Skip to content
Cuisino Funzione Primaria: Supporto Decisionale Alimentare Ludicizzato by Yi Chen
Cuisino Funzione Primaria: Supporto Decisionale Alimentare Ludicizzato by Yi Chen
Cuisino Funzione Primaria: Supporto Decisionale Alimentare Ludicizzato by Yi Chen
Cuisino Funzione Primaria: Supporto Decisionale Alimentare Ludicizzato by Yi Chen
Cuisino Funzione Primaria: Supporto Decisionale Alimentare Ludicizzato by Yi Chen

Ferro Mobile · 2026

Cuisino Funzione Primaria: Supporto Decisionale Alimentare Ludicizzato

by Yi Chen

  • A' Design Award di Ferro 2026 in Mobile
  • Estimated Number of Design Views: 7,561
  • Verification code 7161616F78 · Verify this award
Email this page

Colors

About Cuisino Funzione Primaria: Supporto Decisionale Alimentare Ludicizzato

Testo del Libro: Cuisino reinventa le decisioni alimentari come un rituale ludicizzato, trasformando le scelte quotidiane in momenti di piacere. Utilizzando la psicologia comportamentale e un'interfaccia utente giocosa, riduce l'affaticamento decisionale e consente agli utenti di mangiare in modo più sano senza stress. Ispirata ai giochi casual e alle app per il benessere, l'interfaccia guida un'alimentazione consapevole attraverso micro-interazioni, ricompense di progresso e un sistema visivo rilassante. L'esperienza rende la nutrizione meno una questione di disciplina e più di costruzione gioiosa di abitudini.

About the A' Design Award di Ferro

Cuisino Funzione Primaria: Supporto Decisionale Alimentare Ludicizzato ha vinto l'A' Design Award di Ferro, un riconoscimento prestigioso conferito a buoni design che soddisfano i requisiti professionali e industriali attesi da creazioni ben progettate. I vincitori di Ferro dimostrano la grande abilità, l'elevata specializzazione, la comprensione esperta e la capacità creativa dei loro creatori. Ci si aspetta che Cuisino Funzione Primaria: Supporto Decisionale Alimentare Ludicizzato sia una creazione molto apprezzata, ammirata e amata, pratica e innovativa. Questo design vincitore dell'A' Design Award di Ferro integra le migliori pratiche del settore e ha caratteristiche tecniche competenti legate a know-how e talento. Cuisino Funzione Primaria: Supporto Decisionale Alimentare Ludicizzato è rispettato per la sua accuratezza ed è progettato per offrire miglioramenti della qualità della vita che aiutano a rendere il mondo un posto migliore.

Press Kit

Unique Properties
Cuisino transforms everyday food choices into a delightful, gamified ritual. By combining behavioral psychology with playful UI, it reduces decision fatigue and empowers users to make healthy choices without stress. Each interaction feels like a mini-game, turning anxiety into agency.
Dimensions & Packaging
Cuisino is a non-physical digital design project. The prototype consists of 5 main experience flows with modular components and was built in 1920×1080 and 375×812 px formats. It includes mobile-first wireframes, user journey animations, and a set of customizable onboarding and decision-making modules.
Tags
food decision, playful UX, gamified onboarding, ritual design, digital wellbeing, health habit, casual interface, behavior design, meal planning, emotional interface
Production Technology
Cuisino was realized using a combination of Figma, XD, Illustrator, and After Effects. The design process emphasized visual storytelling, modular components, and interactive mockups. UI animations were prototyped to simulate a casino-inspired experience, with gradient transitions, randomized elements, and playful micro-interactions. The final assets were exported for responsive screen sizes and optimized for both pitch decks and demo presentations.
Design Challenge
The main challenge was balancing delight with depth—how to ensure user agency while gently guiding behavior. Visually, it was difficult to simulate randomness without overwhelming users. Conceptually, the hardest part was resisting utilitarian UX patterns and instead designing for emotion, play, and imperfection—qualities often neglected in food or wellness apps.
Research
This design began as speculative UX research into how decision fatigue affects food habits in urban environments. Methods included desk research, self-tracking experiments, and behavioral mapping of casual food apps. Tools used were Figma, Notion, and visual diarying. Key insights: most food apps overload users with options and assume strong intrinsic motivation. Cuisino rethinks this by embedding habit into gamified rituals, making healthy choices fun, not forced.
Inspiration
Cuisino was inspired by the overwhelming feeling of choice in urban food culture. As a designer living in New York, I saw how indecision and anxiety affected meal planning. By borrowing mechanics from casinos and mobile games, I aimed to create a joyful and structured decision ritual.
Project Duration
The project was initiated during Covid19 in New York City and completed in June 2025. The design was developed independently as a speculative yet functional UX concept and presented via digital channels.
Operation Flow
Users begin by selecting a goal or mood, then receive dynamic suggestions through playful modules like spin wheels, quick picks, and progress meters. Gamified cards and micro-interactions reduce choice fatigue while reinforcing healthy routines. The experience blends randomness with structure, encouraging consistent use while maintaining delight.
Patents
Patent pending.
Copyrights belong to Yi Chen, 2025.
Image Credits
Image #1: Designer Yi Chen, Cuisino, 2025.

Related Designs

View All

Good Design Deserves Great Recognition

Nominate Your Work for the A' Design Award.

Nominate