D'Wierk Zero Bully Campus Léierspill vum Designer Yi-Cheng Chiang ass en héich geschätzten Gewënner vum prestigiéisen 2021 A' Design Award an Eisen an der Wettbewerbskategorie Bildung, Léierhëllefsmëttel an Ausbildungsinhalt Design.
EisenBildung· 2021
Zero Bully Campus Léierspill
vum Yi-Cheng Chiang
Client: Xiamen University
A' Design Award an Eisen Gewënner an der Kategorie Bildung
Verifizéierte Präisgewënner
Präisstatus fir #110129 verifizéierenDen Design
Iwwer Zero Bully Campus Léierspill
Zero Bully Campus ass e Léierspill, dat entwéckelt gouf fir Schüler ze hëllefen, Mobbing an der Schoul ze verhënneren an dorop ze reagéieren. Dat Spill verwandelt en Schoulgelände an en digitale Raum, an deem d'Spiller Mobbing-Situatiounen erkennen a wielen, wéi si Hëllef ubidde kënnen. D'Spiller léieren och mat anerene zesummenzeaarbechten, fir esou Virfäll ze stoppen. Immersiv, situativ Szenen an simuléiert Fäll ënnerstëtzen d'Iwwen vu sécheren a positiven Bewältegungsstrategien. Dat Léierspill gouf mat Unity gebaut a leeft op Windows-, macOS-, iOS- an Android-Geräter.
D'Unerkennung
Iwwer den A' Design Award an Eisen
Zero Bully Campus Léierspill ass e Gewënner vum A' Design Award an Eisen, enger prestigiéiser Unerkennung, déi un gutt Designe vergi gëtt, déi déi professionell an industriell Ufuerderunge erfëllen, déi vu gutt gestaltene Kreatioune erwaart ginn. Eisen-Gewënner weisen déi grouss Fäegkeet, déi héich Spezialiséierung, dat Expertewëssen an d'kreativ Kapazitéit vun hire Schëpfer. Et gëtt erwaart, datt Zero Bully Campus Léierspill eng héich geschätzt, bewonnert a beléifte Kreatioun ass, déi praktesch an innovativ ass. Dëst mam Eisen ausgezeechent Design integréiert déi beschte Praktike vun der Industrie a huet kompetent technesch Eegeschaften, déi mat Know-how an Talent verbonne sinn. Zero Bully Campus Léierspill gëtt fir seng Grëndlechkeet respektéiert a ass gestalt, d'Liewensqualitéit ze verbesseren an ze hëllefen, d'Welt zu enger besserer Plaz ze maachen.
Hannert dem Design
Press Kit
Credits, Teammemberen an technesch Detailer vum Designer zur Verfügung gestallt.
- Eenzegaarteg Eegeschaften
- In order to strengthen the abilities of distinguish and resilience from bully events among students, virtual simulation teaching project deduction and immersive situational teaching have been developed. Most bystanders who have witnessed bullying incidents, victims and their friends who have been harmed, and a part of people who have bullied others, can be improved health literacy, safely and positively coping strategies, and reserve related psychological reconstruction emergency response capabilities in the course to facilitate bullying prevention and post-trauma psychological recovery.
- Dimensiounen & Verpackung
- Width: 1920 pixels x Height: 1080 pixels
- Tags
- Zero bullying, Immersive Game, Learning Game, Bystanders
- Produktiounstechnologie
- HARDWARE: Windows PC, macOS, iOS and Android Devices. Game: Unity, Photoshop and Illustrator.
- Design Erausfuerderung
- The most significant challenge was coming out with an idea that matches the original hardware equipments on such devices as Windows, macOS, Android and iOS. Another challenge is to express our perspectives via methods of visual communication and digital technology. However, the design team made it eventually and all the efforts worth.
- Fuerschung
- In order to realize the effectiveness of our creative game, we randomly selected a whole class to be the intervention group and another class to be the control group at school. A pre-test questionnaire (before the course) was carried out in two group, followed by two weeks training and bullying prevention game-based learning by conducting flipped classroom for the intervention group. The education project was run by a single dedicated instructor to avoid any variability in project effects between different instructors. The short-term and long-term effects of the “Zero-bully Campus” project was assessed by two post-intervention assessments in both the intervention and control groups. Besides, the control group in our study was offered the same intervention course after the completion of the one-month post-test questionnaire assessment, because of the ethical issues of intervention studies,
- Inspiratioun
- Bullying has been regarded as a public health issue worthy of attention by most countries around the world. The main goal of this project is to design an immersive game for game-based teaching to prevent school bullying by sustained practicing correct ways while encountering bully events.
- Projetdauer
- This project was created in Taiwan from January to August, 2020. Now, it has been located in Xiamen University in Xiamen, China since September, 2020.
- Operatiounsablaf
- This learning game transforms environment of campus into a digital space that allows students to learn and choose how to provide assistances while they are finding or seeing bullying events. Also, students will learn how to cooperate with other players in the game to prevent the bullying events.
- Patenten
- Copyright©2020 Xiamen University. All rights reserved.
- Teammemberen
- YI-CHEN CHIANG
CHIA-LIANG LIN
CHUN-YANG LEE
CHENG-WEN HSIAO
HOU-AN SU
XIN-LAN CAI
XIAN LI
MEI-JIE CHU
SHIH-HAN CHEN
CHENG-WU HU - Bildnoweis
- Art Director: CHIA-LIANG LIN
Creative Director: YI-CHEN CHIANG
Project Manager: CHUN-YANG LEE
Technical Director: XIN-LAN CAI
Senior Designer: CHENG-WEN HSIAO
Illustrator: CHENG-WEN HSIAO
Illustrator: HOU-AN SU
Assistant Designer: XIAN LI
Research Assistant: MEI-JIE CHU
Research Assistant: SHIH-HAN CHEN
Service Coordinator: CHENG-WU HU
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