Interview with Andrew Marcus
Andrew Marcus is a UI/UX designer and developer. He combines these two different roles in one person, which makes him a very unique specialist.
Interview about Talbica Interactive Periodic Table Design Interview
Design Legend Interview
31 December 2024
I've been a designer for 15 years. Actually, I never thought I would end up as a designer, because I had always been a technician. I liked physics and mathematics and had little skill in visual art, always getting bad scores in painting classes. So my background and education are strictly technical. It does play a role in design, though. Interfaces are built on logic and require a lot of technical knowledge.
Only nine years after I opened my first design studio and received multiple awards, I finished a course in "UX Research and Design" at the University of Michigan, and my title became "official".
Only nine years after I opened my first design studio and received multiple awards, I finished a course in "UX Research and Design" at the University of Michigan, and my title became "official".
I like to solve complex tasks, like in mathematics and physics. Design is full of them. You're provided with a bunch of requirements for navigation, structure, appearance - and the task is to build an interface that transforms all this mess into a logical and easy-to-use product.
I became a designer accidentally. Simply because I was a developer, I needed somehow to decorate my applications, so gradually I did it better and better. One day, I decided to open a web studio, and then realized that I couldn't afford to hire a good designer. I said, "It seems that I have to be a designer for a while." This "for a while" never ended.
I am a UI/UX designer, what they call it now. Honestly, I don't like this term. I prefer to say "Interface designer". As you can guess, I like designing interfaces (web and mobile) the most.
I think they should not try to. I can hardly imagine a successful person who spent their whole life trying to become a legend. It happens naturally if you focus on your job, love it, and do it well. Plus, you have to tell the world about yourself. Participate in competitions, create your own projects, and talk about them.
Good designers copy; great designers steal. Alright, that's too trivial. I don't know, frankly. Have you ever seen a movie, read a book, heard a song that is outstanding at such a level that you say: "What a genius created it" – even though the author is almost unknown? I guess there is no objectivity here. It's a matter of chance and promotion, maybe.
I pay attention to the details. The best designs always have a lot of hidden features, tiny little details that nobody sees. Take a look at MacOS or iPhone. Every once in a while, you discover a new hidden feature and feel happy they thought about it.
I don't think everyone should invest; otherwise, the design would become overvalued. That's what happens to the stock market when everybody invests. Then it bursts, and the game is over. The value of good design can only be understood when there's some percentage of bad design around. You need to compare to know what's good and what's bad.
I had so little time to work on my magnum opus project, Talbica: Interactive Chemistry. I'd like to dedicate more time to it.
I'm thinking about an interactive book about Special Theory of Relativity.
The secret is to love your work, use it, and contemplate it. Only when you use your own products can you formulate and realize those little hidden features that constitute really good design.
I adore Jef Raskin, his book "The human interface" is brilliant.
In the aspect of good design, my favorite mobile app is Telegram. The desktop app with the best design is Figma. I don't know who designed them, but they're simply outstanding. This level of attention to details and hidden features is hard to achieve.
I believe it is my magnum opus project, Talbica: Interactive Chemistry. It's a great combination of science, infographics, great usability and simplicity. I've never seen a Periodic table better than mine.
It is easy. Just explore the real world, ask questions, fall in love with everyday things, learn how they work and how they could be better. And travel. A lot. I've been to 75 countries. That helped me a hundred times more than studying design.
I definitely would become a developer. Actually, I am. For instance, Talbica is fully designed and developed by me alone.
Design equals task solving.
Well, Artemy Lebedev pushed the design industry so much in my country of origin. He was my teacher, and I still respect him despite his latest controversial position.
My absolute love to exploring the world and honest will to make it better.
The severe criticism from others. When you haven't achieved anything yet, you believe any critique you hear. However, it is very seldom relevant. Often people criticize because they don't understand.
I usually start with the explanation of the problem I solved. This immediately set frames and omit many questions. It's a good technique to tell about other possible solutions that you didn't use and explain why.
I guess I'll come up with huge improvements of my site with travel stories. I've already added an interactive map with photos. More to come!
Make the world better.
They expect wealth. I don't think design itself is about money. If you use it as a tool for other business, then maybe.
I grew up among things with awful design. It took me years to break this bad taste and learn that what I see is not quite normal. Design, like art, cultivates good taste and makes everyday life better in general.
