Press Release
Silver A' Design Award in Interior Space and Exhibition Design Goes to Gram Games Corporate Workplace by Mehmet Yasin Altındal - Park Studio
The international grand jury of the 2024 - 2025 A' Design Award & Competition recognizes Mehmet Yasin Altındal - Park Studio for interior space and exhibition design
FOR IMMEDIATE RELEASE
COMO, Italy, April 21, 2025 /DesignNewswire/ A' Design Award & Competition has confirmed the Silver A' Design Award in the Interior Space and Exhibition Design category for Gram Games Corporate Workplace by Mehmet Yasin Altındal - Park Studio, designed for Park Studio. The result belongs to the 2024 - 2025 A' Design Award & Competition and was determined through blind peer review by an international grand jury panel of established academics, design professionals and press members, who assessed anonymized entries against predetermined criteria.
About the Silver A' Design Award
The Silver A' Design Award celebrates top-tier designs that embody excellence and innovation. This award acknowledges creations that are not only aesthetically pleasing but also highly functional, reflecting the designer's deep understanding and skill. Silver A' Design Award recipients are recognized for their contribution to raising industry standards and advancing the practice of design. Their work often incorporates original innovations and elicits a strong emotional response, making a notable impact on the improvement of everyday life.
More About Gram Games Corporate Workplace
Gram Games is a corporate workplace interior designed for a mobile game company in Istanbul, Turkey. The design translates the immersive quality of games into spatial experiences. Geometric patterns, layered textures and interactive lighting mark the transitions between areas. The layout balances open work areas for collaboration with enclosed meeting rooms, social hubs and quiet focus zones. Custom artwork, acoustic treatments and ergonomic furniture support comfort and daily use. Durable and sustainable finishes were selected for the commercial setting.
Award Record
Mehmet Yasin Altındal - Park Studio is a winner of 1 A' Design Award, including this recognition.
About the A' Interior Space, Retail and Exhibition Design Award
The A' Interior Design Award is an international interior design competition recognizing good interior designs by interior designers and architects worldwide. It is organized within the A' Design Award & Competition and is open to interior designers, interior architects, architects and decorators from all countries. Typical entries include residential interiors, restaurants, hotels, offices, galleries and retail stores. The awarded interior designs are published at https://dezigners.org/design-category/interior
About A' Design Award & Competition
Organized annually since 2008, A' Design Award & Competition is an international, juried design accolade. The competition is open to entries from all countries. The philanthropic mission of the A' Design Award is to advance society through good design, by recognizing and promoting superior products, projects and services that benefit society, and by creating a global awareness and appreciation for good design practices and principles. Nominations are peer reviewed and evaluated anonymously by an international grand jury panel of established academics, design professionals and press members against predetermined criteria such as functionality, ergonomics, engineering, presentation, innovation, usability, sustainability and technology, with score normalization applied to remove biases. Awards are conferred at Platinum, Gold, Silver, Bronze and Iron levels. Eligible laureates receive the A' Design Prize, which includes the award trophy, the certificate of design excellence, the hardcover yearbook, a lifetime license to use the A' Design Award winner logo, exhibition of awarded works, an invitation to the gala night and award ceremony in Italy, inclusion in the World Design Rankings and Designer Rankings, and public relations and publicity services. Registration, uploading a work and receiving a preliminary score are free of charge, and Professional and Digital Edition laureates are not contractually obliged to pay further fees to claim the A' Design Prize. More information is available at https://competition.adesignaward.com
Press Resources
- Winner Page: https://dezigners.org/167978
- A' Design Award Page: https://competition.adesignaward.com/167978
- Media Showcase: https://www.designnewsroom.com/!167978
- Laureate Profile: https://dezigners.org/d/364460
- Further Information from the Laureate: https://parkstudio.co/
Media Contact
Giulia Ferrari, Press Office
Designers.Org
