Karya BlindBox Permainan Kayu oleh Ufuk Bircan Özkan adalah pemenang yang sangat dihormati dari 2014 A' Design Award Besi yang sangat bergengsi dalam Kategori Kompetisi Desain Mainan, Permainan dan Produk Hobi.
BesiMainan· 2014
BlindBox Permainan Kayu
oleh Ufuk Bircan Özkan
Klien: Ufuk Bircan Özkan
Pemenang A' Design Award Besi dalam Kategori Mainan
Pemenang Penghargaan Terverifikasi
Verifikasi Status Penghargaan untuk #32310Desain
Tentang BlindBox Permainan Kayu
BlindBox adalah permainan kayu yang menggabungkan teka-teki dengan permainan memori, dan memperkuat perasaan seperti mendengar dan menyentuh. Ini adalah permainan berbasis giliran untuk dua pemain. Pemain yang mengumpulkan kelerengnya sendiri sebelum pemain lain menang. Laci horizontal digerakkan oleh pemain untuk meluruskan lubang di tengahnya untuk membuat jalur vertikal agar kelereng jatuh. Gim ini membutuhkan kemampuan berpikir strategis untuk memblokir lawan, memori yang baik untuk gerakan yang tepat, dan perhatian yang tinggi untuk mengetahui di mana Anda kelereng pindah ke.
Pengakuan
Tentang A' Design Award Besi
BlindBox Permainan Kayu adalah pemenang A' Design Award Besi, pengakuan yang bergengsi yang diberikan kepada desain yang baik yang memenuhi persyaratan profesional dan industri yang diharapkan dari kreasi yang dirancang dengan baik. Pemenang Besi menunjukkan keterampilan yang besar, spesialisasi yang tinggi, pemahaman ahli, dan kapasitas kreatif para penciptanya. BlindBox Permainan Kayu diharapkan menjadi kreasi yang sangat dihargai, dikagumi, dan dicintai yang praktis dan inovatif. Desain pemenang A' Design Award Besi ini mengintegrasikan praktik terbaik industri dan memiliki karakteristik teknis yang kompeten yang terkait dengan pengetahuan teknis dan bakat. BlindBox Permainan Kayu dihormati karena ketelitiannya dan dirancang untuk memberikan peningkatan kualitas hidup yang membantu menjadikan dunia tempat yang lebih baik.
Di Balik Desain
Kit Pers
Kredit, anggota tim, dan detail teknis yang disediakan oleh desainer.
- Keunikan
- BlindBox is a wooden game which combines puzzles with memory games. Because of the natural materials used, it strengthens feelings like hearing and touching. Players change the 3D maze in each move during the game in order to gather their own marbles. Players need to consider the position of their opponent's marble too, when making moves. Because of the unique game scenario, players may score for their opponents by causing their opponent's marble fall down first. Causing a marble to fall out of the structure requires the marble to start from top layer.
- Dimensi & Kemasan
- Proposed package dimensions are mm x mm x mm
- Tag
- wood, game, puzzle, maze, turn based, marbles, sound
- Teknologi Produksi
- BlindBox can be produced by conventional production techniques as it requires basic geometrical shapes to be formed in wood, glass and steel.
- Tantangan Desain
- The hardest part was checking the game against any bugs which will effect the gameplay. As far as I experienced, there are no bugs that allow cheating or stucking.
- Riset
- User and market research es are done at the first stages of the esign studies. 3-dimensional gameplay, risk of scoring for your opponent and selection of the natural materials used in production are the results of these researches.
- Inspirasi
- I wondered if I will be able to add a 3rd dimension to classic maze games. A static 3D maze would be boring as it would have just one solution; so I created one where users change the path in each turn. As it contains small parts, it is suitible for children aged over 6.
- Durasi Proyek
- The design was an old student project of mine from 2006 in Ankara. I revised it in Bursa in February 2014 to make it a commercial product.
- Alur Operasi
- Placing the drawers randomly to the storeys, and marbles diagonally to the holes on top are the preperation stages of the game. One player plays with glass marbles and the other player plays with steel ones. Players can choose any classic method to select who will start. The aim is to collect your marbles before your opponent does. What you can do is to slide the drawers in turns in order to align holes in the drawers with the ones in the storey below to make marbles fall down. Because you don't see where the marbles are in the construction; you need to remember or guess their places by the help of the sounds they create when hitting the wooden drawers. You can recognize your own marbles by the different sound they create than your opponent's because of their different materials.
During the gameflow, you may fall your own or your opponent's marbles outside the box which means they need to be placed in and start from the holes at the top. Similarly, you may accidentally gather your opponent's marble from bottom, which means an own-goal.
The next game set can start with the last winner's move after replacing the marbles. - Kredit Gambar
- Image #1: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #2: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #3: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #4: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #5: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
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