بڕۆ بۆ ناوەڕۆک
Footsync Pirfonksîyonel Celebek لەلایەن Carlos Jimenez Garcia

دیزاینی Footsync Pirfonksîyonel Celebek لەلایەن Carlos Jimenez Garcia خەڵاتگرێکی بەناوبانگی خەڵاتی شکۆمەندی 2023 Xelata A' Design Award a Zêrîn لە پۆلی پێشبڕکێی Dîzayna Teknolojiyên Mobîl, Serlêdan û Nermalavê.


ZêrMobîl· 2023

Footsync Pirfonksîyonel Celebek

لەلایەن Carlos Jimenez Garcia

کڕیار: Chrly Dsign

خەڵاتگری Xelata A' Design Award a Zêrîn لە پۆلی Mobîl

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ڕەنگەکان

دیزاینەکە

دەربارەی Footsync Pirfonksîyonel Celebek

Footsync perçeyek ji Footlight Square ye, projeyek ku roniyên înteraktîf wekî navgînek bicîh tîne da ku bigihîje çend armancan, hilberîna lîstikên naskirî ji bo pêşîgirtina xuyangkirina nexweşiyên neurolojîk an rêgezek pompek-navberek giant di nav hêmanên din de. Footsync bersivê dide hewcedariya ku hûn ji kataloga Footlight sûd werbigirin dema ku ne gengaz e ku meriv serdana saziyan bike. Ji hêla estetîkî ve App zimanek dîtbarî ku ji bo projeyê hatî pêşve xistin pêk tîne, bi navê Lightmorphism, ku hewl dide ku ezmûna ku mirov di dema karanîna roniyên înteraktîf ên li cîhê Footlight Square-ê de digirin veguhezîne.

پێناسەکردن

دەربارەی Xelata A' Design Award a Zêrîn

Footsync Pirfonksîyonel Celebek xelatgirê Xelata A' Design Award a Zêrîn e, nasîneke pir bi prestîj ku ji sêwiranên pola yekem, ecêb û berbiçav re tê dayîn. Xelatgirên Zêrînê afirandinên pir nûjen, dûrbîn û geş in, yên ku jêhatîbûn, şehrezayî û hêza sêwiranerên xwe nîşan didin. Tê hêvîkirin ku Footsync Pirfonksîyonel Celebek vedîtineke pir hatiye pesindan, trendsazker û mezin be ku nirxeke bêhempa peyda dike. Ev sêwirana bi Zêrînê serketî projeyeke ecêb û hêja ye ku sînorên huner, zanist, sêwiran û teknolojiyê fireh dike. Footsync Pirfonksîyonel Celebek daxwaza xurt çêdike, coşê şiyar dike, afirînerîyê teşwîq dike û me heyirî dihêle.

لە پشت دیزاینەوە

کیتی چاپەمەنی

باوەڕپێکراوەکان، ئەندامانی تیم و وردەکاری تەکنیکی کە لەلایەن دیزاینەرەوە پێشکەش کراون.

تایبەتمەندییە تایبەتەکان
FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
قەبارە و پاکێج
The design is responsive, adapting to fit every device and screen.
تاگەکان
interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app
تەکنەلۆژیای بەرهەمهێنان
The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
هەڵەنگاندنی دیزاین
The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
توێژینەوە
The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
ئیلهام
Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
ماوەی پڕۆژە
The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
ڕێڕەوی کارکردن
When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
ئەندامانی تیم
Carlos Jimenez Garcia
کرێدیتی وێنەکان
Image #1: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #2: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #3: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #4: Designer Carlos Jimenez Garcia, FootSync, 2020
Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021

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دیزاینی باش شایەنی ناسینەوەی مەزنە

A' Design Award خەڵاتێکی نێودەوڵەتی و ژوریکراوە بۆ دیزاینی باش. بەشداری لە A' Design Award بکە بۆ بەدەستهێنانی ناسینەوەی شایستەیانە، ناوبانگ، شکۆمەندی و بڵاوکردنەوە بۆ کارەکەت. کارەکەت بۆ A' Design Award کاندید بکە و بۆ خەڵاتی بەنرخی A' Design Prize پێشبڕکێ بکە.

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