Press Release
Soyoung Lee and Jaeyoung Myung Receives the A' Design Award for Acorny Physical Computing Educational Product in Education, Teaching Aid and Training Content Design
Soyoung Lee and Jaeyoung Myung recognized for education, teaching aid and training content design by the international grand jury of the 2021 - 2022 A' Design Award & Competition
FOR IMMEDIATE RELEASE
COMO, Italy, May 1, 2022 /DesignNewswire/ A' Design Award & Competition has confirmed the A' Design Award in the Education, Teaching Aid and Training Content Design category for Acorny Physical Computing Educational Product by Soyoung Lee and Jaeyoung Myung, designed for Acorny. The recognition forms part of the 2021 - 2022 A' Design Award & Competition and was determined through blind peer review by an international grand jury panel of established academics, design professionals and press members, who scored anonymized entries against predetermined criteria.
What the A' Design Award Means
The Iron A' Design Award is awarded to good designs that meet the rigorous professional and industrial standards set by the A' Design Awards. This recognition is reserved for works that demonstrate a solid understanding of design principles and show creativity within their execution. Recipients of the Iron A' Design Award are acknowledged for their practical innovations and contributions to their respective fields, providing solutions that improve quality of life and foster positive change. These designs are a testament to the skill and dedication of their creators, showcasing their ability to address real-world challenges through thoughtful design.
About Acorny Physical Computing Educational Product
Acorny is a physical computing kit and coding application for young children. The kit uses the motif of computer processing flow, so beginners can understand computational thinking concepts in an intuitive way. Modules are grouped as input and output, and are distinguished by shape and color. A branched base module with LED interaction shows the steps of computer processing. Based on the modules selected, the application offers tutorials, coding flows, recommendations and challenges. The parts are made of ABS with a fabric cover.
About Soyoung Lee and Jaeyoung Myung
Having grown up in Seoul, studied in Firenze(Italy) and Los Angeles, I soon developed a love of both visual design and digital media. I love to make people’s life both unique and delightful by understanding user’s behavior and emotions in digital culture. My background in Communication Design and UX/UI design combined with my desire to create a human-centered design that influences social change. I am interested in solving complex social problems through psychological research findings, quantitative data, and utilizing my creativeness as a passionate designer.
Award Record
This recognition makes Soyoung Lee and Jaeyoung Myung a winner of 1 A' Design Award.
About the A' Education, Teaching Aid and Training Content Design Award
The A' Education Design Award is an international competition recognizing good education products and projects by leading designers and brands worldwide. The competition is organized within the A' Design Award & Competition and is open to education designers, teaching aid designers, training content creators and curriculum developers from all countries. Entries typically include textbooks, e-learning platforms, educational games, training manuals, instructional videos and interactive whiteboards. Awarded education designs are published at https://dezigners.org/design-category/education
About A' Design Award & Competition
A' Design Award & Competition is an international, juried design accolade organized annually since 2008. The competition is open to entries from all countries. The A' Design Award has a philanthropic mission to advance society through good design by recognizing and promoting superior products, projects and services that benefit society, and by creating a global awareness and appreciation for good design practices and principles. Entries are peer reviewed and anonymously evaluated by an international grand jury panel of established academics, design professionals and press members against predetermined criteria such as functionality, ergonomics, engineering, presentation, innovation, usability, sustainability and technology, with score normalization applied to remove biases. Awards are conferred at Platinum, Gold, Silver, Bronze and Iron levels. The A' Design Prize granted to eligible laureates includes the award trophy, the certificate of design excellence, the hardcover yearbook, a lifetime license to use the A' Design Award winner logo, exhibition of awarded works, an invitation to the gala night and award ceremony in Italy, inclusion in the World Design Rankings and Designer Rankings, and public relations and publicity services. Registration, the upload of a work and the preliminary score are free of charge, and Professional and Digital Edition laureates are not contractually obliged to pay further fees to claim the A' Design Prize. Further information is available at https://competition.adesignaward.com
Press Resources
- Winner Page: https://dezigners.org/135561