My new design studio, that I've recently opened in New York.
Of course, it is Talbica: Interactive Chemistry. I've won multiple international awards with it. But even I hadn't, it is a project that I invented 20 years ago in school and it means a lot for me.
I think interface design is in a crisis today. Big companies pay too much attention to metrics and researches. Still if you take a look at Facebook, it's awful. I think we need more visionary approach.
The rise of Artificial Intelligence and Spatial Computing will change design. I already use ChatGPT for some tasks, and eagerly waiting for the augmented reality devices to become widespread.
It takes as long as I can afford. There's always some deadlines, and I cannot ignore them. I use some techniques to follow the time terms. My design is ready right away, the question is how detailed it is.
I start with research. I search for similar projects that already exist and learn from them: strengths, weaknesses, good and bad solutions.
Make it simple.
I think this is cyclical. What is a trend? Usually, it is already a piece of design. Then everybody start using it in their design works, then it slowly transforms and somebody adds a new cool feature. It give birth to the next trend.
I'm an interface designer, not a futurist, so I cannot ignore the technology. If I design an interface that cannot be implemented because there's no such technology, what can I do? I have to change or simplify my design. Technology sets frame.
Of course, it's Figma. This little app defeated everyone, including the monstrous Photoshop. Right now I don't feel anything else.
Humans have color vision, and it works by some laws. Designers cannot ignore this fact. You know, if you combine red and blue, they will most certainly create visual noise. That's the physiology of our eyes. The same applies to materials and ambiance. Designers should understand how perception works.
I think people don't pay much attention to the simplicity I put into my design. Best interfaces seem invisible, it's even hard to figure out what constitutes the designer's work.
I try to disassemble it and understand what problems the designer tried to solve, reproduce his steps and imagine what was his thought process.
As a technician, I'm a very logical person. So the ideal partner for me would be a creative one. Actually, I have such a partner and we work great together!
My clients, of course!
Jef Raskin, "The human interface". Donald Norman, "Design of everyday things". Those are classics.
I loved my works, used them and never felt tired about making them even better.
Oh, Steve. I miss you so much.
Thankfully, it's not that level of fame when people recognize you on streets. So no, it's not hard.
Black, Earth, coffee, summer, books, Apple.
Often I read a sign, let's say in subway, and forget what I've read in a second, because I think about the font it is written with.
Cappucino in the morning!
No at all. I thought I would end up as a scientist.
These days it's hard to see what will happen the next day! I don't know. Another virus and iPhone 1014.
I had D for both arts and informatics in school.
Designer Interview
20 August 2023
I never thought that I would become a designer. I've always been a technician. In school, I studied in a physics-mathematics class. Among all universities, I chose an Aviation Institute and studied a course similar to computer science. I was taught quantum mechanics, electrical engineering, and programming. Can you believe that my first job was as a computer virus analyst?
I was still a student back then, and worked just three days a week. Five months was enough for me to realize that I hated this job. You dig into somebody's binary code and write some procedures, millions of which go into a huge antivirus software. What's the point? This is so abstract, you don't feel any feedback from your work.
One day while sitting in the office, I realized that I wanted to SEE what I do. I came up with an idea to start a company that creates projects with outstanding design. In half a year, the company was opened, shares were distributed, and a business plan was written. Only then did I realize that I didn't have a single designer among my friends and I wasn't able to afford to hire a good one.
"Well, it seems that I have to become a designer," I said to my co-founders. That's how it started.
I was still a student back then, and worked just three days a week. Five months was enough for me to realize that I hated this job. You dig into somebody's binary code and write some procedures, millions of which go into a huge antivirus software. What's the point? This is so abstract, you don't feel any feedback from your work.
One day while sitting in the office, I realized that I wanted to SEE what I do. I came up with an idea to start a company that creates projects with outstanding design. In half a year, the company was opened, shares were distributed, and a business plan was written. Only then did I realize that I didn't have a single designer among my friends and I wasn't able to afford to hire a good one.
"Well, it seems that I have to become a designer," I said to my co-founders. That's how it started.
