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Interviews with Qihang Zhang

Designer profile

Designer of the Day Interview

12 May 2025

I am a product and visual designer with over seven years of experience spanning music technology, data visualization, and digital storytelling. Currently, I serve as the Senior Product Designer at Chartmetric, where I lead the design of AI-powered analytics tools used by global music professionals—from major labels to indie artists. My past roles include work at Tesla, National Geographic, Harvard Business School, and the Born This Way Foundation, allowing me to apply design across industries and at varying scales of impact.

My educational background includes a Master's degree from Harvard University in Learning Design and a Bachelor's degree from UCLA, where I also spent time at the University of Oxford studying digital humanities. Throughout my career, I've been recognized with more than 40 international design awards, including the iF Design Award, A’ Design Award, and NY Product Design Awards, and I’ve exhibited works at venues such as the Louvre (Art Shopping Paris) and ICFF New York (curated by Dezeen).

My work merges clarity, emotion, and strategic functionality—grounded in the belief that good design should not only be beautiful, but deeply meaningful and accessible.

I didn’t grow up sketching in a notebook or dreaming of pixel-perfect interfaces. My path to design began with pop music, and more precisely—with the desire to be heard.

As a queer kid navigating silence, misunderstanding, and isolation, I found my voice in music first. I wasn’t a singer, but I resonated deeply with the emotional clarity in the melodies of artists like Mariah Carey and Beyoncé. Their worlds made me feel seen—and I wanted to build worlds like that too. I began designing CD covers, creating fan magazines, and layering meaning through every font, photo, and layout. I didn’t know it then, but I was designing safe spaces—through visuals.

In college, I studied communication and history to better understand how people make meaning. Then I took that further—into digital storytelling, then UI/UX, and eventually product design. From building co-creative play environments out of recycled cardboard at Harvard, to reimagining how indie artists access insights at Chartmetric, the design journey has always been the same for me: turning creative energy into impact.

Design, for me, is not a profession I chose one day. It’s a language I slowly discovered—a way to translate identity, community, and purpose into something people can actually interact with. I became a designer the moment I realized beauty alone wasn’t enough. It had to connect.

Every time I start a new design, I ask myself one question: Can someone feel seen here?

Empathy is always the starting point. Whether I’m designing for data-heavy music analytics or building an interactive exhibit for kids, I prioritize emotional clarity—making complexity feel human. Design isn’t just about solving a problem; it’s about making people feel welcome, capable, and understood.

The second priority is narrative logic. I often draw from my background in storytelling and cultural analysis. To me, every interface, visual, or product tells a story—whether we intend it or not. I work to structure user journeys like narrative arcs, where each screen or step has a purpose, a rhythm, and a payoff. That’s how we earn trust and attention.

Lastly, I focus on co-creation and iteration. I never treat my first idea as sacred. I sketch quickly, prototype often, and test early—with real people, not just personas. Whether I’m using Figma, motion tools, or AI-generated inputs, I stay open to what emerges through feedback. The magic often happens when the design starts talking back.

Across all my projects, I return to the same principle: design should feel like a dialogue, not a monologue.

Designing makes me feel both grounded and electrified. There’s a quiet joy in the early stages—when I’m sitting with a vague problem, a hunch, or even just a feeling I want to translate. That moment when chaos begins to form into clarity—it’s like tuning into a frequency only I can hear at first.

The most exciting phase is somewhere in the middle: not the first idea, not the last polish, but when the design starts pushing back. When a prototype surprises me, or when a teammate reacts in a way I hadn’t expected—that’s when I know something real is taking shape. It becomes a collaboration between intention and emergence.

There’s also deep fulfillment in watching others use what I’ve designed. When an indie artist finds new fans using a feature I helped build, or when a child repositions a handmade paper animal in a sanctuary we prototyped, I feel a quiet kind of pride—like I helped set the stage for someone else’s voice to come through.

Design gives me a sense of presence. It’s how I process the world, and sometimes, how I repair it.

Before I formally became a designer, I was a communicator, researcher, and educator. These non-design experiences didn’t just shape me—they are the foundation of how I design.

My background in communication and history trained me to spot patterns, question assumptions, and understand how people construct meaning. That made me more attuned to context—whether I’m designing a learning experience, a data dashboard, or a mobile app. I don’t just ask, “Is it usable?” I ask, “Is it culturally legible? Is it emotionally respectful?”

Working in early childhood education and learning design at Harvard taught me the power of co-creation. Kids don’t care if your UI is polished—they care if it makes sense to them, if it lets them explore. That mindset carried over into my product work, where I now prototype not just for aesthetics but for agency, asking: Does this give the user a voice?

Storytelling remains one of the most transferable tools I have. Whether I’m mapping a user journey or presenting to stakeholders, my ability to frame, connect, and sequence ideas has helped me drive clarity and buy-in in fast-moving teams.

If there’s one influence that ties it all together, it’s music. It taught me how rhythm, emotion, and structure work together—and I’ve carried that sensibility into every design I create. My design journey hasn’t been a straight line, but every step—academic, personal, professional—has made the work more human.

I’ve always seen design not just as a career path, but as a way to reclaim and rewrite my narrative. From designing fan-made Mariah Carey CDs as a closeted teenager in China to leading product design for AI-powered music tools at Chartmetric, my growth has been driven by one constant belief: design should amplify unheard voices.

I used to think I had to “overcome” my identity to be taken seriously as a designer. Now, I see that my lived experience as a queer Asian designer is not a detour but a design lens—one that is inherently empathetic, critical, and community-driven. My education at Harvard in learning design further helped me shape my voice into tools that are not only functional, but healing and empowering.

Looking forward, I want to keep designing systems that allow creators—especially those historically marginalized—to be seen, discovered, and celebrated. One dream project is to create an open, visual storytelling toolkit for emerging artists of color and queer musicians to narrate their journeys through data, music, and memory. Not a portfolio builder, but a digital sanctuary—part archive, part map, part stage.

I hope to be remembered not just for the products I designed, but for the safe spaces I helped create—for how I used design as a bridge between creativity and identity, data and dignity.

Don’t rush to fit into a mold—design is not about blending in, it’s about showing up fully.

When I started, I thought I had to imitate “successful designers” to be taken seriously. I over-polished my portfolio, mimicked others’ language, and hesitated to show the parts of me that didn’t seem traditionally “design-y.” But the more I tried to conform, the more disconnected I felt from the work. It wasn’t until I started designing from my story—not around it—that opportunities became aligned, and impact became real.

To young designers: embrace the questions that make you feel uncomfortable. Your background, your identity, your pain points—these are not distractions from good design. They are the soil for meaningful work.

Here’s some advice that stayed with me: “Design isn’t what you make. It’s what you make possible.” That came from a mentor who reminded me that our job is not to perfect pixels, but to open access, shift narratives, and invite participation.

Practically speaking: prototype early, listen more than you pitch, and don’t fear the “nonlinear.” Take internships that feel strange. Read outside of design. Learn how people feel before you decide how they click.

And most importantly: find your people. Design is not a solo journey—it’s a team sport. Just maybe, it’s your version of the basketball court.

At a certain point in our design careers, the most important question is no longer “Can I make this?” but “Why am I making this?” That shift—from execution to intention—is where meaningful, lasting design begins.

In my own practice, I’ve found that the most powerful designs often emerge from tension, not ease. Whether it's reconciling user needs with business goals, or balancing aesthetics with accessibility, I try to lean into those moments where things feel unresolved. That's usually where insight hides. If everything feels smooth from the beginning, chances are I'm not challenging myself—or the system—enough.

Feedback, for me, is not a checkpoint—it’s a way of designing. I seek it early and often, not just from other designers, but from people outside of design altogether. Some of my most eye-opening breakthroughs came from conversations with marketers, educators, or independent musicians trying to understand the tools I helped build. Those voices keep the work grounded and alive.

I also believe that simplicity should never come at the cost of inclusivity. What feels intuitive to one group might feel confusing—or even exclusionary—to another. So I try to question my defaults, to ask whose comfort I’m prioritizing and whose I might be ignoring. Design is never neutral. Every choice reflects a value, a bias, a worldview.

It’s easy in this industry to chase polish, to value visibility over impact, or to stretch yourself so thin across styles that you lose your own voice. I’ve fallen into those traps too. But what’s helped me is coming back to the idea that success is not defined by what I ship, but by what I shape—within a team, a community, or a cultural moment.

In the end, I want the spaces I design—and the spaces I work in—to feel generous, challenging, and real. That’s the kind of design practice I’m committed to building.

My workdays usually begin quietly—with a cup of tea, soft music, and a glance at the latest product or design trends. I don’t always chase what’s new, but I like to stay aware of what conversations the design world is having. Then I move into reviewing Slack threads and Figma comments—our team at Chartmetric spans time zones, so there’s often a stream of overnight thoughts waiting to be considered.

Late mornings are usually reserved for deep focus. Whether it’s prototyping a new feature, synthesizing user feedback, or refining microinteractions, I try to carve out uninterrupted blocks for the work that requires clarity and emotional presence. I often listen to instrumental versions of my favorite albums—music keeps me grounded and motivated without overwhelming my focus.

Afternoons tend to be more collaborative: cross-functional check-ins, critique sessions, async reviews, and lots of impromptu problem-solving. What I love most, even on slower days, are the small sparks—when a teammate suggests something unexpected, or a user insight flips our assumptions. Those moments make routine feel worthwhile.

And then there are the little rituals. Lighting a candle before I present work I care about. Taking a walk around the block after shipping a prototype. Saving screenshots of tiny wins. These gestures remind me that even the most pixel-based work can carry a human rhythm.

Not every day is exciting. But I’ve learned to find joy in the patterns—in the way design teaches me to see, ask, and try again, over and over.

I observe trends, but I don’t chase them.

I see design trends the way I see music charts—interesting snapshots of the cultural moment, but not the full story. They can be helpful signals, especially in fast-evolving areas like UI motion, AI tooling, or accessibility standards. I track them through platforms like Are.na, design blogs, and by staying close to what adjacent industries are doing—film, fashion, indie games. But I don’t let trends define my process.

Instead, I try to stay tuned to the underlying questions that drive certain trends: Why are brutalist interfaces resurfacing? What does the rise of nostalgic skeuomorphism say about users’ emotional needs today? I’m more interested in why something feels relevant than in replicating the style itself.

My inspiration often comes from outside the design world. A song lyric that holds tension. A museum exhibit that layers time and narrative. A user’s offhand comment that reveals a deeper need. These things stay with me longer than any Dribbble shot.

Trends can be useful—but only when they serve the story I’m trying to tell or the community I’m trying to serve. At the end of the day, I want my work to feel not just “of the moment,” but of meaning.

For me, good design creates a sense of recognition—not just “I understand this,” but “this understands me.”

It’s not just about clean visuals or intuitive flows. A well-designed product feels emotionally precise. It anticipates the user’s mindset, respects their context, and offers clarity without shouting for attention. When I see a design that balances frictionless function with cultural sensitivity—something that feels inevitable yet thoughtful—that’s when I say, aha, that’s it.

I also believe good design leaves room for users to show up. It’s not overly prescriptive. It allows for interpretation, interaction, even subversion. The best work I’ve seen often has a quiet generosity to it—it invites, rather than impresses.

One common mistake I see is equating consistency with quality. Uniformity can create visual order, but if it overrides accessibility or ignores nuance, it becomes decorative at best, exclusionary at worst. Another trap is over-optimizing for business KPIs while ignoring the long-term user relationship. If people don’t trust or feel seen by your design, conversion doesn’t mean much.

So how do I judge good design? I ask: Does it make someone feel capable? Seen? Curious? Respected? If yes—even in a small way—then the design is working. Not just technically, but humanly.

I rarely think of a design as finished. Instead, I ask: is it ready to meet the world as it is right now?

In fast-paced product environments like Chartmetric, “ready” often means it’s been tested, aligned with constraints, and able to serve users meaningfully—even if imperfectly. But personally, I also listen for something quieter: when the design no longer feels like it's only mine. When other team members, or even users, begin referring to it as theirs—that’s when I know it has taken root beyond me.

There’s always room for refinement. I keep open files, mental tabs, and screenshots of things I wish I had done differently. But at some point, continuing to tinker becomes a form of delay—not progress. So I’ve learned to pause with intention, not guilt.

Success, to me, is less about perfection and more about resonance. If someone tells me, “This made me feel understood,” or “This helped me express something I couldn’t articulate before,” I consider that version of the design complete—for now.

Design lives in version histories, in people’s habits, and in how long it stays relevant. So yes, I move on—but I rarely walk away.

My most meaningful and ambitious project to date is Memory Land, a digital memorial platform I co-created to reimagine how technology can support the grieving process. It’s not a traditional product—it’s a digital sanctuary where memory, identity, and healing converge.

The idea for Memory Land began during a time when many of us were grieving in isolation—grieving people, places, even versions of ourselves. I wondered: in an increasingly digital world, where can we hold grief meaningfully, without flattening it into data or dismissing it with design tropes? How can design serve not just function, but emotional recovery?

As the principal UX architect, I led the design of a system that responds not only to user interaction, but to emotional need. Memory Land integrates features like an emotion-responsive interface, 3D scanning of physical mementos, immersive virtual memorial spaces, and collaborative memory sharing tools. We drew from the dual process model of grief in psychology to balance loss-oriented reflection with restoration-oriented engagement. In short: we designed not just for remembrance, but for resilience.

One of the most moving responses came from an international student who used Memory Land to preserve his late father’s handwritten calligraphy. For him, it wasn’t just a platform—it became a portable sanctuary of memory, accessible across geographies and time zones. That’s when I knew we had created something that truly mattered.

Memory Land was honored with the iF DESIGN AWARD 2025 in the Digital & UX category, selected from nearly 11,000 entries worldwide. It also won Gold at the London Design Awards and was a finalist for the UX Design Awards 2025. But more important than recognition is the quiet impact it has on users who feel seen, heard, and held—often when they need it most.

What makes this project my biggest isn’t its scale—it’s the emotional depth, the cultural sensitivity, and the way it repositions design as a tool for care. It affirmed what I’ve always believed: when technology meets humanity with intention, design becomes healing.

If I had to name the creative forces that have most influenced how I think about design, I’d look to Beyoncé’s team—especially the designers, art directors, and choreographers behind the visual worlds of Lemonade, Renaissance, and Cowboy Carter. People like Es Devlin, who designed immersive stage environments for Beyoncé’s tours, have redefined what it means to craft experiences that are not just seen, but felt across bodies and borders.

Their work isn’t confined to screens or products—it lives in movement, memory, and message. Every detail, from typeface to lighting to costume, contributes to a larger narrative of cultural reclamation, Black Southern identity, and queer celebration. That’s the kind of design that moves me: not just decoration, but declaration.

Growing up, I didn’t know design could look or sound like me. It was through artists like Beyoncé and the people around her—her stylists, motion directors, visual storytellers—that I realized design could be emotional, political, and unapologetically personal. They made me believe that design can be as powerful as a ballad or a protest.

If I had the chance, I’d want to sit in on a Parkwood creative session—not to pitch, but to listen. To understand how they translate ancestral memory into modern iconography, and how they build worlds, not just assets.

That’s the kind of designer I aspire to be—one who builds with meaning, community, and resonance at the center.

I live between cultures—and that in-between space has shaped everything about how I design.

Born and raised in Chengdu, I grew up surrounded by handwritten poetry, family recipes, and the quiet rhythm of courtyard homes. But I also grew up queer in a culture that didn’t always have the language or space for that. Music became my way of navigating that gap. Beyoncé, Mariah Carey, and others gave me not only soundtracks, but frameworks—ways to imagine futures where my identity wasn’t something to hide, but to celebrate.

Now based in the U.S., I move between San Mateo and Los Angeles, between product meetings and museum visits, between building for the music industry at Chartmetric and building for memory, healing, and voice through personal work like Memory Land. Music is still deeply woven into my process—I often start ideation with a song. Not because it’s literal, but because it sets an emotional temperature I want the work to carry.

My culture doesn’t just influence my design—it grounds it. I think in multiple scripts, carry multiple histories, and design with a consciousness of people who’ve had to code-switch or find belonging in unexpected places. That’s why I’m drawn to co-creation, to nonlinear narratives, to tools that give power back to the user.

Design has changed my life in subtle but profound ways. It’s taught me to pause before reacting, to frame problems with compassion, and to believe that small, well-considered changes—a word choice, a button label, a visual rhythm—can shift how someone feels in a space, or about themselves.

To me, design is cultural care. It’s how we remember, remake, and reach across.

I design collaboratively, not transactionally. Whether I’m leading a product sprint at Chartmetric or co-creating an art installation like Memory Land, I see design as a shared process—not a deliverable passed from one desk to another.

People often tell me I’m easy to work with, not because I avoid hard conversations, but because I approach them with care. I try to create environments where people feel safe enough to challenge each other, and supported enough to take risks. I believe critique should be specific, generous, and never attached to ego.

When choosing collaborators, I look less for portfolios and more for perspective. I want to work with people who are curious, emotionally intelligent, and unafraid to ask “why.” I value cultural awareness just as much as technical skill. The best teams I’ve been on weren’t the ones with the flashiest résumés—they were the ones that listened well, iterated fast, and laughed often.

In my current role as Senior Product Designer, I translate messy human needs into tools that serve artists, labels, and everyday music lovers. That means aligning with engineers, analysts, and executives while still advocating for the end user—especially those who are often overlooked by default systems. One of the biggest challenges is bridging ambition and feasibility without losing soul. It’s easy to build fast. It’s harder to build meaningfully.

To me, a good designer isn’t just someone who makes beautiful things. It’s someone who can ask beautiful questions—and build in ways that include more people in the answer.