Via Leone Leoni 32, 22100 Como, Italy
press@designers.org
+39 031 4491953
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Fact Sheet
The Work
- Project
- Gram Games Corporate Workplace
- Function
- Corporate Workplace
- Category
- Interior Space and Exhibition Design
- Discipline
- Spatial Design
- Industry
- Architecture and Packaging & Retail
- Colors
- Black, Dark Slate Gray, Dim Gray, Dark Olive Green and Gray
- Images
- 5
- Client
- Park Studio
The Recognition
- Laureate
- Mehmet Yasin Altındal - Park Studio
- Country
- Turkiye
- Recognition
- Silver A' Design Award
- Edition
- 2024 - 2025
- Design ID
- #167978
Credits
- Team
- Mehmet Yasin Altındal, Betül Tuğrul, Buse Kaya
- Image Credits
- Photographer İbrahim Özbunar Videographer Mehmet Macid Aksu
Design Details
- Unique Properties
- Gram Games' Istanbul office transforms the gaming world’s creativity into a physical space, merging dynamic aesthetics with seamless functionality. The workspace integrates geometric patterns, layered textures, and interactive spatial transitions, echoing game environments. Custom artwork, immersive lighting, and tactile materials enhance engagement, creating a workspace where imagination leads and productivity follows.
- Inspiration
- Inspired by the immersive nature of mobile games, the design translates game-level transitions into spatial experiences. Repetitive geometric forms, evolving textures, and playful material contrasts reflect the rhythm of digital worlds. By integrating bespoke artwork, interactive lighting, and a balance of collaboration and focus zones, the office blurs the line between work and play, fostering an environment that fuels creativity and innovation.
- Research
- The design process began with an in-depth research phase, aligning Gram Games’ corporate identity, brand values, and the imaginative worlds of their games with a future-driven global workplace approach. Understanding how the team collaborates and interacts within their space was essential, leading to an on-site analysis of their existing office usage patterns. We initiated the project with conceptual and visual workshops, including like-dislike evaluations, to gather insights on both functional and aesthetic preferences.
- Challenge
- The biggest challenge was translating the abstract nature of gaming environments into a tangible, functional workspace. Achieving seamless spatial transitions while maintaining ergonomic and acoustic comfort required extensive research into material properties and layout strategies. Striking a balance between open collaboration and focused work zones involved experimenting with modular, multi-layered designelements.
- Realization and Technology
- The corporate workplace design process began with a thorough briefing phase to understand the client’s needs, brand identity, and operational requirements. This was followed by spatial planning solutions that optimized workflow, collaboration, and individual focus areas. Functional layouts were developed to ensure seamless movement and zoning, balancing open workspaces with enclosed meeting rooms and social hubs. The design process incorporated high-quality 3D renderings to visualize the space and refine details before execution. Material selection was guided by commercial project specifications, prioritizing durability, sustainability, and aesthetic harmony.
- Operation and Interaction
- The office is designed as a fluid and immersive environment, where spaces seamlessly transition, much like levels in a game. Open work areas encourage spontaneous collaboration, while private zones offer focus and retreat. Custom lighting, acoustic treatments, and interactive design elements create a workspace that adapts to different needs throughout the day. By blending creativity with functionality, the office fosters engagement, productivity, and a senseofbelonging.
- Project Duration and Location
- The project started in June 2024 and was completed in November 2024 in Istanbul, Turkey.
- Specifications
- The Gram Games Istanbul office is designed to meet the highest technical and operational standards, ensuring a seamless and efficient workplace experience. In addition to core engineering disciplines such as electrical, mechanical, and IT infrastructure, the project also integrates global standards in fire safety, occupational health, acoustics, and lighting. These elements were meticulously planned to optimize user comfort and enhance workplace functionality, ensuring a balanced and high-performing corporateenvironment.
- Keywords
- Tactile Surfaces, Layered Textures, Geometric Abstraction, Interactive Lighting, Game-Inspired Forms, Spatial Transitions, Multi-SensoryDesign