My first studio was called Love Media. I wanted to call it simply "Love," but this name was already taken. Although the studio never achieved major commercial success, it quickly became recognizable. We launched City Courier, the first geolocation-based delivery service. In 2013, we created an amazing site for the so-called "Russian Ball," which took place in London's Albert Hall on the 400th anniversary of the Romanov tsar dynasty. The site had a pre-revolutionary style, and we also designed a coat-of-arms. Later, we designed a great mobile app for Cubic.ai, a smart-home startup from California. For five years in a row, Love Media was included in the Top-100 best mobile developers by CMS Magazine.
I closed this studio in 2020, during the pandemic, and applied to work at Skybonds, a complex financial analytics platform that controls banks' assets. There, I created a new design language for data tables and market graphs, and wrote several scientific articles on how to design complex data interfaces.
In 2023, I started a new studio. It is called Planeta and it is based in New York. Let's see what the new era holds.
I closed this studio in 2020, during the pandemic, and applied to work at Skybonds, a complex financial analytics platform that controls banks' assets. There, I created a new design language for data tables and market graphs, and wrote several scientific articles on how to design complex data interfaces.
In 2023, I started a new studio. It is called Planeta and it is based in New York. Let's see what the new era holds.
A friend once posed this question to me. This was at a party, in front of a table. I simply picked up a cup from it and said, "Look, this is an interface," holding the cup by its handle.
Many designers think about design in terms of beauty, but as Steve Jobs said, "Design is not just what it looks like and feels like. Design is how it works." Everything you see at home has a design. Cups, lamps, shirts, shoes. You interact with these objects using handles, switches, buttons, laces, which are essentially interfaces. So, every single thing has a design that was created by someone. This person should be called a "designer," whether they realize it or not.
Many designers think about design in terms of beauty, but as Steve Jobs said, "Design is not just what it looks like and feels like. Design is how it works." Everything you see at home has a design. Cups, lamps, shirts, shoes. You interact with these objects using handles, switches, buttons, laces, which are essentially interfaces. So, every single thing has a design that was created by someone. This person should be called a "designer," whether they realize it or not.
Something different from the previous one.
Our brain responds best to changes; it's hardly capable of doing the same work for a long time. I always aim to design a project that is different from the one I'm currently working on. At my last job at Skybonds, I worked extensively with data tables, graphs, and infographics. It's an exciting job, but it can also be exhausting. It takes a lot of energy to stay focused on infinite numbers and charts.
That's why I made a switch and created Talbica, my startup for interactive chemistry. It's full of animations, photos, and 3D models. Sometimes, I worked on this project after my regular workday. Even though I was busy for up to 12 hours a day, I never felt tired. As they say, "The best rest is a change of activity."
Our brain responds best to changes; it's hardly capable of doing the same work for a long time. I always aim to design a project that is different from the one I'm currently working on. At my last job at Skybonds, I worked extensively with data tables, graphs, and infographics. It's an exciting job, but it can also be exhausting. It takes a lot of energy to stay focused on infinite numbers and charts.
That's why I made a switch and created Talbica, my startup for interactive chemistry. It's full of animations, photos, and 3D models. Sometimes, I worked on this project after my regular workday. Even though I was busy for up to 12 hours a day, I never felt tired. As they say, "The best rest is a change of activity."
I'm in love with Telegram. Words are not enough to describe how brilliant this app is. It's called a messenger, but it's actually an alternative web. They've combined messaging, news, channels, groups, video calls, a marketplace, and even AI tools. The magic is that despite having all these functions, Telegram looks extremely simple. The best interface is the one you don't have to think about.
Another example is ChatGPT. Did you know that the same version of it was released in early 2022, a year before it gained worldwide fame? The only difference was the absence of an interface. Later, they added this chat-like interface, and it took off.
I guess these examples are probably not what you expected to hear. Well, I like Apple's Vision Pro too, but isn't that too obvious?
Another example is ChatGPT. Did you know that the same version of it was released in early 2022, a year before it gained worldwide fame? The only difference was the absence of an interface. Later, they added this chat-like interface, and it took off.
I guess these examples are probably not what you expected to hear. Well, I like Apple's Vision Pro too, but isn't that too obvious?
It was a personal account page for a local network.
At that time, we didn't have unlimited internet, and setting it up was quite complex. Users had to purchase scratch cards and top up their balance from their personal page within the local network. The existing interface was ugly and inconvenient, so I came up with a new, more visually appealing design.