I see design not just as a career, but as a responsibility—especially for those of us who have found space in industries that weren’t always built for people like us. Giving back isn’t an afterthought in my practice—it’s embedded in how I show up, build, and share.

Over the years, I’ve mentored emerging designers through programs like Founder Institute and Alchemist Accelerator, reviewed portfolios from first-generation creatives, and served as a judge for designathons and awards like Hack for Humanity and the Globee Awards, where I’ve advocated for work that centers impact over polish. I often prioritize reviewing projects from underrepresented creators—because I know how much courage it takes to even enter those rooms.

I’ve also led pro bono design workshops for students exploring storytelling through digital media, especially LGBTQ+ youth and international students navigating identity. At Harvard, I helped build learning installations for early childhood education using recycled materials—reminding both myself and the kids that imagination doesn’t require privilege to flourish.

I firmly believe that artists and designers should engage with humanitarian projects—not as saviors, but as listeners, co-builders, and witnesses. Some of the most meaningful design moments I’ve experienced weren’t award-winning—they were quiet, relational, and community-grown.

What I love about good design is that it scales dignity. It doesn’t just look good—it makes people feel seen, capable, and part of something bigger. That’s the kind of design I want to keep giving back.

Participating in the A’ Design Award has been a transformative milestone in my design journey. In 2025, I was honored to receive Silver Awards for two deeply meaningful projects: Blueline, a public safety app designed to rebuild trust between law enforcement and underserved communities, and the Chartmetric Mobile App, which brings powerful music analytics to artists, managers, and industry professionals on the go.

Both projects are grounded in empathy and equity—two values that consistently guide my design practice. The A’ Design Award amplified these works globally, sparking new collaborations and deepening conversations around social impact, accessibility, and digital trust. The platform also gave visibility to Memory Land and Talent Search, both recipients of Iron Awards, which explored grief technology and inclusive talent discovery with equal care and ambition.

More than a recognition, A’ Design offered a space for reflection and clarity. Writing about my process pushed me to articulate not just what I designed, but why. It reaffirmed my belief that good design is not just functional or beautiful—it’s responsible, responsive, and deeply human.

I’m grateful to be part of a community that celebrates not only outcomes, but intent—and that continues to raise the bar for what design can and should mean in today’s world.

Design Interview

18 May 2025 · Chartmetric Mobile App di Analisi Musicale

The inspiration for the Chartmetric Mobile App came from a simple observation: in the music industry, time is everything—and most decisions happen on the go. Artists, managers, and marketers often need real-time access to data while on tour buses, backstage, or in meetings. Yet most analytics tools were still built for static desktop use, making it difficult to stay informed in motion.

As a designer, I saw an opportunity to improve that experience by making powerful music insights more accessible in everyday situations. The core principle behind the design was mobility without compromise—bringing the richness of Chartmetric’s data into an intuitive, responsive format that felt right at home on mobile.

The interface was shaped not only by visual clarity, but also by the rhythm and flow of music itself. I wanted the app to feel fluid and approachable—less like a dashboard, and more like a personalized story of one’s artistic journey told through data.

At its heart, this design is about humanizing analytics: making information not only usable, but meaningful in the hands of people shaping culture every day.

As a designer, my focus was to make complex information feel effortless—something that empowers rather than overwhelms. In the fast-paced world of music, people don’t always have the time or space to open a laptop or analyze spreadsheets. I saw an opportunity to improve the mobile experience so users could access the data they needed, when and where they needed it most.

My goal was to make the app feel less like a tool, and more like a companion—something you could trust to surface the most relevant insights without digging through layers of data. That meant focusing on intuitive navigation, clear visual hierarchy, and features like AI-powered summaries that translate raw numbers into understandable narratives.

What I aimed to achieve wasn’t just a functional interface, but a sense of ease. Whether users are checking playlist performance before a show or tracking fan engagement between meetings, the app needed to meet them where they are—both physically and mentally.

Rather than reinventing everything, I worked within existing product frameworks and focused on refining interactions, simplifying complexity, and ensuring that the experience felt cohesive with the broader Chartmetric ecosystem. It was about designing with empathy—for creators, marketers, and teams who work at the speed of culture.

While the current version of the app already brings immense value to users on the go, there are still many exciting directions for it to grow. From a design perspective, I see opportunities to continue enhancing accessibility, performance, and personalization—especially as mobile behavior and user needs evolve.

In the future, I hope to see deeper integration of predictive insights, improved onboarding experiences for newer users, and continued localization efforts to better serve a global user base. I’m also excited about the potential of designing new features that adapt to different professional roles within the music ecosystem, such as A&R, digital marketing, or tour management.

Personally, I’m committed to continuously improving the user experience and contributing to a product that empowers creativity through data. Whether through design refinements, user feedback loops, or cross-functional collaboration, I see this project as a living system—always evolving in response to real-world use.

While I cannot speak for broader company strategy, from a design perspective, there is still so much untapped potential—and I’m excited to keep pushing the experience forward.

The design process for the Chartmetric Mobile App took approximately three to four months, from early September to December 2024. It was an iterative journey that involved user research, wireframing, prototyping, visual design, and constant collaboration with cross-functional teams.

Given the complexity of translating a data-rich platform into a mobile-first experience, I spent a significant amount of time refining navigation flows, testing usability across devices, and ensuring consistency with Chartmetric’s design system. Even after the initial release, improvements continued based on real-world feedback—which I see as an essential part of the design lifecycle.

This design was part of my ongoing responsibilities as a product designer at Chartmetric. The concept itself aligned with a broader product vision to make music data more accessible across platforms, including mobile.

Within that context, I identified a growing need to improve the mobile experience for users who were constantly on the move—whether they were artists checking stats backstage or managers tracking trends during meetings. Through internal conversations and team collaboration, we explored how to translate core product functionality into a format that felt intuitive, lightweight, and responsive on mobile.

While the project wasn’t something I initiated independently, I was deeply involved in shaping the user experience from the early concept stages through to execution. It was both a professional challenge and a creative opportunity I was excited to take on—bringing design thinking into a space that directly impacts how people interact with their music careers.

This design is part of Chartmetric’s official product suite and is owned, operated, and distributed by the company. The mobile app is actively used by music industry professionals worldwide—including artists, managers, and label teams—as part of their daily workflows.

As the designer, my role was to contribute to the user experience and interface design of the product within the company’s larger development framework. I do not own the rights to the product, nor do I intend to sell or license the design independently. My focus was on delivering high-quality design that aligned with the company’s goals and served the needs of its users.

As a designer with a deep personal connection to both music and data, I’ve always been drawn to projects that bridge the creative and analytical worlds. Designing for the music industry—especially tools that help artists and their teams make informed decisions—felt especially meaningful to me.

This particular type of work appealed to me because it lives at the intersection of culture, technology, and storytelling. I was fascinated by the challenge of making raw streaming and social data feel accessible, even beautiful, in the palm of someone’s hand. It wasn’t just about presenting numbers—it was about designing an experience that helps people understand and shape their trajectory in a fast-moving industry.

What motivated me most was knowing that the design wouldn’t just sit in a portfolio—it would be something real users depend on daily, whether they're planning a tour or tracking a viral moment. That sense of impact is what drew me to this work.

Absolutely. I’ve always admired digital products that make complexity feel simple—tools like Notion, Spotify for Artists, and Apple’s native apps have had a strong influence on how I think about clarity, hierarchy, and emotional tone in interface design.

From Notion, I drew inspiration in how it balances depth with approachability—layering complexity without overwhelming the user. Spotify for Artists influenced how we think about contextual storytelling through data, especially in terms of making analytics feel connected to an artist’s personal journey. And Apple’s Health app served as a reference for how to design data visualizations that are both readable and elegant on mobile.

In terms of design philosophy, I’m influenced by designers who advocate for inclusive, user-centered systems—people like Julie Zhuo, Aarron Walter, and more broadly, the Material Design team at Google for how they define scalable, human-first patterns.

While the final product needed to fit within Chartmetric’s own brand and functional needs, these references helped inform my visual language and user experience approach throughout the process.

The primary target users are professionals in the music industry who need quick, reliable access to data while on the move. This includes artists, managers, independent teams, label executives, and digital marketers who rely on real-time insights to make creative and strategic decisions.

Many of these users juggle multiple responsibilities across different platforms—social media, streaming, touring, and fan engagement—so they need a tool that simplifies complexity and fits seamlessly into their day-to-day workflow.

The app is especially useful for those working in fast-paced environments where decisions can’t wait for desktop access—checking playlist performance between meetings, reviewing audience stats before a show, or tracking social momentum during a campaign. The goal was to serve the modern, mobile-first music professional who values both clarity and context.

What sets this design apart is its focus on clarity, mobility, and intelligence. While many analytics tools offer powerful data, few are truly optimized for mobile use—especially in a way that feels intuitive and emotionally resonant for creative professionals.

This app doesn’t just compress a desktop experience onto a smaller screen. Instead, it was thoughtfully reimagined for mobile-first interaction: with simplified navigation, adaptive layouts, and lightweight performance that respects the constraints and behaviors of on-the-go users.

Another key differentiator is the inclusion of AI-powered features like Smart Summary, which distills complex data into quick, human-readable narratives. Rather than overwhelming users with dashboards, it surfaces what matters most—whether that’s a sudden rise in follower growth or a drop in playlist adds.

Visually, the design avoids the sterile look often associated with data tools. Instead, it embraces a modern, friendly aesthetic that aligns with the energy and rhythm of the music world—striking a balance between functionality and emotional tone.

Ultimately, it’s not just a tool—it’s a companion for decision-making in real time.

The name of the app, Chartmetric Mobile, directly reflects its purpose and connection to the core Chartmetric platform. Rather than creating a separate identity, the mobile version was intentionally aligned with the parent brand to reinforce continuity, trust, and recognition among users already familiar with the desktop experience.

From a design perspective, this naming approach helped streamline visual branding and allowed me to focus on crafting a distinct user experience within a shared ecosystem. The name itself communicates both function and context: “Chartmetric” for data-driven insights, and “Mobile” for accessibility and flexibility—wherever the user may be.

It wasn’t about inventing something entirely new—it was about extending the brand’s utility in a way that felt intuitive, focused, and instantly clear to a global music audience.

For this project, I primarily used Figma for interface design, component structuring, and responsive layouts. It was the central platform for wireframing, visual design, and design system alignment, as well as for real-time collaboration with engineers and product stakeholders.

In the early stages, I used FigJam for mapping user journeys and aligning product flows across mobile and desktop experiences. For motion and interaction prototypes, I utilized Principle and Protopie, especially to communicate transitions and gesture-based interactions to the development team.

User feedback and iteration were key throughout the process, so I also worked with usertesting.com and Maze for lightweight usability testing, ensuring the design performed well under real-world conditions.

These tools allowed me to maintain both speed and precision—moving quickly between exploration and execution while keeping the experience consistent, scalable, and user-centered.

The most unique aspect of this design lies in how it balances data density with emotional clarity—delivering powerful analytics through a mobile experience that feels intuitive, lightweight, and personal.

One standout feature is the Smart Summary, an AI-assisted module that synthesizes key performance metrics into a readable, narrative-style overview. Instead of overwhelming users with raw numbers, it tells a contextual story—highlighting shifts in audience growth, playlist performance, or social engagement at a glance. This feature was designed specifically for mobile users who need to understand momentum without diving deep into charts.

Equally important is the visual rhythm of the app: the way typography, color, spacing, and micro-interactions were orchestrated to reflect the pace and tone of the music world. I approached the interface like a score—structured, but expressive—allowing users to feel a sense of flow while navigating through dense information.

This synthesis of data intelligence and human-centered design sets the app apart. It transforms a traditionally technical tool into something that feels more like a creative partner.

Yes, this design was the result of close collaboration with a cross-functional team. I worked alongside front-end and back-end engineers, product managers, and data scientists to ensure that the mobile experience was not only visually compelling but also technically feasible and performant.

One of the most rewarding aspects was collaborating with engineers on translating AI-driven insights into actionable, user-friendly interfaces—particularly in developing features like Smart Summary. Their technical expertise helped inform design constraints and unlock new possibilities, especially around data visualization and real-time performance tracking.

Throughout the process, I also worked closely with stakeholders from marketing and customer success to better understand user behavior, edge cases, and regional usage patterns. This input directly influenced how we prioritized features and shaped content hierarchy.

While my primary responsibility was leading the design and user experience, the success of the project was deeply rooted in collaborative problem-solving across disciplines.

Technology played a foundational role in shaping both the functionality and the user experience of this design. From a design perspective, my role was to translate complex technical capabilities into clear, intuitive interactions that users could trust and navigate with ease.

One key area was the use of AI and machine learning, particularly in powering Smart Summary—an insight module that automatically surfaces meaningful trends, such as sudden shifts in follower growth or playlist additions. My challenge was to design a user interface that could make this intelligence feel seamless and understandable, even for users without a technical background.

Real-time data delivery was another critical aspect. The app consumes vast volumes of streaming and social data through APIs, and I needed to design with that technical reality in mind—ensuring that load states, performance feedback, and visual transitions supported a responsive, stable experience on mobile devices.

While I didn’t build the underlying systems, I worked closely with engineers to bridge the gap between backend complexity and front-end usability—making sure that the technology served the user, not the other way around.

Yes, data and research were central to the design process. Given the analytical nature of the product itself, it was important that our design decisions were equally grounded in evidence and user insight.

At the beginning of the project, I collaborated with the product team to review behavioral analytics from our web platform—identifying the most frequently used features and pain points users encountered when accessing Chartmetric from mobile devices. This helped shape the prioritization of core functionalities in the mobile version.

We also conducted user interviews with artists, managers, and digital marketing professionals across different regions to better understand their mobile usage patterns, contextual needs, and common frustrations with existing tools. These conversations revealed that speed, clarity, and offline accessibility were often more important than depth—insights that strongly influenced the app’s design direction.

Later in the process, I supported lightweight usability testing using prototypes built in Figma and Maze, collecting feedback on navigation logic, readability, and feature discoverability. This feedback loop helped refine interaction flows and reduce friction across key touchpoints.

In short, the design was continuously shaped by a mix of quantitative data and qualitative input—ensuring it addressed real-world user behavior, not just assumptions.

One of the key challenges was translating a data-rich, desktop-first platform into a mobile experience without losing depth or clarity. Unlike web dashboards, mobile interfaces demand sharper prioritization, minimal cognitive load, and fluid navigation—all while accommodating real-time data updates.

Early on, I had to carefully balance information density with readability. Too much detail would overwhelm users; too little would risk losing context. I addressed this by redesigning data groupings, introducing progressive disclosure patterns, and working closely with engineers to ensure performance wasn’t compromised.

Another challenge was maintaining design consistency across systems. Since the mobile app needed to feel like a natural extension of the Chartmetric brand, I worked within an evolving design system—often needing to adapt or expand components specifically for mobile use cases without fragmenting the overall experience.

Lastly, designing for a global, multilingual user base added complexity in terms of layout flexibility, text expansion, and accessibility. This required coordination with localization teams and extensive interface testing across screen sizes and languages.

Each of these challenges pushed me to think systemically—not just about visual design, but about experience flow, cross-functional alignment, and scalability. Overcoming them sharpened my ability to deliver thoughtful, user-centered solutions within real-world constraints.

I decided to submit this project to an international design competition because I believed it represented a meaningful step forward in making data more accessible, human-centered, and relevant to creative professionals. As a designer, I’ve always been drawn to work that bridges function and emotion—and this app exemplified that balance.

What made this design feel award-worthy was not just its interface, but its impact. The app was already in active use by a global community of artists, managers, and industry teams, and I had received positive feedback about how it helped simplify their day-to-day decisions. That real-world validation gave me the confidence to share it on a broader stage.

I chose the A' Design Award specifically because of its focus on both innovation and usability, and its reputation for recognizing thoughtful, practical design across industries. Submitting was not about seeking personal recognition, but about contributing to a global conversation around how good design can make data more inclusive and empowering.

For me, it was also a way to reflect on the process, learn from other winning work, and connect with a wider creative community that values the intersection of technology, design, and purpose.

This project pushed me to grow not just as a designer, but as a systems thinker and cross-functional collaborator.

One key area of growth was in designing for constraints—both technical and experiential. Translating a complex, data-intensive platform into a clean, responsive mobile experience required me to refine how I prioritize content, structure hierarchy, and communicate insights with visual economy. I learned how to let go of unnecessary detail in favor of clarity, and how to surface depth through thoughtful layering rather than density.

I also sharpened my ability to design with engineering in mind. Through close collaboration with developers, I deepened my understanding of how data is structured, how API performance affects mobile experience, and how to design components that remain stable under varying content loads.

Perhaps most importantly, this project reminded me that great design often comes from deep empathy—from listening to users, observing how they work, and adapting the product to their real-world contexts. It reinforced my belief that design isn’t just about aesthetics or structure—it’s about enabling people to do what matters most, with confidence and ease.

This experience has had a lasting impact on how I approach mobile design, product thinking, and team collaboration. It taught me to be both more precise and more adaptable.

What I’d like to emphasize is that this project wasn’t just about building an app—it was about shifting a mindset. In an industry where data can often feel cold or overwhelming, I saw an opportunity to design something that feels human—a tool that empowers creativity through clarity.

As a designer, I believe our role extends beyond visuals. It’s about identifying friction, translating complexity, and advocating for the user—even when that means challenging assumptions. This project allowed me to practice that belief at scale, contributing to a product that supports real people doing meaningful work.

Ultimately, this design reflects my broader mission: to create tools that don’t just function, but resonate.

Design Legend Interview

15 June 2025

My design journey didn’t begin in a traditional art school—it evolved at the crossroads of storytelling, systems thinking, and human experience.

