Zane Footsync Multifunctional App daga Carlos Jimenez Garcia mai nasara ne mai daraja sosai na 2023 Kyautar A' Design Award ta Zinariya a Rukunin Gasar Wayar Hannu.
ZinariyaWayar Hannu· 2023
Footsync Multifunctional App
Abokin Ciniki: Chrly Dsign
Mai Nasarar Kyautar A' Design Award ta Zinariya a Rukunin Wayar Hannu
Mai Nasara da Aka Tabbatar
Tabbatar da Matsayin Kyauta na #149209Ƙirar
Game da Footsync Multifunctional App
Footsync wani yanki ne na Dandalin Footlight, aikin da ke aiwatar da fitilun mu'amala a matsayin matsakaici don cimma manufofi da yawa, samar da wasannin fahimi don hana bayyanar cututtukan jijiyoyin jiki ko kuma hanyar famfo mai katuwar mu'amala tsakanin sauran abubuwa. Footsync yana amsa buƙatun samun fa'ida daga kasidar Footlight lokacin da ba zai yiwu ba don ziyartar abubuwan shigarwa. Aesthetically app ɗin yana aiwatar da wani harshe na gani da aka kirkira don aikin, mai suna Lightmorphism, wanda ke neman watsa gogewar da mutane ke samu yayin amfani da fitilun mu'amala a dandalin Footlight & #039;
Amincewa
Game da Kyautar A' Design Award ta Zinariya
Zanen Footsync Multifunctional App ya lashe Kyautar A' Design Award ta Zinariya, wata karramawa mai matuƙar daraja da ake bai wa zane-zane na matakin farko, masu ban mamaki kuma na musamman. Waɗanda suka lashe kyautar Zinariya ƙirƙire-ƙirƙire ne masu sababbin abubuwa sosai, masu hangen nesa kuma masu haske mai ban sha'awa waɗanda ke nuna hazaƙa, hikima da ƙwarewar masu zanensu. Ana sa ran zanen Footsync Multifunctional App ya zama ƙirƙira mai yabo sosai, mai kafa yanayi kuma babba wacce ke kawo ƙima da ba a taɓa ganin irinta ba. Wannan zane da ya lashe Kyautar A' Design Award ta Zinariya aiki ne mai ban mamaki, mai daraja wanda ke amfanar fasaha, kimiyya, zane da fasahar zamani sosai kuma yana kai iyakokinsu gaba. Zanen Footsync Multifunctional App yana haifar da tsananin sha'awa, yana tada soyayya ga aiki, yana ƙarfafa ƙirƙira kuma yana burge mu.
Bayan Ƙirar
Kayan Manema Labarai
Bayanin ƙungiyar, membobinta da cikakkun bayanai na fasaha da mai ƙirar ya bayar.
- Siffofi Na Musamman
- FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
- Girma da Fakitin
- The design is responsive, adapting to fit every device and screen.
- Kalmomin Alama
- interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app
- Fasahar Samarwa
- The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
- Ƙalubalen Zane
- The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
- Bincike
- The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
- Wahayi
- Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
- Tsawon Lokacin Aikin
- The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
- Tsarin Aiki
- When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
- Mambobin Ƙungiya
- Carlos Jimenez Garcia
- Godiyar Hotuna
- Image #1: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #2: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #3: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #4: Designer Carlos Jimenez Garcia, FootSync, 2020
Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021
Tallafi
Bincika Bayan Designers.org
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Ƙarin Abubuwan Bincike
Ƙirare Masu Alaƙa
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