I designed a mockup of the scratch card and decorated the input box with elements resembling the scratch layer. The idea was to guide new users on where to type the top-up code, as the old page had multiple fields. Additionally, I wanted to educate clients, so I created a scheme with icons representing a computer, router, and cloud. It illustrated how the internet connection worked. In case of an outage, a part of the scheme was labeled with a red cross icon to indicate the issue.
At that time, we didn't have unlimited internet, and setting it up was quite complex. Users had to purchase scratch cards and top up their balance from their personal page within the local network. The existing interface was ugly and inconvenient, so I came up with a new, more visually appealing design.
I designed a mockup of the scratch card and decorated the input box with elements resembling the scratch layer. The idea was to guide new users on where to type the top-up code, as the old page had multiple fields. Additionally, I wanted to educate clients, so I created a scheme with icons representing a computer, router, and cloud. It illustrated how the internet connection worked. In case of an outage, a part of the scheme was labeled with a red cross icon to indicate the issue.
Of course, Figma has surpassed everyone. I had many reservations about Sketch when it first appeared, and continued using Photoshop for a long time after. But Figma won my heart. I work on an iMac and MacBook Air.
When I'm working.
I once read a quote by renowned photographer Chuck Close in a museum: "Inspiration is for amateurs. The rest of us just show up and get to work." That's how I feel. When I was an amateur, I used to wait for "inspiration" too. You know, changing the environment, trying dozens of types of teas, switching music. Now, I feel the most creative after I just start working, not vice versa.
I once read a quote by renowned photographer Chuck Close in a museum: "Inspiration is for amateurs. The rest of us just show up and get to work." That's how I feel. When I was an amateur, I used to wait for "inspiration" too. You know, changing the environment, trying dozens of types of teas, switching music. Now, I feel the most creative after I just start working, not vice versa.
In general, I always keep focused on the task I try to solve.
Speaking about details, I love working with data. It is a painstaking work to design a clean and readable data table, chart or diagram, dashboard or set of widgets. It requires a lot of attention and knowledge of typography, data formatting, grammar, syntax, etc. It also need knowledge of the topic. If I design a data table or dashboard for a financial platform, I need to understand the finance.
Overall, I focus more on typography, readability of data, and grammar of text.
Speaking about details, I love working with data. It is a painstaking work to design a clean and readable data table, chart or diagram, dashboard or set of widgets. It requires a lot of attention and knowledge of typography, data formatting, grammar, syntax, etc. It also need knowledge of the topic. If I design a data table or dashboard for a financial platform, I need to understand the finance.
Overall, I focus more on typography, readability of data, and grammar of text.
It always starts with a bit of resistance. It's always hard to start something new.
Then I slowly delve into the process and... boom! Four hours have passed. Usually, I find myself working for many hours after I've solved the general task. If I have, I feel a deep satisfaction. If I haven't, I feel a bit disappointed. Sometimes it's hard to stop until the job is done, but we all have to eat, drink, and sleep.
Then I slowly delve into the process and... boom! Four hours have passed. Usually, I find myself working for many hours after I've solved the general task. If I have, I feel a deep satisfaction. If I haven't, I feel a bit disappointed. Sometimes it's hard to stop until the job is done, but we all have to eat, drink, and sleep.
The greatest satisfaction is seeing the design implemented by the developer, whether it's a website or an interface. I never feel better than when I see my design come to life. Looking at a finished design in Figma is also a pleasure, but it cannot be compared to seeing it actually working.
By the way, I've designed several free typefaces. Some of them have gained popularity, and occasionally I come across them in someone else's design, such as a sign, book cover, or title. It's incredibly cool to just walk around and see your work living its own life!
By the way, I've designed several free typefaces. Some of them have gained popularity, and occasionally I come across them in someone else's design, such as a sign, book cover, or title. It's incredibly cool to just walk around and see your work living its own life!
What makes a book successful? Chance, actually. But a designer can increase this chance by following best practices and by pouring their soul into their work. However, just like we all have read outstanding books that aren't successful, there are plenty of designs that haven't received the attention they deserve. This doesn't mean the designer shouldn't even try or should work in a lazy manner. On the contrary, one should never give up.
I consider whether the design solves the task it was created to solve. Some designs might seem "bad" because they're outdated or not fancy, but they can solve their tasks much better than a contemporary, highly animated promo-interface that doesn't fulfill any useful purpose.