I hold a Master’s degree from Harvard University in Learning Design, Innovation, and Technology, and a Bachelor's degree in Communications and History from UCLA. Though my formal education wasn’t in graphic or product design, it gave me something equally important: a deep appreciation for how people learn, interact, and make meaning.

I initially aspired to work in entertainment, but my early experiences in visual communication—designing social media campaigns for National Geographic and creating content strategies at Tesla—sparked my interest in user experience. I began teaching myself design tools like Figma and Sketch, gradually shifting toward product design through hands-on projects, mentorships, and self-directed exploration.

That self-taught foundation has become one of my greatest strengths. It trained me to approach design not just as a craft, but as a mindset—one rooted in empathy, iteration, and the courage to bridge disciplines.

Today, I work as a Senior Product Designer at Chartmetric, where I lead design for data-driven music analytics tools used by global artists and industry professionals. My work is deeply shaped by my interdisciplinary background, and by the belief that good design starts with understanding people, not pixels.

I became a designer because I believe design is one of the few disciplines where logic and emotion can coexist—where systems thinking meets human stories.

My motivation comes from a deep desire to make complex things feel simple, and to help people navigate their world with more clarity, dignity, and connection. Growing up between cultures and disciplines, I often found myself acting as a translator—between ideas, between people, between experiences. Design became my most natural language for doing that.

What truly moved me toward design wasn’t just the visual craft—it was the realization that design can heal, empower, and reveal. When I co-founded Memory Land, a project that helps families preserve their loved ones’ legacies through digital storytelling, I witnessed firsthand how design could transform grief into a space for reflection and resilience. That experience showed me that good design isn’t about decoration—it’s about holding space for emotion and making difficult experiences a little more navigable.

Even in my current role designing music data tools at Chartmetric, what motivates me isn’t just organizing analytics—it’s knowing that the right interface can help an emerging artist be discovered, or help a team make smarter, faster creative decisions.

I design because I care about people. I care about clarity. And I care about using technology in a way that doesn’t just move fast—but moves with intention.

I chose to become a designer—but not all at once.

It wasn’t a single decision made in a moment of clarity, but rather a series of choices, curiosities, and turning points that led me here. I started out studying communications and storytelling, thinking I’d work in media or entertainment. But along the way, I found myself more drawn to the structure behind the stories—the interfaces, the experiences, the systems that shape how people interact with information and emotion.

So I started teaching myself design—not because someone told me to, but because I couldn’t stop wondering: Could this feel clearer? More intuitive? More human?

No one forced me into this path. In fact, I had to carve it out myself—without a traditional design degree, without a linear roadmap. But that’s what made the choice even more meaningful. Every project, every tool I learned, every prototype I iterated was a decision to lean in further.

So yes, I chose design—but more than that, I kept choosing it. And I still do, every day.

I design digital tools and experiences that help people make better decisions, tell deeper stories, and feel more connected—to data, to others, and to themselves.

At Chartmetric, I lead the design of AI-powered music analytics platforms used by global teams at Sony, Warner, and TikTok. My work focuses on transforming complex data into clear, actionable insights—especially for artists, managers, and executives who don’t always speak “data” fluently. I’m drawn to this kind of systems-level design because it requires clarity, empathy, and vision—three things I believe every great product needs.

I also co-founded Memory Land, an award-winning immersive app that helps families preserve memories and grieve through interactive storytelling. That project opened my eyes to the power of design beyond utility—to design as a space for healing, emotional processing, and legacy-building.

Going forward, I want to design more experiences that sit at the intersection of intelligence and emotion. Tools that don’t just “work”—but resonate. I'm especially interested in designing for creative professionals, marginalized voices, and intergenerational storytelling. I believe these areas hold enormous potential for meaningful innovation—and I want to be part of shaping that future.

Whether it's building a mobile app, architecting a data dashboard, or crafting a memory interface, my goal is the same: to design things that matter. Things that last. Things that feel human.

First, thank you—but I don’t think of myself as a legend. I think of myself as a student of design—just one who’s committed to staying curious, staying kind, and solving real problems with care.

If I had to give advice to young designers, it would be this:

1. Design your own path.
You don’t need a traditional degree or a perfect portfolio to start. I didn’t. What you do need is the courage to begin, and the willingness to keep showing up—even when things feel messy or uncertain.

2. Lead with empathy, not ego.
Design isn’t about making things look pretty. It’s about understanding people—their frustrations, hopes, and goals—and creating experiences that meet them where they are. The more you listen, the better you’ll design.

3. Obsess over the “why.”
Anyone can learn tools. What will set you apart is your ability to ask better questions. Why does this matter? Who does this serve? What would make this unforgettable?

4. Don’t wait for permission.
Some of my most meaningful work—like Memory Land—started as self-initiated experiments. Design legends aren’t just hired into greatness. They build it—project by project, with relentless purpose.

5. Stay human.
It’s easy to get lost in pixels and process. But never forget that design is ultimately about people. If you can bring clarity, dignity, or delight into someone’s day—you’ve already done something legendary.

A good designer creates solutions that work. A great designer creates solutions that work beautifully—and resonate on a deeper level. While good designers often stay within the boundaries of a given brief, great designers have the ability to reframe the problem entirely. They uncover unspoken needs, anticipate edge cases, and often bring clarity to ambiguity that clients or teams couldn’t articulate on their own.

The difference lies not only in execution, but in thinking. Great designers operate at multiple levels at once—they can zoom in to perfect a single interaction, and zoom out to shape systems, strategies, and long-term impact. They don’t just improve aesthetics or usability; they influence direction, culture, and the very purpose of the product.

But beyond technical ability, I believe the most important trait of a great designer is presence. Great designers listen—not just to stakeholders, but to the tension, silence, friction, and unmet needs within the user experience. They ask better questions, challenge assumptions with humility, and design with a deep sense of care for both form and function.

In my own experience, the turning point came when I stopped designing just to meet expectations—and started designing to elevate meaning. That’s when I began to move from good to great.

A really good design goes beyond usability—it demonstrates clarity, empathy, and intention. It solves the right problem, for the right people, at the right time. What elevates a design from simply “good” to truly effective is its ability to connect on both a functional and emotional level. It should feel intuitive, yet surprising; familiar, yet fresh.

To me, a great design disappears in use—it doesn’t call attention to itself unnecessarily, but instead makes the experience feel effortless. It also anticipates edge cases and reflects an inclusive mindset, ensuring that a broad spectrum of users can engage meaningfully. Good design respects the user’s time, minimizes cognitive load, and aligns with a deeper purpose.

When I evaluate design—whether mine or someone else’s—I ask: Is it solving the right problem? Is the solution human-centered, or just technically impressive? Does it reflect craft and care? And most importantly, does it serve real people in a way that is thoughtful, relevant, and sustainable?

Design isn’t just about what’s visible on the screen—it’s about the values embedded in the experience. The best designs don’t just look good; they feel right.

Good design creates clarity in a world full of noise. It transforms complexity into simplicity, friction into flow, and functionality into meaning. When done well, design is not a cost—it’s a multiplier. It elevates how products perform, how brands are perceived, and how people feel when interacting with something.

Investing in good design isn’t just about aesthetics—it’s about trust. Whether you're building a product, a service, or a community, the design is often your first and most consistent touchpoint. It signals who you are, how much you care, and what kind of experience you promise. When design is thoughtful and intentional, users feel it instantly—and they respond with loyalty, confidence, and engagement.

From a business perspective, good design reduces confusion, support tickets, and churn. From a human perspective, it gives people tools that feel empowering instead of overwhelming. It respects their time, honors their needs, and often leaves a lasting emotional impression.

In short, good design is good business—but more importantly, it's good humanity. It's how we make systems more humane, technology more accessible, and everyday experiences more beautiful, efficient, and inclusive.

If I had the time and freedom, I would design for those whose voices are often overlooked—people navigating grief, displacement, cultural disconnection, or digital exclusion. I’m deeply interested in how design can serve not just convenience or commerce, but also healing, memory, and belonging.

I would love to build tools that help families preserve intergenerational stories, especially in diasporic or marginalized communities where memory is often fragmented. Imagine an interface that combines oral history, multimedia timelines, and AI-generated prompts to help elders and youth co-create a living archive—not just of facts, but of feelings, language, and identity. It wouldn’t be a product for scale—it would be a product for intimacy.

I’m also fascinated by how we might design for emotional transitions—moving homes, changing careers, saying goodbye. These are deeply human experiences, and yet most tech today is optimized for productivity, not for pause, reflection, or closure.

If I had more time, I’d explore these in-between spaces. I’d design not just for users, but for witnesses, rememberers, and rebuilders—people who are trying to make sense of change, and who deserve tools that are as thoughtful and compassionate as they are capable.

My dream project is to create a global, digital memory atlas—a platform that allows people from different cultures and generations to preserve and explore their personal histories in an emotionally rich, interactive way.

It would be part archival tool, part immersive experience, part emotional infrastructure. Users could upload voice notes, old photographs, text fragments, even AI-regenerated visuals of lost places or people—then weave them into story paths that feel alive. These memories could be geolocated, shared with family members, or linked to wider cultural narratives. It would be both personal and collective, capturing the fragments of who we are and where we come from in a way that traditional archives never could.

This project stems from my own experience growing up across continents and trying to piece together cultural identity through scattered stories. I believe millions of others feel the same disconnection—and design can bridge it.

It’s a project that would require collaboration across design, history, ethics, and AI—but I believe it’s possible. More importantly, I believe it’s needed.

I haven’t had the time or resources to build it yet. But one day, I will.

If I had to name one secret ingredient, it would be emotional intelligence.

Tools, systems, and processes are important—but what consistently guides my best design decisions is the ability to listen deeply, notice unspoken needs, and respond with empathy. I’m drawn to the subtle things: the frustration behind a click, the memory buried in a photo, the silence that says more than the feedback. I treat every design challenge as a human story in disguise.

Another key ingredient is that I didn’t come from a traditional design background—and that turned out to be a strength. I trained in storytelling, communication, and systems thinking, which taught me how to make meaning before I learned how to make mockups. Because I taught myself design, I had to be relentlessly curious and adaptive. I questioned everything. I experimented more freely. That mindset stayed with me.

Ultimately, my recipe for success isn’t about knowing all the answers—it’s about asking better questions, caring more than expected, and designing not just for what people do, but for what they feel.

I’m deeply inspired by designers who move beyond aesthetics to create systems, stories, and emotional resonance—those who design not just what things look like, but what they mean.

Dieter Rams taught me that clarity and restraint are not limitations—they’re acts of respect toward the user. His principles still influence the way I reduce visual noise and let meaning emerge through form and function.

Paula Scher inspires me with her unapologetic energy, typographic intuition, and ability to turn language into visual identity. Her work reminds me that design can be loud, opinionated, and unforgettable—while still being grounded in purpose.

John Maeda has had a profound impact on how I view the intersection of technology, art, and humanity. His thinking around “computational design” and human-centered innovation gave me permission to embrace my own interdisciplinary background.

Beyond the household names, I’m constantly inspired by everyday designers who work quietly in healthcare, education, or social impact—those creating tools for underserved communities, often without awards or headlines. These designers remind me that design is not about ego—it’s about ethics, empathy, and everyday change.

I also draw creative energy from musicians and artists like Brian Eno or Ryuichi Sakamoto, whose works feel like design in sonic form—minimal, emotional, and deeply attuned to time and space.

In the end, I’m inspired by anyone who designs not just for performance, but for presence—people who leave behind more understanding than noise.

One of my all-time favorite designs is The New York City Transit Map redesigned by Massimo Vignelli. It wasn’t perfect, but it was daringly abstract—elegant, systematic, and unapologetically modernist. I admire how it challenged people to see the subway not as geography, but as a network of logic. It was a statement: design could simplify chaos without oversimplifying intelligence.

I also deeply admire Apple’s Human Interface Guidelines from the early iOS era. While often overlooked as a design object, they showed extraordinary clarity in articulating spatial thinking, motion, and gesture in a way that made touchscreens feel human. It wasn’t just documentation—it was philosophy turned into interface, and it shaped how a generation learned to interact with technology.

Another favorite is Naoto Fukasawa’s MUJI wall-mounted CD player. It’s quiet, poetic, and purposeful. I’m drawn to its restraint and subtle nostalgia—it doesn’t try to impress, but instead invites a moment of pause. That kind of emotional humility in industrial design is rare, and I find it deeply moving.

In the digital realm, I’ve always admired Airbnb’s Experience Flow from its earlier years. The onboarding, transitions, and tone of voice worked together so seamlessly that the product didn’t feel like software—it felt like a well-traveled friend guiding you through possibility. It showed me that interface design could also be hospitality.

What I love most in all of these examples is that they don’t just function—they carry intent, feeling, and perspective. They’re not just tools—they’re thoughtful presences in people’s lives.

Among the many projects I’ve worked on, I consider Memory Land to be my most meaningful and impactful design to date.

Memory Land is an immersive digital experience I co-founded and led the design for. It reimagines how we process grief, preserve personal memories, and maintain emotional continuity with those we’ve lost. Instead of presenting grief as something linear or clinical, we designed a space where remembrance becomes a journey—interactive, customizable, and deeply personal.

What makes this design great to me isn’t just the interface, but the intent behind it. We combined AI-enhanced storytelling, multimedia memory timelines, and CMS-powered galleries to allow families to build virtual spaces that reflect the lives of their loved ones. From the color palettes to the typography to the pacing of each screen, every element was designed to convey warmth, dignity, and quiet emotional resonance.

It was also a project where we innovated on multiple levels—technically, we explored new ways of presenting memory in a digital format; emotionally, we opened a conversation around digital legacy and healing that’s often avoided in the tech space.

But what truly makes it great in my eyes is the feedback we received from users. People told us they cried, they felt seen, they remembered. And as a designer, there’s no greater honor than knowing your work didn’t just function—it comforted.

I believe great designers are built more through mindset than credentials. Tools and trends will always change—but curiosity, empathy, and persistence are timeless.

To improve as a designer, the first step is to observe the world more intentionally. Notice not just what works, but why. Study your favorite apps. Watch how someone struggles with a form. Pay attention to the spaces between clicks, the silence between feedback. Design is everywhere, if you learn to see it.

In my own journey, I didn’t come from a traditional design school. I taught myself tools like Figma and Sketch while working full-time, often staying up late watching tutorials, recreating interfaces, and asking for critique from people I trusted. I read obsessively—not just design books, but architecture, cognitive psychology, storytelling. I wanted to understand how people think, feel, and remember.

I also sought out projects that stretched me—leading new product initiatives, co-founding experimental ventures, and collaborating across disciplines. Each challenge taught me how to adapt, communicate, and solve problems at a deeper level.

The most important thing I did? I stayed curious. I asked questions even when I felt like I “should” know the answer. I kept pushing when something didn’t work the first—or tenth—time. And I reminded myself that design is not about being the smartest person in the room. It’s about making others feel understood, empowered, and seen.

If I hadn’t become a designer, I would likely have become a storyteller, educator, or cultural researcher—someone still deeply involved in understanding how people make meaning and connect with each other.

Before design, I studied communication, history, and learning sciences. I was drawn to how narratives shape behavior, how environments influence memory, and how ideas can be translated across generations and mediums. I think I would have continued along that path—perhaps building educational tools, curating digital heritage archives, or designing new ways for people to engage with culture and history.

In many ways, that thread never disappeared. Even as a designer today, I still think like a storyteller. I still obsess over clarity, language, rhythm, and context. My work in memorial design, data visualization, and music analytics is all rooted in a desire to make invisible structures visible—and to help people understand both themselves and the systems they move through.

So even if I hadn’t become a designer by title, I believe I would still be doing human-centered work. Design just became the most natural, powerful language for me to do it with.

To me, design is the act of making meaning visible and usable. It’s how we translate chaos into clarity, emotion into experience, and intention into interaction.

Design is not just about how things look—it’s about how things work, feel, and live in the hands and minds of others. It’s a conversation between logic and emotion, between creator and audience, between what exists and what’s possible. Whether it’s an app interface, a physical product, or a system of information, design shapes how people navigate the world—and how they feel while doing it.

Design is also responsibility. Every pixel, every interaction, every structure carries with it a set of values—what it includes, what it excludes, what it assumes. For me, good design means being conscious of that power, and using it to elevate not just usability, but dignity and empathy.

Ultimately, design is a way of seeing. A way of asking better questions. A way of caring, deeply and deliberately, about the experiences of others.

That’s what design means to me—and why I choose to return to it, again and again.

While my path has been largely self-directed, I’ve never walked it alone—and I’m deeply grateful for the people who believed in me before the world did.

My biggest supporters have been the mentors, friends, and collaborators who saw potential where I saw uncertainty. Professors who encouraged me to trust my interdisciplinary instincts. Teammates who pushed my thinking with humility and care. Managers who gave me room to lead, even when I was still learning how.

One of the most defining moments in my journey was when I transitioned into product design from a non-traditional background. I had no formal design degree, but people in my community—fellow creatives, educators, and technologists—offered feedback, guidance, and trust. They reminded me that design is not about credentials; it’s about curiosity, courage, and craft.

I'm especially thankful to the collaborators who joined me in building Memory Land and other experimental projects. Their openness to explore uncharted emotional territory gave me the confidence to design not just with logic, but with heart.

In the end, I think support isn’t always loud. Sometimes, it’s someone saying, “That makes sense,” or “Keep going.” And for those quiet voices that stayed with me along the way—I’ll always be grateful.

What helped me become a better designer wasn’t a single course, title, or moment—but a mindset of constant curiosity and deep care.

