Fara beint í efni
Magic Fitness Farsímaforrit, Snjallúrsforrit eftir Di Song, Huicong Hu and Jie Yao

Hönnunarverkið Magic Fitness Farsímaforrit, Snjallúrsforrit eftir Di Song, Huicong Hu and Jie Yao er hávirt verðlaunaverk sem hlaut hin virtu 2022 A' Design Award í járni verðlaun í keppnisflokknum Viðmóts-, samskipta- og notendaupplifunarhönnun.


JárnViðmót· 2022

Magic Fitness Farsímaforrit, Snjallúrsforrit

eftir Di Song, Huicong Hu and Jie Yao

Viðskiptavinur: Harbin Institute of Technology, Shenzhen

Handhafi A' Design Award í járni í flokknum Viðmót

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Hönnunin

Um Magic Fitness Farsímaforrit, Snjallúrsforrit

Magic Fitness er leikjavætt líkamsræktarforrit fyrir snjallsíma og snjallúr. Forritið hjálpar notendum að byggja upp daglegar hreyfivenjur. Heilsutengd hegðun sem tækin skrá er umbreytt í töfraorku innan leiksins. Töfraorkan hækkar stig töfrapersónu og skilar gulli. Gullið má nota til að kaupa hluti, skipta um búninga og styðja við raunveruleg góðgerðarverkefni. Notendur setja sér líkamsræktarmarkmið, skoða vikulega og mánaðarlega framvindu og deila heilsuþróun með öðrum notendum. Markmið hönnunarinnar er að auka hvatningu til reglulegrar hreyfingar.

Viðurkenningin

Um A' Design Award í járni

Magic Fitness Farsímaforrit, Snjallúrsforrit vann A' Design Award í járni, virta viðurkenningu sem veitt er góðum hönnunarverkum sem uppfylla þær faglegu og iðnaðarlegu kröfur sem gerðar eru til vel hannaðra sköpunarverka. Sigurvegarar í járni sýna mikla færni, mikla sérhæfingu, sérfræðiskilning og skapandi getu höfunda sinna. Þess er vænst að Magic Fitness Farsímaforrit, Snjallúrsforrit sé mjög metið, dáð og elskað sköpunarverk sem er hagnýtt og nýstárlegt. Þetta hönnunarverk sem vann A' Design Award í járni sameinar bestu starfsvenjur greinarinnar og hefur hæfa tæknilega eiginleika tengda þekkingu og hæfileikum. Magic Fitness Farsímaforrit, Snjallúrsforrit er virt fyrir nákvæmni sína og er hannað til að veita lífsgæðabætur sem hjálpa til við að gera heiminn að betri stað.

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Fjölmiðlapakki

Heimildir, hópmeðlimir og tæknilegar upplýsingar frá hönnuðinum.

Einstakar eiginleikar
Magic Fitness is a gamified fitness habit-building application for smartphones and smartwatches that aims to improve users' daily physical activity levels. It adopts the game form of education simulation, and transforms users' healthy behaviors into magic energy in the game to cultivate magic avatars. Users can also donate magical energy to real-world charities, which uses gamification to let users enjoy the fun of exercise and develop healthy habits.
Stærðir og umbúðir
Designed for the iOS and watchOS System
Merki
Interface Design, Gamification, User Experience
Framleiðslutækni
Illustrations were designed in Adobe Photoshop CC, Illustrator CC, and Figma.
Hönnunaráskorun
The biggest challenge is how to better apply gamified design methods to application to increase user motivation to exercise. Our primary goal is to satisfy users' preferences and needs, so we conducted many in-depth situational interviews and analysis. At the same time, we read a large number of relevant works on gamification design, combined the gamification theory of DMC with user needs, and finally summarized four gamification design methods most suitable for the target scene.
Rannsóknir
Through in-depth interviews with target users, this design study extracts relevant design needs to understand users' needs for healthy behavior-building, daily exercise habits, preferences for game forms and design inspiration. After demand analysis, the system concept statement is formed. Based on the gamification theory of DMC and user needs, four gamification design methods of education simulation, quantitative data feedback, task and reward, and social interaction are summarized, and the information architecture diagram and low-fidelity interaction model are produced as the results of conceptual design. After that, the application prototype is tested for usability and the design is optimized based on the evaluation results.
Innblástur
There are many users who want to form the habit of exercise but are busy with work and study. They have strong demand for exercise but have low motivation for exercise. Smartwatches currently on the market can record users' movements around the clock, but the incentive level is low. Therefore, this application combines the advantages of gamification and smartwatches to encourage users to achieve fitness goals and develop healthy habits.
Lengd verkefnis
The project started in October 2021 and finished in January 2022 in Shenzhen.
Verkflæði
When opening the application for the first time, users can select their avatars and set fitness goals based on their current physical health. On the home page, users can view the current status of the avatar and interact with it. The state of the avatar is synchronized with the state of the user in real life, they work synchronously and exercise synchronously. So when the avatar works too long, it will remind the user to stand up and have a rest. At the same time, the home page shows the progress of the user's health goal today, every health behavior will increase the magic energy, so that the avatar can upgrade and earn gold coins. The higher the level, the faster you earn coins, which can be used to buy items, change costumes, and donate to charity events. On the overview page, users can see their overall fitness status for a week or a month. On the community page, users can communicate with other users and share their health trends.
Liðsmenn
Student: Di Song
Faculties: Huicong Hu
Jie Yao

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