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Interview with Pepê Lima

Pepê Lima is a designer graduated by Centro Universitário Belas Artes in São Paulo and has worked in the furniture trade for 15 years.

Designer of the Day Interview

19 May 2022

I studied at Belas Artes University Center in Sao Paulo and graduated in 2004. Since my hometown was in another state, every vacation I would go home to be with my family. Through some contacts I, eventually, had the opportunity to intern in an esteemed outdoor furniture factory, Mac Design, whose headquarters was in my hometown. Every vacation I`d put together the useful and the pleasant, visit my family and intern. I would do just about anything in my internship, help with the cleaning, carry wood, help with the masonry, assemble and package furniture, etc. All of this was crucial to my growth and learning process, as I understood how a factory worked in every section and every step of production. After graduating I became a permanent employee in this same factory, where I remained for a couple more years. In 2007 I went to Italy, lived in Milan for 5 years, where I studied the Laurea Magistrale in Product Design at Politecnico di Milano. When I returned to Brazil I went back to working as resident designer at Mac up until 2015, at this time I had way too many ideas and projects for indoor furniture, I decided I needed to branch out build my own studio as to take up more clients. This is how I ended up in Curitiba in 2015, where opened my own studio and remain until this day.

To be honest, I found out I had a liking for furniture even before I started design at university. I`ve always been the type of person who likes to watch a lot of movies and I noticed I would always pay attention to the decoration and settings in movies; I mean, who never had an urge to sit on Captain Kirk’s chair? This sense of observation also extended to everyday environments, I would always pay attention to armchairs, tables, and details; not like an indifferent person would, but with a very critic and interested eye. When I was just over 8 years old, I drew everything and I already had a certain degree of interest and perception of the details in the products I saw.
From then on, I believe it was all pretty automatic, I would sit down with the intention of drawing a horse and at the end I’d catch myself drawing a chair.
In university, I had gotten used to the furniture world and I was convinced that’s what I would end up doing. Despite that, I always studied courses focused on general design, instead of only ‘’furniture design’’; at the time, I didn’t want to limit my opportunities in the market, I even participated in a mini-system project for Toshiba, in collaboration with a studio in Sao Paulo, but I was always convinced it was my calling to draw furniture. All of this brought me to where I am today.

My priority is to make it different. I took it as a design philosophy to always try to focus on something that hasn't been done, that is visually pleasing and unprecedented. So, everything starts from the aesthetics, and from there I will adapt my idea so that it is not only a beautiful product, but also comfortable and functional; after all, there needs to be a balance.

I usually say that my design is a “sit in the fence”, a middle ground. The conceptual is inversely proportional to the commercial and that's why I try to provide my products with a conceptual tone without harming commerciality; everything just right. That's why I don't usually stick to a particular style. At the end of the day, I end up having a very eclectic portfolio of products, but most of them are products tending towards a futuristic and organic style, where I try to give unusual shapes to materials and especially to details; I love details and am a strong advocate that they make all the difference.

I really enjoy working and creating new shapes from wood and with the evolution of CNC's, a range of possibilities has opened for me, who has a certain conceptual appeal in my creations. Today, woodworking in an elaborate and organic way is the fundamental point in my products.
When I start designing, I try to make a basic first sketch, so I won’t forget the idea, then I dedicate some time to redraw that first sketch to finally go to the 3D rendering, on the computer. I present the rendering to a manufacturer with whom I have an established partnership, one I can identify that the product would be the right fit. If it’s approved, I provide the necessary technical detailing to prototype the real product. I am not a designer who makes mock-ups or physical models. With the more experience you gain, you end up developing a more precise perception of what is there on the computer, and you can foresee whether it will work without having to do the mock-up.

I'm constantly trying to outdo myself, so I think the emotion that comes out the most in me is pride in realizing that I've outdone myself, evolved, and designed something cooler than the last project.
For me, the best part of the project is when I find myself for the first time in front of the final prototype, that one which is finished, ready and will go to the furniture fair. It's a feeling of mission accomplished and victory. As much as I have knowledge of production and how a project will be developed, we always come across some difficulties that appear along the way. In the end, when the prototype is ready, I can't think of a phrase very different from: "- We did it!"
I also like the modeling phase, regardless of my knowing what I want to develop. When I am doing the 3D modeling, a world of possibilities unravels, and many things end up being changed from the first sketch; many details are added. It is a fun stage, especially when I know that whatever will be put there will be made into reality.
At the end of the day, I could say that designing is a way to put a small piece of your current emotions into a product. Design has the power of absorbing the emotions of its creator when it is done by professionals who are passionate about what they do. Doing what you like to do is very important and gratifying, it feels just like therapy to me.

I have always been a very curious person; I’ve always enjoyed reading articles, and watching documentaries with the vastest variety of themes imaginable, and this diversity of information and culture has contributed to stimulating my most creative side. I am committed to what I start, I don’t like to section the task I set forth into multiple parts. Most of the time, when I begin something, I like to work on it until it is finished, or a specific goal that I have set is reached, or even when I reach the point of exhaustion. I feel it is important not to have interruptions throughout my thinking process. Of course, there are moments when I have no idea how I should proceed with a task; in this case, I believe the best course of action is to take a break and engage myself with another activity to cool my head off. However, I usually try to reach specific points within the project before I take a break. It is very detrimental to my thought process to randomly take breaks, especially during more complex projects. When I return to the worktable, it tends to always be the same internal questioning as to how I was planning on moving forward with this detail or that issue.
Another aspect is the passion with which I do things. There are several different types of professionals: some project considering the financial gain that will come from a product, others design because they’ve had no other choices, and so on… I don’t judge; I respect the motivations of each professional, but when you do something that you are passionate about, and you know you were born to do it, it becomes something remarkably special! It is astounding how everything seems to flow, how everything fits perfectly, and how positively things happen.
I am also very devoted to my manufacturing partners. I try to often give suggestions about things, even when they are not my expertise. When I close a partnership, I really give my all to that company as if it were my own. I am a real team player in that sense. I want the company to thrive and become a reference in the marketplace. But we must have an understanding of mutual growth, without this, the partnership simply won’t take off.

As of late, I have managed to produce and accomplish very solid partnerships that have taken upon themselves the challenge of making some products that, a few years ago, were an unthinkable 3D structure, maybe only accomplishable in dreams. As we move towards establishing a good reputation and more experience, many doors start opening and many dreams start coming true. However, if I am to think of a specific product, I have an armchair named C6, which would be of such complexity that it is not yet possible to be produced. A partner company has accepted the challenge to try, but for now, it’s just a dream because there is a good chance that we won’t be able to execute it. We also have every day some complicated products in line to be developed. We’re starting now our prototyping phase and we hope that 2023 will be a year with many great new things.
Professionally speaking, for the future I just hope to continue as I am, having the necessary creativity, health, and passion that I need to follow through with my project and please my customers. This way, continually adding to the world of design so that, when I retire, I might be remembered as a designer who fought for expression and freedom of design, who swam against the currents, and who tried to make things differently from everyone else.
For now, all that I can say is that I have a lot still in me to do and show, and I hope that people will like what is coming.