I was surrounded by poorly designed things as I was growing up. It took me years to overcome this unfortunate aesthetic and realize that what I was seeing was far from normal. Design, much like art, nurtures good taste and enhances our everyday lives in numerous ways. It is our responsibility to cultivate this.
Two things will determine the future of design: Artificial Intelligence and Spatial Computing.
I've already started using ChatGPT. It comes in handy when I need to write placeholder texts, come up with a brand name, or create personas. It's not yet useful for drawing and prototyping, but that's only a matter of time. Of course, I'm not afraid that it can replace me. On the contrary, I believe it will become a great assistant and optimize my work. As prominent mathematician and Nobel Prize laureate in Physics, Roger Penrose, stated, it's impossible to create artificial intelligence on a Turing machine, which all modern computers essentially are.
Regarding Spatial Computing, its future depends on the success of devices like Apple's Vision Pro and other augmented reality devices. It seems we will see a new kind of interface, one which overlays icons, windows, and panels directly onto real-world objects. I haven't had the opportunity to work with such devices yet, but I've already published a short article about adapting Fitts' law for them.
I've already started using ChatGPT. It comes in handy when I need to write placeholder texts, come up with a brand name, or create personas. It's not yet useful for drawing and prototyping, but that's only a matter of time. Of course, I'm not afraid that it can replace me. On the contrary, I believe it will become a great assistant and optimize my work. As prominent mathematician and Nobel Prize laureate in Physics, Roger Penrose, stated, it's impossible to create artificial intelligence on a Turing machine, which all modern computers essentially are.
Regarding Spatial Computing, its future depends on the success of devices like Apple's Vision Pro and other augmented reality devices. It seems we will see a new kind of interface, one which overlays icons, windows, and panels directly onto real-world objects. I haven't had the opportunity to work with such devices yet, but I've already published a short article about adapting Fitts' law for them.
My inspiration comes from the real world.
I travel a lot, having visited 75 countries and planning to visit them all. This is how I feed myself with good examples of design. You see, if you travel that much, you encounter thousands of examples of design every day. You become a user of all those things that have been created by designers from all over the world. It's your personal user testing.
In every new city, you have to use bus or metro maps, diagrams, ticket machines, read posters, advertisements, signs, schedules, press buttons, toggle switches, and so on. This is where the experience - and inspiration - comes from. You'll never design anything like a New York subway map after you see a scheme of the Moscow metro. It's impossible to create anything as monstrous as a ticket machine interface in Spain after you have used one in The Netherlands.
Not to mention the heaps of typefaces, signs, captions, ornaments, decorations, colors, palettes, etc. you see in every new country. They all are so different. That's inspiration! Choose any of them!
I travel a lot, having visited 75 countries and planning to visit them all. This is how I feed myself with good examples of design. You see, if you travel that much, you encounter thousands of examples of design every day. You become a user of all those things that have been created by designers from all over the world. It's your personal user testing.
In every new city, you have to use bus or metro maps, diagrams, ticket machines, read posters, advertisements, signs, schedules, press buttons, toggle switches, and so on. This is where the experience - and inspiration - comes from. You'll never design anything like a New York subway map after you see a scheme of the Moscow metro. It's impossible to create anything as monstrous as a ticket machine interface in Spain after you have used one in The Netherlands.
Not to mention the heaps of typefaces, signs, captions, ornaments, decorations, colors, palettes, etc. you see in every new country. They all are so different. That's inspiration! Choose any of them!
I design the simplest things you've ever seen. It's even hard to understand what constitutes my work, essentially. Well, that's a compliment. The best interfaces are always invisible. I guess sometimes my work can be underestimated for that reason: they look too simple. I believe you have to start using them for real tasks, then the understanding should come.
I put enormous effort into accounting for all minor scenarios. For example, in my award-winning project, Talbica: Interactive Chemistry, you can navigate through the list of reactions with keyboard shortcuts. There are dozens of key combos. I don't remember them myself, but when I open my project, I use them intuitively.
I like hidden features and shortcuts. They are attributes of a good interface.
I put enormous effort into accounting for all minor scenarios. For example, in my award-winning project, Talbica: Interactive Chemistry, you can navigate through the list of reactions with keyboard shortcuts. There are dozens of key combos. I don't remember them myself, but when I open my project, I use them intuitively.
