Ɛeddi ɣer ugbur
Maples Workout Adlis n Teqsiṭ Aselmaday sɣur Bruno Oro

Maples Workout Adlis n Teqsiṭ Aselmaday sɣur Bruno Oro d anerbaz yettwaqadren meqqren n 2025 Tarbaḥt A' Design Award n Lfeṭṭa deg Taggayt n Tnaflit n Afeṣṣel Anmetti.


LfeṭṭaAnmetti· 2025

Maples Workout Adlis n Teqsiṭ Aselmaday

sɣur Bruno Oro

Amsaɣ: Bruno Oro

Anerbaz n Tarbaḥt A' Design Award n Lfeṭṭa deg Taggayt n Anmetti

42,590

Anerbaz n Urraz Yettwasenqden

Senqed Addad n Urraz i #165251

Initen

Afeṣṣel

Ɣef Maples Workout Adlis n Teqsiṭ Aselmaday

Workout n Maple d adlis n teqsiṭ i warrac i yettarra tiririt d taɣawsa i yessewhiden yerna i yeshel. S leεwayeq n Maple, yiwen n teddi, taqsiṭ-a tettmeslay ɣef wuguren i yettemmagaren imeɣriyen imeẓyanen di lweqt n temlilit ɣer yimtabbiyen. S tugniwin tiɣezfanin d yimnuḍaf i nezmer ad nefhem, adlis-a yesselmad arraw ɣef ukala n tiririt. S usumer n teqsiṭ i nezmer ad nefhem, yettaɣ ad yesgzizu tagwelliht yerna ad yessefrek tamuɣli taqburt, yesseḥlay tiramit n warrac deg yidisan n tezmert taṣeḥḥit skud yettbeddel tigzi d tiddukli di lweqt n tiririt.

Asmekti

Ɣef Tarbaḥt A' Design Award n Lfeṭṭa

Maples Workout Adlis n Teqsiṭ Aselmaday d amerbaḥ n Tarbaḥt A' Design Award n Lfeṭṭa, tagmat ɛlayen i yisnulfa yelhan, yeḥlan s waṭas. Imerbaḥen n Lfeṭṭa d isnulfa yelhan akk, yesɛan tmusni d tazmert. Maples Workout Adlis n Teqsiṭ Aselmaday ad yili d asnulfu amaynut, yelhan, ad yeǧǧ ddunit tennuɣ.

Deffir n ufeṣṣel

Tagrurt n tɣamsa

Ismawen n terbaɛt, iferdisen itiknikanen akked telɣut i d-yefka umeṣṣufeɣ.

Taɣara Tasuft
Maples Workout was created to show children that rehabilitation can be fun, easing worries about medical appointments. This book follows Maple, the teddy bear, on exciting exercises that make rehab enjoyable. It teaches young readers about the steps in the rehab journey, emphasizing that getting stronger can be a playful adventure. As part of a larger initiative, it highlights user-centered design to improve children’s experiences in healthcare, making visits less daunting and more fun.
Tigejdiwin & Akemmus
10 by 8 inches hard book
Tibzimin
Maple, orthotics, childrens healthcare, user experience, medical appointments, disability awareness, storybook, pediatric rehabilitation, emotional support, engaging design
Tasnakta n Ufares
For Maples Workout, the design process involved a blend of storytelling and user-centered design methodologies. We conducted workshops with children and parents to understand their needs and fears related to rehabilitation. Using feedback, we created engaging illustrations and relatable characters that resonate with young readers. Techniques like iterative prototyping were employed to refine the narrative and visuals. The book combines digital tools for illustration with traditional printing methods, ensuring vibrant, child-friendly pages that enhance the reading experience.
Asewḥel n Usnulfu
The creative challenge involved addressing the emotional barriers children face during medical appointments. Overcoming societal misconceptions about disabilities was crucial, as was ensuring that the design resonated with young audiences. Historically, children's resources have been limited, leading to anxiety in clinical settings. External factors like healthcare regulations influenced content accuracy, while advancements in technology allowed for engaging illustrations and interactive elements. Collaborating with medical professionals ensured the project was both informative and supportive, fostering a positive impact on children’s experiences.
Anadi
This design research focuses on improving children's experiences in healthcare settings, specifically for those with disabilities. The objectives include reducing anxiety during medical visits and educating children about clinical procedures. We employed qualitative methods, using interviews and observations to gather data. Participants included children, parents, and healthcare professionals. The results revealed that relatable resources significantly eased children's fears. Insights showed that engaging designs can foster comfort and understanding, ultimately impacting how healthcare is delivered, enhancing both societal awareness and design practices.
Aseḥbiber
This project was inspired by the need for relatable resources for children facing frequent medical appointments, particularly those with disabilities like cerebral palsy. I aimed to create an engaging experience to reduce anxiety and make clinical visits more approachable. My background in Industrial Design and research on user experience in healthcare guided the development. Collaborating with healthcare professionals ensured the content was informative and comforting for young readers.
Tanzagt n Usenfar
Project developed in Spring 2024 at Iowa State University
Tanila n Umahil
Maples Workout engages children through a relatable narrative that transforms the experience of rehabilitation into an adventure. Interaction occurs as young readers follow Maple's journey, identifying with the character and his exercises. Key frames include playful exercises that children can relate to, making the concept of rehabilitation more approachable. By presenting medical procedures in a fun context, the book reduces anxiety and promotes understanding. This design performs better by fostering a positive mindset toward rehabilitation, encouraging cooperation and participation in their healing journey.
Ibrivan
Maples Workout © 2024 by Bruno Oro is licensed under CC BY-NC-ND 4.0.
To view a copy of this license, visit:
https://creativecommons.org/licenses/by-nc-nd/4.0/

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