Gean nei de ynhâld
BlindBox Houten Spultsje troch Ufuk Bircan Özkan

BlindBox Houten Spultsje troch Ufuk Bircan Özkan is in heech wurdearre winner fan de tige prestizjeuze 2014 A' Design Award yn Izer yn de kompetysje-kategory Boartersguod, Spultsjes en Hobbyprodukten Ûntwerp.


IzerBoartersguod· 2014

BlindBox Houten Spultsje

troch Ufuk Bircan Özkan

Klant: Ufuk Bircan Özkan

A' Design Award yn Izer Winner yn de kategory Boartersguod

28,733

Ferifiearre Priiswinner

Ferifiearje Prisstatus foar #32310

Kleuren

It Untwerp

Oer BlindBox Houten Spultsje

BlindBox is in houten spultsje dat puzels kombineart mei ûnthâldspultsjes, en de gefoelens fersterket as hearre en oanreitsje. It is in turn-basearre spultsje foar twa spilers. De spiler dy't syn / har eigen klinkers sammelt foardat de oare spiler wint. Horizontale laden wurde ferpleatst troch spilers om de gatten yn 'e midden fan har te rjochtsjen om fertikale paden te meitsjen foar marmeren om te fallen. It spultsje fereasket strategyske tinkenmooglikheden om jo tsjinstanner te blokkearjen, in goed ûnthâld foar rjochte bewegingen en hege oandacht om út te meitsjen wêr't jo knikkers ferhúzje nei.

De Erkenning

Oer de A' Design Award yn Izer

BlindBox Houten Spultsje is in winner fan de A' Design Award yn Izer, in prestisjeuze erkenning foar goede ûntwerpen dy't foldogge oan de profesjonele en yndustriële easken dy't ferwachte wurde fan goed ûntwurpen skeppings. Izerwinners litte grutte feardigens, hege spesjalisaasje, deskundich begryp en kreatyf fermogen fan har makkers sjen. Fan BlindBox Houten Spultsje wurdt ferwachte dat it in tige heech achte, bewûndere en dierbere skepping is dy't praktysk en ynnovatyf is. Dit winnende ûntwerp fan de A' Design Award yn Izer yntegrearret de bêste praktiken fan de sektor en hat feardige technyske skaaimerken ferbûn mei kennis en talint. BlindBox Houten Spultsje wurdt respektearre foar syn yngeandens en is ûntwurpen om ferbetteringen fan de kwaliteit fan it libben te leverjen dy't helpe de wrâld ta in bettere plak te meitsjen.

Efter it Untwerp

Parsepakket

Credits, teamleden en technyske details levere troch de ûntwerper.

Unike Eigenskippen
BlindBox is a wooden game which combines puzzles with memory games. Because of the natural materials used, it strengthens feelings like hearing and touching. Players change the 3D maze in each move during the game in order to gather their own marbles. Players need to consider the position of their opponent's marble too, when making moves. Because of the unique game scenario, players may score for their opponents by causing their opponent's marble fall down first. Causing a marble to fall out of the structure requires the marble to start from top layer.
Ofmjittingen & Ferpakking
Proposed package dimensions are mm x mm x mm
Labels
wood, game, puzzle, maze, turn based, marbles, sound
Produksjetechnology
BlindBox can be produced by conventional production techniques as it requires basic geometrical shapes to be formed in wood, glass and steel.
Untwerpútdaging
The hardest part was checking the game against any bugs which will effect the gameplay. As far as I experienced, there are no bugs that allow cheating or stucking.
Undersyk
User and market research es are done at the first stages of the esign studies. 3-dimensional gameplay, risk of scoring for your opponent and selection of the natural materials used in production are the results of these researches.
Ynspiraasje
I wondered if I will be able to add a 3rd dimension to classic maze games. A static 3D maze would be boring as it would have just one solution; so I created one where users change the path in each turn. As it contains small parts, it is suitible for children aged over 6.
Projektdoer
The design was an old student project of mine from 2006 in Ankara. I revised it in Bursa in February 2014 to make it a commercial product.
Operaasjestreamferrin
Placing the drawers randomly to the storeys, and marbles diagonally to the holes on top are the preperation stages of the game. One player plays with glass marbles and the other player plays with steel ones. Players can choose any classic method to select who will start. The aim is to collect your marbles before your opponent does. What you can do is to slide the drawers in turns in order to align holes in the drawers with the ones in the storey below to make marbles fall down. Because you don't see where the marbles are in the construction; you need to remember or guess their places by the help of the sounds they create when hitting the wooden drawers. You can recognize your own marbles by the different sound they create than your opponent's because of their different materials.
During the gameflow, you may fall your own or your opponent's marbles outside the box which means they need to be placed in and start from the holes at the top. Similarly, you may accidentally gather your opponent's marble from bottom, which means an own-goal.
The next game set can start with the last winner's move after replacing the marbles.
Ofbyldingskrediten
Image #1: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #2: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #3: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #4: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #5: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.

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De A' Design Award is in ynternasjonale, troch in sjuery beoardiele ûnderskieding foar goed ûntwerp. Doch mei oan de A' Design Award om de kâns te krijen meritokratyske erkenning te fertsjinjen, ferneamdheid, prestiizje en publisiteit te winnen foar jo wurk. Nominearje jo wurk foar de A' Design Award en kompetearje foar de begearde A' Design Prize.

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