I think the most important thing is humility. Humility to learn, listen to the most experienced ones, accept criticism, ask for help, develop a career calmly and seriously, and understand that there is no one who knows everything.
It is normal for students to graduate and leave colleges eager to design for large factories, I also left college with these thoughts. The fact is that we only learn theory there; the practice, the reality of our profession, we will only learn by working, with sweat. So look for an internship, work in a factory, carpentry shop, locksmith shop or things like that, even if the salary is low; learning is priceless. Feel and experience the day to day of the shop floor, help clean, help load products, assemble, pack, bring coffee to the boss, be secretaries, carry raw materials, answer the phone, screw the parts, drill holes in wood, etc, etc, etc, learn everything you can and don't feel unworthy for not putting you at a table to develop new products, don't skip steps. Up ahead, when you are designing for a large company, you will remember this young time of learning and realize how fundamental it was for the development and emergence of the efficient designer that you have become.

I would mention some important attributes to be constantly worked on:
Focus. Being focused on your project and ignoring outside interference is critical. Less focus on competing, more focus on accomplishing a good outcome.
Perseverance. Many things go and will go wrong over the course of a project and its development, giving up on a good project should not be an option.
Patience. Some projects take time to achieve the expected result and we should not speed up the process in the rush to see it completed. If it's still not good, do it again. If it's still not good, do it again.
Curiosity. Learn everything you can in all sectors, from the most obvious to the most unusual. Culture and knowledge are important fuels for creativity.
Ethics. We all would like to design for the biggest number of companies possible but be mindful not to design for rival companies. Don’t copy other designers' work or ideas and do your best for your partnering manufacturer to thrive.

I am a very methodical and routine person; I wake up and while I have my coffee, I plan the pending tasks that I must solve throughout the day. Thinking about an ordinary day, the morning is usually dedicated to personal matters; apart from the afternoon I dedicate to work, projects, matters with the factories and related things. At night I go back to my personal and family affairs until I go to bed and watch TV until I fall asleep. On days when my creativity is very fast, I spend the night and dawn modeling or drawing, I am an extremely nocturnal person.
I'm quite a homebody and I usually go out very little, usually to take the dog for a walk, or for a car ride without a destination, I like to unwind like that. The weekends I reserve for rest, activities with my fiancée, dog, cat, video games, movies, cars and others. We all need our moments to disconnect from work.
While projecting, I simply assess my assignment and set a deadline. I tend to keep my schedules extremely flexible because I think that flexibility helps a lot with creativity, keeping a “cool head” and deconstructing the feeling of obligation. Doing things at a certain moment without will hinders everything.
So, it's not strange to find myself playing video games on a Tuesday around 2pm, or taking a nap, walking around town, etc. The important thing is that I meet my schedule and have my project ready on the date I set; the order of events and schedule of my activities, until then, is irrelevant to me.

I believe it is all a matter of point of view, and I have my own perspective when it comes to trends. Yes, they exist, but we can’t mix up trends with lack of creativity. What I see is a great number of similar products being launched, sharing the same characteristics under the pretext of following a certain trend. For me, that is not what following a trend means, that is copying, restyling, and rematerializing; a true absence of creativity towards whatever is being designed. To follow a trend means to be aware of wider aspects, such as materials, colors, textures, and styles–such as whether the piece should be more angular or more organic–that are in vogue. From this information, one should develop a product that is in line with the current trends but is not one more product for sale that is just like thousands of others. The way I see it, this kind of discernment is important.
I can’t say that lately I have been personally influenced by current trends, mostly because I have been focusing on materials that I like such as softwood, tapestry, fabric, leather, and some metallic detailing. I have also been following my own intuition and the challenges that I have set forth for myself.
Normally my products are not born from physical and visual inspirations, but from purposes and goals. Some time ago I abandoned the idea of ​​seeking inspiration in materiality and started to challenge my creative abilities with deeper aspects. I realized that the possibilities were greater. That said, I usually impose challenges like: “- What if I made an armchair that looks like it had been blown up?”, from there I will pursue this reasoning, this is my inspiration. Some ideas come out of nowhere like lightning, they just appear and often they are excellent ideas that inexplicably arise where I can mentally visualize all aspects and details of the product. Of course, there are also those with some material inspiration, in elements of nature, etc., but in recent years it has occurred less frequently. I've focused less on what's going on around me and dedicated more to introspection and reflection. To constantly feed my creativity, I follow the most paradoxical path, which is not thinking about it, I take advantage of my day to develop other activities that I enjoy, that relax me and disconnect me from the idea of ​​designing. The less I wait and look, the faster the answers come; it has worked out very well for me.

The aesthetics. A good design must be beautiful, it must attract attention and please from a distance, by photo, by video, through a shop window. Even before knowing if it is comfortable and functional, it must win over the consumer for its aesthetics, make that consumer feel interested in trying that product to define if it is comfortable and meets their requirements. Nobody wants to experiment and neither wants to own something that is not aesthetically well resolved. At the end of the day, it's simple math: the consumer will always see the product in an infinitely greater proportion than they will use it; he sees the armchair in the living room thousands of times throughout the day, but he will sit there three, four, five times and still sitting he will be watching it.
Innovation and a certain degree of originality are very relevant elements, too. We are all tired of seeing similar things being launched by rival companies; products, which are like other existing ones, are treated as if they were the next best thing. Many people doing more of the same. When I go to a fair or a show, or even when I see on social media, and I manage to find an original product, I feel overwhelmed with happiness; I feel as though design is fighting through, creativity is overcoming sameness, and companies aren’t providing a disservice to the consumer successfully.

I think the main point is for the designer to stipulate the target audience for which that product will be destined, and from there to reason as such target audience. When I finish a project, I try to put myself in my target's shoes and ask myself the following question: “- If I were such a consumer, would I want to have this product in my house?”. If the answer is yes and there are no doubts, it means that the project is correct and will achieve a good performance with its respective consumer.
With all this in mind, we must know the moment to stop. There are some situations in which a product may have additional details or finishings which could elevate the product even further, but we must be harmonious, whether aesthetically or commercially. A product mustn’t be overloaded with details, as well as it shouldn’t be excessively expensive due to exaggerations.