I didn’t come from a traditional design background, so I had to build my skills from the ground up—teaching myself tools, recreating interfaces, studying interaction patterns, and asking for feedback even when I felt unsure. That process gave me not only technical fluency, but a deep respect for iteration and patience.

But more than anything, what shaped me as a designer was my ability to listen—not just to users, but to tension, silence, hesitation, and emotion. I learned to pay attention to what wasn’t being said. That sensitivity helped me design not just for behavior, but for feeling.

Also, I never saw design as separate from the rest of life. My background in communication, education, and storytelling taught me how to make meaning—how to connect logic with emotion, and form with function. That interdisciplinary lens allowed me to ask different questions and create work that resonated beyond screens.

I think what makes any designer great isn’t how perfectly they execute, but how deeply they care about impact. I’ve always approached design not just as a discipline, but as a way of seeing—and that’s what continues to guide me forward.

One of the biggest obstacles I faced was not having a traditional design background. I didn’t go to art school or graduate from a formal HCI program—I came from a world of communications, education, and cultural research. Early on, that meant I constantly battled imposter syndrome and the fear of “not being technical enough” or “not trained the right way.”

Breaking into the design industry without that conventional resume also meant I had to work harder to prove myself. I taught myself tools like Figma, built my first portfolios from scratch, and sought out mentorship in communities that weren’t always built for newcomers. There were times when I was designing after hours, learning interaction patterns late into the night, or rewriting the same case study five times just to get an interview.

But perhaps the more subtle obstacle was internal: I had to learn to trust my own voice. Because I came from a different lens—one rooted in narrative, emotion, and systems thinking—I often questioned whether my approach “counted” as design. Over time, I realized that my difference wasn’t a weakness. It was my edge.

Eventually, the very things that once felt like limitations—my interdisciplinary path, my non-linear training, my obsession with memory and meaning—became the foundation of my best work.

Looking back, I’m grateful for the obstacles. They taught me resilience, humility, and most importantly, how to design from a place of purpose, not just polish.

Designers should present their work not just as a sequence of screens or deliverables, but as a story of problem-solving, empathy, and impact. A great presentation doesn’t just show what you made—it communicates why it matters.

The most compelling presentations start with clarity: What was the challenge? Who were you designing for? What constraints did you face? This context builds trust and positions the designer as a thoughtful strategist—not just a visual executor.

Then comes process. Instead of showing every iteration, I believe designers should highlight key decisions and trade-offs—what you prioritized, what you let go of, and why. This is where your thinking becomes visible.

But above all, the best presentations speak to outcomes. How did the design improve someone’s experience? Did it solve a real problem? Did it bring clarity, delight, or dignity to the user?

I also think tone matters. Presenting with humility, precision, and narrative flow helps others connect with the why behind the work. And the ability to frame feedback as part of the journey—rather than a threat to your ego—is what sets apart mature designers from talented ones.

In short, don’t just show the artifact. Show the intention, evolution, and impact behind it. That’s what makes design—and the designer—truly memorable.

In the near future, my focus is on expanding the emotional and strategic intelligence of digital tools—especially in spaces where data, storytelling, and human experience intersect.

At Chartmetric, I’m currently leading several design initiatives that harness AI to make music analytics more accessible, predictive, and equitable for independent artists and global teams alike. One of our upcoming projects explores how we can create real-time, adaptive dashboards that respond to users’ evolving questions and goals—essentially designing analytics tools that think more like collaborators than spreadsheets.

Beyond the music industry, I’m also prototyping the next phase of Memory Land, which will integrate generative AI, spatial computing, and multimodal memory input to create even more immersive, empathetic spaces for digital remembrance. I’m especially interested in designing for legacy—how we pass down stories, emotions, and meaning across generations in formats that feel alive and personal.

Long-term, I’m exploring how design can shape our emotional infrastructure—not just how we work or consume, but how we remember, connect, heal, and grow. I believe the future of design lies in crafting experiences that don’t just solve problems—but nurture presence, agency, and humanity.

That’s the direction I’m heading. And I can’t wait to share what comes next.

My ultimate goal as a designer is to create systems and experiences that restore emotional clarity, foster human dignity, and help people feel seen. I want to design things that don’t just “work,” but matter—tools that empower, comfort, and connect us across time, memory, and culture.

Whether it’s a data platform used by global music executives or an interactive memorial app built for grieving families, I aim to design with intention and resonance. I believe design is at its best when it balances intelligence with empathy—when it simplifies complexity without stripping away meaning.

In the long run, I want to help redefine what we consider worthy of design. Not just commercial apps or enterprise software, but the quiet, often overlooked moments of life—like healing after loss, remembering our ancestors, or passing down stories across generations. These are emotional terrains that deserve just as much thought, structure, and beauty.

I hope to keep building bridges between design and domains like education, cultural heritage, emotional wellbeing, and ethical AI. Not to make things more “efficient,” but to make our experiences more human.

If years from now, someone says, “That product helped me feel less alone,” or “That design helped me remember something I didn’t know how to hold,”—then I’ll know I’ve done what I came here to do.

People expect me to bring clarity to complexity, empathy to systems, and intention to every design decision I make. As a designer who has earned recognition across different fields, I’ve learned that what others expect isn’t just beautiful visuals—it’s vision, accountability, and human depth.

I’m expected to lead with purpose. That means framing problems thoughtfully, listening with humility, and designing not only for performance, but for meaning. Whether I'm working on a complex AI dashboard or an emotionally sensitive memorial platform, people trust me to hold space for both logic and feeling—to make experiences that are as strategic as they are compassionate.

There’s also an expectation that I stay ahead of the curve—experimenting with new technologies, adapting to emerging user needs, and pushing creative boundaries without losing sight of ethics or accessibility. Especially as we enter an era shaped by generative AI and ambient computing, I feel a deep responsibility to ensure that what we design amplifies human dignity, not just efficiency.

Finally, people expect me to mentor, to share, to teach—not just through talks or workshops, but through how I collaborate, how I give feedback, how I show up for others. Esteemed design isn’t just about what you create—it’s about how you shape the field and how you uplift those coming next.

Design shapes the systems we move through, the choices we make, and the values we uphold—often without us realizing it. At its best, design can illuminate what’s broken, amplify what’s possible, and invite us to imagine new ways of living together.

Good design doesn’t just make things easier. It makes them more just, inclusive, and human. It can dismantle barriers—through accessible interfaces, multilingual platforms, or trauma-informed experiences—and ensure that people who’ve been historically excluded are finally seen, heard, and served.

Design also helps society slow down and reflect. In a world obsessed with speed and scale, thoughtful design can carve out moments of care, remembrance, or connection. Whether it’s a digital memorial space that helps families grieve across borders or a clean data dashboard that empowers an artist in Nairobi to compete on a global stage, design redistributes power—not just attention.

In my view, every design is a social act. It reveals who we prioritize, what we value, and how we define progress. That’s why designers must act not just as creators, but as stewards—of equity, of empathy, and of long-term thinking.

A better society isn’t only built by policy or code. It’s also shaped by how we design the invisible—and whose futures we choose to include in the process.

Right now, I’m especially excited about two parallel design directions I’m leading—both rooted in innovation, but serving very different emotional and functional needs.

At Chartmetric, I’m redesigning how music data is explored and understood at scale. We’re building intelligent, responsive interfaces that help users—from indie artists to global labels—make sense of fast-changing trends through AI-generated insights, smart filters, and human-centered visualizations. It’s incredibly rewarding to turn dense data into clarity, and to empower users who may not be data experts to still make strategic creative decisions.

At the same time, I’m continuing work on the next evolution of Memory Land, a digital space for grief, remembrance, and emotional healing. We’re exploring how to integrate spatial computing, generative visuals, and narrative AI to help families co-create immersive memory experiences. Designing for emotion—not just utility—is one of the most meaningful challenges I’ve taken on, and I’m passionate about building digital spaces that hold presence, not just content.

Both projects excite me because they ask the same core question from very different angles: How can design make information feel more human—and humanity feel more supported through technology?

Two projects stand out as the most fulfilling in my design career—both very different in form, but deeply aligned in purpose.

The first is Memory Land, a project I co-founded that reimagines how we grieve, remember, and connect through loss. Designing for such an intimate, emotional experience pushed me far beyond the boundaries of conventional UX. Every design decision had to hold space for sensitivity—colors, transitions, typography, and even silence. What gave me the most satisfaction wasn’t just the craft—it was the feedback from users who said, “This helped me heal.” As a designer, there is no greater validation than knowing your work has become a companion in someone’s most vulnerable moments.

The second is the Chartmetric Mobile App, which earned the A’ Design Award. This project challenged me to make complex, multidimensional music data accessible on small screens, while still delivering insights that empower users—from indie artists to major label executives. I led the visual design, UX strategy, and design system integration, and it was incredibly satisfying to see how the app became a daily creative companion for thousands of artists worldwide. Seeing a tool you helped shape directly influence how music is discovered, shared, and understood—that’s a kind of impact that stays with you.

Both projects remind me that the most satisfying design doesn’t just solve a problem. It resonates, it uplifts, and it makes someone’s world a little clearer, kinder, or more connected.

In the coming years, I hope to see the design industry move beyond aesthetics and efficiency—and take a more holistic, ethical, and human-centered role in shaping technology and society.

First, I want to see design reclaim its moral imagination. As AI and automation become more integrated into everyday products, we need designers who ask deeper questions—not just “Can we build this?” but “Should we?”, “Who does it empower?”, and “Whose experiences are being excluded?” Design must become a more active voice in shaping the values and consequences of emerging technologies.

Second, I’d love to see more diversity of stories and sensibilities in our tools and systems. Too often, design systems are shaped by a narrow cultural lens, leading to “universal” products that don’t actually serve universal needs. We need more designers from different geographies, traditions, and lived experiences—not just to localize products, but to challenge the very foundations of what we consider usable, desirable, or intuitive.

Finally, I hope the industry begins to value emotional design as much as functional design. In a world that moves fast and thinks in scale, we need to carve out space for slowness, memory, grief, joy, and reflection. Design can help people feel more grounded, more connected—not just more productive.

The future of design isn’t just about making smarter products. It’s about building more humane systems—and that starts with who we empower to design, what we choose to prioritize, and how we measure success.

I believe the design field is entering a transformative era—one defined not by new styles, but by new responsibilities. As technology becomes more ambient, predictive, and personalized, the role of the designer will shift from crafting interfaces to shaping systems of meaning, behavior, and trust.

In the short term, generative AI will continue to democratize access to design tools—allowing more people to prototype, iterate, and express ideas visually. But the true opportunity lies beyond automation. Designers will be needed not just to polish outputs, but to frame the right questions, to build ethical constraints, and to infuse these systems with cultural and emotional intelligence.

Design is also becoming less about screens and more about experiences—spanning spatial computing, voice, wearables, and even memory-based interactions. This means designers will need to think not only in pixels, but in time, space, emotion, and narrative.

In parallel, we’ll see a growing demand for culturally responsive and trauma-informed design. As products play deeper roles in people’s emotional lives—health, loss, identity—designers must learn how to create spaces that are not only usable but safe, healing, and inclusive.

Ultimately, I believe design is moving toward a phase where its impact is measured less by visual appeal and more by long-term human outcomes: Does this help people grow? Remember? Heal? Belong?

And that, to me, is the most exciting shift of all.

The time it takes to finalize a design project really depends on the nature, scale, and emotional depth of the work.

For smaller interface improvements or data-driven dashboards—like some of my projects at Chartmetric—I can often go from ideation to handoff in 2 to 4 weeks, especially when working within an established design system. These fast cycles are all about focus, agility, and clear cross-functional collaboration.

But for more emotionally complex or multi-layered projects—such as Memory Land, which involved storytelling, interaction design, and cultural sensitivity—designing can take several months or more. These projects require not only iteration and usability testing, but also time for reflection, user interviews, and co-creation with stakeholders who bring deeply personal experiences to the table.

That said, I never view a project as truly done. Even after launch, I believe in continuous refinement, driven by user feedback, lived experience, and evolving context. Good design is not a destination—it’s a relationship that grows over time.

So while timelines vary, what remains consistent is my commitment to craft, empathy, and impact at every stage of the process.

Every design project starts with understanding the problem, and that goes far beyond what’s immediately visible. I begin by asking a lot of questions—Why is this being designed? Who is it for? What are the underlying needs and emotions? I believe in truly empathizing with the user, not just their behavior, but the why behind it. What drives them? What challenges do they face?

Once I’ve gathered this context, I move into research and discovery. I often dive deep into user interviews, stakeholder meetings, and market analysis to ensure I have a 360-degree view of the problem space. Understanding not just who the users are, but also what existing solutions they’ve encountered, helps me find the areas where design can make the most meaningful impact.

I also work on sketching out the vision and strategy early in the process—whether through wireframes, user flows, or low-fidelity prototypes. The goal is to explore possibilities and communicate the big picture to all stakeholders early on. I believe design is a dialogue, so ensuring alignment at this stage is critical to moving forward cohesively.

Lastly, I iterate and refine based on feedback, continuing to revisit the original problem as new insights and constraints emerge. I prefer an iterative approach that allows me to test, learn, and improve, ensuring the design not only works but also resonates with the user in ways that might not have been initially obvious.

Starting with a clear understanding of the problem and a strategy for solving it, while keeping empathy at the center, sets the foundation for everything that follows.

My life motto as a designer is simple: "Design with empathy, lead with intention."

I believe design isn’t just about creating aesthetically pleasing objects or interfaces—it’s about solving real human problems. It’s about understanding the user’s world, their struggles, and their needs, and then crafting experiences that not only make life easier but also more meaningful.

To me, empathy is at the core of every great design. It’s not just about making something usable—it’s about making something that connects. That connection is what makes design truly impactful, whether it's empowering someone with data or comforting someone through a moment of loss.

And leading with intention means being deliberate about every decision you make. Design isn’t just about aesthetics or technology—it’s about purpose. Every pixel, every interaction should serve the greater goal of improving the user experience and leaving the world a little better than you found it.

This motto guides me through every project, large or small, and helps me stay focused on what truly matters: the people I design for and the impact my work can have on their lives.

I believe design both sets trends and responds to them. It’s a dynamic relationship, where design has the power to influence the direction of trends, but trends also shape the environment in which designers work.

On one hand, great design can set trends. When a product or experience is groundbreaking—whether through its aesthetic, functionality, or emotional resonance—it has the potential to reshape the industry. For example, Apple's early work with the iPhone didn't just follow trends; it created an entirely new category for mobile design that has influenced every aspect of tech design since. When a designer pushes the boundaries of what’s possible and successfully challenges the status quo, that design becomes the trend.

On the other hand, trends also have a significant influence on design. As a designer, we don’t work in a vacuum. We are shaped by cultural shifts, technological advances, and societal changes. These trends inform the tools we use, the aesthetics we explore, and the problems we choose to solve. For instance, the rise of AI, accessibility, and sustainability are not just trends—they’re driving the future of design. We, as designers, must respond to these shifts by evolving our work to align with the changing needs and values of society.

Ultimately, I think great designers do both—they respond to trends while also setting the next wave of innovation. This balance is what keeps design fresh and forward-thinking, ensuring that it’s not just about following, but about leading.

Technology plays a crucial and enabling role in my design process, but it’s never the starting point. I see technology as a tool that allows me to amplify human experience rather than something that drives design for its own sake.

When designing, my first concern is always the human need—the emotion, the story, the interaction. Technology then comes in as the means to solve that need in the most meaningful and efficient way possible. Whether it’s using AI to power data-driven insights at Chartmetric or incorporating spatial computing into the interactive memory spaces at Memory Land, technology allows me to push the boundaries of what design can accomplish.

In my work, technology is a bridge, connecting human behavior with actionable insights or immersive experiences. It empowers me to design for scale, accessibility, and personalization in ways that were once impossible. But it’s also essential for me to always be mindful of the ethics of the technology I use. It’s about ensuring that technology serves to enhance the user’s experience, rather than overwhelm or dictate it.

Ultimately, I see technology not as the driving force of design, but as the amplifier of intent. It allows me to translate my design philosophy into functional, interactive experiences that touch people in powerful and meaningful ways.

In my design process, I rely on a few key software and tools that help me stay efficient, creative, and focused on the final outcome.

For UI/UX design, I primarily use Figma for wireframing, prototyping, and collaborating with other team members. I also use Adobe XD for creating high-fidelity prototypes when needed.

For visual design and graphic creation, I frequently use Canva for quick design iterations and social media assets, as it’s both intuitive and efficient for creating polished designs in a short time.

For video editing and motion design, I use tools like Final Cut Pro, CapCut, and iMovie for quick video edits and more complex projects. I also use After Effects for motion graphics and animations when I need more detailed and dynamic elements for a project.

On the hardware side, I rely on my MacBook Pro, which provides the power and flexibility to run all my design and video software smoothly. I also work with a high-resolution external monitor to ensure design accuracy across different displays.

These tools give me the flexibility to tackle a wide range of projects, from static graphics to motion design and video editing, while keeping the workflow smooth and collaborative.

Color, materials, and ambient elements play a critical role in shaping the emotional and sensory experience of a design. They are not just aesthetic choices; they are tools that convey meaning, evoke feelings, and guide user behavior.

Color serves as one of the most powerful tools in design, often setting the tone and mood of an experience. The right color palette can create a sense of calm, urgency, warmth, or coolness, depending on the context. In my work, I am particularly mindful of using color to guide the user’s emotions and reactions. For example, the use of green in designs often symbolizes growth, calmness, and balance, while blue conveys trust and professionalism. The careful selection of colors helps me ensure that a design feels both intuitive and aligned with the user’s expectations.

