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Press Release

DesignNewswire · COMO, Italy ·

Bronze A' Design Award in Education, Teaching Aid and Training Content Design Goes to History Addict Education App by Xi Pang

The international grand jury of the 2024 - 2025 A' Design Award & Competition recognizes Xi Pang for education, teaching aid and training content design

FOR IMMEDIATE RELEASE

COMO, Italy, April 18, 2025 /DesignNewswire/ A' Design Award & Competition has announced that History Addict Education App by Xi Pang, designed for X Design Studio, has been granted the Bronze A' Design Award in the Education, Teaching Aid and Training Content Design category. The award was conferred within the 2024 - 2025 A' Design Award & Competition and was reached through blind peer review by an international grand jury panel of established academics, design professionals and press members, who evaluated anonymized entries against predetermined criteria.

The Bronze A' Design Award Explained

The Bronze A' Design Award is given to outstanding designs that showcase a high degree of creativity and practicality. It recognizes the dedication and skill of designers who produce work that stands out for its thoughtful development and innovative use of materials and technology. These designs are acknowledged for their professional execution and potential to influence industry standards positively. Winning this award highlights the designer's ability to blend form and function effectively, offering solutions that enhance people's lives and wellbeing.

Regarding History Addict Education App

History Addict is an education mobile app that turns the traditionally tedious process of learning history into an engaging, gamified experience. It harnesses data analytics and AI algorithms to recommend history courses tailored to users interests. The app also transforms historian-endorsed learning tools into interactive puzzles within its quiz module, helping users effectively reinforce knowledge while enjoying a game like experience. By making history learning more entertaining and accessible, History Addict aims to inspire more people to appreciate and engage with history in their lives.

About Xi Pang

Xi Pang is a product designer with a deep commitment to applying human-centered design methodologies to improve the way people interact with emerging technologies and products. He has designed solutions across a wide range of organizations—including IBM, the United Nations, Microsoft, and IKEA—working closely with stakeholders and clients to lead user research, shape concepts, and develop interactive prototypes. His work has contributed to the launch of digital products in fields such as Web3, 3D scanning, AI-generated content (AIGC), e-commerce, and robotics.

Award Record

With this recognition, Xi Pang is a winner of 1 A' Design Award.

About the A' Education, Teaching Aid and Training Content Design Award

The A' Education Design Award is an international competition recognizing good education products and projects by leading designers and brands worldwide. The competition is organized within the A' Design Award & Competition and is open to education designers, teaching aid designers, training content creators and curriculum developers from all countries. Entries typically include textbooks, e-learning platforms, educational games, training manuals, instructional videos and interactive whiteboards. Awarded education designs are published at https://dezigners.org/design-category/education

About A' Design Award & Competition

A' Design Award & Competition is an international, juried design accolade organized annually since 2008. The competition is open to entries from all countries. The A' Design Award has a philanthropic mission to advance society through good design by recognizing and promoting superior products, projects and services that benefit society, and by creating a global awareness and appreciation for good design practices and principles. Entries are peer reviewed and anonymously evaluated by an international grand jury panel of established academics, design professionals and press members against predetermined criteria such as functionality, ergonomics, engineering, presentation, innovation, usability, sustainability and technology, with score normalization applied to remove biases. Awards are conferred at Platinum, Gold, Silver, Bronze and Iron levels. The A' Design Prize granted to eligible laureates includes the award trophy, the certificate of design excellence, the hardcover yearbook, a lifetime license to use the A' Design Award winner logo, exhibition of awarded works, an invitation to the gala night and award ceremony in Italy, inclusion in the World Design Rankings and Designer Rankings, and public relations and publicity services. Registration, the upload of a work and the preliminary score are free of charge, and Professional and Digital Edition laureates are not contractually obliged to pay further fees to claim the A' Design Prize. Further information is available at https://competition.adesignaward.com