For now, I’d say it’s the Fly armchair, it was a real game changer for me and the manufacturing company, as it taught us a lot and opened up to a bunch of opportunities in the future. Besides the commercial side where it had great market acceptance, it was also an A’Design winner, honorable mention in the IDA, and it’s risky and innovative shaped have been a real milestone in my career. The central concept was to create a product that had its parts disconnected, but that was still able to maintain an idea of continuity. I studied at length the Deconstructive Style, and I was able to use layering and contrasts to show the texture of the wood as though the chair were dressed in armor. Even with the separate parts, I tried to maintain coherence within the radiuses and parallelism with the lines to have an idea of fluidity.
But like I said, for now. My goal is to always surpass myself, and I already have some products up my sleeve for 2023 which I think will be even more important.
I have a lot of projects in progress, but surely three products deserve more attention. They are two armchairs and one chair, and they are very challenging products. Without a doubt, the Eleanor Chair it’s the most complex product I’ve designed, with such fluidity that in this very moment it’s being 3D printed, so that we can study the next production steps. Normally I work with technical drawings, but this project’s high level of organicity made us opt for new solutions such as 3D printing. I’m very excited to find out how this product will turn out. We hope to complete it by 2023. I`ve been working a lot on my fluidity and organization, which is why I would say we can expect a Pepê Lima with more fluid strokes

I have a long list of designers whom I admire, such as Charles and Ray Eames, Eero Saarinen, Alvar Aalto, Gio Ponti, Jorge Zalszupin, Giorgetto Giugiaro, and the list goes on, it is almost endless. Amongst all these designers, I believe that Charles and Ray Eames are names which I have the highest regard for, and I if could go back in time, I would love to have the pleasure to meet them, listen to them, and exchange experiences with them.

I am a reserved type of person. I don’t go out often for big events, but rather for small gatherings. The global pandemic contributed to my spending even more time at home. Besides that, I’ve always been very attached to my house, and I always joke with my friends that the moment that I leave my house, I already start missing it.
Of course, I do enjoy traveling. I love smaller and more medieval towns in Italy. I love Paris, too. Actually, I love all of Europe! There are great places to rest your mind and, most importantly, to eat good food. But I do confess that when I come back home, I feel even happier.
I am also in love with cars and video games. They are both sources of entertainment that I can really sink into. Driving around town aimlessly or spending the whole night on the weekend playing online games with my friends are things that I really like to do. I am constantly bombarded by ideas and products that I would like to design, and these ways of entertainment help me disconnect from work and other worries.
Music is always present while I am creating, it helps me to allow the work to flow. The funny thing is that I am extremely eclectic, so it is quite normal that you’ll hear me listen to Beethoven just after a Metallica song, then followed by Kitaro, and then on.

I was born and live in Brazil although I have lived in Italy for many years. Brazil is culturally very rich, we have a great diversity here because we are a big country, and although we have accepted and introduced the culture of design at a late stage, I see that we are achieving a significant space and recognition at a global level; We have many talented designers making a name for themselves around the world. Around here, it is a tradition to use wood in the furniture sector, a very abundant raw material and with a lot of reforestation points. With such a tradition, it was fundamental to learn how to work with wood, which shaped my development and style of the products I design today. The positive point is precisely the fact that I have this passion for the texture and color of wood, as it is my favorite raw material to work with. Therefore, being in a country with an abundance of this raw material is quite favorable. The downside is that the technology here is very expensive, and as I evolve as a designer, my products also evolve and require more and more productive technology. It's not easy to try to do something different in a country where all the technology is imported and expensive.

My studio is one-man; here I am the one who does everything: I create, design, model and render in 3D, I propose to partner factories, prepare the technical drawings, monitor prototypes, take care of my social networks, website, etc. It's quite heavy but I prefer that way, being behind every stage.
For the moment, this is how I have been working: alone. In the past, I designed some products alongside my fiancé, Claudia Mazzieri, who is also a designer, but we have very different design styles, and for a good collaboration amongst designers, it is necessary that both have the same creative languages.
Since I can remember, I have designed for partner manufacturers that are known and chosen for their commitment and their production capabilities. It is necessary that the designer gets along well with the company for things to work out well. I’ve had many partnerships that had to be terminated due to this lack of rapport. The beginning tends to be more difficult; it is like a marriage where the bride and groom don’t know each other very well and everything demands a lot of diplomacy and patience. With due time, a bond is formed, and a solid partnership is established. This is when the designer needs to dedicate him or herself to the fullest for the success of the business, by not designing for rival companies and treating the partnering company as though it was their own, which will automatically result in his or her own professional success.

Lately, I have been very focused and busy with my current partnerships, but I would like to have more time to dedicate myself to humanitarian projects. But, as I’ve mentioned before, it is not easy to be the only person in the studio who does everything from drawing the first sketches of the project to overseeing its prototyping and launching strategies. It is a huge pressure and a great workload. But it was how I managed to find a way to linearly standardize all the stages of each project that happen in my studio, as well as input my DNA into each process. At least, if something goes wrong, I'm the autor of the whole disaster.
I have always had a strong admiration for professionals who develop humanitarian projects and pro-bono designs for the betterment of society. I want to join them soon and do more for the world. Maybe when I start hiring interns and collaborators to share some of my studio’s current workload, I’ll be able to dedicate part of my time to these projects.
As for now, everything that I can do is help young designers who seek me out for advice and tips about the design market, most find me via Instagram. I always try to reply and encourage all as well as I can, and I don’t charge for this. I believe there are many diamonds in the rough out there that need a little honing so they may become great names in design. We need to help, collaborate and strengthen our peers. The more talented designers we have standing out, the more our profession will be respected. It will be beneficial to us all.

I can consider this my first international project. Until today, I have participated in this international award and only one other, in which I received an honorable mention for the same product. So, it is still premature to determine which were the real benefits that I have harvested from all of this. I have noticed, however, a certain turnover within my social media accounts. My work has touched places on earth that I could never have imagined. Many people have been reaching out and trying to get to know me more and what I’ve developed, and I think that is one of the benefits of these design awards: visibility.
I have never been an avid participant in awards. I joined very few national ones throughout my career, and there is no shadow of a doubt that winning an international award of the size of A’ Design is very gratifying, a true feeling of professional accomplishment. It shows me that I am not as crazy as I thought I was when I looked at my complex and complicated products. This is important because it indicates that I am on the right path, following my intuition and trying to do something different. With so many strong and knowledgeable judges positively evaluating my product, it can't mean anything different.
And things don’t stop there. Because to be considered Designer of The Day by critics and jurors of great relevance and knowledge in the world’s design scene is indescribable! I feel blessed and happy for such high acknowledgment. It means that somewhere around the world, someone took time out of their day to talk and pay tribute to my work, and that is priceless!

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I studied at Centro Universitário Belas Artes de São Paulo and graduated in 2004. Since my hometown was in another state, every vacation I would go home to be with my family. Through some contacts I, eventually, had the opportunity to intern in an esteemed outdoor furniture factory, Mac Design, whose headquarters was in my hometown. Every vacation I`d put together the useful and the pleasant, visit my family and intern. I would do just about anything in my internship, help with the cleaning, carry wood, help with the masonry, assemble and package furniture, etc. All of this was crucial to my growth and learning process, as I understood how a factory worked in every section and every step of production. After graduating I became a permanent employee in this same factory, where I remained for a couple more years. In 2007 I went to Italy, lived in Milan for 5 years, where I studied the Laurea Magistrale in Product Design at Politecnico di Milano. When I returned to Brazil I went back to working as resident designer at Mac up until 2015, at this time I had way too many ideas and projects for indoor pieces, I decided I needed to branch out build my own studio as to take up more clients. This is how I ended up in Curitiba in 2015, where opened my own studio and remain until this day.

