디자이너 Xinyue Liu, Huicong Hu and Shumeng Hou의 작품 School Simulator 취학 전 교육 훈련 애플리케이션은(는) 매우 권위 있는 2022 A' Design Award 동상의 교육, 교구 및 교육 콘텐츠 디자인 부문에서 탁월한 수상작입니다.
동교육· 2022
School Simulator 취학 전 교육 훈련 애플리케이션
디자이너: Xinyue Liu, Huicong Hu and Shumeng Hou
클라이언트: Harbin Institute of Technology, Shenzhen
교육 부문 A' Design Award 동상 수상작
인증된 수상작
#135852 수상 상태 인증하기디자인
School Simulator 취학 전 교육 훈련 애플리케이션 소개
스쿨 시뮬레이터(School Simulator)는 자폐 스펙트럼 장애 아동의 취학 전 훈련을 지원하기 위해 개발된 모바일 애플리케이션이다. 이 애플리케이션은 학부모, 교사, 치료사를 위해 기획되었다. 훈련 학습은 자기 관리, 지시 이해, 대인 상호작용, 학교에서의 하루라는 네 가지 범주로 구성된다. 아동은 선택을 하고, 만화 캐릭터와 대화하며, 표정을 지어 보이고, 인식 기술이 즉각적인 피드백을 제공한다. 잘못된 반응은 기록되어 정답을 맞힐 때까지 반복된다. 커뮤니티 섹션에서는 성인들이 서로의 경험을 공유할 수 있다.
수상 인정
A' Design Award 동상 소개
School Simulator 취학 전 교육 훈련 애플리케이션, 이 작품은 A' Design Award 동상 수상작으로, 창의성, 독창성, 영민함으로 돋보이는 뛰어난 디자인에 수여되는 높은 권위의 인정입니다. 동상 수상작은 충분히 숙련되고 인상적으로 창의적인 작품으로, 디자이너의 폭넓은 경험, 상상력, 기지를 입증합니다. School Simulator 취학 전 교육 훈련 애플리케이션, 이 작품은 높이 평가받고 감탄과 사랑을 받는 사물로서 두드러지게 전문적이고 혁신적일 것으로 기대됩니다. 이 동상 수상 디자인은 예술, 과학, 디자인, 기술의 모범 사례를 담고 있으며 세부에 대한 주의로 훌륭합니다. School Simulator 취학 전 교육 훈련 애플리케이션, 이 작품은 필요를 훌륭하게 충족하고 욕망에 닿으며 감정을 매료하고 호기심을 불러일으킵니다.
디자인 비하인드
프레스 킷
디자이너가 제공한 크레딧, 팀원 및 기술 세부 사항.
- 고유 특성
- School Simulator is an app aiming at supporting parents, teachers and therapists to give preschool training of children with autism spectrum disorder. It mainly contains two parts: preschool training and community communication. Autistic children can get trained in four categories, self care, instruction understanding, interpersonal interaction, and one day in school, which are expected helpful for their future integration into inclusive classes.
- 치수 및 패키징
- Designed for iOS system
- 태그
- Interface Design, Autism Spectrum Disorder, Speech and Gesture, Pre-school Training
- 생산 기술
- Desk research, field studies, focus group interviews, consumer journey map, and collage activities were conducted for the demand analysis part. Figma, Adobe Photoshop and Illustrator were used for the interfaces and interaction design in the project realization.
- 디자인 과제
- The design activity met two challenges: the integration of various training needs, and the design of training lessons. First, though all target autistic children, each of them met different problems in daily life, requiring the variety of content and intensity. Therefore, on the basis of four general training categories, various lessons are provided for users to choose accordingly. Second, since these young children can hardly concentrate for a long period, lessons must be succinct in content, interesting in form, and filled with interactive practice, therefore enhancing the training effectiveness.
- 연구
- We first conducted a desk research, gathering preliminary information towards the autistic children and their common problems in the inclusive education. Second, through a field study, we recorded these children’s emotional problems and behavioral disorders, and observed some intervention methods used. Third, in depth interviews were conducted with experts in autistic research, which made our design focus on the preschool training. Fourth, we made the one-day journey map of a primary school student, exploring various context autistic children may have trouble in, therefore guided the design of training lessons. Finally, we recruited preschool autistic children and collected their preference of colors and cartoon characters via collage activity, used as the reference in the interfaces and characters design. The interfaces and training lessons were constantly iterated in the later evaluations.
- 영감
- School Simulator was inspired by the special needs of autistic children in the inclusive education. In an inclusive school, these children can sit in the same classrooms and join learning activities together with their typically developing peers. However, due to the disorder of emotion and social behavior, it always takes them longer time to get used to the schedule and environment around. We realized the meaningful effects of preschool training for the autistic children.
- 프로젝트 기간
- The project started in October 2021 and finished in January 2022 in Shenzhen.
- 운영 흐름
- Once the app is launched, users can freely choose training lessons for their children, or communicate with others. In each training lesson, children are encouraged to make choices, talk to cartoon characters, and show specified facial expressions based on the context or cues. The built-in algorithms of speech recognition and facial expression recognition can provide quick and accurate feedback to their responses. Once a wrong response is detected, the corresponding training part will be automatically recorded while encouraging the child to redo it till correct. In addition, users can view the training history with accuracy records and make notes at any time.
- 팀원
- Student: Xinyue Liu
Faculties: Huicong Hu
Shumeng Hou
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