Materials in design—whether physical or digital—contribute to the texture and quality of the user experience. In digital design, materials can refer to the "feel" of interfaces—such as buttons, gradients, or shadows—that give a sense of depth and tactility. In physical product design, the choice of material can speak to the product’s durability, comfort, and luxury. For instance, smooth, matte finishes can create a modern and sophisticated feel, while more textured materials evoke a sense of warmth and authenticity. The goal is to make the user experience both tangible and memorable by carefully selecting materials that resonate with the senses.

Finally, ambient elements—such as sound, lighting, or even the layout and environment—contribute to the atmosphere of a design. In digital spaces, this could mean how the user is guided through transitions, the pacing of interactions, or subtle animations that evoke a sense of fluidity and presence. In physical spaces, the use of lighting and layout helps define the mood and usability of the environment. Ambience in design is about creating a holistic experience that feels cohesive, immersive, and emotionally engaging, ensuring that users feel comfortable, informed, and connected to the space.

Ultimately, these elements work together to create a sensory experience that is both functional and emotionally resonant, helping users connect with the design on a deeper, more intuitive level.

I would love for people to ask "Why does this design feel so intuitive?" or "What emotions were you trying to evoke with this design?". To me, the ultimate measure of a successful design isn’t just functionality, but the emotional resonance it creates. When people engage with my work, I want them to feel like the design is speaking directly to them—not just as a user, but as a person with emotions, needs, and experiences.

I also wish people would ask about the decisions I made during the design process—the "why" behind every choice, from color to layout, to the smallest interaction. For me, design is always about intention. Each element is chosen not for its visual appeal alone, but for its ability to solve a problem, guide behavior, and create an experience that feels cohesive and meaningful. The question I always want to hear is: "What was the thought process behind this feature?"

Lastly, I hope people ask "Who is this design for?" It’s crucial for me that every design I create serves a specific purpose for a specific group of people. The user’s experience, their journey, and the context in which they will use the design are central to every decision I make. A well-crafted design should never be about the designer’s ego or aesthetic preferences—it’s about fostering a connection with the person who will interact with it.

These questions reflect my belief that design should be about much more than just the visual—it should be about impact, emotion, and human connection.

When I encounter a new great design or product, the first thing that comes to mind is "Does this solve a real problem in a way that feels natural and intuitive?" A great design should never feel forced or overly complex—it should seamlessly integrate into people’s lives, offering simplicity, elegance, and clarity.

Next, I think about how it resonates emotionally. Great designs have a way of connecting with users on a deeper level, whether through the way they look, feel, or even the experience they create. I often ask myself, "How does this design make people feel?" Does it evoke a sense of trust, joy, curiosity, or calm? The emotional impact of design is just as important as its functionality, if not more so.

Lastly, I can’t help but think about the thought and intention behind the design. I wonder, “What was the creative process like? What challenges did the designer face, and how did they overcome them?” I find myself admiring not just the final product but the effort and problem-solving that went into creating it. A great design isn’t just about how it looks; it’s about the story behind it—the iterative process, the failures and successes, and the dedication to creating something that serves its purpose effectively.

Great design, to me, is a beautiful intersection of practicality, emotion, and innovation—and when I see it, I feel both admiration and inspiration to keep pushing the boundaries in my own work.

My ideal design partner is someone who brings a diverse set of skills and perspectives to the table. I value partners who not only excel in their individual areas of expertise but who also approach design with curiosity, empathy, and open-mindedness. The best partnerships happen when both sides are willing to challenge each other, push boundaries, and iterate together.

I’m especially drawn to people who think beyond aesthetics—those who approach design as a holistic, user-centered process, with a focus on solving real-world problems. Whether it’s a developer with deep technical understanding or a content strategist who can craft narratives that resonate with users, I thrive in teams where everyone is aligned on the ultimate goal of creating something meaningful and impactful.

As for co-design, I absolutely believe in it. I think collaborative design is essential to creating products and experiences that genuinely meet the needs of users. Co-design allows for cross-disciplinary collaboration, enabling diverse ideas, insights, and expertise to come together. It also ensures that the design process is not siloed but rather reflective of the diverse contexts and perspectives in which the design will exist.

I’ve seen firsthand how co-design can lead to more innovative, inclusive, and user-centric solutions. Whether I’m working with fellow designers, engineers, or even directly with users, I find that the best designs often emerge when we actively engage and collaborate with others throughout the process. The feedback, ideas, and challenges that come from diverse team members often lead to unexpected breakthroughs and better outcomes.

Throughout my design career, I’ve been fortunate to work with a variety of talented individuals who have had a profound impact on my approach to design. The people who have influenced my design the most are those who have pushed me to think differently, challenge my assumptions, and expand my understanding of what design can do.

One of the most influential figures in my career has been my mentor and manager at Chartmetric, who consistently emphasized the importance of user-centered thinking and data-driven design. Working with them, I learned how to balance creative intuition with empirical data, ensuring that every design decision was backed by real user needs and behavior. Their focus on clarity, accessibility, and inclusivity has shaped much of my approach to designing meaningful experiences.

Additionally, I’ve been greatly influenced by collaborations with cross-disciplinary teams, particularly content strategists, engineers, and product managers. Their ability to see beyond the visual and think holistically about the user journey has expanded my design thinking. For example, working closely with developers has given me a deeper appreciation for the technical constraints and possibilities that can shape design solutions. This collaboration has helped me create designs that are not only beautiful but also feasible and scalable.

Finally, the users themselves have always been the most important influence on my design process. Listening to their stories, challenges, and feedback has made me realize that design is not about the designer’s vision—it’s about solving real problems for real people. The most transformative ideas often come from conversations with users who are directly engaging with a product or service, and their input continuously shapes how I approach design.

Over the years, I’ve found that books have had a profound impact on my approach to design, not just in terms of techniques, but in shaping how I think about design and its role in the world. Some books have been particularly influential in guiding my design philosophy and expanding my creative thinking.

One of the most impactful books I’ve read is "The Design of Everyday Things" by Don Norman. This book opened my eyes to the importance of user-centered design and how intuitive interfaces can make or break an experience. Norman’s insights on affordances, constraints, and feedback helped me realize that design is much more than aesthetics; it’s about creating seamless, effective interactions that fit naturally into people’s lives. This book has been foundational in how I approach designing for ease and accessibility.

Another book that greatly influenced me is "Change by Design" by Tim Brown. It helped me understand the power of design thinking—the concept of solving complex problems with creative, human-centered approaches. Brown’s focus on empathy, iteration, and collaboration in the design process resonated with me, especially as I moved into working on projects with cross-disciplinary teams. It reinforced my belief that design can solve not just aesthetic problems, but also deeply human ones.

For a broader, more philosophical perspective, "The Elements of User Experience" by Jesse James Garrett really shaped my understanding of the interconnectedness of different design layers, from strategy to execution. This book helped me realize that each part of a design contributes to the overall user experience, and that a solid understanding of the entire experience is key to crafting seamless products.

Additionally, I found "Sapiens: A Brief History of Humankind" by Yuval Noah Harari to be particularly insightful, as it expanded my view on how culture, history, and human behavior shape the world we live in. While not directly about design, this book helped me better understand how humans interact with technology, and it deepened my empathy for users when designing products that influence their daily lives.

Lastly, "Designing Design" by Kenya Hara had a profound impact on my approach to aesthetics. Hara’s exploration of emptiness, simplicity, and the cultural significance of design inspired me to think about design not just as a visual language but as a form of expression that can convey meaning beyond the surface.

These books have helped me develop a holistic, user-centered approach to design, while also encouraging me to think deeply about the cultural, emotional, and philosophical aspects of the work I create.

Becoming a master designer didn’t happen overnight—it was a process of continuous learning, experimentation, and reflection. I began my journey by immersing myself in design fundamentals, but as I gained more experience, I realized that mastery isn’t just about knowing the tools or following established methods—it’s about developing a mindset of curiosity, adaptability, and empathy.

The first step in my development was diving deep into theoretical foundations—understanding the psychology of design, color theory, human behavior, and the history of design movements. This knowledge gave me the intellectual framework I needed to make informed decisions. However, it was the hands-on experience that truly honed my skills. I embraced every opportunity to experiment, whether it was through personal projects, collaborations, or working on real-world client briefs. Every failure became a lesson, and every success became a benchmark to strive toward.

Collaboration played a key role in my growth. Early in my career, I worked closely with other designers, developers, product managers, and even users. Their perspectives helped me see design from multiple angles and taught me to think not only in terms of aesthetics but also functionality, usability, and business impact. This holistic approach to design development was essential in refining my skills and broadening my creative approach.

As I progressed, I made it a point to learn from the best. I sought mentors and colleagues who were already experts in their fields and who could challenge me to think more critically and creatively. Their guidance and feedback were invaluable in pushing me to refine my work and elevate my design thinking.

Finally, I developed a habit of self-reflection. Every project I worked on, whether it was a major design initiative or a small tweak to an existing interface, became an opportunity to evaluate what went well and what could be improved. I often look back at my older work and ask myself, “What would I do differently today?” This ongoing process of reflection and iteration has been critical to my growth as a designer.

In essence, becoming a master designer has been about combining theory with practice, constantly evolving my thinking, and surrounding myself with inspiring, talented people who challenge me to keep improving.

If I could meet anyone, irrespective of time and space, I would love to have a conversation with Leonardo da Vinci. He is the quintessential example of a Renaissance thinker—someone whose interdisciplinary approach to creativity and innovation has always inspired me. Da Vinci wasn’t just a painter or engineer; he was someone who saw no boundaries between art, science, and philosophy. I admire his ability to see connections between seemingly unrelated fields and apply them to solve complex problems.

What I would love to discuss with him is how he approached the creative process—not just as an artist, but as a thinker who was deeply invested in understanding the world around him. How did he manage to merge science with aesthetics, and innovation with tradition? How did he remain so curious and driven to understand the underlying principles of everything—from the human body to the flight of birds? I believe his ability to blend different modes of thinking and seamlessly integrate them into his work is something I strive to replicate in my own practice.

Additionally, I’d like to meet Maya Angelou, whose wisdom in both life and language continues to inspire me. I admire how her words transcend boundaries and her deep understanding of human emotion, culture, and resilience. Having a conversation with her would provide insights into the human condition—how we can craft designs, not just for functionality, but to elevate, inspire, and empathize with others. Her impact on storytelling and the way she gives voice to marginalized communities resonates deeply with my own work, particularly in how we use design to create meaningful experiences.

Both of these figures offer profound insights into the intersections of creativity, human emotion, and innovation—elements that are central to my design philosophy. Their work continues to influence me, and it would be an incredible opportunity to discuss how their ideas can continue to shape the future of design.

While I am deeply honored and grateful for the recognition I’ve received, I always try to keep things in perspective. Awards and recognition are an affirmation of the work I’ve done, but they don’t define who I am as a designer. I believe they represent moments of success, but the true value of design is not in the accolades—it’s in the impact it has on people’s lives.

I don’t view the recognition as an end goal, but rather as an ongoing process of growth and learning. Each award or achievement motivates me to continue pushing myself, to refine my craft, and to create designs that resonate deeply with users. At the same time, I don’t let the external recognition distract me from the core of what I do—solving problems, creating meaningful experiences, and constantly evolving as a designer.

As for fame, it can be both a blessing and a challenge. On one hand, it opens doors and allows me to reach a wider audience—whether that’s clients, collaborators, or design enthusiasts. But on the other hand, it can create pressure to constantly live up to expectations. I think the key is staying authentic to myself and my values, and not getting caught up in the desire for external validation. Fame is fleeting; the work I do and the positive impact I can have on others is what truly matters.

Ultimately, I see awards as a reflection of collaboration, hard work, and timing, not as a measure of personal worth. They are milestones, but not the destination. The journey itself—the design process, the learning, the growth—is where the real value lies.

I’ve always believed that personal preferences—whether it’s color, food, or season—can influence the way we design and connect with the world around us.

Favorite Color: My favorite color is green. It represents growth, harmony, and balance, which are qualities I strive for in both my personal life and design work. I find green to be calming and refreshing, and it often makes its way into my designs as a grounding element.

Favorite Place: The coastal areas of California hold a special place in my heart. Whether it’s the rugged cliffs of Big Sur or the serene beaches of Santa Cruz, I feel most at peace by the ocean. The vastness of the sea and the endless horizon remind me of the importance of perspective and balance in design.

Favorite Food: I’m a big fan of Japanese cuisine, particularly sushi. I appreciate the attention to detail, simplicity, and balance in Japanese cooking—qualities that align closely with how I approach design. It’s all about precision and elegance, whether you’re designing a dish or a digital experience.

Favorite Season: Autumn is my favorite season. The changing colors of the leaves, the cooler air, and the sense of transition all resonate with me. In many ways, autumn represents a time of reflection and growth, much like the design process itself. It’s about shedding the old and embracing something new.

Favorite Thing: One of my favorite things is my sketchbook. I use it to capture ideas, brainstorm concepts, and sketch out rough designs. It’s a space for unfiltered creativity, and I find it essential in the early stages of my design process. It’s where everything begins.

Favorite Brand: I admire Apple for its ability to blend technology with design in such a seamless, intuitive way. Their focus on user experience and simplicity is something that I strive to emulate in my own work. Apple’s commitment to creating products that feel both beautiful and functional is something that continues to inspire me.

One of the funniest moments came from my time working closely with Ruijingya on a design project. As designers, we often find ourselves working long hours and dealing with a lot of stress, so we’d end up joking around to lighten the mood. We started using a phrase from our hometown—“好麻呀” (which roughly translates to "so tired" in a fun, playful way). It became a bit of a ritual for us to say, “今天麻吗?” (Are you tired today?) or “你麻不麻?” (Are you feeling tired?).

Eventually, it became our go-to greeting when we caught up. It might sound simple, but it was those little moments of humor that helped us bond and get through some of the most stressful phases of the project. I guess it just goes to show that even in the middle of tight deadlines, a little humor can go a long way in keeping the team grounded and motivated.

A great day as a designer is one where I feel immersed in the creative process, and the work I’m doing resonates with both the users and the team I’m collaborating with. It’s that feeling when everything clicks, when a design concept comes to life, and you know it’s not just beautiful—it’s meaningful and solving real problems. Whether it’s crafting an intuitive interface, discovering an unexpected design solution, or receiving positive feedback from users or stakeholders, those moments are what make my day feel truly rewarding.

I motivate myself by setting clear, achievable goals and reminding myself of the bigger picture. I find that breaking down complex projects into smaller tasks helps me stay focused and avoid feeling overwhelmed. Each milestone, no matter how small, is a reminder of the progress I’m making toward the final vision.

Another big motivator for me is the impact of design—knowing that my work can make a difference in someone’s day, whether it’s through improving usability, creating a more enjoyable experience, or even sparking an emotional connection. I love the idea that design can be a tool for positive change, and that thought keeps me energized and passionate about my work.

Lastly, I make sure to take time for self-care and creativity outside of my professional work. Whether it’s drawing, reading, or exploring new design trends, I keep my mind fresh and inspired. I’ve found that staying curious and always seeking new sources of inspiration helps keep my motivation high and my designs innovative.

Looking back, I wouldn’t say it was obvious that I would become a designer, but there were certainly signs early on that I was drawn to creativity and problem-solving. As a child, I loved experimenting with different materials—whether it was drawing, building things with blocks, or even trying to design my own little inventions. I was always curious about how things worked and how I could make them better or more interesting.

I vividly remember spending hours rearranging my room or designing little “dream houses” with paper and markers. I was fascinated by the idea of shaping my environment in a way that felt right to me. However, at the time, I didn’t know that what I was doing was closely aligned with design—it was just a way for me to explore and create.

It wasn’t until I got older and began studying design formally that I realized how much of my childhood curiosity and creativity was actually a foundation for a career in design. I also discovered that the problem-solving aspect of design—finding solutions to real-world challenges—was something I had always been naturally inclined toward, even in my early years.

So, while it wasn’t something that I consciously set out to do as a child, looking back, I can see how my childhood interests in creativity, exploration, and rethinking the world around me laid the groundwork for becoming a designer. It’s a reminder that design can start with small moments of curiosity, and sometimes the seeds of what we love are planted long before we realize they will become our career.

When I think about the future, especially a thousand years from now, I can’t help but feel a sense of awe and optimism. Technology is advancing at an exponential rate, and it’s fascinating to imagine how it will reshape not just the way we live, but the very essence of what it means to be human.

In a thousand years, I envision a world where technology and humanity are seamlessly integrated—where AI, robotics, and bioengineering work in harmony with human creativity and emotion. We may see environments that are fully responsive to our needs, blending the physical and digital worlds in ways we can’t fully comprehend yet. Imagine cities that not only adapt to our needs in real time but also evolve, learning from us and each other in a constant feedback loop.

The future of design will likely evolve beyond traditional screens and physical interfaces. I see a world where immersive experiences, powered by augmented reality (AR) and virtual reality (VR), are part of our everyday lives. Designers will play a crucial role in shaping this new reality, not just crafting digital interfaces, but designing entire experiences that engage the senses, spark emotions, and create deep human connections.

As far as human progress goes, I believe in a future where sustainability and global collaboration are at the core of everything we do. Climate change, resource scarcity, and global inequality are challenges we must solve together, and I think design will be a powerful force in driving those solutions. Whether it’s through circular economies, renewable energy solutions, or new forms of eco-friendly architecture, design will need to integrate nature and technology in a way that preserves and enhances life on Earth.

A thousand years from now, it’s hard to predict exactly how things will unfold, but I do believe that designers will remain at the forefront of shaping a better world. As a designer, our job has always been about understanding human needs, solving problems, and creating meaningful, functional solutions—and that mission will remain just as important, if not more so, in the future.

