Press Release
Aleksei Kipin Receives the A' Design Award for Depth Immersive 3D Visualization in Software Design
The international grand jury of the 2025 - 2026 A' Design Award & Competition recognizes Aleksei Kipin for software design
FOR IMMEDIATE RELEASE
COMO, Italy, April 22, 2026 /DesignNewswire/ Depth Immersive 3D Visualization by Aleksei Kipin has been granted the A' Design Award in the Software Design category, A' Design Award & Competition has announced. The result belongs to the 2025 - 2026 A' Design Award & Competition and was reached through blind peer review by an international grand jury panel of established academics, design professionals and press members, who evaluated anonymized entries against predetermined criteria.
The A' Design Award Explained
The Iron A' Design Award is awarded to good designs that meet the rigorous professional and industrial standards set by the A' Design Awards. This recognition is reserved for works that demonstrate a solid understanding of design principles and show creativity within their execution. Recipients of the Iron A' Design Award are acknowledged for their practical innovations and contributions to their respective fields, providing solutions that improve quality of life and foster positive change. These designs are a testament to the skill and dedication of their creators, showcasing their ability to address real-world challenges through thoughtful design.
About Depth Immersive 3D Visualization
Depth is a lightweight three dimensional editor that brings real time three dimensional rendering into design files, enabling product concepts to be reviewed with consistent camera views and lighting. Saved viewpoints support clear before and after comparisons as models evolve. Final images are placed directly into the design canvas for layouts, annotations, and approvals, reducing tool switching and review time.
About Aleksei Kipin
Aleksei Kipin is a Product Designer with nearly two decades of experience spanning graphic and product design. He has led design teams across startups in Singapore and at a major technology company, and now leads design in New York, USA, where he currently focuses on AI-driven products for enterprise recruiting. His writing has been featured in UX Collective, and his Figma plugins have attracted over 13,000 users worldwide. Aleksei holds degrees in Graphic Design from Peter the Great St. Petersburg Polytechnic University and Public Relations from Irkutsk State University.
Award Record
Aleksei Kipin is a winner of 1 A' Design Award, including this recognition.
About the A' Software Design Award
The A' Software Design Award is an international software design competition recognizing good software designs by leading software developers worldwide. It is organized within the A' Design Award & Competition and is open to software designers, software developers, coders and programmers from all countries. Typical entries include applications, databases, operating systems, networks, games and simulations. The awarded software designs are published at https://dezigners.org/design-category/software
About A' Design Award & Competition
Organized annually since 2008, A' Design Award & Competition is an international, juried design accolade. The competition is open to entries from all countries. The philanthropic mission of the A' Design Award is to advance society through good design, by recognizing and promoting superior products, projects and services that benefit society, and by creating a global awareness and appreciation for good design practices and principles. Nominations are peer reviewed and evaluated anonymously by an international grand jury panel of established academics, design professionals and press members against predetermined criteria such as functionality, ergonomics, engineering, presentation, innovation, usability, sustainability and technology, with score normalization applied to remove biases. Awards are conferred at Platinum, Gold, Silver, Bronze and Iron levels. Eligible laureates receive the A' Design Prize, which includes the award trophy, the certificate of design excellence, the hardcover yearbook, a lifetime license to use the A' Design Award winner logo, exhibition of awarded works, an invitation to the gala night and award ceremony in Italy, inclusion in the World Design Rankings and Designer Rankings, and public relations and publicity services. Registration, uploading a work and receiving a preliminary score are free of charge, and Professional and Digital Edition laureates are not contractually obliged to pay further fees to claim the A' Design Prize. More information is available at https://competition.adesignaward.com
Press Resources
- Winner Page: https://dezigners.org/179657
- A' Design Award Page: https://competition.adesignaward.com/179657
- Media Showcase: https://www.designnewsroom.com/!179657
- Laureate Profile: https://dezigners.org/d/374899
Media Contact
Giulia Ferrari, Press Office
Designers.Org
Via Leone Leoni 32, 22100 Como, Italy
press@designers.org
+39 031 4491953
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Fact Sheet
The Work
- Project
- Depth Immersive 3D Visualization
- Function
- Immersive 3D Visualization
- Category
- Software Design
- Discipline
- Communication Design
- Industry
- Software
- Colors
- Dark Slate Gray, Black, Light Gray, Dim Gray and Lavender
- Images
- 5
The Recognition
- Laureate
- Aleksei Kipin
- Country
- United States of America
- Recognition
- A' Design Award
- Edition
- 2025 - 2026
- Design ID
- #179657
Credits
- Image Credits
- Image #1, Illustration, Aleksei Kipin Image #2, Illustration, Aleksei Kipin Image #3, Illustration, Aleksei Kipin
Design Details
- Unique Properties
- Depth is an integrated real-time three-dimensional visualization and rendering system for digital design workflows. It imports three-dimensional models and high dynamic range lighting environments, enables precise geometry inspection and camera control, and provides art-directable lighting with instant feedback. Final renders are exported directly into the design canvas, eliminating external handoffs.
- Inspiration
- Depth was inspired by a persistent gap between three-dimensional production and everyday digital design practice. Assets were evaluated through slow, fragmented handoffs and "good enough" screenshots. The project set out to bring physically convincing lighting, spatial understanding, and rapid iteration into the designer's workspace, turning review into real-time art direction.
- Research
- Type: mixed-method. Objectives: cinematic three-dimensional review and lighting atmospheres for design workflows. Method: rapid prototyping and task tests. Data/Tools: interviews, timed tasks, screen captures, performance logs. Participants/Experiments: designers and 3D artists with real assets. Results: faster iteration, fewer handoffs, consistent renders. Insights/Impacts: presets + instant feedback reduce complexity and elevate craft. Effect (Business/Society/Design): shorter cycles and broader 3D literacy.
- Challenge
- The central challenge was bringing cinematic three-dimensional fidelity into a constrained design-editor environment without breaking the speed and simplicity designers expect. Depth had to handle unpredictable asset quality, large files, and diverse lighting conditions while keeping interaction immediate and understandable. Balancing professional controls with an elegant, minimal interface required rigorous iteration and performance discipline.
- Realization and Technology
- Built as a lightweight in-editor three-dimensional runtime using Three.js and WebGL with a physically based rendering pipeline. Supports glTF and GLB assets, High Dynamic Range Image environment lighting, tone mapping, camera controls, and mesh-level inspection. Performance is optimized via compressed geometry decoding (Draco) and efficient scene graph management. Outputs high-resolution raster renders into the design document.
- Operation and Interaction
- Users import a three-dimensional model, choose a lighting atmosphere, then orbit, zoom, and rotate to understand form, scale, and detail. Simple controls refine light and camera until the object feels grounded and intentional. Every adjustment updates instantly, enabling fast visual decisions. A single export places a polished render back into the design canvas for immediate use.
- Project Duration and Location
- The project started in 2025 in New York City and reached its first public release in 2026 in New York City, with iterative updates continuing throughout the development period.
- Specifications
- Software-based system: real-time three-dimensional viewer and renderer built on Three.js and WebG. Inputs: glTF 2.0 assets (.glb/.gltf), including Draco-compressed geometry; High Dynamic Range lighting environments (.hdr/.exr) with rotation. Metallic-roughness materials, texture support, object visibility and transform controls, orbit/pan/zoom camera. Output: high-resolution renders placed directly into the design document.
- Keywords
- Real-time rendering, three-dimensional visualization, HDRI lighting, Physically based rendering, glTF workflow, WebGL, Geometry inspection, Design-to-render pipeline, Asset review, Digital product design