I like hidden features and shortcuts. They are attributes of a good interface.
That could be a whole other interview. I'm what they call a digital nomad. I've been to 75 countries, including popular ones like Italy, as well as more exotic ones like Saudi Arabia and Tanzania.
Speaking about cultural heritage, I recently visited the Omo River valley in Ethiopia. People from various tribes live there, one of the most famous being the Mursi. They are well-known for their tradition of inserting large, ornamented plates into their bottom lip and ears. I visited them during my trip and am still under their impression.
How can this affect my design? Well, I think humans can't completely comprehend these processes. When you see different cultures and meet different people, something activates inside you. You become more open-minded, and you understand human psychology better. Design is all built around perception, behavior, and psychology. Somehow, you absorb this knowledge, and suddenly it starts working. You just feel what people need and love.
Speaking about cultural heritage, I recently visited the Omo River valley in Ethiopia. People from various tribes live there, one of the most famous being the Mursi. They are well-known for their tradition of inserting large, ornamented plates into their bottom lip and ears. I visited them during my trip and am still under their impression.
How can this affect my design? Well, I think humans can't completely comprehend these processes. When you see different cultures and meet different people, something activates inside you. You become more open-minded, and you understand human psychology better. Design is all built around perception, behavior, and psychology. Somehow, you absorb this knowledge, and suddenly it starts working. You just feel what people need and love.
When I had a studio, I felt like Shiva with eight hands. Some may say that I didn't know how to delegate. Perhaps, but design requires a deep immersion into the process.
I always started with a briefing session. After a short interview, I composed a commercial offer for the client and emailed it. The offer consisted of three sections: 1) Problem, 2) Solution, 3) Plan.
Once we signed the contract, I would create an extensive technical proposal. This document differed greatly from the brief and contained a complete description of the project's structure, pages, navigation, technologies, and more.
I rarely followed this document strictly. Design outcomes always took priority over the technical proposal. By the way, I had no limitations on the number of iterations. Clients generally had their deadlines and were not keen on endless edits.
This approach worked best for new products. For ongoing projects, we would use Agile, of course. Design is a never-ending process: assess, design, receive feedback, repeat.
I always started with a briefing session. After a short interview, I composed a commercial offer for the client and emailed it. The offer consisted of three sections: 1) Problem, 2) Solution, 3) Plan.
Once we signed the contract, I would create an extensive technical proposal. This document differed greatly from the brief and contained a complete description of the project's structure, pages, navigation, technologies, and more.
I rarely followed this document strictly. Design outcomes always took priority over the technical proposal. By the way, I had no limitations on the number of iterations. Clients generally had their deadlines and were not keen on endless edits.
This approach worked best for new products. For ongoing projects, we would use Agile, of course. Design is a never-ending process: assess, design, receive feedback, repeat.
I see a disaster happening with design in big companies.
Employers hire the "best of the best" designers, who I guess could have received PhDs in design, if they existed. They know hundreds of UX research methods, use top-notch usability practices, and know how to use eye-tracking, nose-turning, and mouth-following techniques. Still, just look at Facebook. It is impossible to use, despite the thousands of A/B tests they claim to run at the same time.
I think design is in crisis. It tries to become a science, using numbers and statistics. But science is built on vision. A discovery starts with a groundbreaking hypothesis, then comes an experiment and only later is it confirmed with figures. If the Wright brothers built plane wings blindly following the lift equation, they would have never invented the first plane. The formula contained an error.
Employers hire the "best of the best" designers, who I guess could have received PhDs in design, if they existed. They know hundreds of UX research methods, use top-notch usability practices, and know how to use eye-tracking, nose-turning, and mouth-following techniques. Still, just look at Facebook. It is impossible to use, despite the thousands of A/B tests they claim to run at the same time.
I think design is in crisis. It tries to become a science, using numbers and statistics. But science is built on vision. A discovery starts with a groundbreaking hypothesis, then comes an experiment and only later is it confirmed with figures. If the Wright brothers built plane wings blindly following the lift equation, they would have never invented the first plane. The formula contained an error.
It always starts with good old research.
What task am I solving? Who is it for? How is this task solved by others? Who are these "others," and what strengths and weaknesses do they have?