In the end, I believe the future will be a fusion of technology, humanity, and creativity, where the role of design is not just about creating products or interfaces, but about crafting experiences that transcend time and space, fostering deeper connections, and helping society evolve in positive and meaningful ways.

First and foremost, I want my fans to know that design is not just my profession—it’s my passion. It’s the lens through which I see and engage with the world, and it’s something that constantly drives me to learn, evolve, and connect. Design has the power to make the world a better place, and I strive every day to create designs that solve real problems, enhance lives, and inspire others to think differently.

When it comes to my design work, what drives me most is the idea of creating meaningful experiences. I want my designs to be more than just aesthetically pleasing; I want them to be functional, intuitive, and impactful. Whether it’s through a user interface that simplifies a complex task or a visual identity that evokes emotion, my goal is always to make a difference in how people interact with the world.

A lot of my work at Chartmetric and other projects, such as Memory Land, centers around the idea of using technology to bridge human emotion with functionality. In our increasingly digital world, it’s important to design experiences that resonate on a human level, and that’s something I keep at the heart of my creative process.

I also want my fans to know that every step in my journey has been shaped by collaboration and learning. No design is an island, and I’ve had the privilege of working with incredible teams, mentors, and users who have all helped me grow as a designer. Every project is an opportunity to learn from others, explore new perspectives, and push the boundaries of what’s possible.

Lastly, I want to say that creativity is about more than just making things look good—it’s about problem-solving and making a lasting impact. Design should be a reflection of the world around us and should empower people to interact with it in more meaningful ways. Whether through technology, art, or storytelling, my ultimate goal is to create designs that inspire and move people.

Thank you to everyone who has supported my work—it means the world to me. I’m excited to continue this journey and see where creativity takes us next.

Designer Interview

5 May 2025

My journey into design was shaped by a blend of academic exploration, creative experimentation, and personal discovery. I didn’t grow up knowing I would be a designer—but looking back, the signs were always there. I was fascinated by visual storytelling, drawn to album covers, digital interfaces, and the emotional impact of thoughtful design.

I studied Communications and History at UCLA, later attended Oxford as a visiting student, and earned a Master’s in Learning Design, Innovation, and Technology from Harvard. I’ve also been admitted to Stanford’s MBA program, which I plan to pursue in the future. These interdisciplinary experiences gave me a strong foundation in narrative, systems thinking, and cultural empathy. It was during my time at UCLA that I first recognized the power of design as a form of storytelling—one that can influence behavior, evoke emotion, and drive change. What began as casual tinkering with album redesigns and data visualizations quickly became a calling.

I taught myself Figma, built my own music data tools, and eventually transitioned into product design—driven by a desire to create human-centered experiences that are both visually compelling and deeply functional. Today, as a Senior Product Designer at Chartmetric, I lead the design of AI-powered music analytics tools used by top artists, labels, and managers around the world. For me, design isn’t just a profession—it’s a way to translate empathy into action, and to help others see and shape the world differently.

Chartmetric is an award-winning music data analytics platform that helps artists, labels, managers, and executives make smarter, faster decisions in the digital music economy. We aggregate and analyze millions of data points daily from platforms like Spotify, TikTok, YouTube, Apple Music, Instagram, and more—offering powerful insights into artist performance, audience demographics, playlist placements, and market trends. Our users span across the music industry, from global powerhouses like Sony Music and Warner Records to indie labels, booking agencies, and creative professionals worldwide.

As a Senior Product Designer at Chartmetric, I lead the design of core features across our web and mobile apps, with a particular focus on building intelligent, human-centered tools that simplify complex datasets. One of my proudest contributions is the design of our mobile app, which won the A’ Design Award for transforming how music professionals track real-time analytics on the go. My work bridges UI/UX, visual design, and product strategy—ensuring our platform is not only data-rich but also intuitive and delightful to use.

Chartmetric sits at the intersection of technology, creativity, and culture. We believe that data should empower—not overwhelm—the people who shape the future of music. Through thoughtful design and collaboration, we aim to democratize access to industry intelligence and support artists and teams at every stage of their journey.

To me, design is the art of intentional problem-solving—where empathy meets functionality and form serves purpose. It’s not just about how something looks, but how it works, how it feels, and most importantly, how it serves the people using it.

As a product designer, I see design as a bridge between data and human experience. Whether I’m simplifying a music analytics dashboard or shaping the flow of an interactive storytelling app, my goal is always the same: to make the complex feel intuitive, and to craft experiences that inform, empower, and emotionally connect.

Design is also a form of quiet advocacy. Every layout, interaction, or micro-decision reflects values—what we prioritize, who we include, and how we define clarity or accessibility. In this way, design becomes a tool for inclusion, equity, and transformation. It’s not just a discipline—it’s a responsibility.

I’m most drawn to designing digital tools that sit at the intersection of data, emotion, and utility—products that help people make smarter decisions while also feeling seen and supported.

I particularly enjoy crafting experiences that simplify complex information. Whether it’s designing AI-powered insights for music professionals or building interactive platforms for emotional storytelling, I thrive when I’m turning abstract ideas into intuitive, meaningful interfaces. I believe good design should feel invisible—it should guide, not distract; empower, not overwhelm.

Projects that involve systems thinking, narrative layers, and high-impact social or cultural value resonate most with me. I’m especially passionate about tools that amplify underrepresented voices or offer new ways of engaging with music, memory, and identity.

Ultimately, I enjoy designing products that are not only functional but also emotionally intelligent—where every detail, from color to micro-interaction, contributes to a deeper human connection.

One of my favorite design projects is the Chartmetric Mobile App, which recently won the A’ Design Award. This app was a deeply rewarding challenge—it pushed me to rethink how music professionals access real-time data in the fast-paced digital landscape.

Our goal was to create a mobile-first experience that didn’t just replicate our desktop analytics tools, but truly reimagined them for artists, managers, and A&R executives on the go. I focused on distilling large, complex datasets—playlist movement, audience shifts, social metrics—into clear, actionable visuals that could be understood at a glance.

What makes this design meaningful to me is not just the interface, but the impact. The app is now used by music professionals across the globe to track trends, discover talent, and make smarter decisions—anytime, anywhere. It also reflects my core design philosophy: that data can be empowering when it’s made accessible, beautiful, and human-centered.

From color systems to micro-interactions, every detail in the app was thoughtfully considered. Winning the A’ Design Award was a great honor, but even more rewarding was hearing from users that the app helped them discover their next breakout artist or prepare for a label pitch. That’s when I know the design truly worked.

The first thing I officially designed for a company was a set of social media graphics for National Geographic’s World Heritage Journeys initiative, in collaboration with UNESCO and the European Union. As part of a storytelling team, I was tasked with creating visually compelling content that could highlight cultural heritage sites across Europe—ranging from medieval towns to sacred pilgrimage routes.

It was my first time working within strict brand guidelines while also trying to bring emotional and historical depth to digital assets designed for Instagram and Facebook. I had to balance storytelling with brevity, and visuals with platform constraints. More importantly, I learned how design can serve as a cross-cultural bridge—sparking curiosity, empathy, and global dialogue through carefully crafted images and copy.

Looking back, this project shaped my early understanding of design’s power beyond aesthetics. It was my first real experience turning research, culture, and mission into a visual language that people across the world could connect with in seconds. That sense of clarity and impact still drives my work today.

My favorite “material” is data—especially when paired with intuitive interface design and intelligent systems like AI. I’m fascinated by how raw information, when structured and visualized correctly, can become a powerful storytelling tool. Whether it’s music metadata, audience demographics, or social trends, I see data as a medium for insight, not just numbers.

In terms of tools, I rely heavily on Figma for design and prototyping—it allows me to move quickly, collaborate in real time, and maintain design systems at scale. For more dynamic work, I also enjoy using Webflow and Framer to prototype interactions and test ideas visually. On the technology side, I’m deeply interested in generative AI and how large language models can enhance user workflows, which is something I’ve integrated into features at Chartmetric.

Ultimately, I’m less loyal to any single platform and more inspired by technologies that help me bridge the gap between logic and emotion—turning complexity into clarity.

I feel most creative in two moments: during quiet, focused solitude—and during collaborative energy with people I trust. In solitude, especially late at night or early in the morning, my mind is free to wander without constraint. That’s often when I connect unexpected dots, sketch ideas, or reimagine a complex problem from a new angle.

But I also find creativity in collaboration—when I’m brainstorming with engineers, writers, or fellow designers. There’s something generative about exchanging perspectives across disciplines. I find that my best ideas often emerge not from a blank canvas, but from tension, feedback, or a shared constraint that challenges me to think differently.

Ultimately, creativity for me is less about waiting for inspiration and more about creating the right environment—one where curiosity, clarity, and empathy can thrive.

I focus most on clarity, emotion, and scalability.

Clarity is fundamental—if a user can’t understand what to do within the first few seconds, the design has failed. I pay close attention to hierarchy, typography, and interaction flow to ensure that users feel guided, not confused. Every element must serve a purpose.

Equally important is emotional resonance. Whether I’m designing for music professionals or people navigating grief, I think about how the product makes them feel. Does it reduce anxiety? Does it create a sense of momentum, trust, or delight? These emotional cues often come from subtle choices in color, motion, tone, or spacing.

Finally, I always think about scalability—can this design grow with the product? Can it support localization, future features, or different user types? I aim to build systems, not just screens—so my designs are modular, adaptable, and resilient over time.

Designing evokes a mix of focus, curiosity, and quiet joy.

At the beginning of a project, I often feel a surge of curiosity—eager to explore the problem space, understand the users, and uncover insights that will guide the experience. That sense of discovery energizes me.

As the work progresses, I shift into a state of deep focus. There’s something meditative about aligning pixels, crafting interactions, and refining flows. Time disappears when I’m fully immersed—it’s a feeling of being both grounded and in motion.

When a solution finally clicks—when something complex becomes simple, or when a visual metaphor perfectly lands—I feel a quiet joy. It’s not dramatic, but deeply satisfying. And when I see that design helping someone in the real world—saving time, reducing confusion, sparking delight—that’s when the emotion becomes profound. In those moments, design feels like a small but meaningful act of care.

When a design is realized and launched into the world, I feel a mix of pride, humility, and anticipation.

There’s pride, of course—in seeing something that began as a rough sketch or a fleeting idea become a fully functional product. It’s especially meaningful when the final result stays true to the original intent, yet evolves through collaboration and iteration.

At the same time, I feel a sense of humility. Once a design is live, it no longer belongs to just the designer—it becomes part of people’s everyday experiences. That’s when I become the learner again—observing, listening, and sometimes being surprised by how people use (or don’t use) what we’ve built.

But perhaps the strongest emotion is anticipation. I’m always eager to see what impact the design will have: Will it make someone’s job easier? Will it empower an emerging artist? Will it help someone feel more confident, curious, or connected?

For me, the realization of a design isn’t the end—it’s the beginning of a new feedback loop, a new chapter of learning and refinement. That’s what makes the work so meaningful.

A successful design balances clarity, emotion, and context. It solves the right problem, for the right user, at the right time—while feeling effortless and intentional.

At its core, good design must function. It should guide users seamlessly toward their goals, reduce friction, and provide value with minimal cognitive load. But success isn’t just about usability—it’s about emotional impact. A design that’s intuitive but also builds trust, inspires confidence, or sparks joy creates a deeper, lasting connection with users.

Context also matters. A beautiful interface that ignores business needs or technical constraints may not be sustainable. A successful design works within real-world limitations—yet still finds room for elegance, efficiency, and adaptability.

To me, success is also measured by longevity. Can the design evolve as the product scales? Can it support edge cases, localization, and future features? If yes, it’s not just a design—it’s a system.

Most importantly, I consider a design successful when it quietly improves someone’s day—when users don’t notice the design itself, but feel empowered by what it enables them to do.

The first thing I look for is clarity: Does the design make it immediately obvious what the user should do, and does it reduce cognitive friction? A good design doesn’t make people think too hard—it guides them intuitively toward their goal.

Next, I assess intent. Is the design solving the right problem, or is it just solving it beautifully? Aesthetics are important, but without a strong rationale behind layout, flow, and interaction, even the most visually polished design can fall short.

I also pay close attention to emotional tone—how does the design feel? Is it respectful, engaging, trustworthy? Does it acknowledge the user's context and create a positive, empowering experience?

Finally, I consider how the design holds up across different devices, users, and use cases. Scalability, accessibility, and flexibility are often overlooked—but essential traits that distinguish great design from merely good design.

In short: purposeful clarity, emotional resonance, and adaptability are the key signals I use to evaluate design quality.

Designers have a responsibility to shape not just products, but the world we live in. Every design decision—big or small—has ripple effects on behavior, accessibility, inclusion, and sustainability. That gives our work both power and responsibility.

Socially, we must design with empathy and equity in mind. Who are we designing for? Who might we be excluding? Good design should serve diverse communities, remove barriers, and create opportunities for connection and empowerment—especially for those historically underrepresented or marginalized.

Environmentally, we must recognize that even digital design has a footprint. The systems we create influence consumption patterns, screen time, server load, and even hardware lifecycles. Responsible design means choosing simplicity over excess, and efficiency over indulgence—creating products that are not only effective but also mindful of their long-term impact.

At a broader level, designers are cultural translators. We help people navigate complexity, make decisions, and form meaning. That means our work carries ethical weight. We must design transparently, resist manipulation, and use our craft to foster understanding rather than exploitation.

In short, our responsibility is to design not just for users—but for humanity.

The design field is evolving from being primarily visual and artifact-driven to being increasingly systemic, adaptive, and AI-augmented. We’re moving beyond screens and pixels—into ecosystems, behaviors, and ethical frameworks.

In the near term, generative AI will drastically reduce the barrier to entry for basic design execution. Tools will get smarter, faster, and more accessible. But this doesn’t mean designers will be replaced. Instead, it shifts our focus from creating individual assets to orchestrating entire experiences—designing intent, flow, and impact across time and contexts.

The future of design lies in our ability to integrate logic and empathy, data and narrative. Designers will act more like facilitators, strategists, and translators—connecting technical capability with human need. Design will be increasingly collaborative, interdisciplinary, and conscious of global challenges like mental health, digital well-being, and sustainability.

Ultimately, design’s future is not just in making things look better—it’s in helping society work better. As our tools evolve, so must our values. The next generation of designers will be judged not just by what they make, but by what they enable.

My most recent exhibition was Art Shopping Paris in April 2025, held at the Carrousel du Louvre. I showcased Radiant Embrace, an interactive digital work that explores emotional memory through immersive design. Exhibiting alongside a global roster of artists and designers, it was a powerful reminder of how design can transcend language and connect us through shared human experiences.

My next exhibition will be RE-CRAFT at ICFF NYC 2025, an international design showcase supported by Dezeen. I’m honored to be part of this forward-thinking platform that highlights sustainability, material innovation, and the future of craft in design.

Looking ahead, I hope to present a solo or thematic exhibition that explores the intersection of memory, data, and identity—using immersive storytelling and AI-generated visuals to invite reflection on how we construct and preserve personal histories in the digital age.

My design inspiration often comes from unexpected intersections—between data and emotion, structure and story, memory and technology. I’m fascinated by how information can become a narrative, how interfaces can evoke feeling, and how design can create meaning from complexity.

I draw a lot of inspiration from music—not just sonically, but structurally. The way a song builds tension, plays with rhythm, or uses silence is not unlike how a user experience unfolds over time. Artists like Björk, FKA twigs, and Ryuichi Sakamoto remind me that creative work can be deeply experimental yet emotionally resonant.

I also look to architecture and cinema. The way a space is shaped or a scene is framed often teaches me something about flow, contrast, and presence. I’m especially drawn to the visual clarity of minimalist Japanese architecture and the layered symbolism in Wong Kar-wai films.

To feed my creativity, I maintain a “curiosity habit”—I document fragments of ideas, textures, layouts, or even overheard conversations in a running digital journal. I regularly visit design blogs, exhibitions, and music videos, but I also stay curious about fields outside of design—psychology, education, AI, even urban planning.

Ultimately, I believe inspiration isn’t something you wait for—it’s something you train your attention to recognize in the world around you.

I would describe my design style as emotionally intelligent, data-aware, and narratively grounded. It sits at the intersection of clarity and feeling—where structure meets storytelling.

Visually, I gravitate toward clean, modular systems with purposeful use of color, hierarchy, and motion. I aim for simplicity, but never at the expense of depth. I often use subtle gradients, micro-interactions, and layered layouts to guide attention and evoke emotional resonance. I believe that even highly technical tools—like music analytics dashboards—can feel warm, empowering, and intuitive when designed with care.

My style evolved naturally from my background in storytelling and my love for systems. I’ve always been fascinated by the challenge of making complexity approachable—whether it’s mapping artist growth across platforms, or creating immersive memorial experiences that help people process grief. I’m drawn to themes of memory, time, identity, and the hidden narratives beneath the surface.

My approach to design is grounded in systems thinking and human insight. I start by understanding users deeply—their emotions, pain points, and aspirations. Then I build frameworks that scale, while leaving room for nuance and surprise. I believe the best designs don’t scream for attention—they quietly earn trust, invite engagement, and reflect empathy in every interaction.

I currently live in the San Francisco Bay Area, but I was born and raised in China. My design perspective is deeply shaped by this bicultural experience—navigating between East and West, tradition and innovation, history and future.

Growing up, I was surrounded by a rich visual and philosophical heritage—from the symmetry of Ming gardens and the restraint of Song Dynasty ink paintings, to the layered symbolism of Chinese characters. These early exposures taught me to appreciate balance, negative space, and the beauty of subtlety—elements that continue to inform my design language today.

