Ny endrika Cuisino Asa Voalohany: Fanohanana Fanapahan-kevitra momba ny Sakafo miendrika Lalao nataon'i Yi Chen dia mpandresy sarobidy amin'ny 2026 A' Design Award Vy amin'ny Sokajin'ny Fifanintsanana Famolavolana Teknolojia Finday, Fampiharana ary Rindrambaiko.
VyFinday· 2026
Cuisino Asa Voalohany: Fanohanana Fanapahan-kevitra momba ny Sakafo miendrika Lalao
nataon'i Yi Chen
Mpandresy A' Design Award Vy amin'ny Sokajy Finday
Mpandresy Loka Voamarina
Hanamarina ny Sata Loka ho an'ny #174948Ny Endrika
Momba ny Cuisino Asa Voalohany: Fanohanana Fanapahan-kevitra momba ny Sakafo miendrika Lalao
Lahatsoratra: Ny Cuisino dia mamerina mandinika ny fanapahan-kevitra momba ny sakafo ho toy ny fombafomba miendrika lalao, manova ny safidy andavanandro ho fotoana mahafinaritra. Amin'ny alalan'ny psikolojia momba ny fitondran-tena sy ny UI mahafinaritra, dia mampihena ny fahavizanana amin'ny fanapahan-kevitra izy ary manome hery ny mpampiasa hihinana ara-pahasalamana kokoa nefa tsy misy fanahiana. Notaingenan'ny lalao tsotra sy ny fampiharana ho an'ny fahasalamana, ny interface dia mitarika ny fihinanana amim-pahamalinana amin'ny alalan'ny fifandraisana kely, valisoa amin'ny fandrosoana, ary rafitra ara-tsary mampitony. Ny traikefa dia mahatonga ny sakafo tsy dia momba ny fifehezan-tena fa momba ny fananganana fahazarana mahafaly kokoa.
Ny Fankasitrahana
Momba ny A' Design Award Vy
Nandresy ny A' Design Award Vy ny famolavolana Cuisino Asa Voalohany: Fanohanana Fanapahan-kevitra momba ny Sakafo miendrika Lalao, fankasitrahana malaza omena ny famolavolana tsara izay mahafeno ny fepetra ara-barotra sy ara-indostria andrasana amin'ny famoronana natao tsara. Ny mpandresy Vy dia mampiseho fahaiza-manao lehibe, fahaizana manokana ambony, fahatakarana manam-pahaizana ary fahaizana mamorona an'ireo mpamorona azy. Andrasana ho famoronana ankasitrahana be, ankafizina ary tiana izay azo ampiharina sady vaovao ny famolavolana Cuisino Asa Voalohany: Fanohanana Fanapahan-kevitra momba ny Sakafo miendrika Lalao. Ity famolavolana nandresy ny A' Design Award Vy ity dia mampiray ny fomba fanao tsara indrindra amin'ny indostria ary manana toetra ara-teknika mahomby mifandray amin'ny fahalalana sy ny talenta. Ny famolavolana Cuisino Asa Voalohany: Fanohanana Fanapahan-kevitra momba ny Sakafo miendrika Lalao dia hajaina noho ny fitandremany ary natao hanome fanatsarana ny kalitaon'ny fiainana izay manampy hahatonga ny tontolo ho toerana tsara kokoa.
Ao Ambadiky ny Endrika
Fitaovana ho an'ny Mpanao Gazety
Fankasitrahana, mpikambana ao amin'ny ekipa ary antsipiriany teknika nomen'ny mpanao endrika.
- Toetra Manokana
- Cuisino transforms everyday food choices into a delightful, gamified ritual. By combining behavioral psychology with playful UI, it reduces decision fatigue and empowers users to make healthy choices without stress. Each interaction feels like a mini-game, turning anxiety into agency.
- Refy & Fonosana
- Cuisino is a non-physical digital design project. The prototype consists of 5 main experience flows with modular components and was built in 1920×1080 and 375×812 px formats. It includes mobile-first wireframes, user journey animations, and a set of customizable onboarding and decision-making modules.
- Marika
- food decision, playful UX, gamified onboarding, ritual design, digital wellbeing, health habit, casual interface, behavior design, meal planning, emotional interface
- Teknolojia Famokarana
- Cuisino was realized using a combination of Figma, XD, Illustrator, and After Effects. The design process emphasized visual storytelling, modular components, and interactive mockups. UI animations were prototyped to simulate a casino-inspired experience, with gradient transitions, randomized elements, and playful micro-interactions. The final assets were exported for responsive screen sizes and optimized for both pitch decks and demo presentations.
- Fanamby Endrika
- The main challenge was balancing delight with depth—how to ensure user agency while gently guiding behavior. Visually, it was difficult to simulate randomness without overwhelming users. Conceptually, the hardest part was resisting utilitarian UX patterns and instead designing for emotion, play, and imperfection—qualities often neglected in food or wellness apps.
- Fikarohana
- This design began as speculative UX research into how decision fatigue affects food habits in urban environments. Methods included desk research, self-tracking experiments, and behavioral mapping of casual food apps. Tools used were Figma, Notion, and visual diarying. Key insights: most food apps overload users with options and assume strong intrinsic motivation. Cuisino rethinks this by embedding habit into gamified rituals, making healthy choices fun, not forced.
- Aingam-panahy
- Cuisino was inspired by the overwhelming feeling of choice in urban food culture. As a designer living in New York, I saw how indecision and anxiety affected meal planning. By borrowing mechanics from casinos and mobile games, I aimed to create a joyful and structured decision ritual.
- Faharetan'ny Tetikasa
- The project was initiated during Covid19 in New York City and completed in June 2025. The design was developed independently as a speculative yet functional UX concept and presented via digital channels.
- Fizotr'asa
- Users begin by selecting a goal or mood, then receive dynamic suggestions through playful modules like spin wheels, quick picks, and progress meters. Gamified cards and micro-interactions reduce choice fatigue while reinforcing healthy routines. The experience blends randomness with structure, encouraging consistent use while maintaining delight.
- Patanta
- Patent pending.
Copyrights belong to Yi Chen, 2025. - Mpikambana ao amin'ny Ekipa
- Designer: Yi Chen
- Loharanon-tsary
- Image #1: Designer Yi Chen, Cuisino, 2025.
Noharena
Tsidiho Ankoatr'i Designers.org
Mahità vokatra, serivisy ary tombontsoa avy amin'ireo mpiara-miasa amin'ny dokam-barotra.
Hijerena Bebe Kokoa
Endrika Mifandray
Jereo ireo endrika nahazo loka hafa ao amin'ny sokajy mitovy, voafantina araka ny kalitao.