To be honest, I found out I had a liking for furniture even before I even started design at university. I`ve always been the type of person who likes to watch a lot of movies and I noticed I would always pay attention to the decoration and settings in movies; I mean, who never had an urge to sit on Kirk’s chair? This sense of observation also extended to everyday environments, I would always pay attention to armchairs, tables, and details; not like an indifferent person would, but with a very critic and interested eye.
From then on, I believe it was all pretty automatic, I would sit down with the intention of drawing a horse and in the end I’d catch myself drawing a chair.
In university, I had gotten used to the furniture world and I was convinced that’s what I would end up doing. Despite that, I always studied courses focused on general design, instead of only ‘’furniture design’’; at the time, I didn’t want to limit my opportunities in the market, I even participated in a mini-system project for Toshiba, in collaboration with a studio in Sao Paulo, but I was always convinced it was my calling to draw furniture. All of this brought me to where I am today.

It was entirely my choice. My mom’s dream was always for me to become a doctor, and to be fair, I even signed up for med school. In the end, I got accepted at a design college and didn’t show up for the med test. I already had a pretty solid idea that that was what I wanted for my life, and my mom supported me, since I shouldn’t study something just for her sake, but dedicate myself to what I really liked.

Currently I put my focus full time on drawing furniture. In particular, it`s easy and interesting for me to draw armchairs and chairs; I think it’s more fun and it allows my creativity to run wild when I work with these products. I’m also a big fan of chaise lounges, but they’re not very commercial or demanded. For now, the thought of changing areas doesn’t cross my mind, I feel like I still have a lot to do and to show.

I think the most important thing is humility. Humility to learn, listen to the most experienced ones, accept criticism, ask for help, develop a career calmly and seriously, and understand that there is no one who knows everything.
It is normal for students to graduate and leave colleges eager to design for large factories, I also left college with these thoughts. The fact is that we only learn theory there; the practice, the reality of our profession, we will only learn by working, with sweat. So look for an internship, work in a factory, carpentry shop, locksmith shop or things like that, even if the salary is low; learning is priceless. Feel and experience the day to day of the shop floor, help clean, help load products, assemble, pack, bring coffee to the boss, be secretaries, carry raw materials, answer the phone, screw the parts, drill holes in wood, etc, etc, etc, learn everything you can and don't feel unworthy for not putting you at a table to develop new products, don't skip steps. Up ahead, when you are designing for a large company, you will remember this young time of learning and realize how fundamental it was for the development and emergence of the efficient designer that you have become.

Everyone will both succeed and fail throughout their journey, it’s inevitable and we should be able to learn from our mistakes. I believe the proportion between your rights and your wrongs is what defines whether you’re a good or a great designer; from a commercial point of view. From a professional point of view, a great designer has ethics, doesn’t get inspiration from nor do they copy other’s pieces, doesn’t draw for competitor factories, is always open to receiving feedback and listening to the client’s needs, is aware of environmental issues in their project’s development, etc.

The aesthetics. A good design must be beautiful, it must attract attention and please from a distance, by photo, by video, through a shop window. Even before knowing if it is comfortable and functional, it must win over the consumer for its aesthetics, make that consumer feel interested in trying that product to define if it is comfortable and meets their requirements. Nobody wants to experiment and neither wants to own something that is not aesthetically well resolved. At the end of the day, it's simple math: the consumer will always see the product in an infinitely greater proportion than they will use it; he sees the armchair in the living room thousands of times throughout the day, but he will sit there three, four, five times and still sitting he will be watching it.

Here in Brazil and also in the world, the market is becoming more and more demanding and on the lookout for innovation. The times when everyone could copy each other’s works without any trouble are gone; it was a big carnival of similar pieces for sale. On the other hand, some factories would develop products on their own, without any design knowledge, without skills, talent, etc. they had no idea what they were doing and would put out absolutely ordinary products that weren’t well resolved.
With bigger expectancy and competition, factories found out that investing in a good design resulted in a visible brand growth, product quality and in becoming a successful company. From then on, a growth in demand had been noticeable and since then Brazil has started gaining more presence in the international design scene.

I’m a big fan of the products and aspects of Charles and Ray Eames. If I could pick a factory to collaborate with, the first name that comes to mind is Herman Miller, it would be a dream come true. It’s not a matter of preference, I mean, there are thousands of incredible factories I’d love to design for, but given my passion for Eames products, I believe doing something for Herman would be an enormous personal and professional achievement.

Lately I’ve been able to produce and achieve very solid partnerships that accept the challenge of producing some products that a few years ago were only an unthinkable 3D, a pipe dream. As we achieve a good reputation and experience, many doors open up and dreams come true. But if I have to think of a specific project, I have an armchair called C6 which is an item with extremely complex production process. A partner company has accepted the challenge of trying, but it’s still a dream because there is a probability that we won’t be able to execute it.

Do different. I took it as a design philosophy to always try to focus on something that hasn't been done, that is visually pleasing and unprecedented. So, everything starts from the aesthetics, and from there I will adapt my idea so that it is not only a beautiful product, but also comfortable and functional; after all, there needs to be a balance.

Charles and Ray Eames, Eero Saarinen, Alvar Aalto, Gio Ponti, Jorge Zalszupin, Giorgetto Giugiaro, etc. It`s such a big list, it wouldn’t fit in the interview.

Undoubtedly, I am a big fan and connoisseur of the Lounge Chair by Charles and Ray Eames. It is a product with an absurd consistency in its features and rays, the comfort is fantastical, the solutions and details are brilliant. It's normal for us designers to look at another designer's product and think: "-I would change this, or that.”, but with the Lounge Chair this doesn't happen; I couldn't find any small detail that could be changed or improved. Everything matches, everything is in sync, everything is resolved in that product.

For now, I’d say it’s the Fly armchair, it was a real game changer for me and the manufacturing company, as it taught us a lot and opened up to a bunch of opportunities in the future. Besides the commercial side where it had great market acceptance, it was also an A’Design winner, honorable mention in the IDA, and it’s risky and innovative shaped have been a real milestone in my career. But like I said, for now. My goal is to always surpass myself, and I already have some products up my sleeve for 2023 which I think will be even more important.

I don't believe in a “success recipe”; we have a market for everything. I think the main point is for the designer to stipulate the target audience for which that product will be destined, and from there to reason as such target audience. When I finish a project, I try to put myself in my target's shoes and ask myself the following question: “- If I were such a consumer, would I want to have this product in my house?”. If the answer is yes and there are no doubts, it means that the project is correct and will achieve a good performance with its respective consumer.

