Karya No Know Interior Escape Room dening Rong Han minangka pemenang sing diajeni banget saka A' Design Award Perunggu 2025 sing bergengsi ing Kategori Kompetisi Desain Ruang Njero lan Pameran.
PerungguNjero Griya· 2025
No Know Interior Escape Room
dening Rong Han
Pemenang A' Design Award Perunggu ing Kategori Njero Griya
Pemenang Penghargaan Terverifikasi
Verifikasi Status Penghargaan kanggo #172339Desaine
Babagan No Know Interior Escape Room
No Know minangka escape room pembunuhan skrip sing manggon ing lantai basement kaping loro ing sawijining kawasan pertokoan ing Xi'an, China. Papan iki jembare 1080 meter persegi lan ngandhut sepuluh kamar tematik, kalebu gaya Republiken, Cina, futuristik, lan minimalis. Akeh elemen sing dijarke ora rampung, lan sawetara tembok isih ing kahanan sakwise dibongkar, kanthi permukaan sing kebuka lan finishing stuko sing prasaja. Undhak-undhakan asli dipertahanke dadi titik fokus ing area umum. Gang-gang jembare 1,2 meter, saengga para pemain kudu liwat cedhak siji lan sijine, sing nyengkuyung interaksi sosial.
Pangakuan
Babagan A' Design Award Perunggu
No Know Interior Escape Room menang A' Design Award Perunggu, pangenalan sing prestisius banget sing diparingake marang desain sing luar biasa sing dicirikake dening kreativitas, kapinteran lan kaweruh sing landhep. Pemenang Perunggu iku artefak sing trampil banget lan kreatif banget sing mbuktekake pengalaman sing jembar, imajinasi lan kapinteran para desainer. No Know Interior Escape Room dikarepake dadi barang sing dihargai banget, dikagumi lan ditresnani, profesional lan inovatif banget. Desain sing menang A' Design Award Perunggu iki ngemot praktik sing paling apik ing seni, sains, desain lan teknologi, lan apik banget ing perhatiane marang rincian. No Know Interior Escape Room nyukupi kabutuhan kanthi apik, nutul kekarepan, ngaya rasa lan narik rasa pengin weruh.
Ing Mburi Desain
Kit Pers
Kredit, anggota tim lan detail teknis sing diwenehake dening desainer.
- Sifat Unik
- No Know is a script murder escape room situated on the second basement level of the Yongningli Shopping District in Xi'an. True to its name, the design purposefully incorporates many unfinished elements, with some walls left in their post-demolition state. This approach creates an atmosphere similar to an ongoing creative process, allowing players to experience distinct spatial sensations at different stages.
- Ukuran & Kemasan
- 1080 square metre
- Tag
- Script Murder Game, Escape Room, Mystery, Immersive, Emergent Gameplay, User Experience
- Teknologi Produksi
- The venue features ten room themes including Republican, Chinese, futuristic, and minimalist Ins styles. Rather than employing intricate techniques, the project embraces simplicity by preserving aspects of the original structure, such as exposed walls and basic stucco finishes. This choice encourages players to intuitively engage with the mystery and authentic texture of the space. The roughly painted plaster walls, when illuminated by specific lighting, become particularly captivating.
- Tantangan Desain
- A great challenge in the design process is that the designer must possess experience in the script murder game and know its rules well prior to commencing the project. These elements are essential to the design. In this instance, the designer is an enthusiastic player, which has allowed him to seamlessly incorporate the game rules and concepts into the spatial design.
- Riset
- During the demolition process, the original staircase connecting the basement and second floors was retained, becoming a focal point in the public area and the most dynamic feature of the entire space. This staircase serves as a unique element, allowing the overall environment to achieve a sense of elevation. In its unfinished form, the old staircase contributes to the space in a distinctive manner.
- Inspirasi
- The appeal of design often arises from an element of unexpected uncertainty. Reflecting on the Buddhist adage, Free from the notions of I, others, living beings, and time,these four no notions do not dismiss existence; rather, they highlight the significance of looking beyond superficial appearances to uncover deeper truths. This concept aligns with the essence of the script murder game that inspired the design of No Know.
- Durasi Proyek
- The project commenced in April 2020 and wrapped up in November 2021 at a site in Xi'an, China. It officially opened to the public in November of the same year.
- Alur Operasi
- The conventional front desk area features a long table that remains in an unfinished state, evoking a sense of mystery. Positioned centrally within the public space, it meets the needs of players who wish to gather and converse while waiting. The design promotes social interaction, similar to the room aisles, which are designed to be only 1.2 meters wide. This narrowness compels individuals to pass in a staggered manner, creating opportunities for unexpectedly delightful encounters.
- Paten
- Shanxi Shanye Architectural Design Co., Ltd
- Anggota Tim
- Han Rong
- Kredit Gambar
- Shanxi Shanye Architectural Design Co., Ltd
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