At the same time, living and working in the U.S.—especially in a fast-paced, tech-driven environment like Silicon Valley—has pushed me to embrace rapid iteration, systems thinking, and cross-disciplinary collaboration. It’s a space that values innovation, but also demands clarity and speed.

The greatest advantage of this dual cultural lens is adaptability. I can design with empathy for global users, balancing emotional depth with technical precision. The challenge, however, is sometimes navigating differing expectations—between aesthetic sensibilities, communication styles, or definitions of “good” design. But I see this tension not as a limitation, but as a source of creative richness.

Ultimately, my work is shaped by the belief that design is a universal language—but one that must always respect and reflect local nuance.

I work with companies as a strategic design partner—someone who doesn’t just deliver visuals, but helps define problems, shape solutions, and translate business goals into meaningful user experiences.

At Chartmetric, I collaborate closely with product managers, engineers, data scientists, and executive stakeholders to drive feature development from concept to launch. My role is often cross-functional: I lead user research, define design systems, prototype interactive flows, and advocate for design quality throughout the product lifecycle.

Whether I’m working in a startup or enterprise setting, I approach each engagement with curiosity, structure, and empathy. I believe in building strong relationships based on trust, shared language, and mutual respect. I listen closely to both user and stakeholder needs—and then work to align them through thoughtful, scalable design.

I also bring a strong storytelling lens to my work. I often help companies not only refine the user interface, but also clarify their product narratives, value propositions, and long-term design vision.

In short, I don’t see design as a service, but as a partnership—one that blends creativity with strategy, and vision with execution.

My first suggestion is: treat designers as strategic partners, not just executors. The earlier a designer is brought into a project, the more value they can contribute—not only in visual execution, but in framing the problem, shaping the user journey, and aligning design with business goals.

Companies should look for designers who ask thoughtful questions, not just produce beautiful outputs. A good designer is someone who’s curious about your users, comfortable with ambiguity, and able to translate complexity into clarity. Technical skills matter, but what truly sets a designer apart is their ability to connect with users, collaborate across teams, and think in systems—not just screens.

When hiring or collaborating with a designer, ask:

Can they articulate the “why” behind their decisions?

Do they show empathy for both users and stakeholders?

Can they adapt to your product’s evolving needs over time?

Finally, set designers up for success. Give them context, access to users, and a seat at the table. The best results happen when design is integrated—not isolated.

Good design is never just decoration—it’s decision-making, empathy, and long-term thinking made visible. Companies that recognize this will always build better products and stronger teams.

My design process is grounded in systems thinking, user empathy, and iterative collaboration. It’s not linear—it’s adaptive, evolving with the complexity of the problem and the needs of the team.

I usually begin with immersion: understanding the problem space through stakeholder interviews, data analysis, competitive research, and most importantly—user input. I want to grasp not just what users do, but how they think and feel.

From there, I move into definition—shaping a clear problem statement and design principles to guide the work. This phase helps align product, engineering, and business around a shared direction.

Next comes ideation and prototyping. I sketch multiple approaches, build wireframes or interactive mockups in Figma, and test early concepts with real users. I strongly believe in designing with—not just for—the user, so feedback is integrated early and often.

After refining the flow, I shift into visual design and documentation, ensuring accessibility, scalability, and consistency with the design system. I collaborate closely with engineers during handoff, supporting implementation and QA to ensure high fidelity in the final build.

But the process doesn’t end at launch. I treat every release as the beginning of a new feedback loop. I monitor usage, gather insights, and iterate continuously—because great design is never static, it adapts and improves with real-world context.

Whether I’m designing a mobile app for music professionals or an interactive platform for memory preservation, this process allows me to balance structure with creativity, and vision with execution.

MUJI Wall-Mounted CD Player – This piece by Naoto Fukasawa is a perfect example of minimalism with emotional warmth. Pulling the cord to play music feels both analog and nostalgic, reminding me that interaction design doesn’t always require a screen.

Apple Magic Trackpad – As a designer, this is my go-to tool for flow-state work. Its tactile precision, subtle haptics, and seamless integration make it a quiet yet powerful part of my daily creative routine.

Kindle Paperwhite – I love how it blends thoughtful digital interaction with the simplicity of reading. The e-ink display, long battery life, and distraction-free interface embody design that truly respects the user’s attention.

A vintage flip clock – It’s not the most efficient device, but its physicality and rhythm bring a kind of calm that digital clocks can’t replicate. I love how it turns time into a kinetic experience—click by click.

A handmade ceramic incense holder from Kyoto – It’s small, irregular, and imperfect—but that’s what makes it beautiful. It reminds me that good design doesn’t have to be mass-produced or symmetrical. Sometimes, feeling is more important than form.

Each of these objects brings together form, function, and feeling in a unique way. They remind me, daily, of what thoughtful design can achieve.

My days usually begin with quiet focus. I wake up around 7:30 AM, start with a short walk or mindfulness practice, and then ease into work with a cup of coffee and a review of my design to-do list. I like to block out the first few hours of the day for deep work—whether that’s wireframing a new feature, refining flows in Figma, or writing UX copy for an AI-powered tool at Chartmetric.

By late morning, I shift into collaboration mode—syncs with product managers, engineers, and sometimes marketing or data teams. As a Senior Product Designer, a big part of my role is aligning across disciplines and making sure design decisions are grounded in both user need and product strategy.

Lunch is my reset time, often soundtracked by new music releases or a podcast on design or technology. I find that letting my mind wander a little mid-day actually helps me problem-solve better in the afternoon.

Afternoons are a mix of critique sessions, user feedback reviews, and hands-on iteration. I also try to leave space for mentorship—whether reviewing a junior designer’s work or offering portfolio feedback to a mentee.

Evenings are more fluid. Sometimes I’ll attend a design event, sketch personal ideas, or work on passion projects like Memory Land. Other times, I disconnect entirely—read, cook, or catch a live performance. I believe creative energy is renewable, but only if you protect it.

My life isn’t perfectly structured, but I try to balance rhythm with flexibility—so that I can show up consistently for my team, while still leaving room for curiosity and surprise.

Don’t wait until you feel “ready” to start. You grow by doing, not by perfecting. Some of my most meaningful opportunities came when I said yes before I felt fully qualified—and then figured it out along the way.

Learn to embrace feedback as a gift, not a threat. The best designers I know are not the ones with the flashiest portfolios, but the ones who listen well, stay curious, and adapt without ego.

Invest in understanding people, not just pixels. Tools and trends will change, but empathy, storytelling, and critical thinking will always be essential. Read outside of design. Observe human behavior. Stay emotionally attuned.

Also, don’t be afraid to shape your own path. I didn’t take a traditional design degree route. I taught myself Figma, built side projects, and combined my background in storytelling and systems thinking to craft a design identity that’s uniquely mine. You can too.

And finally—take care of your creative spirit. The design industry can be intense, but remember that rest, play, and inspiration are not luxuries—they’re part of the process. Protect your perspective. It’s what makes your work matter.

One of the biggest positives of being a designer is the ability to shape experiences that impact people’s lives—often in quiet but powerful ways. We get to make the complex feel simple, the invisible feel seen, and the ordinary feel meaningful. There’s immense fulfillment in watching your work empower someone, solve a problem, or spark an emotion.

Design also gives you access to incredibly diverse domains. You might work on healthcare one year, music the next, and sustainability after that. It’s a profession that thrives on curiosity and offers constant opportunities to learn, grow, and collaborate with others.

But the challenges are real too.

One downside is the emotional weight of care. Designers are expected to empathize deeply—with users, stakeholders, and even constraints—often absorbing tensions that others overlook. This can be both exhausting and invisible.

Another challenge is ambiguity and undervaluation. In some environments, design is still seen as an add-on rather than a strategic force. You may have to constantly advocate for your seat at the table, explain your value, or navigate unclear expectations.

And then there’s the pressure to stay current. The field moves fast, and it’s easy to feel like you’re falling behind. But I’ve learned that depth matters more than trend-chasing. Being a good designer isn’t about knowing every tool—it’s about staying grounded in purpose, people, and process.

Despite the trade-offs, I wouldn’t trade this path for anything. Design is one of the few disciplines where imagination meets responsibility—and that, to me, is both a privilege and a challenge worth embracing.

Design with intention, not decoration.

Every element—every color, line, interaction, or word—should have a reason to exist. If it doesn’t serve clarity, emotion, or function, it doesn’t belong. Great design isn’t about adding more, but revealing what matters.

I often ask myself: Does this choice help someone feel more confident, informed, or empowered? If not, I revisit it. Because to me, good design is quiet but purposeful—it gets out of the way, so people can do what they came to do.

The most important skills for a designer go beyond tools—they lie in how we think, listen, and solve.

First, empathy is foundational. You need the ability to see the world through someone else’s eyes, to understand not just what people do but why they do it. Great design starts with understanding real human needs.

Second, systems thinking—the ability to zoom out, see connections, and design for scalability and longevity. Whether you’re creating a component library or mapping an onboarding journey, understanding how parts relate to the whole is critical.

Third, communication. You need to articulate your ideas clearly, advocate for design decisions, and build alignment across disciplines. A designer who can explain why something works earns trust and influence.

Fourth, visual and interaction design fundamentals—typography, hierarchy, layout, motion, accessibility. These are the craft skills that bring ideas to life with clarity and beauty.

And finally, adaptability. Tools, trends, and constraints will keep changing. What doesn’t change is your ability to learn, unlearn, and stay curious.

A good designer makes things look good.
A great designer makes things work, feel right, and matter.

My toolbox spans across software, hardware, habits, and inspirations—because great design requires both precision and perspective.

On the software side, Figma is my daily driver—for wireframing, prototyping, and system design. I also use Framer and Webflow for high-fidelity interaction and motion exploration, and Notion or FigJam for early ideation, mapping, and collaboration. For more technical prototypes or data-driven interfaces, I work closely with tools like Dovetail (for user research), Miro, and occasionally GPT-powered systems for interaction logic or copy suggestions.

Hardware-wise, I keep it minimal: a MacBook Pro, Apple Magic Trackpad, and iPad Pro with Pencil for sketching and feedback annotation. I also keep a physical notebook nearby—because sometimes the best ideas come when I step away from the screen.

Beyond tools, I rely heavily on rituals and resources to feed creativity. I visit Are.na, Mindsparkle Mag, and The Brand Identity for visual inspiration, and I keep a rotating playlist of music to match different stages of my workflow—from deep ambient tracks for focus to cinematic scores for concept exploration.

Books like The Design of Everyday Things, Emotional Design, and Speculative Everything have been foundational. But I also draw from literature, architecture, and even film—especially for understanding narrative, flow, and emotional timing.

To me, tools aren’t just about execution—they’re a reflection of how I think, observe, and translate the world into meaningful experiences.

I manage my time by designing my schedule as intentionally as I design products.

I typically structure my day around energy levels rather than just time blocks. I protect my peak creative hours—usually in the morning—for deep design work like wireframing, ideation, or systems building. Meetings and collaboration sessions are scheduled in the afternoon when I’m more externally focused.

I also apply product thinking to my calendar: breaking large projects into smaller, testable milestones and aligning them with feedback cycles. This helps me stay nimble and avoid over-designing before direction is clear.

Tools like Notion and linear task systems help me track progress, but what matters most is priority clarity: I always ask, What is the single most important design decision I need to move forward today?

Importantly, I build in space to rest and reflect. Creativity can’t be rushed, and burnout helps no one. I’ve learned that stepping away—whether for a walk, music break, or short journaling session—often leads to better ideas and faster resolutions.

In short: I manage time by managing focus. It’s not about doing more—it’s about doing the right things, at the right pace, with the right presence.

It depends on the object, the context, and the level of fidelity required—but in most cases, designing something meaningful is not a linear sprint—it’s an evolving cycle.

For a feature in a digital product, the process might take anywhere from 2 to 8 weeks, depending on complexity, cross-functional coordination, and iteration rounds. A small UI component or empty state may be done in a few focused days. A system-level redesign or AI-powered tool can take several months, especially when research, data modeling, and scalability are involved.

But more than time, I think in terms of phases:

Discovery & research

Concept & prototyping

User testing & iteration

Final design & handoff

Post-launch evaluation

Some projects move through these rapidly, others slowly—but each phase adds layers of insight that improve the outcome.

I’ve also learned that no design is ever truly “finished.” Even after launch, feedback loops and real-world use reveal opportunities to refine and evolve. So rather than chasing perfection from the start, I focus on crafting value early and improving over time.

Design is not just about delivery—it’s about learning. And that process takes the time it needs to be thoughtful, relevant, and human-centered.

The question I get most often is: “How did you get into design?”

People are often surprised to learn that I didn’t come from a traditional design school background. I started in communications, storytelling, and education—and slowly transitioned into product design by teaching myself the tools, building side projects, and focusing on human behavior and systems.

I think people ask this because design can feel like a mysterious field from the outside. My answer is always this: design is a mindset, not just a job title. If you’re curious, empathetic, and willing to learn how things work (and break), you’re already halfway there.

And the follow-up question is often: “What tool should I learn first?”
My answer? Start with your eyes and ears—watch how people interact with everyday things. Then pick up Figma.

My most important job experience has been my role as a Senior Product Designer at Chartmetric.

It’s where I’ve had the opportunity to work at the intersection of data, music, and design—building tools that empower artists, managers, and labels in over 70 countries to make smarter, faster decisions.

One of my proudest moments was leading the design of the Chartmetric Mobile App, which won an A’ Design Award for its intuitive approach to delivering real-time analytics on the go. It wasn’t just a UI challenge—it was a strategic one: how do we turn complex data into simple, actionable insights for people with very different goals and workflows?

At Chartmetric, I’ve learned how to balance user empathy with technical feasibility, how to collaborate closely with engineers and data scientists, and how to design at both the pixel level and the system level. I’ve also had the chance to mentor younger designers, shape our design culture, and advocate for design as a core driver of product strategy.

More than anything, this experience taught me that great design happens when you listen deeply, build collaboratively, and stay relentlessly curious—even when the data is messy and the deadlines are tight.

Through my work at Chartmetric, I’ve had the opportunity to design for some of the most influential names in the global music and entertainment industry.

Our platform is used by teams at Sony Music, Warner Music Group, Universal Music Group, TikTok, Live Nation, BMG, Netflix, and many others—ranging from major record labels to independent distributors, artist managers, booking agencies, and data-driven creative professionals.

In addition to enterprise clients, I’ve also designed tools that directly support independent artists, content creators, and emerging talent scouts—providing them with access to the same level of insight and intelligence previously reserved for the industry’s biggest players.

Outside of Chartmetric, I’ve also worked on creative projects and campaigns with organizations such as Tesla, National Geographic, and UNESCO, where I focused on brand storytelling, content strategy, and digital experience design.

I’m proud that my work has served such a diverse spectrum of users—from grassroots creators to global executives—and that each design, no matter the scale, contributes to smarter decisions, stronger stories, and more human-centered digital experiences.

I enjoy designing human-centered systems—tools that make complex information feel intuitive, and experiences that balance clarity with emotional resonance.

Whether I’m working on a music analytics platform or an immersive memory-preservation app, I’m most energized when I get to translate abstract, often overwhelming data into something useful, beautiful, and humane. I love the challenge of building structure out of ambiguity—creating systems where users don’t just navigate, but feel guided.

I’m especially drawn to projects that combine logic and empathy—where functionality meets storytelling. That’s why I’ve found deep fulfillment in working on products like the Chartmetric Mobile App or Memory Land, where the impact goes beyond screens and into the decisions, memories, or healing journeys of real people.

Ultimately, I love design work that requires both precision and poetry—where I get to solve hard problems while staying connected to the human experience at the core.

Looking ahead, I’m excited to keep building at the intersection of design, data, and emotional intelligence—crafting tools and experiences that empower people not just to act, but to feel, remember, and grow.

In the near future, I plan to deepen my work in AI-powered product design—exploring how large language models and intelligent systems can simplify decision-making without sacrificing nuance or empathy. I’m particularly interested in how these technologies can be used to support underrepresented voices in music, education, and mental health.

I also plan to continue expanding Memory Land, the immersive storytelling platform I co-founded. I believe there’s still so much to explore in how we design for grief, remembrance, and legacy in the digital age—and I want to help create a future where digital memorials are as thoughtful and healing as physical ones.

Longer term, I hope to mentor and collaborate with more designers across disciplines, contribute to design education, and possibly exhibit more conceptual work that blends technology, culture, and memory on an international stage.

Whatever comes next, I know this: I want to keep designing with purpose, asking better questions, and using my craft to make complexity more human.

Both—and I believe being able to do both well is what makes a designer truly versatile.

At Chartmetric, I work as part of a highly collaborative, cross-functional team that includes product managers, engineers, data scientists, and fellow designers. We operate in agile sprints, and my role involves not only crafting design solutions, but also facilitating alignment, clarifying scope, and ensuring a shared vision across disciplines. I thrive in these team environments—where ideas are challenged, perspectives are diverse, and great design emerges through iteration and dialogue.

At the same time, I also pursue independent design work—especially for concept-driven or emotionally sensitive projects like Memory Land. In these solo or small-team efforts, I often take on multiple roles: researcher, visual designer, interaction architect, and storyteller. This allows me to push boundaries, prototype freely, and explore themes like grief, identity, or memory in more personal ways.

Ultimately, I see design as a team sport guided by individual clarity. Whether leading or supporting, collaborating or creating solo, I always aim to stay grounded in purpose, and to bring out the best ideas—regardless of where they come from.

Yes—I'm currently working on two exciting fronts that blend design, technology, and human experience.

At Chartmetric, I’m leading the design for our next generation of AI-powered tools, including a more conversational interface for exploring music data and an intelligent assistant that helps artists and managers make strategic decisions faster. The challenge is turning dense, multidimensional data into a flow that feels human, intuitive, and even inspiring. We’re rethinking how people search, filter, and learn—not through dashboards, but through dialogue.