Probably medicine. It was always my mother’s dream that one of her children became a doctor, as here in Brazil it is a very respected profession; I even quite like it, which it why I believe I would’ve been a doctor.

For me, design is the creative tool that awakens in the consumer the desire and need to have a product that will meet all their aesthetic and functional needs in a meticulously balanced way.

I’ve learned a lot of things with a lot of people. Some of them deserve a special mention, such as Márcio Cecílio, owner of Mac Design, the first company I came in contact with, much of what I know now I learned from him. I`d have to thank some friends, like Luciano Pedrosa, a furniture representative and who motivated me to show my work, I was a very shy designer. My mom, Maria Miranda always supported me with enthusiasm and my fiancé who is also a designer, Claudia Mazzieri, who always gave me support, encouraged me and many times when I thought about quitting, she would help me think clearly and get through it. It`s a difficult question, you know? A lot of names should show up on this list, such as the people behind all my partnerships and who believe in my work.

Focus. Being focused on your project and ignoring outside interference is critical.
Perseverance. Many things go and will go wrong over the course of a project and its development, giving up on a good project should not be an option.
Patience. Some projects take time to achieve the expected result and we should not speed up the process in the rush to see it completed. If it's still not good, do it again. If it's still not good, do it again.
Curiosity. Learn everything you can in all sectors, from the most obvious to the most unusual. Culture and knowledge are important fuels for creativity.

It`s a very restricted and competitive market, normally the industry focuses too much on sales numbers and that results in commercial products. I`ve always been a dreamer, highly obsessed with making different products than what we see in the market, I have my conceptual appeal and until I was able to propose more complex products, I had to go through a long road of personal and professional growth. In summary, I`ve had to draw a lot of products that I wish I hadn`t.

I believe a presentation with a render of acceptable quality is an extremely necessary addition to a brief explanation of the piece’s concept. This must be presented to the correct people inside the factories, as it’s useless to do a presentation if it’s not to the people directly involved with the department of product development in the company. Go to fairs, talk to people and ask to whom you can submit new projects, then write an email, introduce yourself and before sending your work be sure to ask them if they’re willing to evaluate it. Many factories have a complete roster of designers and have no intention of making new partnerships.

I have a lot of projects in progress, but surely three products deserve more attention. They are two armchairs and one chair, and they’re possibly most challenging products I`ve projected, especially the chair. We hope to complete it by 2023. I`ve been working a lot on my fluidity and organization, which is why I would say we can expect a Pepê Lima with more fluid strokes.

Continue doing different things and exceeding myself in every project while I still have health, creativity and the necessary strength. I can’t think of one particular end goal, since the end is very subjective: people change, visions change and everything is in constant transformation. Which is why I’d rather focus on doing my best while I still can.

I think the people who appreciate and follow my work hope I can carry on with my way of thinking, acting and projecting. They wait for an evolution of what I am today, not a change. It’s very important to keep evolving whilst still maintaining your identity as a designer.

The designer must be directly involved with the production of their products and pay attention to certain aspects such as the origin of the wood they are using, whether it is legalized and reforested wood, try as much as possible to opt for ecologically correct materials and inputs, avoid wasting energy and productive resources consciously, etc. We need to consider that thousands of pieces will be produced and therefore reflect on the best possible way to minimize the natural impacts that it will cause. If everyone does their part, we will be contributing to a better world and society.

Without a doubt, the Eleanor Chair. It’s the most complex product I’ve designed, with such fluidity that in this very moment it’s being 3D printed, so that we can study the next production steps. Normally I work with technical drawings, but this project’s high level of organicity made us opt for new solutions such as 3D printing. I’m very excited to find out how this product will turn out.

The Fly armchair, being an internationally awarded product and for its level of innovation. The Edge armchair is also a product that, although I think it’s outdated and isn’t even in production anymore, it’s a product that I have a big appreciation for, as it marked the beginning of one of the most solid partnerships I have today, with James Furnitures.

More design, less numbers and more accessibility for all. I think the industry should focus less on the commercial aspects and open a bigger space for designers to dare in their creations, suggest diffent products and show that there is still much more to be done and explored.
We also need factories to focus their efforts along with the suppliers and shopkeepers to ensure that design isn’t perceived always as an elitist area, but an element that can be present in most of the population’s lives.

With the technological development of industrial machinery, we are witnessing products with more complex shapes entering the market. In the past, certain ideas were unthinkable or unfeasible and such development of machinery and industrial processes opened many possibilities. When such progress occurs, it is natural to see the emergence of new products with bolder and unprecedented features. Thanks to this, the design is becoming more and more refined while at the same time accessible; what was seen as something totally elitist, starts to be part of the daily life of a larger slice of the population.
I predict that in the not-too-distant future, the term “design for all” will stop being a utopia and become a real scenario. Along with this advancement in accessibility, there is also a growth in interest in the area and an increase in the supply and demand for new design professionals.

If we consider only the project itself, I usually draw, model and render a medium difficulty piece in one week. Some products are simpler and I have a very clear idea of what I want to do, in which case I might be able to do it all in one day. It always depends on the clarity of the idea, the complexity level of the product and how dedicated I am in executing that project. It’s very relative.

The first thing is to stem from an idea, I usually challenge myself as a beginning point, for example with the Fly armchair, I thought: ‘’I’d like to make a piece that looked like it had been exploded’’. With this concept in mind, I start with the sketches. The sketches are always the doorway to my projects.

Always do different, whatever the cost.

I believe both, it’s an exchange. The designer has to be aware of the market trends and always try to propose projects that are coherent with the current requirements, such as fabrics, colors, shapes and finishes, etc. From this point of view, the trends tend to contribute to molding and guiding the designer.
On the other hand, every designer has their own style and always tries to add innovations in their products, which can be well seen and accepted in the market, and turn into a new trend for other professionals and products. In this case, the designer had a role in altering the trends.

I really enjoy working and creating new shapes from wood and with the evolution of CNC's, a range of possibilities has opened for me, who has a certain conceptual appeal in my creations. Today, woodworking in an elaborate and organic way is the fundamental point in my products.

I always draw with a black pen in a checkered notebook. I think the pen is important because it cannot be erased, it helps to train confidence in my stroke; risked, there is no return. The squared paper helps me maintain proportions even in free sketches.
In the computing part, software for 3D modeling and rendering and an image processing program. That's it, I'm a hands-on product designer.

It`s the elements that will determine the target audience and characteristics of a product. Is it a somber piece, is it elegant, comfortable, playful, etc. When you have a defined product target and concept, it`s vital to pay attention to the colors that will be presented with it, the fabrics depending on feel, the visual aspects and what type of environment it`s intended for. For example, it would be pretty weird if I proposed an entirely wooden and slatted chair to decorate an elegant downtown apartment; these are the characteristics of an outdoor chair and it would be strange to have it in an apartment dining room.

I think the questions I like to bring out the most in my audience are: where did that idea come from and how was that made.

