Tsallaka zuwa abun ciki
Space Center Wasan Koyo daga Chia-Ching Chou

Zane Space Center Wasan Koyo daga Chia-Ching Chou mai nasara ne mai daraja sosai na 2020 Kyautar A' Design Award ta Tagulla a Rukunin Gasar Ilimi.


TagullaIlimi· 2020

Space Center Wasan Koyo

daga Chia-Ching Chou

Abokin Ciniki: National Library of Public Information

Mai Nasarar Kyautar A' Design Award ta Tagulla a Rukunin Ilimi

20,493

Mai Nasara da Aka Tabbatar

Tabbatar da Matsayin Kyauta na #92560

Launuka

Ƙirar

Game da Space Center Wasan Koyo

Cibiyar Sararin Samaniya wasa ne na koyo mai zurfin shiga wanda aka shigar a ƙofar ɗakin karatu. Ana nuna wasan a bango mai fadin mita goma da tsayin mita 3.8. Yara suna harba rokoki masu lamba don nemo duniyar rarrabuwa da fara tafiya a cikin ɗakin karatu. A ƙarshen wasan, taswira tana nuna inda aka ajiye littattafan da suka dace da lambar rarrabuwa da aka zaɓa. Zanen yana koyar da ma'anar lambobin rarrabuwa ta hanyar wasa a cikin yanayi mai goyon baya. Manufar ita ce ƙara sha'awa da taimaka wa yara su sami littattafai da kansu.

Amincewa

Game da Kyautar A' Design Award ta Tagulla

Zanen Space Center Wasan Koyo ya lashe Kyautar A' Design Award ta Tagulla, wata karramawa mai tsananin daraja da ake bai wa zane-zane na musamman waɗanda ke da ƙirƙira, basira da hikima. Waɗanda suka lashe kyautar Tagulla kayayyakin fasaha ne masu ƙwarewa da ƙirƙira mai ban mamaki waɗanda ke tabbatar da babban gogewa, tunani da dabarun masu zanensu. Ana sa ran zanen Space Center Wasan Koyo ya zama abu da ake girmamawa sosai, ake sha'awa da ƙauna, mai ƙwarewa da ƙirƙire-ƙirƙire. Wannan zane da ya lashe Kyautar A' Design Award ta Tagulla yana haɗa mafi kyawun ayyuka a fasaha, kimiyya, zane da fasahar zamani, kuma yana da kyau saboda kulawarsa ga cikakkun bayanai. Zanen Space Center Wasan Koyo yana biyan buƙatu da kyau, yana taɓa sha'awa, yana jan hankalin zukata kuma yana jawo sha'awar sani.

Bayan Ƙirar

Kayan Manema Labarai

Bayanin ƙungiyar, membobinta da cikakkun bayanai na fasaha da mai ƙirar ya bayar.

Siffofi Na Musamman
The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
Girma da Fakitin
Width 10m x Height 3.8m after project on a wall
Kalmomin Alama
Interaction, Game, Learning game, Education,Immersive
Fasahar Samarwa
HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop
Ƙalubalen Zane
There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
Bincike
The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
Wahayi
This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
Tsawon Lokacin Aikin
This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
Tsarin Aiki
This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
Mambobin Ƙungiya
Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design
Godiyar Hotuna
Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU

Tallafi

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