-barotra.

Ny Endrika Tsara dia Mendrika Fankasitrahana Lehibe

Ny A' Design Award dia loka iraisam-pirenena ho an'ny endrika tsara, tsaraina amin'ny mpitsara. Mandraisa anjara amin'ny A' Design Award mba hahazoana tombontsoa hankasitrahana ara-kalitao, hahazoana laza, voninahitra ary fampahafantarana ny asanao. Asongadino ny asanao ho an'ny A' Design Award ary ifaninano mba hahazoana ny A' Design Prize sarobidy.

Asongadino