It’s very thrilling to me to keep up with the evolution of the designs and the professionals themselves. When I see an interesting new product, I quickly think to myself: “What a genius! Congratulations to them”. It’s important to keep in mind that every time something new and exciting comes out, even if it’s by the hands of another professional, it sets the stage for an eventual collaboration of solutions in future projects. Design is a constant exchange of information and knowledge.

I do believe in co-design, but up until now I haven’t had the opportunity nor the necessity to have a partner for my projects. I’ve developed some pieces in partnership with my fiancé in the past, but we have different ways of thinking and projecting, which is quite normal.

I believe everyone in general. It’s crucial to pay attention to the lifestyle of different tribes, classes and necessities. When you assess various different people from different points of views, you absorb a plethora of information. Knowing how to absorb this information and understand the necessities and preferences of each crowd is a key element to the success of a product with its own target.

Honestly, I’m not a good reader, in fact, I would say I’m a terrible reader, especially when it comes to books, they make me sleepy. I’m used to reading articles, news, essays e studies. Reading about the history of big names in the design world has always motivated me and helped me become the professional I am today; understanding how to overcome difficulties and acquire knowledge from past experiences and solutions.

Through basic trial and error. I’ve always been quite adventurous and had a ‘’why not try it’’ mentality.
It’s easier to learn from your mistakes than from getting something right and absorbing every possible information in every finished project, plus it’s a more intelligent way of improving your skills. Also, the fact that I’m always trying to surpass myself plays a big part in having each product be an evolution of the last.

Nikola Tesla (non designer) e Charles Eames (designer)

I was never a designer who participated in many contests, personally I’m a very reserved and introspective person. I’d say I can count on one hand how many contests I’ve been a participated in. Even before I won the A’Design, I had a strong visibility in my social media since specialized accounts started sharing my work. It’s complicated because I don’t feel comfortable if I don’t answer everyone, give my full attention to followers and emails, but this demands too much time and in the end a lot goes by unseen. I don’t consider myself famous in any way, but I’d say I’m getting quite a lot of visibility and dealing with this isn’t very easy when you have to take care of a studio and your own personal life.
It's easy for an Instagram follower to, for example, think they’ve been ignored and that I’m not an accessible person, when in reality I’m simply an extremely busy person who can’t keep up with everything happening around him.

Color: Blue
Place: Mountains
Food: Japanese
Season: Autumn
Thing: Playstation
Brand: Mini

When I was still resident designer in a company, in one occasion I was summoned by the technical support sector to help figure out how one of my couches returned to the factory completely bent. As I had projected the product, it was practically impossible that that couch could come to us in those conditions with regular use. We checked everything we could, until we took out the cushions and used some better lighting, where we identified five different types of footprints. Long story short, the consumer took out the sofa cushions and used the couch as the stage for quite a party! Problem solved, warranty denied. It was a fun situation.

I am a very methodical and routine person; I wake up and while I have my coffee, I plan the pending tasks that I must solve throughout the day. Thinking about an ordinary day, the morning is usually dedicated to personal matters; apart from the afternoon I dedicate to work, projects, matters with the factories and related things. At night I go back to my personal and family affairs until I go to bed and watch TV until I fall asleep. On days when my creativity is very fast, I spend the night modeling or drawing, I am an extremely nocturnal person.
I'm quite a homebody and I usually go out very little, usually to take the dog for a walk, or for a car ride without a destination, I like to unwind like that. The weekends I reserve for rest, activities with my fiancée, dog, cat, video games, movies, cars and others. We all need our moments to disconnect from work.
I simply assess my assignment and set a deadline. I tend to keep my schedules extremely flexible because I think that flexibility helps a lot with creativity, keeping a “cool head” and deconstructing the feeling of obligation. Doing things at a certain moment without will hinders everything.
So, it's not strange to find myself playing video games on a Tuesday around 2pm, or taking a nap, walking around town, etc. The important thing is that I meet my schedule and have my project ready on the date I set; the order of events and schedule of my activities, until then, is irrelevant to me.

My interest in design started when I was still a child. Since I was little, I always drew and fantasized objects, not necessarily furniture. When I was just over 8 years old, I drew everything and I already had a certain degree of interest and perception of the details in the products I saw; I didn't look at objects with the common eye of a child, but with a more critical and attentive eye.

I have no idea and I’m very worried. We’ve seen the effects of the pandemic, wars, hatred, the world’s speedy destruction and it worries me a lot. With everything that’s been happening it’s hard to know what to think or what to expect, but in the end, I definitely hope that humanity can evolve in a positive way and that people can have more empathy for each other. If this doesn’t happen, and quickly, I’m afraid there is only one, very tragic, future.

I'd like to thank everyone and say that the people who like and follow my work are a big part of what fuels me to stay motivated, keep projecting and doing things differently. In the end, a huge part of who I've become is because of you. Thank you.

Designer Interview

16 May 2022

My interest in design started when I was still a child. Since I was little, I always drew and fantasized objects, not necessarily furniture. When I was just over 8 years old, I drew everything and I already had a certain degree of interest and perception of the details in the products I saw; I didn't look at objects with the common eye of a child, but with a more critical and attentive eye.

I worked for many years as a resident designer at a renowned outdoor furniture factory, Mac Design. At the time, I had a lot of indoor ideas and concepts that I would like to put into production, and that's how, in 2015, I decided it was time to take flight and set up my own studio. I decided to settle in Curitiba – Paraná / BR and from there I have been building good partnerships. My studio is one-man; here I am the one who does everything: I create, design, model and render in 3D, I propose to partner factories, prepare the technical drawings, monitor prototypes, take care of my social networks, website, etc. It's quite heavy but I prefer that way, being behind every stage.

For me, design is the creative tool that awakens in the consumer the desire and need to have a product that will meet all their aesthetic and functional needs in a meticulously balanced way.

Currently, I design furniture exclusively and, therefore, I would say that armchairs and chairs are the two products I like, and I have the most fun designing. I also really like to design chaise longue, but it's a product that doesn't have much space in the market.

Undoubtedly, I am a big fan and connoisseur of the Lounge Chair by Charles and Ray Eames. It is a product with an absurd consistency in its features and rays, the comfort is fantastical, the solutions and details are brilliant. It's normal for us designers to look at another designer's product and think: "-I would change this, or that.”, but with the Lounge Chair this doesn't happen; I couldn't find any small detail that could be changed or improved. Everything matches, everything is in sync, everything is resolved in that product.

A base for a dining table. I already liked and felt like a designer with different and extravagant tastes, which made the base have complicated and expensive details for the time, many delicate and manual finishes. Only one was produced, and I still have this product stored away.

Undoubtedly solid wood. I really enjoy working and creating new shapes from wood and with the evolution of CNC's, a range of possibilities has opened for me, who has a certain conceptual appeal in my creations. Today, woodworking in an elaborate and organic way is the fundamental point in my products.

