Ihe emepụtara bụ Magic Fitness Ngwa Mobaịl, Ngwa Elekere Ọgụgụ isi nke Di Song, Huicong Hu and Jie Yao bụ onye meriri a na-asọpụrụ nke ukwuu nke 2022 Ihe Nrite A' Design Award nke Igwe na Udi Asọmpi Nhazi Ihu Ngwá Ọrụ, Mmekọrịta na Ahụmịhe Onye Ọrụ.
IgweIhu Ngwá Ọrụ· 2022
Magic Fitness Ngwa Mobaịl, Ngwa Elekere Ọgụgụ isi
nke Di Song, Huicong Hu and Jie Yao
Onye Ahịa: Harbin Institute of Technology, Shenzhen
Onye Meriri Ihe Nrite A' Design Award nke Igwe na Udi Ihu Ngwá Ọrụ
Onye Meriri Onyinye A Kwadoro
Nyochaa Ọnọdụ Onyinye maka #135845Nhazi a
Maka Magic Fitness Ngwa Mobaịl, Ngwa Elekere Ọgụgụ isi
Magic Fitness bụ ngwa mmegwarị ahụ e ji egwuregwu emeziwanye maka ekwentị ọka na elekere ọgụgụ isi. Ngwa a na-enyere ndị ọrụ aka ịzụlite omume mmegwarị ahụ kwa ụbọchị. Omume ahụike ndị ngwaọrụ ndị a na-edekọ ka a na-agbanwe ka ha bụrụ ike anwansi n'ime egwuregwu ahụ. Ike anwansi a na-ebuli ọkwa onye nnọchianya anwansi elu ma na-enweta ọlaedo. A pụrụ iji ọlaedo azụta ihe ndị dị iche iche, gbanwee uwe egwuregwu na iji kwado ezigbo mmemme oriri na oñu. Ndị ọrụ na-akwadobe ebumnobi mmegwarị ahụ, na-ele ọganihu izu na ọnwa ọ bụla, ma na-ekekọrịta ndị ọrụ ọzọ omume ahụike ha. Ebumnobi nhazi a bụ ịkwalite mmasị maka mmegwarị ahụ mgbe niile.
Nkwanye Ugwu
Maka Ihe Nrite A' Design Award nke Igwe
Magic Fitness Ngwa Mobaịl, Ngwa Elekere Ọgụgụ isi meriri A' Design Award nke Igwe, nnabata dị ugwu e nyere design ndị dị mma nke na-emezu ihe ndị a chọrọ n'ọrụ na ụlọ ọrụ nke a na-atụ anya n'ihe e kere eke ndị e mere nke ọma. Ndị meriri na Igwe na-egosi nka buru ibu, ọkachamara dị elu, nghọta ọkachamara na ikike imepụta nke ndị kere ha. A na-atụ anya na Magic Fitness Ngwa Mobaịl, Ngwa Elekere Ọgụgụ isi ga-abụ ihe e kere eke a na-asọpụrụ nke ukwuu, a na-eto na a hụrụ n'anya nke bụ ihe bara uru ma dị ọhụrụ. Design a meriri A' Design Award nke Igwe na-ejikọta ụzọ kacha mma nke ụlọ ọrụ ma nwee àgwà teknụzụ kwesịrị ekwesị jikọtara na ihe ọmụma na talent. A na-asọpụrụ Magic Fitness Ngwa Mobaịl, Ngwa Elekere Ọgụgụ isi maka nlezianya ya ma e mere ya ka ọ nye mmeziwanye ndụ nke na-enyere aka ime ka ụwa bụrụ ebe ka mma.
N'azụ Nhazi a
Ngwugwu Mgbasa Ozi
Nkwurịta okwu, ndị otu na nkọwa teknụzụ nke onye nhazi nyere.
- Àgwà Pụrụ Iche
- Magic Fitness is a gamified fitness habit-building application for smartphones and smartwatches that aims to improve users' daily physical activity levels. It adopts the game form of education simulation, and transforms users' healthy behaviors into magic energy in the game to cultivate magic avatars. Users can also donate magical energy to real-world charities, which uses gamification to let users enjoy the fun of exercise and develop healthy habits.
- Nha & Mkpuchi
- Designed for the iOS and watchOS System
- Mkpado
- Interface Design, Gamification, User Experience
- Teknụzụ Mmepụta
- Illustrations were designed in Adobe Photoshop CC, Illustrator CC, and Figma.
- Ịma Aka Imepụta
- The biggest challenge is how to better apply gamified design methods to application to increase user motivation to exercise. Our primary goal is to satisfy users' preferences and needs, so we conducted many in-depth situational interviews and analysis. At the same time, we read a large number of relevant works on gamification design, combined the gamification theory of DMC with user needs, and finally summarized four gamification design methods most suitable for the target scene.
- Nchọpụta
- Through in-depth interviews with target users, this design study extracts relevant design needs to understand users' needs for healthy behavior-building, daily exercise habits, preferences for game forms and design inspiration. After demand analysis, the system concept statement is formed. Based on the gamification theory of DMC and user needs, four gamification design methods of education simulation, quantitative data feedback, task and reward, and social interaction are summarized, and the information architecture diagram and low-fidelity interaction model are produced as the results of conceptual design. After that, the application prototype is tested for usability and the design is optimized based on the evaluation results.
- Mkpali
- There are many users who want to form the habit of exercise but are busy with work and study. They have strong demand for exercise but have low motivation for exercise. Smartwatches currently on the market can record users' movements around the clock, but the incentive level is low. Therefore, this application combines the advantages of gamification and smartwatches to encourage users to achieve fitness goals and develop healthy habits.
- Oge Ọrụ
- The project started in October 2021 and finished in January 2022 in Shenzhen.
- Usoro Ọrụ
- When opening the application for the first time, users can select their avatars and set fitness goals based on their current physical health. On the home page, users can view the current status of the avatar and interact with it. The state of the avatar is synchronized with the state of the user in real life, they work synchronously and exercise synchronously. So when the avatar works too long, it will remind the user to stand up and have a rest. At the same time, the home page shows the progress of the user's health goal today, every health behavior will increase the magic energy, so that the avatar can upgrade and earn gold coins. The higher the level, the faster you earn coins, which can be used to buy items, change costumes, and donate to charity events. On the overview page, users can see their overall fitness status for a week or a month. On the community page, users can communicate with other users and share their health trends.
- Ndị Otu
- Student: Di Song
Faculties: Huicong Hu
Jie Yao
Nkwado
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