In parallel, I’m also expanding Memory Land, the immersive storytelling platform I co-founded. We're currently prototyping a new module that helps families co-create memory timelines—layering multimedia, voice notes, and even generative art to preserve collective memories in a way that feels deeply personal and emotionally healing. We're exploring how design can hold space for grief, nostalgia, and reflection—especially across generations.

Both projects are pushing me to think beyond interfaces—toward experiences that are adaptive, emotionally aware, and grounded in meaning. It’s a space where I feel challenged and deeply fulfilled, and I’m excited to keep building.

You can reach me via email at gemike.zhang@gmail.com, or connect with me through my portfolio website: www.zhangqihang.com.
I’m also active on LinkedIn under the name Mike (Qihang) Zhang, where I share thoughts on design, creativity, and technology.

Whether you're interested in collaborating, learning more about my work, or just exchanging ideas—I’m always happy to connect.

Just one thought: I believe design is ultimately an act of care.

It’s easy to get caught up in pixels, prototypes, or performance metrics—but at the heart of it, we design to help people navigate their lives with a little more clarity, dignity, or joy. Whether I’m building tools for artists, experiences for families, or systems for scale, I try to hold onto that purpose.

Design isn’t just about solving problems—it’s about honoring the human experience.

And I’m incredibly grateful for platforms like A’ Design Award that recognize that deeper intent. Thank you for making space for stories like mine, and for reminding all of us why design matters.

Grand Interview

22 October 2025 · Chartmetric Mobile App di Analisi Musicale

Absolutely. The journey began with a question: how can we make Chartmetric’s deep, often overwhelming music analytics feel lightweight, fast, and usable—on a phone?Chartmetric is widely used by artists, labels, managers, and marketers who rely on a wide range of data: playlist placements, follower growth, streaming trends, social insights, and more. The desktop version is powerful, but for mobile, we knew we had to rethink everything from the ground up—not just shrink the experience, but redesign it for a completely different context of use.As the lead designer on the project, I focused on translating this data-heavy environment into a smooth, mobile-first experience. I worked closely with product and engineering to identify the core scenarios where people actually needed data on the go—during meetings, backstage, while traveling—and prioritized features accordingly: Smart Filters, Artist Search, Audience Stats, and Real-Time Trends became the core of our MVP.The UI system was rebuilt entirely in Figma, optimized for thumb-friendly access, fast browsing, and clarity under pressure. I introduced modular cards, adaptive layouts, and collapsible stats that allowed users to zoom in and out of detail as needed. Every chart and metric was redesigned to be instantly scannable. I also implemented a fresh visual system that brought in Chartmetric’s branding with darker, elegant tones and subtle gradients, elevating the experience while staying accessible and performance-friendly.We developed natively on both iOS and Android using SwiftUI and Jetpack Compose, which allowed us to iterate rapidly while maintaining a premium feel. Motion played a key role too—micro-interactions helped guide users through dense information without adding friction.We validated everything through testing with real users: music executives, agents, indie artists, even tour managers. Their feedback drove refinements in information hierarchy, loading states, and shortcuts. They wanted something that felt powerful but didn’t demand effort—and we delivered.Winning the Silver A’ Design Award was a meaningful moment. It recognized not just the final visuals, but the intentional, user-driven approach behind them. This wasn’t just a mobile app—it was a shift in how music professionals access and understand their data, wherever they are.

Our decision to prioritize interactive data visualizations stemmed from one core insight: in the music industry, timing is everything. Whether you’re a label exec reviewing an artist’s momentum before a pitch meeting, or a tour manager checking city-level engagement on the road, you need clarity—fast.Traditional data dashboards often assume you’re sitting at a desk with time to analyze. But on mobile, attention spans are short, network conditions vary, and users often check data between tasks. That inspired us to design visual elements that could instantly communicate change, without requiring interpretation.We focused on clean, responsive charts that show growth trends, playlist jumps, and audience changes at a glance. For example, sparkline graphs next to follower counts or a swipeable carousel of top-performing tracks allowed users to get the full picture in seconds. These visualizations weren’t just pretty—they were functional tools designed for pattern recognition and rapid scanning.The interactivity came from asking: what if users could act on insights right from the visualization? Tap to dive deeper, long-press to compare with a peer artist, or swipe to preview another platform’s data. We built these micro-interactions to remove friction and make exploration feel fluid, not heavy.From a design standpoint, we also knew that color, contrast, and motion needed to be thoughtful—this wasn’t just about aesthetics, but cognitive load. I chose a darker UI theme with vibrant accents to highlight actionable trends while reducing visual fatigue, especially during frequent daily use.Ultimately, these visual elements enhance decision-making by empowering users to spot what matters most, right when it happens. In a fast-paced industry where a viral moment can change everything overnight, our goal was to make sure users were never a step behind—no matter where they were.

User research was the foundation of this app—without it, we would’ve risked building a tool that looked nice but didn’t work in the real world of music professionals.We began with a series of interviews and usability tests across different segments: indie artists, label A&Rs, DSP editors, and even music educators. One pattern became immediately clear—users often checked data in short bursts, and what they needed wasn’t everything, but what’s changed. That insight drove the creation of the swipeable milestone cards.These cards surface significant events—like “added to a top playlist,” “follower spike,” or “crossed 1M streams”—and let users browse them with a single thumb swipe. It mirrors the way people naturally flip through stories or feeds, but each card is dense with context. I wanted to balance emotional impact ("your track is trending in Brazil") with strategic value ("consider retargeting this region"). The swipe pattern keeps it lightweight, while the content stays meaningful.The smart alerts system came from similar research. Many users were overwhelmed by data noise—they didn't want a daily report of 50 metrics, but they did want to know when something big happened. So we introduced tiered thresholds and contextual triggers: alerts only appear when there's a notable deviation or milestone, not just routine activity. The system also learns from user behavior over time, fine-tuning what “notable” means based on past interactions.We tested early versions of both features with artists on tour, marketers in campaign cycles, and executives in pitch meetings. Their feedback led to improvements like stacked card previews, customizable alert settings, and support for multiple languages and genres.By grounding our features in real workflows—not assumptions—we created a mobile experience that feels alive, responsive, and truly helpful. In a fast-moving industry, surfacing the right insight at the right time makes all the difference.

Integrating multiple data sources like Spotify, Apple Music, TikTok, and YouTube sounds straightforward—but in reality, each platform speaks a different “language,” updates on its own schedule, and defines success differently. Designing a unified, real-time mobile experience on top of that complexity was one of our biggest challenges.From a product and design perspective, one of the first issues we encountered was data latency. While Spotify updates certain stats hourly, TikTok might have a longer delay, and YouTube’s metrics fluctuate depending on content type. This inconsistency created friction in how we displayed timelines, comparisons, and trend summaries—if we weren’t careful, we risked showing users misleading or outdated insights.To solve this, we worked closely with our backend and data teams to implement a synchronization layer that flagged each data source with freshness metadata. In the app, I designed subtle visual cues (like timestamp badges and dimmed trend lines) to help users instantly know whether a stat was truly “real-time” or last updated hours ago. This built trust without overwhelming users with technical noise.Another challenge was standardizing metric definitions. For example, what counts as “engagement” on TikTok isn’t the same as it is on YouTube. I led the effort to unify terminology and reorganize dashboards by intent rather than by platform—for instance, grouping by “Audience Growth” or “Content Virality” rather than source. That decision made comparisons more intuitive and user actions more focused.We also needed to optimize for performance. Pulling and rendering cross-platform data in real time on mobile is taxing. I collaborated with engineering to design a staggered loading experience: users see high-priority data first (like follower spikes), while less urgent metrics load in the background. Motion and placeholder states help smooth over delays and keep the experience feeling fast and modern.Ultimately, the goal wasn’t just to show all the data—it was to show the right data, at the right time, in a way that felt consistent, reliable, and actionable. And that meant bridging technical realities with thoughtful UX every step of the way.

Balancing comprehensive analytics with the constraints of mobile interfaces was one of the most intellectually demanding aspects of designing the Chartmetric Mobile App. Our desktop platform is trusted by thousands of music professionals worldwide for its breadth of data—spanning playlist performance, social metrics, audience geography, market-level trends, and more. But bringing that level of complexity to mobile without overwhelming users required a deliberate and systems-level design approach.My first step was to deconstruct user goals by role and scenario: What does an A&R executive need in a meeting? What does a manager want to check before a campaign launch? What insights does an indie artist seek while on tour? By identifying the most time-sensitive, high-value interactions across user types, I was able to define a core analytics layer suitable for mobile consumption—without sacrificing strategic depth.I designed an adaptive card-based layout that surfaces key metrics upfront—followers, playlist adds, chart movements—with the ability to tap into deeper views as needed. This hierarchical structure allowed for a professional-grade experience while maintaining clarity and responsiveness on smaller screens. I also implemented modular dashboards that reorganize automatically based on content type and screen size, ensuring consistent usability across devices.The challenge was not just visual compression, but information prioritization and cognitive load management. I worked closely with our data and product teams to simplify language, reduce redundant metrics, and create visual cues—such as color-coded trend indicators and collapsible sections—to help users process data quickly and accurately.From a UX architecture standpoint, I introduced progressive disclosure techniques that enable power users to dive into layered insights, while allowing casual users to stop at headline metrics. This dual-mode interaction model was critical to maintaining our professional integrity without alienating users less familiar with data analysis.Furthermore, I collaborated with engineers to ensure that performance stayed smooth even with dynamic, multi-source datasets. By using native frameworks like SwiftUI and Jetpack Compose, and optimizing for asynchronous loading and offline caching, we preserved a premium, real-time feel that music professionals expect.In short, I treated mobile not as a limitation, but as an opportunity to distill complexity into clarity. The result is a tool that professionals can trust in high-pressure environments—without losing access to the depth that makes Chartmetric essential to their work.

When designing the push notification system for the Chartmetric Mobile App, we knew that value had to come before volume. Music professionals are constantly bombarded with notifications—from social media, DSPs, and internal communication channels—so anything we introduced had to be timely, relevant, and immediately actionable.Rather than sending generic updates, we focused on identifying event-based triggers that would carry strategic meaning depending on the user’s role. For example, an A&R executive might care about early-stage momentum (such as a track charting on a viral playlist), while a digital marketer may prioritize geographic spikes or follower surges that could inform targeting. While we did not implement full persona-based notification customization in the first release, the foundational logic was informed by real user workflows.To guide this prioritization, I participated in several rounds of qualitative user interviews during the early research phase—speaking with label reps, indie artists, and music marketing teams. We asked them directly: “What type of alert would make you take action immediately?” Their responses were clear. Notifications needed to highlight deviation from normal patterns—not routine metrics. That insight shaped our focus on alerts for playlist adds, sudden growth, chart debuts, or drops, rather than static updates.Working with product and data teams, we categorized our notification system around high-signal, low-noise events—milestones that could influence strategic decisions or reflect shifts in an artist’s trajectory. I then translated these events into a clear visual and content system, ensuring alerts were concise, branded, and easy to act on. Each notification directs users into a relevant view within the app, rather than simply surfacing raw data.Although deeper persona-based customization is still part of our longer-term roadmap, the initial system was purposefully designed to serve cross-functional roles by focusing on shared priorities: traction, timing, and turning points. In the fast-moving world of music, those are the alerts that truly matter.

One of the most unexpected insights that emerged during development was just how emotionally driven many decisions in the music industry still are—even among data-savvy professionals. We went into the project assuming that users primarily wanted precision, depth, and dashboards. And while that’s certainly true, we discovered that professionals often use data as a narrative tool, not just an analytical one.For example, an indie artist might not open the app looking to analyze audience retention curves—but they will check if they’ve crossed a milestone, like 10K followers or a playlist add from a tastemaker. Those moments carry emotional weight. Similarly, A&R reps use data not only to filter talent, but also to build stories they can pitch to their internal teams. That reframed how we thought about the product: not just a utility, but a source of validation, momentum, and storytelling.This insight directly influenced features like the swipeable milestone cards, which highlight meaningful events in a narrative format. It also shaped the tone of the copy, the visual hierarchy, and even the design of notifications—favoring clarity and confidence over technical jargon.Another unexpected finding was how often people used the app collaboratively, even though it’s technically a single-user experience. Managers would screenshot data to send to labels, marketers would airdrop visual charts during team meetings, and artists would share audience stats with potential collaborators. These behaviors highlighted the need for information that’s not just consumable—but shareable and persuasive.Finally, we saw that speed and certainty often trump comprehensiveness. Users were less interested in exploring every data point, and more focused on what’s changed, what’s urgent, and what’s actionable. That guided our design decisions around information prioritization, quick summaries, and push-based updates.In short, we entered the project thinking about analysts—and we ended up designing for storytellers, collaborators, and decision-makers under pressure. That shift in mindset was one of the most meaningful outcomes of the entire design process.

The design of the Chartmetric Mobile Music Analytics App was grounded in a broader, accelerating shift in how professionals interact with data: moving from static dashboards to dynamic, context-aware analytics—especially on mobile.In recent years, we’ve seen a clear trend toward “decision-oriented design”—visualizations are no longer just about presenting numbers clearly, but about guiding users to what matters most, in the least amount of time. That principle shaped our entire approach: instead of overwhelming users with dense graphs or spreadsheets, we focused on lightweight, modular components that surface trends, anomalies, and milestones with clarity and intent.The use of swipeable cards, smart filters, and condensed trend lines wasn’t just a UI choice—it was a response to how mobile users behave. They’re time-constrained, often distracted, and need insight at a glance. This aligns with the broader design evolution toward “progressive complexity”—starting with simple summaries that can expand into detailed views if needed, a pattern we fully adopted through collapsible stats, interactive graphs, and layered navigation.Another major trend we tapped into is the increasing importance of motion and micro-interactions in data tools. Motion isn’t just decorative—it communicates state changes, confirms actions, and makes transitions feel natural. We used animation deliberately to soften the transitions between views, reinforce hierarchy, and help users build mental models as they explore layered data.Importantly, we also recognized that mobile analytics tools must be emotionally intelligent—providing information in a way that respects cognitive load and encourages trust. This meant using clear language, accessible contrast, and a visual system that reflects professionalism and stability, not overwhelm.Ultimately, the app reflects a convergence of several trends: mobile-first thinking, minimalist UI for complex systems, and a growing expectation that even the most powerful data tools should feel intuitive. We didn’t just design a visualization layer—we designed an experience that helps users take action with confidence, which is where true accessibility lies.

As the music industry becomes increasingly global, digital, and data-driven, the expectations placed on mobile analytics tools will continue to rise. Looking ahead, I see several meaningful directions where the Chartmetric Mobile App—and mobile music analytics as a whole—can evolve to meet these shifting demands.First, there’s a growing need for hyper-personalized insights. As users grow more sophisticated, they don’t just want access to raw data—they want to know what it means for them. I envision future versions of the app offering AI-powered contextual recommendations, where data isn’t just displayed but interpreted. For example, if an artist is gaining unexpected traction in a new country, the app could suggest audience engagement strategies or timing for a targeted release. These insights would need to be lightweight, explainable, and action-ready, especially on mobile.Second, the increasing blending of social, video, and streaming platforms calls for better cross-platform narrative tools. Rather than viewing TikTok, Spotify, and YouTube separately, professionals need holistic timelines and fan behavior mapping across channels. Mobile apps can play a critical role in stitching these fragmented stories together in a visual, digestible way—perhaps through multi-source overlays or audience journey maps.Third, I believe in a future where collaboration is more deeply embedded into the mobile experience. Today, many users screenshot data and send it via chat. But what if teams could annotate a trendline, share a milestone card in-app, or create a lightweight report together—directly from mobile? As remote work continues and campaign cycles speed up, design can support real-time, on-the-go decision-making among distributed teams.Lastly, as the industry continues to confront issues around equity, localization, and representation, there’s opportunity for mobile analytics tools to surface non-obvious success—from emerging genres, underserved markets, or overlooked creators. Designing features that support discovery beyond the mainstream will be crucial in shaping a more inclusive music ecosystem.In short, I see the future of mobile music analytics not just as faster or smarter—but as more human-centered: tools that not only present data, but elevate the strategic and creative decisions behind the music itself.

My core advice is this: don’t start with the data—start with the decision. Designers working with complex analytics often feel the need to represent every metric, every filter, and every dimension. But mobile users rarely open an app just to explore; they open it because they want to understand something quickly or make a decision confidently. Your job as a designer is to shorten the distance between insight and action.One of the most valuable lessons I learned while designing the Chartmetric Mobile App is the power of constraints. Mobile devices force you to be intentional. Every pixel has to earn its place. That means deeply understanding why a metric matters in context, and how users interpret it when they’re in motion—often multitasking or under pressure.I also encourage designers to think in layers of clarity. Not everything needs to be visible upfront. Use progressive disclosure, collapsible sections, and microinteractions to create a flow that rewards exploration without demanding it. Let users get the top-line story immediately, with the option to dive deeper only when needed.Another principle I’d emphasize is designing for pattern recognition, not just presentation. When working with trendlines, comparisons, or timelines, your visuals should help users see change, not just numbers. Design charts that highlight movement, detect anomalies, and tell visual stories—this builds user confidence and speeds up comprehension.And finally, listen actively—not just to what users ask for, but to what they struggle with, repeat, or ignore. In our case, features like milestone cards and smart alerts didn’t emerge from a product wishlist—they came from observing real workflows and unmet needs across roles.In short: clarify, prioritize, and humanize. Your success isn’t measured by how much data you show—but by how many decisions you help someone make, confidently and fast.
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