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The Curious Gastronaut Gioco di carte by Nalisha Chouraria
The Curious Gastronaut Gioco di carte by Nalisha Chouraria
The Curious Gastronaut Gioco di carte by Nalisha Chouraria
The Curious Gastronaut Gioco di carte by Nalisha Chouraria
The Curious Gastronaut Gioco di carte by Nalisha Chouraria

Ferro Giocattoli · 2020

The Curious Gastronaut Gioco di carte

by Nalisha Chouraria

  • A' Design Award di Ferro 2020 in Giocattoli
  • CLIENT: Nalisha Chouraria
  • Estimated Number of Design Views: 16,326
  • Verification code 9B04E2012A · Verify this award
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About The Curious Gastronaut Gioco di carte

The Curious Gastronaut è un gioco di carte che invita bambini e famiglie a esplorare il cibo attraverso il gioco. Seguendo le indicazioni riportate su carte illustrate, i giocatori raccolgono ingredienti, li combinano in piccoli esperimenti commestibili da un boccone, li battezzano con un nome e li esaminano con tutti e cinque i sensi. Ricette e reazioni vengono poi valutate e registrate. Si può giocare con cibo vero oppure puramente con l'immaginazione, in modalità individuale, collaborativa o competitiva. Non viene indicato alcun piatto specifico, così i giocatori inventano tutto da zero. La scatola compatta è adatta alle mani piccole e ai viaggi.

About the A' Design Award di Ferro

The Curious Gastronaut Gioco di carte ha vinto l'A' Design Award di Ferro, un riconoscimento prestigioso conferito a buoni design che soddisfano i requisiti professionali e industriali attesi da creazioni ben progettate. I vincitori di Ferro dimostrano la grande abilità, l'elevata specializzazione, la comprensione esperta e la capacità creativa dei loro creatori. Ci si aspetta che The Curious Gastronaut Gioco di carte sia una creazione molto apprezzata, ammirata e amata, pratica e innovativa. Questo design vincitore dell'A' Design Award di Ferro integra le migliori pratiche del settore e ha caratteristiche tecniche competenti legate a know-how e talento. The Curious Gastronaut Gioco di carte è rispettato per la sua accuratezza ed è progettato per offrire miglioramenti della qualità della vita che aiutano a rendere il mondo un posto migliore.

Press Kit

Unique Properties
Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
Dimensions & Packaging
Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
Tags
Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
Production Technology
The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
Design Challenge
The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
Research
Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
Inspiration
Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
Project Duration
The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
Operation Flow
Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms

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