Hankany amin'ny votoaty
School Simulator Rindrambaiko fampiofanana ho an'ny sekoly mialoha nataon'i Xinyue Liu, Huicong Hu and Shumeng Hou

Ny endrika School Simulator Rindrambaiko fampiofanana ho an'ny sekoly mialoha nataon'i Xinyue Liu, Huicong Hu and Shumeng Hou dia mpandresy sarobidy amin'ny 2022 A' Design Award Varahina amin'ny Sokajin'ny Fifanintsanana Famolavolana Fanabeazana, Fitaovana Fampianarana ary Votoaty Fanofanana.


VarahinaFanabeazana· 2022

School Simulator Rindrambaiko fampiofanana ho an'ny sekoly mialoha

nataon'i Xinyue Liu, Huicong Hu and Shumeng Hou

Mpanjifa: Harbin Institute of Technology, Shenzhen

Mpandresy A' Design Award Varahina amin'ny Sokajy Fanabeazana

25,803

Loko

Ny Endrika

Momba ny School Simulator Rindrambaiko fampiofanana ho an'ny sekoly mialoha

School Simulator dia rindrambaiko finday natao hanohanana ny fampiofanana ho an'ny sekoly mialoha ho an'ny ankizy manana aretina autism spectrum disorder. Ity rindrambaiko ity dia natokana ho an'ny ray aman-dreny, mpampianatra ary mpitsabo. Ny lesona fampiofanana dia mirakitra sokajy efatra: fikarakarana ny tena, ny fahatakarana toromarika, ny fifandraisana amin'ny olona hafa, ary ny andro iray any am-pianarana. Ny ankizy dia mifidy safidy, miresaka amin'ireo mombamomba an-tsary, sy maneho tarehy maneho fihetseham-po, ary ny teknolojia fanavahana dia manome valiny avy hatrany. Ireo valiny diso dia rakofana sy averina hatrany am-pahavitana ny valiny marina. Ampahany iray manokana natokana ho an'ny fiaraha-monina no ahafahan'ireo olon-dehibe mizara traikefa.

Ny Fankasitrahana

Momba ny A' Design Award Varahina

Nandresy ny A' Design Award Varahina ny famolavolana School Simulator Rindrambaiko fampiofanana ho an'ny sekoly mialoha, fankasitrahana malaza be omena ny famolavolana miavaka izay mampiavaka ny fahaiza-mamorona, ny fahazotoana ary ny fahamaotinan-tsaina. Ny mpandresy Varahina dia zavatra vita tanana mahay dia mahay ary mamorona mivantana izay manamafy ny traikefa be dia be, ny sarintsaina ary ny fahaizan-kafoy an'ny mpamolavola azy. Andrasana ho zavatra ankasitrahana be, ankafizina ary tiana, mahay amin'ny asa sady vaovao ny famolavolana School Simulator Rindrambaiko fampiofanana ho an'ny sekoly mialoha. Ity famolavolana nandresy ny A' Design Award Varahina ity dia mitahiry ny fomba fanao tsara indrindra amin'ny zavakanto, ny siansa, ny famolavolana ary ny teknolojia, ary tsara indrindra amin'ny fitandremana ny antsipirihany. Ny famolavolana School Simulator Rindrambaiko fampiofanana ho an'ny sekoly mialoha dia mahafa-po ny filana tsara, mikasika ny faniriana, mahasarika ny fihetseham-po ary misarika ny fahalianana.

Ao Ambadiky ny Endrika

Fitaovana ho an'ny Mpanao Gazety

Fankasitrahana, mpikambana ao amin'ny ekipa ary antsipiriany teknika nomen'ny mpanao endrika.

Toetra Manokana
School Simulator is an app aiming at supporting parents, teachers and therapists to give preschool training of children with autism spectrum disorder. It mainly contains two parts: preschool training and community communication. Autistic children can get trained in four categories, self care, instruction understanding, interpersonal interaction, and one day in school, which are expected helpful for their future integration into inclusive classes.
Refy & Fonosana
Designed for iOS system
Marika
Interface Design, Autism Spectrum Disorder, Speech and Gesture, Pre-school Training
Teknolojia Famokarana
Desk research, field studies, focus group interviews, consumer journey map, and collage activities were conducted for the demand analysis part. Figma, Adobe Photoshop and Illustrator were used for the interfaces and interaction design in the project realization.
Fanamby Endrika
The design activity met two challenges: the integration of various training needs, and the design of training lessons. First, though all target autistic children, each of them met different problems in daily life, requiring the variety of content and intensity. Therefore, on the basis of four general training categories, various lessons are provided for users to choose accordingly. Second, since these young children can hardly concentrate for a long period, lessons must be succinct in content, interesting in form, and filled with interactive practice, therefore enhancing the training effectiveness.
Fikarohana
We first conducted a desk research, gathering preliminary information towards the autistic children and their common problems in the inclusive education. Second, through a field study, we recorded these children’s emotional problems and behavioral disorders, and observed some intervention methods used. Third, in depth interviews were conducted with experts in autistic research, which made our design focus on the preschool training. Fourth, we made the one-day journey map of a primary school student, exploring various context autistic children may have trouble in, therefore guided the design of training lessons. Finally, we recruited preschool autistic children and collected their preference of colors and cartoon characters via collage activity, used as the reference in the interfaces and characters design. The interfaces and training lessons were constantly iterated in the later evaluations.
Aingam-panahy
School Simulator was inspired by the special needs of autistic children in the inclusive education. In an inclusive school, these children can sit in the same classrooms and join learning activities together with their typically developing peers. However, due to the disorder of emotion and social behavior, it always takes them longer time to get used to the schedule and environment around. We realized the meaningful effects of preschool training for the autistic children.
Faharetan'ny Tetikasa
The project started in October 2021 and finished in January 2022 in Shenzhen.
Fizotr'asa
Once the app is launched, users can freely choose training lessons for their children, or communicate with others. In each training lesson, children are encouraged to make choices, talk to cartoon characters, and show specified facial expressions based on the context or cues. The built-in algorithms of speech recognition and facial expression recognition can provide quick and accurate feedback to their responses. Once a wrong response is detected, the corresponding training part will be automatically recorded while encouraging the child to redo it till correct. In addition, users can view the training history with accuracy records and make notes at any time.
Mpikambana ao amin'ny Ekipa
Student: Xinyue Liu
Faculties: Huicong Hu
Shumeng Hou

Noharena

Tsidiho Ankoatr'i Designers.org

Mahità vokatra, serivisy ary tombontsoa avy amin'ireo mpiara-miasa amin'ny dokam-barotra.

Ny Endrika Tsara dia Mendrika Fankasitrahana Lehibe

Ny A' Design Award dia loka iraisam-pirenena ho an'ny endrika tsara, tsaraina amin'ny mpitsara. Mandraisa anjara amin'ny A' Design Award mba hahazoana tombontsoa hankasitrahana ara-kalitao, hahazoana laza, voninahitra ary fampahafantarana ny asanao. Asongadino ny asanao ho an'ny A' Design Award ary ifaninano mba hahazoana ny A' Design Prize sarobidy.

Asongadino