Space Center Ñembo'e Ta'anga Chia-Ching Chou omba'apóva ha'e rembiporuarã oñemba'eguaséva 2020 A' Design Award Brónse pegua Mbo'e Jejapo Ñeha'ã Categoría-pe.
BrónseMbo'e· 2020
Space Center Ñembo'e Ta'anga
Chia-Ching Chou -gua
Mba'eporuhára: National Library of Public Information
A' Design Award Brónse Rembiporuarã Mbo'e Categoría-pe
Premio Rembiporuarã Oñemoneĩva
Emoneĩ Premio Reko #92560 Peg̃uaDiseño
Space Center Ñembo'e Ta'anga Rehegua
Space Center ha'e peteĩ ñembo'e ta'anga ojejapóva ha ojeguerekóva peteĩ arandukarenda rokẽme. Ko ta'anga ojehechauka peteĩ ta'anga renda 10 métro ipukukue ha 3,8 métro ijyvakue. Mitãnguéra omondo kohete papapy reheve ojetopa hag̃ua peteĩ pláneta ombohysýivape ha oñepyrũ hag̃ua peteĩ arandukarenda rape. Ñe'ẽasa opave rire, peteĩ mapa ohechauka moõpa oĩ umi aranduka oñeĩva pe papapy ombohysýivape ojeporavopyre reheve. Ko ta'angaguýpe ojehekombo'e umi papapy ombohysýiva rehegua ñe'ẽ ñembosarái rupive, peteĩ tekove porãme. Pe ojehekáva ha'e ombopu'aka hag̃ua mitãnguéra py'aguapy ha oipytyvõ hag̃ua chupekuéra ojejuhu hag̃ua ijupe umi aranduka.
Jeguerohory
A' Design Award Brónse Rehegua
Space Center Ñembo'e Ta'anga ohupyty A' Design Award Brónse, peteĩ ñehechakuaa heta prestigioso oñeme'ẽva diseño sobresaliente-pe ojekuaáva creatividad, ingenio ha astucia rupi. Umi ganador Brónse ha'e artefacto hábil ha creativo ohechaukáva experiencia, imaginación ha recurso umi diseñador-pe. Oñeha'ãrõ Space Center Ñembo'e Ta'anga ha'eha peteĩ objeto ojehayhúva, admirado ha estimado, profesional ha innovador. Ko diseño ohupytýva A' Design Award Brónse ombojoaju mejor práctica arte, ciencia, diseño ha tecnología rehegua ha iporãiterei detalle rehe. Space Center Ñembo'e Ta'anga ombohory necesidad, ohupyty ipotapy, ombovy'a sentimiento ha ohenói curiosidad.
Diseño Rapykuéri
Marandu Aty
Diseñador ome'ẽva'ekue crédito, aty pegua ha mba'e técnico.
- Mba'e Iñambuéva
- The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
- Tuichakue ha Ñemyenyhẽ
- Width 10m x Height 3.8m after project on a wall
- Ñe'ẽ Rape
- Interaction, Game, Learning game, Education,Immersive
- Ñeapopy Tecnología
- HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop - Diseño Jepy'apy
- There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
- Ñesẽheka
- The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
- Inspiración
- This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
- Proyecto Ára Tuichakue
- This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
- Mba'apo Rape
- This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
- Aty Rembiguái
- Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design - Ta'ãnga Mba'eñemoneĩ
- Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU
Patrocinado
Ehechauka Designers.org Rapykuéri
Ejuhu producto, servicio ha oportunidad ore socio publicitario-kuéra rehegua.
Hetave Ejuhúta
Diseño Ojoguáva
Ehechave diseño oganava'ekue peteĩ lája-pe, ojeporavo haguéicha iporãveháicha.