Eho contenido-pe
Footsync Aplicación Heta Mba'aporekóva Carlos Jimenez Garcia omba'apóva

Footsync Aplicación Heta Mba'aporekóva Carlos Jimenez Garcia omba'apóva ha'e rembiporuarã oñemba'eguaséva 2023 A' Design Award Itaju pegua Celular Jejapo Ñeha'ã Categoría-pe.


ItajuCelular· 2023

Footsync Aplicación Heta Mba'aporekóva

Carlos Jimenez Garcia -gua

Mba'eporuhára: Chrly Dsign

A' Design Award Itaju Rembiporuarã Celular Categoría-pe

634,984

Premio Rembiporuarã Oñemoneĩva

Emoneĩ Premio Reko #149209 Peg̃ua

Sa'y

Diseño

Footsync Aplicación Heta Mba'aporekóva Rehegua

Footsync ha'e peteĩ Footlight Square mba'e, peteĩ proyecto omoañetéva tesape interaktívova peteĩ medio ramo oñemohenda hag̃ua heta objetivo, omoheñóivo ñembosarái kognitívogui ojoko'ỹ hag̃ua mba'asy neurologikóva térã peteĩ pump track interfaz tuichaitereíva ambue mba'e apytépe. Footsync ombohovái tekotevẽ ojeporukuaa hag̃ua Footlight rembiasakue ndaikatúiramo oike umi instalación-pe. Estéticamente, pe App omoañete peteĩ ñe'ẽ visual omoheñoimbyre ko proyecto-pe g̃uarã, hérava Lightmorphism, ohekáva omombe'u pe experiencia tapichakuéra og̃uahẽva oipuru jave umi tesape interaktívova Footlight Square tenda-pe.

Jeguerohory

A' Design Award Itaju Rehegua

Footsync Aplicación Heta Mba'aporekóva ohupyty A' Design Award Itaju, peteĩ ñehechakuaa heta prestigioso oñeme'ẽva diseño primera clase, maravilloso ha sobresaliente-pe. Umi ganador Itaju ha'e creación heta innovador, visionario ha glamoroso ohesape'ỹva ohechaukáva genio, sabiduría ha habilidad umi diseñador-pe. Oñeha'ãrõ Footsync Aplicación Heta Mba'aporekóva ha'eha peteĩ invento ojehechakuaavéva, tendencia omoĩva ha monumental ome'ẽva valor ndojehecháiva. Ko diseño ohupytýva A' Design Award Itaju ha'e proyecto espectacular ha respetado ohepyme'ẽva heta ha ombohasáva límite arte, ciencia, diseño ha tecnología rehegua. Footsync Aplicación Heta Mba'aporekóva omoheñói sentimiento ipotapy mbarete, omokyre'ỹ pasión, ombokyre'ỹ creatividad ha ñanemombyasy.

Diseño Rapykuéri

Marandu Aty

Diseñador ome'ẽva'ekue crédito, aty pegua ha mba'e técnico.

Mba'e Iñambuéva
FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
Tuichakue ha Ñemyenyhẽ
The design is responsive, adapting to fit every device and screen.
Ñe'ẽ Rape
interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app
Ñeapopy Tecnología
The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
Diseño Jepy'apy
The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
Ñesẽheka
The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
Inspiración
Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
Proyecto Ára Tuichakue
The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
Mba'apo Rape
When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
Aty Rembiguái
Carlos Jimenez Garcia
Ta'ãnga Mba'eñemoneĩ
Image #1: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #2: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #3: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #4: Designer Carlos Jimenez Garcia, FootSync, 2020
Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021

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