At night. I usually have a notebook and pen by my bedside to record various ideas that come up when I'm ready to go to bed. It's also not uncommon for something to come up that I think is so cool that I can't resist, so I get up in the middle of the night and go to the computer to start modeling. Meeting me at 5am in front of the computer is a normal and commonplace scene.

Do different. I took it as a design philosophy to always try to focus on something that hasn't been done, that is visually pleasing and unprecedented. So, everything starts from the aesthetics, and from there I will adapt my idea so that it is not only a beautiful product, but also comfortable and functional; after all, there needs to be a balance.

I'm constantly trying to outdo myself, so I think the emotion that comes out the most in me is pride in realizing that I've outdone myself, evolved, and designed something cooler than the last project.

It's a feeling of mission accomplished and victory. As much as I have knowledge of production and how a project will be developed, we always come across some difficulties that appear along the way. In the end, when the prototype is ready, I can't think of a phrase very different from: "- We did it!"

I don't believe in a “success recipe”; we have a market for everything. I think the main point is for the designer to stipulate the target audience for which that product will be destined, and from there to reason as such target audience. When I finish a project, I try to put myself in my target's shoes and ask myself the following question: “- If I were such a consumer, would I want to have this product in my house?”. If the answer is yes and there are no doubts, it means that the project is correct and will achieve a good performance with its respective consumer.

The aesthetics. A good design must be beautiful, it must attract attention and please from a distance, by photo, by video, through a shop window. Even before knowing if it is comfortable and functional, it must win over the consumer for its aesthetics, make that consumer feel interested in trying that product to define if it is comfortable and meets their requirements. Nobody wants to experiment and neither wants to own something that is not aesthetically well resolved. At the end of the day, it's simple math: the consumer will always see the product in an infinitely greater proportion than they will use it; he sees the armchair in the living room thousands of times throughout the day, but he will sit there three, four, five times and still sitting he will be watching it.

The designer must be directly involved with the production of their products and pay attention to certain aspects such as the origin of the wood they are using, whether it is legalized and reforested wood, try as much as possible to opt for ecologically correct materials and inputs, avoid wasting energy and productive resources consciously, etc. We need to consider that thousands of pieces will be produced and therefore reflect on the best possible way to minimize the natural impacts that it will cause. If everyone does their part, we will be contributing to a better world and society.

With the technological development of industrial machinery, we are witnessing products with more complex shapes entering the market. In the past, certain ideas were unthinkable or unfeasible and such development of machinery and industrial processes opened many possibilities. When such progress occurs, it is natural to see the emergence of new products with bolder and unprecedented features. Thanks to this, the design is becoming more and more refined while at the same time accessible; what was seen as something totally elitist, starts to be part of the daily life of a larger slice of the population.
I predict that in the not-too-distant future, the term “design for all” will stop being a utopia and become a real scenario. Along with this advancement in accessibility, there is also a growth in interest in the area and an increase in the supply and demand for new design professionals.

We normally do annual exhibitions at the ABIMAD fair, which is one of the largest fairs in Latin America focused on the furniture and decoration sector. The fair takes place twice a year, in February and July. We also have Casa Cor, which takes place in the largest cities in the country on different dates throughout the year and features environments produced by local architects and decorators where our pieces usually help to compose one environment or another.
From an international point of view, Abimovel (Brazilian Association of Furniture Industries) together with APEX (Brazilian Agency for the Promotion of Exports and Investments) select outstanding products on the national scene to be exhibited during important fairs such as ICFF, Saloni, etc. The Fly armchair was at ICFF 2021 and is now at ICFF 2022 in New York.

Normally my products are not born from physical and visual inspirations, but from purposes and goals. Some time ago I abandoned the idea of ​​seeking inspiration in materiality and started to challenge my creative abilities with deeper aspects. I realized that the possibilities were greater. That said, I usually impose challenges like: “- What if I made an armchair that looks like it had been blown up?”, from there I will pursue this reasoning, this is my inspiration. Some ideas come out of nowhere like lightning, they just appear and often they are excellent ideas that inexplicably arise where I can mentally visualize all aspects and details of the product. Of course, there are also those with some material inspiration, in elements of nature, etc., but in recent years it has occurred less frequently. I've focused less on what's going on around me and dedicated more to introspection and reflection. To constantly feed my creativity, I follow the most paradoxical path, which is not thinking about it, I take advantage of my day to develop other activities that I enjoy, that relax me and disconnect me from the idea of ​​designing. The less I wait and look, the faster the answers come; it has worked out very well for me.

I usually say that my design is a “sit in the fence”, a middle ground. The conceptual is inversely proportional to the commercial and that's why I try to provide my products with a conceptual tone without harming commerciality; everything just right. That's why I don't usually stick to a particular style.
Doing things differently is my motto for designing, trying to develop something that hasn't been seen yet and for that I can't just think about the commercial side of the product. At the end of the day, I end up having a very eclectic portfolio of products, but most of them are products tending towards a futuristic and organic style, where I try to give unusual shapes to materials and especially to details; I love details and am a strong advocate that they make all the difference.

I was born and live in Brazil although I have lived in Italy for many years. Brazil is culturally very rich, we have a great diversity here because we are a big country, and although we have accepted and introduced the culture of design at a late stage, I see that we are achieving a significant space and recognition at a global level; We have many talented designers making a name for themselves around the world. Around here, it is a tradition to use wood in the furniture sector, a very abundant raw material and with a lot of reforestation points. With such a tradition, it was fundamental to learn how to work with wood, which shaped my development and style of the products I design today. The positive point is precisely the fact that I have this passion for the texture and color of wood, as it is my favorite raw material to work with. Therefore, being in a country with an abundance of this raw material is quite favorable. The downside is that the technology here is very expensive, and as I evolve as a designer, my products also evolve and require more and more productive technology. It's not easy to try to do something different in a country where all the technology is imported and expensive.

I present the product in 3D to partner companies, if the project is approved I develop all the technical details of the product and we move on to the prototyping stage and then launch. Currently, my work methodology is for royalties on each product sold.

The first thing, and perhaps one of the most important, is not to try to “modify” a designer's style to suit the company's DNA. On the contrary, focus your efforts and focus on finding a professional who already has the trait that matches your needs. This way everything will be natural, the projects will be created with passion and care which is extremely important! When you design something, you like, the results you get are superior.
When choosing the professional, it is also very important to pay attention to whether he has the necessary knowledge to produce the project, so that unfeasible or even impossible ideas are not proposed. Companies should look for a solution with a designer, not problems.

