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Mukden Palace Experience Jauktās realitātes saskarne — Jiayi Chen

Darbs Mukden Palace Experience Jauktās realitātes saskarne, kura autors ir Jiayi Chen, ir augsti novērtēts un ļoti prestižās 2024 Sudraba balva A' Design Award ieguvējs kategorijā Saskarnes, mijiedarbības un lietotāja pieredzes dizains.


SudrabaSaskarne· 2024

Mukden Palace Experience Jauktās realitātes saskarne

Autors: Jiayi Chen

Klients: Jiayi Chen

Sudraba balva A' Design Award ieguvējs kategorijā Saskarne

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Verificēts balvas ieguvējs

Verificēt balvas statusu dizainam #160260

Krāsas

Dizains

Par Mukden Palace Experience Jauktās realitātes saskarne

Atšķirībā no mūsdienu muzejiem, kas parasti ir aprīkoti ar inovatīvām digitālām interaktīvām pieredzēm, tie, kas atrodas kultūras pieminekļos un mantojuma vietās, bieži saskaras ar kopīgu problēmu: digitālo pieredžu trūkumu. Veidojot jauktās realitātes saskarni Apple VisionPro vidē, Pils muzeja interaktīvā pieredze pārstāv novatorīsku pieeju, ieviešot jaunus veidus, kā eksponātus izstādīt mantojuma muzejos. Šī metode ne tikai līdzsvaro kultūras artefaktu saglabāšanu ar digitālo mijiedarbību, bet arī rada novatorīsku piemēru mantojuma muzejiem visā pasaulē.

Atzinība

Par Sudraba balva A' Design Award

Mukden Palace Experience Jauktās realitātes saskarne ir Sudraba balvas A' Design Award ieguvējs, ārkārtīgi prestiža atzinība, ko piešķir augstākās klases, krāšņiem un iespaidīgiem dizainiem. Sudraba ieguvēji ir ārkārtīgi spožas un ļoti radošas izpausmes, kas parāda to dizaineru izcilo kompetenci, talantu un asredzību. Sagaidāms, ka Mukden Palace Experience Jauktās realitātes saskarne būs lielisks, paraugdarbs, ļoti profesionāls un dziļi inovatīvs. Šis ar Sudraba balvu apbalvotais dizains ir ievērojams, apbrīnots izgudrojums, kas palīdz paplašināt mākslas, zinātnes, dizaina un tehnoloģiju robežas. Mukden Palace Experience Jauktās realitātes saskarne ir radījums, kam daudzi apskauž, kas modina vēlmes, rada pozitīvas izjūtas un raisa izbrīnu un apbrīnu.

Aiz dizaina

Preses materiāli

Dizainera sniegtie autori, komandas dalībnieki un tehniskie dati.

Unikālās īpašības
Modern Museums typically built with innovative interactive experiences, those located within cultural landmarks and heritage sites often face a common challenge: the lack of such experiences. By using mixed reality design, Mukden Palace Experience, represents a pioneering approach by introducing new ways to display exhibits in heritage museums. This not only balances preserving cultural artifacts with digital interaction but also sets a pioneering example for heritage museums worldwide.
Izmēri un iepakojums
In our design specifications, button dimensions are set at 16mm x 16mm, with a minimum spacing of 16mm between buttons. The maximum button height is 48mm. Default font size is 16 pixels, with auxiliary text set at 12 pixels, and subtitles and titles reaching up to 48 pixels. We utilize the SF Pro font from Apple Vision Pro, incorporating variations in weight to aid visual hierarchy across different contexts, ensuring users can quickly locate key elements.
Birkas
Virtual Reality, Interactive Experience, Museum, Vision Pro, Interaction Design, User Experience Design, User Interface Design
Ražošanas tehnoloģija
We utilized Figma and Adobe Photoshop for interface design, supplemented by the macOS Xcode beta 6 virtual machine simulator for usability testing. Following Apple VisionPro's design guidelines, we ensured compliance with minimum button size and spacing requirements, optimizing gesture recognition and eye-tracking for an enhanced museum exploration experience.
Dizaina izaicinājums
The creative challenge lay in deciphering users' true needs amidst their direct but often vague complaints. During primary research, I encountered feedback about exhibit boredom, overly complex audio guides, and lack of video content. By combining internet ethnography with deeper exploration of user motivations, we utilized brainstorming in the ideation phase of design thinking. This led us to discover that users desired immersive digital interactive experiences akin to modern museums.
Pētījums
We conducted field observations, surveys, and interviews to understand user needs, supplemented by internet ethnography. Analyzing this data, we called out "How might we enhance the immersive touring experience for visitors to cultural heritage sites? ". Through user personas, empathy maps, and stakeholder analysis, we addressed key pain points in the user journey, guiding our design process to meet the needs of visitors and stakeholders.
Iedvesma
The inspiration arose from recognizing the need to strike a balance between digital interactive experiences at cultural heritage sites and preserving their authenticity. Shenyang Palace Museum, as a model, I aimed to offer visitors a more immersive exploration of cultural landmarks through Mixed Reality. Visitors can delve deeper into the historical significance of exhibits, moving beyond mere textual explanations or superficial glances, and truly connecting with the richness of our heritage.
Projekta ilgums
The project commenced in March 2023 in Shenyang, Liaoning Province, China, and concluded its design, development, and testing phases in January 2024 in Plano, Texas, United States.
Darbības plūsma
Users need to wear devices like Apple Vision Pro that support mixed reality display and install our application. They can then immerse themselves in the exhibits using eye-tracking and gesture controls, such as grabbing and zooming. The museum enriches the experience by providing detailed descriptions, further analysis, images, videos, and more for users to explore the exhibits in depth.
Attēlu autori
Image #1: Photographer Jiayi Chen, Shenyang Palace Museum Interior, 2023.
Image #2: Photographer Jiayi Chen, Shenyang Palace Museum Exterior, 2023.
Image #3: Photographer Jiayi Chen, Shenyang Palace Museum Exhibit, 2023.
Image #4: Photographer Jiayi Chen, Shenyang Palace Museum Visitor Experience, 2023.
Image #5: Photographer Jiayi Chen, Shenyang Palace Museum Interactive Display, 2023.

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