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Morok Carte da Gioco di Deduzione Sociale by Egor Signiienko
Morok Carte da Gioco di Deduzione Sociale by Egor Signiienko
Morok Carte da Gioco di Deduzione Sociale by Egor Signiienko
Morok Carte da Gioco di Deduzione Sociale by Egor Signiienko
Morok Carte da Gioco di Deduzione Sociale by Egor Signiienko

Bronzo Giocattoli · 2021

Morok Carte da Gioco di Deduzione Sociale

by Egor Signiienko

  • A' Design Award di Bronzo 2021 in Giocattoli
  • CLIENT: Egor Signiienko
  • Estimated Number of Design Views: 23,132
  • Verification code 307517B259 · Verify this award
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Colors

About Morok Carte da Gioco di Deduzione Sociale

Morok è una nuova interpretazione visiva del celebre gioco deduttivo Werewolf. I giocatori possono assumere il ruolo dell'Inquisizione o del Medico della Peste, oppure essere posseduti da demoni giapponesi. Lo stile delle carte è ispirato ai misteriosi Tarocchi e contiene simboli esoterici e occulti. È realizzato in stile espressionista utilizzando grafica 3D, materiali artistici classici e stilizzazione di antichi affreschi e incisioni. Per mantenere lo stile esoterico, le dimensioni delle carte corrispondono a quelle dei Tarocchi. Il gioco è realizzato in cartoncino con stampa a colori, vernice UV e lamina, così da poter essere un regalo meraviglioso.

About the A' Design Award di Bronzo

Morok Carte da Gioco di Deduzione Sociale ha vinto l'A' Design Award di Bronzo, un riconoscimento altamente prestigioso conferito a design eccezionali che si distinguono per creatività, ingegno e astuzia. I vincitori di Bronzo sono manufatti ampiamente abili e sorprendentemente creativi che autenticano la vasta esperienza, l'immaginazione e l'intraprendenza dei loro designer. Ci si aspetta che Morok Carte da Gioco di Deduzione Sociale sia un oggetto molto apprezzato, ammirato e amato, notevolmente professionale e innovativo. Questo design vincitore dell'A' Design Award di Bronzo incorpora le migliori pratiche dell'arte, della scienza, del design e della tecnologia, ed è eccellente per l'attenzione al dettaglio. Morok Carte da Gioco di Deduzione Sociale soddisfa splendidamente i bisogni, tocca i desideri, affascina i sentimenti e attira la curiosità.

Press Kit

Unique Properties
The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
Dimensions & Packaging
16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing.
Tags
Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
Production Technology
Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
Design Challenge
One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
Research
Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
Inspiration
The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
Project Duration
The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
Operation Flow
The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
Image Credits
#1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.

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