I'm a designer who likes freedom to create, I don't really like “commissioned projects”. I believe that the ideas that come in a fluid and spontaneous way are the best and that's why I usually have a lot of freedom from my partners to create. Sometimes armchairs come out, other times chairs, and so on. They make me feel free to present what I have there at the moment.
When the idea comes up, I prefer not to rely too much on my memory and that's why I always have a notebook and pen close by, even at the head of my bed. The first step is the sketch, recording that idea. After that, I'll redraw the first sketch a little clearer and more polished as it will serve as a guide for 3D modeling; With the 3D model ready, it's time to render.
Only when I am absolutely sure that the project is well resolved, will I present to the partner factory the realistic renderings of that product along with a brief description for approval.
Once the project is approved, I move on to the technical detailing stage where I specify all the measurements of each of the components that make up that product.
With the technical drawings in hand, the factory will start the prototype, which is normally developed manually and by hand. When it reaches an advanced stage, if necessary, I personally go to the factory to try the product and make any changes and adjustments. Once everything is agreed, a final version is produced, which will be the one presented at the fair.

Fly Armchair (James Furniture), Loop Bench (James Furniture), Eiffel Chairs (Herman Miller), Carioquinha Table (Claudia Mazzieri), Mini Cooper (Mini).

I am a very methodical and routine person; I wake up and while I have my coffee, I plan the pending tasks that I must solve throughout the day. Thinking about an ordinary day, the morning is usually dedicated to personal matters; apart from the afternoon I dedicate to work, projects, matters with the factories and related things. At night I go back to my personal and family affairs until I go to bed and watch TV until I fall asleep. On days when my creativity is very fast, I spend the morning and dawn modeling or drawing, I am an extremely nocturnal person.
I'm quite a homebody and I usually go out very little, usually to take the dog for a walk, or for a car ride without a destination, I like to unwind like that. The weekends I reserve for rest, activities with my fiancée, dog, cat, video games, movies, cars and others. We all need our moments to disconnect from work.

I think the most important thing is humility. Humility to learn, listen to the most experienced ones, accept criticism, ask for help, develop a career calmly and seriously, and understand that there is no one who knows everything.
It is normal for students to graduate and leave colleges eager to design for large factories, I also left college with these thoughts. The fact is that we only learn theory there; the practice, the reality of our profession, we will only learn by working, with sweat. So look for an internship, work in a factory, carpentry shop, locksmith shop or things like that, even if the salary is low; learning is priceless. Feel and experience the day to day of the shop floor, help clean, help load products, assemble, pack, bring coffee to the boss, be secretaries, carry raw materials, answer the phone, screw the parts, drill holes in wood, etc, etc, etc, learn everything you can and don't feel unworthy for not putting you at a table to develop new products, don't skip steps. Up ahead, when you are designing for a large company, you will remember this young time of learning and realize how fundamental it was for the development and emergence of the efficient designer that you have become.

Undoubtedly the best side of being a product designer is seeing what a few months ago was only present in your imagination, being there now in front of you physically; and the best, is your calf. Walking around the city, across the country, passing by a shop window or a restaurant and seeing your product there, is an indescribable feeling, to make you proud.
The flexibility of working hours is also a very positive point, companies have already learned that the greater the freedom that the designer has, the better the performance of their products will be.
But everything has a downside and design is a very restricted and complicated job market that requires a lot of patience and determination. A profession that takes a long time to bear fruit.
A very difficult fact is to depend on something that is not easily controllable, as in the case of creativity. It depends on numerous factors and at certain times it can disappear for no apparent reason; still, we have a schedule to follow, we have plans for product launches. We must learn to deal with such moments.

Always do different, whatever the cost.

Focus. Being focused on your project and ignoring outside interference is critical.
Perseverance. Many things go and will go wrong over the course of a project and its development, giving up on a good project should not be an option.
Patience. Some projects take time to achieve the expected result and we should not speed up the process in the rush to see it completed. If it's still not good, do it again. If it's still not good, do it again.
Curiosity. Learn everything you can in all sectors, from the most obvious to the most unusual. Culture and knowledge are important fuels for creativity.

I always draw with a black pen in a checkered notebook. I think the pen is important because it cannot be erased, it helps to train confidence in my stroke; risked, there is no return. The squared paper helps me maintain proportions even in free sketches.
In the computing part, software for 3D modeling and rendering and an image processing program. That's it, I'm a hands-on product designer.

While projecting, I simply assess my assignment and set a deadline. I tend to keep my schedules extremely flexible because I think that flexibility helps a lot with creativity, keeping a “cool head” and deconstructing the feeling of obligation. Doing things at a certain moment without will hinders everything.
So, it's not strange to find myself playing video games on a Tuesday around 2pm, or taking a nap, walking around town, etc. The important thing is that I meet my schedule and have my project ready on the date I set; the order of events and schedule of my activities, until then, is irrelevant to me.

Thinking, it depends a lot on the product, the idea, how that idea came to me and if in the end I managed to achieve what I expected with the product. After that, it also depends on the manufacture.
Some products are more complicated than others to design, a chair tends to be more complex in design terms than an armchair or a bench for example. Certain inspirations arrive clearly, I know every detail of how that product should be, different from inspirations that appear fragmented or with gaps to be filled. In the end, when the 3D is complete, an evaluation is necessary to know if it's the same, if it convinces me and totally pleases me, if it doesn't need alterations.
The production part counts a lot depending on the degree of innovation of the product, the difficulties we will encounter, the need for external suppliers of materials and elements different from those normally used by the manufacturing company, etc.
Thinking about an average, I would say that an “ordinary” product takes around 6 months to get out of the draft until we have a fully finished prototype.

Surely the question I hear the most is: “Where do you get these ideas from?”

Every product launched has its due importance, we always find new challenges and learn something new. But I think that the development of Fly armchair has perhaps been our most challenging work so far, although we already have plans for a product that will certainly be much more challenging.

've worked for many factories but over the course of my career I've learned that it's not cool for a designer to pulverize his work too much for several companies at the same time. That's why I started focusing more on partnerships that were solidified with greater rapport.
Móveis James, Marê Mobília, Tissot, Mac Design, etc. are some factories in the national furniture sector that I worked or still work for.

Armchairs. As I am a designer who focuses a lot on designing armchairs, I tend to take a closer look and appreciate armchairs launched by other professionals.

I'm an excellent improviser, I've learned that it's important to make plans but not get too hung up on them. In the future, I would like to continue surpassing myself and trying to do something different, following my style and my freedom to create and put my purest and most authentic DNA in each of my projects. I hope that the partnerships remain solid, that new products enter the market. What comes next? Probably something that will be tricky to produce.

To design I am alone in my studio, and I develop all the steps. I design, do the 3D modeling and rendering, propose my products, negotiate with the factories, develop the technical drawings, accompany the prototyping, help with the launch strategy, take care of my social media and website, etc.
In the manufacturing stage, the partner factories naturally have their workers in each sector to transform the projects into real products.

We will start prototyping a chair that is extremely organic, all made of wood. I can say with certainty that it will be the most challenging job of my career so far and the factory as well, in this case Móveis James.

Currently I am more participatory on Instagram (@pepelimadesign), I have my website that I update from time to time (www.pepelima.com) and the contact email (contato@pepelima.com). Anyone who wants to get in touch can feel free to do so through any of them.

For now, I think that's it. I am very happy with the award, and I hope that others will come. Thanks.
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