- A' Design Award Page: https://competition.adesignaward.com/135561
- Media Showcase: https://www.designnewsroom.com/!135561
- Laureate Profile: https://dezigners.org/d/326605
Media Contact
Giulia Ferrari, Press Office
Designers.Org
Via Leone Leoni 32, 22100 Como, Italy
press@designers.org
+39 031 4491953
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Fact Sheet
The Work
- Project
- Acorny Physical Computing Educational Product
- Function
- Physical Computing Educational Product
- Category
- Education, Teaching Aid and Training Content Design
- Discipline
- Service Design
- Industry
- Education
- Colors
- Lavender, Tan, Silver, Light Gray and Dark Gray
- Images
- 5
- Client
- Acorny
The Recognition
- Laureate
- Soyoung Lee and Jaeyoung Myung
- Country
- United States of America
- Recognition
- A' Design Award
- Edition
- 2021 - 2022
- Design ID
- #135561
Credits
- Team
- Soyoung Lee and Jaeyoung Myung
- Image Credits
- Main Image: Product Designer JAEYOUNG MYUNG Image #1 Product Designer JAEYOUNG MYUNG Image #2 Product Designer JAEYOUNG MYUNG Image #3 Product Designer JAEYOUNG MYUNG Image #4 Product Designer JAEYOUNG MYUNG, UX Designer SOYOUNG LEE Video UX Designer SOYOUNG LEE
Design Details
- Unique Properties
- Acorny is a physical toy and coding app that supports young children in computational thinking. The Acorny physical kit was designed with the motif of computer processing flow which made beginners intuitively understand computational thinking concepts. Based on the input and output physical module selected by the coding beginners, the Acorny application provides various coding tutorials, recommendations, and challenges to enable coding beginners in a range of activities and explore computational concepts. It’s an ideal tool to introduce young age children to coding activities and have huge educational potential.
- Inspiration
- The issue presently facing educational technology is not teaching computational thinking and coding in early childhood but selecting appropriate tools and practices. Existing physical computing education products focused on results with complex conditions of operation which results in difficulties in choosing the learning direction. Acorny application offers various programming lessons, recommendations, and challenges to teach core coding concepts. Based on the input and output physical modules selected by the user, the application provides tutorials, coding flow, and algorithm processes to enable beginners in a range of activities and explore computational concepts.
- Research
- Nowadays, computation and coding are considered abilities essential to every child growing up in the 21st century. In the past few years, countries are introducing computing curricula into their national curriculums to equip young children with much-needed skills. However, The issue presently facing educational technology is not teaching Computational Thinking and Coding in early childhood but selecting appropriate tools and practices. Existing physical computing education products focused on results with complex conditions of operation which results in difficulties in choosing the learning direction.
- Challenge
- Our team tried to 3D Print the design prototypes to evaluate the usability testing. We thought 3D Print models can quickly let us see whether our design choices were good or bad and improve the quality of our thinking. However, because of the short time frame, we haven't got a chance to see the actual product in the real world. For the future, we are planning to use 3d-printing in an initial process so that we can come up with a practical need we want to serve.
- Realization and Technology
- Technology: Physical computing technologies, UX design process, 3D printed design Tools: Rhinoceros, Keyshot, Adobe Illustrator, Adobe Photoshop, Figma, After Effects MATERIALS: Fabric cover, ABS
- Operation and Interaction
- Acorny is an easy and perceptive design product that young children can engage in a coding activity in a friendlier way. The design of the Acorny physical kit has a variety of intuitive functions that let users recognize and understand computer processing steps easily. From an external point of view, the product is designed with the Y-branch basic module with a LED interaction that makes users effortlessly recognize the computer processing steps. Furthermore, the elements of the physical kits which are classified into two functions(input and output module) can distinguish by the shape and color of the product.
- Project Duration and Location
- The project started in January 2022 in Los Angeles and finished in February 2022 in Los Angeles.
- Specifications
- Dimensions: Hub module 30 mm x 50 mm x 30 mm, Logic module 75 mm x 70 mm x30 mm, Input & Output modules : 25 mm x 25 mm x 30 mm Specifications: Start Module (Bluetooth, WIFI, USB, Micro-Controller, 5~12 DC), Logic module (condition, loop), Hub module, Environment Sensor (Temperature, Humidity, Illumination), Infrared sensor, Gyroscope Sensor, Microphone, Dial, Motor, LED, Speaker
- Keywords
- Computational thinking, Computing education, Algorithms, User Experience, Product Design, Educational product, Physical Computing, STEM, Coding