Press Resources

Media Contact

Giulia Ferrari, Press Office
Designers.Org
Via Leone Leoni 32, 22100 Como, Italy
press@designers.org
+39 031 4491953

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Fact Sheet

The Work

Project
History Addict Education App
Function
Education App
Category
Education, Teaching Aid and Training Content Design
Discipline
Service Design
Industry
Education
Colors
Lavender, Light Gray, Silver, Dark Gray and Gray
Images
5
Client
X Design Studio

The Recognition

Laureate
Xi Pang
Country
United States of America
Recognition
Bronze A' Design Award
Edition
2024 - 2025
Design ID
#171909

Credits

Image Credits
Photographer Daniel Tseng, Photo of Kyoto, 2017.; Creator Katsushika Hokusai, The Great Wave off Kanagawa, 1831.; Photographer Daisy Chen, Photo of Kyoto, 2020.; Photographer Ryunosuke Kikuno, Photo of Samurai, 2020.; Photographer Susann Schuster, Photo of Kabuki, 2021.; Illustrator Storyset, Grades Concept Illustration, 2021.

Design Details

Unique Properties
History Addict is an education app that turns the traditionally tedious history learning process into a gamification experience. It leverages data analytics and AI algorithms to suggest courses that match user interest. Besides, the app builds on effective learning tools recommended by historians and transforms them into interactive puzzles in the quiz module. As such, users can effectively consolidate their learning outcomes via the quiz while having a game like experience.
Inspiration
Learning history can be challenging sometimes. Firstly, memorizing various historical times and figures is difficult and time consuming. Secondly, existing learning materials feel tedious to some learners. To tackle these issues, I conducted research to explore effective learning tools that help users strengthen their memory, like family trees and flashcards. Afterwards, I leveraged these tools with gamification design to make the history learning process more entertaining and enjoyable.
Research
Multiple research methods were adopted in this project, including literature review, competitor analysis, and user research. For example, extensive surveys were conducted to collect both qualitative and quantitative data from over 50 history learners of different age groups. The goal was to understand the users pain points, needs, learning preferences and expectations. For more detailed research results and insights, please refer to the uploaded pdf document due to the 500 character limit.
Challenge
The biggest challenge was to make the app entertaining and fun. There were some competitor products before History Addict so it is vital for the app to have a unique value proposition. I focused on the quiz as a breakthrough as it was often considered a daunting and tedious part in the learning process. Then I dedicated myself to active brainstorming and extensive literature review, which eventually helped me uncover various learning tools and turned them into game like puzzles for the quiz.
Realization and Technology
History Addict followed a human centred design process. At the start, the designer conducted extensive research to understand the problem space and user needs. Various tools were then used to extract research insights, like persona, user journey map, and qualitative coding. Based on the research findings, the designer created early prototypes to experiment with different directions. Eventually, hifi interfaces were crafted based on the final design idea. See the attached pdf for more details.
Operation and Interaction
All product features can be easily interacted with via common hand gestures. On the reading page, users can press and hold on text that they are interested in, then a toolbar will pop up giving them options to copy, highlight, or share the selected text. Plus, in the quiz module, users can solve the questions with multiple ways, like clicking on the right answer card or dragging and rearranging answer cards in the correct order. The variety of interaction adds more fun to the user experience.
Project Duration and Location
The user research and low fidelity mockups of this project were completed between October and November of 2019 in Shanghai, China. In the spring of 2021, it was revamped with a new visual style and updated UI elements in Edinburgh, Scotland. The final stage of this project was conducted to further refine design details in 2024 in California, United States.
Specifications
Through data analytics, the home page feed automatically recommends courses that are currently trending based on other users interest on the app. On top of this, the app also leverages machine learning algorithms to suggest courses to the user based on his or her past searching, browsing, and learning behaviors. This ensures the user can get a good mix of familiar history topics that are similar to those they have learnt before and fresh history topics that they have not touched on yet.
Keywords
Gamification Design, History Learning, Education App, Emotional Design

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