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BlindBox Drvena Igra – dizajner Ufuk Bircan Özkan

Dizajn BlindBox Drvena Igra čiji je autor Ufuk Bircan Özkan iznimno je cijenjeni dobitnik prestižne nagrade 2014 Željezna nagrada A' Design Award u natjecateljskoj kategoriji Dizajn Igračaka, Igara i Hobi Proizvoda.


ŽeljezoIgračka· 2014

BlindBox Drvena Igra

autor/ica Ufuk Bircan Özkan

Klijent: Ufuk Bircan Özkan

Dobitnik nagrade Željezna nagrada A' Design Award u kategoriji Igračka

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Dizajn

O dizajnu BlindBox Drvena Igra

BlindBox je drvena igra koja kombinira zagonetke s memorijskim igrama i pojačava osjećaje poput sluha i dodira. To je na potez igra za dva igrača. Igrač koji sakupi svoje mramore prije nego što drugi igrač pobijedi. Igrači premještaju vodoravne ladice za poravnavanje rupa u njihovoj sredini kako bi se stvorili vertikalni putevi kako bi se mramor propadao. Igra zahtijeva sposobnost strateškog razmišljanja da blokira vašeg protivnika, dobru memoriju za ispravne poteze i veliku pažnju da biste vidjeli gdje je vaš mramor se kreće u.

Priznanje

O nagradi Željezna nagrada A' Design Award

BlindBox Drvena Igra je pobjednik Željezne nagrade A' Design Award, prestižnog priznanja koje se dodjeljuje dobrim dizajnima što ispunjavaju profesionalne i industrijske zahtjeve očekivane od dobro dizajniranih kreacija. Željezni pobjednici pokazuju veliku vještinu, visoku specijalizaciju, stručno razumijevanje i kreativne kapacitete svojih stvaratelja. Očekuje se da BlindBox Drvena Igra bude visoko cijenjena, voljena i njegovana kreacija koja je praktična i inovativna. Ovaj dizajn koji je osvojio Željeznu nagradu A' Design Award integrira najbolje industrijske prakse i ima kompetentne tehničke karakteristike povezane sa znanjem i talentom. BlindBox Drvena Igra se poštuje zbog svoje temeljitosti i dizajniran je da pruži poboljšanja kvalitete života koja pomažu da svijet postane bolje mjesto.

Iza dizajna

Komplet za medije

Zasluge, članovi tima i tehnički detalji koje je dostavio dizajner.

Jedinstvena svojstva
BlindBox is a wooden game which combines puzzles with memory games. Because of the natural materials used, it strengthens feelings like hearing and touching. Players change the 3D maze in each move during the game in order to gather their own marbles. Players need to consider the position of their opponent's marble too, when making moves. Because of the unique game scenario, players may score for their opponents by causing their opponent's marble fall down first. Causing a marble to fall out of the structure requires the marble to start from top layer.
Dimenzije i pakiranje
Proposed package dimensions are mm x mm x mm
Oznake
wood, game, puzzle, maze, turn based, marbles, sound
Proizvodna tehnologija
BlindBox can be produced by conventional production techniques as it requires basic geometrical shapes to be formed in wood, glass and steel.
Dizajnerski izazov
The hardest part was checking the game against any bugs which will effect the gameplay. As far as I experienced, there are no bugs that allow cheating or stucking.
Istraživanje
User and market research es are done at the first stages of the esign studies. 3-dimensional gameplay, risk of scoring for your opponent and selection of the natural materials used in production are the results of these researches.
Inspiracija
I wondered if I will be able to add a 3rd dimension to classic maze games. A static 3D maze would be boring as it would have just one solution; so I created one where users change the path in each turn. As it contains small parts, it is suitible for children aged over 6.
Trajanje projekta
The design was an old student project of mine from 2006 in Ankara. I revised it in Bursa in February 2014 to make it a commercial product.
Tijek rada
Placing the drawers randomly to the storeys, and marbles diagonally to the holes on top are the preperation stages of the game. One player plays with glass marbles and the other player plays with steel ones. Players can choose any classic method to select who will start. The aim is to collect your marbles before your opponent does. What you can do is to slide the drawers in turns in order to align holes in the drawers with the ones in the storey below to make marbles fall down. Because you don't see where the marbles are in the construction; you need to remember or guess their places by the help of the sounds they create when hitting the wooden drawers. You can recognize your own marbles by the different sound they create than your opponent's because of their different materials.
During the gameflow, you may fall your own or your opponent's marbles outside the box which means they need to be placed in and start from the holes at the top. Similarly, you may accidentally gather your opponent's marble from bottom, which means an own-goal.
The next game set can start with the last winner's move after replacing the marbles.
Zasluge za fotografije
Image #1: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #2: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #3: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #4: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #5: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.

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