Once these questions are answered, I can start designing something. Let's say a prototype. Actually, I often skip this step and create a moodboard instead. Then I design the first version of the interface. I adhere to the "progressive JPEG" methodology. My design is ready for production right from the start, and the more I work on it, the more details it receives.
Professional designers understand that design is a never-ending process. After each step, you review your design (or ask your users) and prepare a list of next improvements. This cycle remains active as long as the project is alive.
Finally, after the design is released I use my work. Why is it important to use it? Only when you really love your work and contemplate it, can you notice those tiny details that it may miss. Attention to detail is what makes the best design.
What task am I solving? Who is it for? How is this task solved by others? Who are these "others," and what strengths and weaknesses do they have?
Once these questions are answered, I can start designing something. Let's say a prototype. Actually, I often skip this step and create a moodboard instead. Then I design the first version of the interface. I adhere to the "progressive JPEG" methodology. My design is ready for production right from the start, and the more I work on it, the more details it receives.
Professional designers understand that design is a never-ending process. After each step, you review your design (or ask your users) and prepare a list of next improvements. This cycle remains active as long as the project is alive.
Finally, after the design is released I use my work. Why is it important to use it? Only when you really love your work and contemplate it, can you notice those tiny details that it may miss. Attention to detail is what makes the best design.
I like rare books; does that count as design? I guess it does. Recently, I've purchased Benoit Mandelbrot's masterpiece, "The Fractal Geometry of Nature". It's not only full of fractals, but it's also an example of outstanding typography.
Other examples include: my favorite coffee cup, a microwave with a turn dial (I hate buttons), Philips Hue colorful bulbs, and a bronze rhinoceros beetle shoe horn.
Other examples include: my favorite coffee cup, a microwave with a turn dial (I hate buttons), Philips Hue colorful bulbs, and a bronze rhinoceros beetle shoe horn.
As I mentioned before, I'm a digital nomad and have visited 75 countries. So, the first 30 minutes after I wake up, I try to remember which country I am in. Just kidding. It happens during the night; in the morning, I already know it.
Wherever I am, I always start with a cup of coffee. Right now, I'm in the US, and they always drink Americano here. I miss Cappuccino so much, oh boy. Thankfully, they sell lots of creamers in Walmart. I cannot live without coffee.
It's always a ceremony. I drink coffee on an empty stomach and start working without breakfast. I got this idea from market traders. They believe you stay more focused when you're hungry. Like, in the wild, if you're hungry, you need to hunt and find food, right? I have breakfast after several hours of work, and it's usually very light. Then I rest for an hour.
Let's skip the boring part and jump to the evening. After I have finished my "main job," I rarely go chilling. Design is a part of my life, so I continue working on minor projects. The trick is to choose a proper task, different from the previous one. If your main job is about financial interfaces, go design a promo page!
Wherever I am, I always start with a cup of coffee. Right now, I'm in the US, and they always drink Americano here. I miss Cappuccino so much, oh boy. Thankfully, they sell lots of creamers in Walmart. I cannot live without coffee.
It's always a ceremony. I drink coffee on an empty stomach and start working without breakfast. I got this idea from market traders. They believe you stay more focused when you're hungry. Like, in the wild, if you're hungry, you need to hunt and find food, right? I have breakfast after several hours of work, and it's usually very light. Then I rest for an hour.
Let's skip the boring part and jump to the evening. After I have finished my "main job," I rarely go chilling. Design is a part of my life, so I continue working on minor projects. The trick is to choose a proper task, different from the previous one. If your main job is about financial interfaces, go design a promo page!
Make-it-simple.
The only negative is my deteriorating vision due to too much screen time. Using night mode helps, but it's not a cure-all. The rest is positive. I create something and see the results of my work. This is the most important thing for me.
I would say, "eat your own dog food". If you don't use your own work, you cannot elaborate on all the little details and make it perfect.
Attention to details, readiness to study for the whole life, ability to love the world you live in.
Let me go ahead and answer another question. Which tools would I not recommend using?
Most articles, how-to videos, and blogs about design. I would recommend simply ignoring them. They mostly create noise, and it's very hard to find anything truly valuable in these sources. Today, we're overloaded with information, and we must filter it.
The best way is to read books. The older, the better. Start with Jef Raskin's "The Humane Interface", published in 2000. He was the creator of the MacOS interface back in the 1980s. This book is so fundamental that it simply cannot become outdated, unlike those blogs and how-tos that become old the next day after they're published.
Most articles, how-to videos, and blogs about design. I would recommend simply ignoring them. They mostly create noise, and it's very hard to find anything truly valuable in these sources. Today, we're overloaded with information, and we must filter it.
The best way is to read books. The older, the better. Start with Jef Raskin's "The Humane Interface", published in 2000. He was the creator of the MacOS interface back in the 1980s. This book is so fundamental that it simply cannot become outdated, unlike those blogs and how-tos that become old the next day after they're published.
I use the "progressive JPEG" method, which was described by the famous designer Artemy Lebedev.
It resembles some agile techniques, but is more precise. You've probably seen how JPEG files load. There are two methods of compression: standard and progressive. Standard JPEG images load line-by-line from top to bottom. You cannot see the whole image until it has loaded. On the other hand, progressive JPEGs load immediately, but in lower quality. You can see the entire image from the start, but it appears blurry. During the download process, the image becomes more and more detailed.
I use this technique in design to manage my time. My design is ready right from the start. Yes, it is not detailed, but I can already show it to my client and discuss it. You might call it a low-fidelity prototype, but it's not. A prototype is a simplification. I don't simplify anything, I just omit some details and treat the design as final from the very beginning.
It resembles some agile techniques, but is more precise. You've probably seen how JPEG files load. There are two methods of compression: standard and progressive. Standard JPEG images load line-by-line from top to bottom. You cannot see the whole image until it has loaded. On the other hand, progressive JPEGs load immediately, but in lower quality. You can see the entire image from the start, but it appears blurry. During the download process, the image becomes more and more detailed.
I use this technique in design to manage my time. My design is ready right from the start. Yes, it is not detailed, but I can already show it to my client and discuss it. You might call it a low-fidelity prototype, but it's not. A prototype is a simplification. I don't simplify anything, I just omit some details and treat the design as final from the very beginning.
As long as you wish, or as long as you are able to too work on it. Design is about solving tasks, and tasks have reasonable terms. A masterpiece of design is worthless if it's finished long after the project's release date. Conversely, a simplistic but functional design can be invaluable if it's completed within tight deadlines.
People always ask how I became a designer. I don't know why it provokes so much interest. There's nothing special about this story; it was just an accident, like with most people. Being a designer is just one profession among hundreds of others. Someone has to be a designer!
Running my design studio, of course. You have to be everything-at-once. I was an Art Director, a Head of Development, I interviewed clients, and tried to promote my business. Oh, I even did accounting! Sometimes I thought, what for? Well, you cannot get rich running such a company. But it gives you a lot of experience and knowledge. You become antifragile, as Nassim Taleb said.
From startup founders who try to change the world to mature entrepreneurs who don't want to take risks.
I have created several startups, such as a delivery service with geolocation named City Courier, a "second screen" mobile app for a movie channel, and a smart home application for Cubic.ai, a startup from Silicon Valley. I have also worked on dozens of corporate sites, mostly for mid-sized businesses, and developed a financial platform for one of the largest banks in Western Europe.
Speaking of renowned brands, I have worked with Channel One, Bayer, Motul, Sovcombank, Bonduelle, and Heliport.
I have created several startups, such as a delivery service with geolocation named City Courier, a "second screen" mobile app for a movie channel, and a smart home application for Cubic.ai, a startup from Silicon Valley. I have also worked on dozens of corporate sites, mostly for mid-sized businesses, and developed a financial platform for one of the largest banks in Western Europe.
Speaking of renowned brands, I have worked with Channel One, Bayer, Motul, Sovcombank, Bonduelle, and Heliport.
I like creating complex interfaces. You know, the ones that have a large design system, dozens of screens, tree-like navigation, lots of numeric data, diagrams, charts, etc. Why? Because when you solve this puzzle and everything suddenly assembles into a logical interface, you feel so proud!
Well, I've just opened a new design studio in New York. Let's see!
It depends. I am a designer and developer in one person. Talbica: Interactive Chemistry is created by me alone. I designed and programmed both the website and mobile apps. However, when working with clients, I focus solely on design, and the development is handled by a team.
Travel, and travel a lot.
Interview about Talbica Interactive Periodic Table Grand Interview