Magic Fitness Mobile Applikaasje, Smartwatch Applikaasje troch Di Song, Huicong Hu and Jie Yao is in heech wurdearre winner fan de tige prestizjeuze 2022 A' Design Award yn Izer yn de kompetysje-kategory Ynterface, Ynteraksje en Brûkersûnderfining Ûntwerp.
IzerYnterface· 2022
Magic Fitness Mobile Applikaasje, Smartwatch Applikaasje
troch Di Song, Huicong Hu and Jie Yao
Klant: Harbin Institute of Technology, Shenzhen
A' Design Award yn Izer Winner yn de kategory Ynterface
Ferifiearre Priiswinner
Ferifiearje Prisstatus foar #135845It Untwerp
Oer Magic Fitness Mobile Applikaasje, Smartwatch Applikaasje
Magic Fitness is in gamifisearre fitnessapplikaasje foar smartphones en smartwatches. De applikaasje helpt brûkers om deistige oefengewoanten op te bouwen. Sûnenshâlden dy't troch de apparaten registrearre wurde, wurde omset yn magyske enerzjy binnen it spul. De magyske enerzjy ferheget it nivo fan in magyske avatar en fertsjinnet gouden munten. Munten kinne brûkt wurde om items te keapjen, kostúms te feroarjen en echte woldiedigensevenementen te stypjen. Brûkers stelle fitnessdoelen yn, besjogge wyklikse en moanlikse foarútgong, en diele sûnenstrends mei oare brûkers. It doel fan it ûntwerp is om motivaasje foar regelmjittige oefening te ferheegjen.
De Erkenning
Oer de A' Design Award yn Izer
Magic Fitness Mobile Applikaasje, Smartwatch Applikaasje is in winner fan de A' Design Award yn Izer, in prestisjeuze erkenning foar goede ûntwerpen dy't foldogge oan de profesjonele en yndustriële easken dy't ferwachte wurde fan goed ûntwurpen skeppings. Izerwinners litte grutte feardigens, hege spesjalisaasje, deskundich begryp en kreatyf fermogen fan har makkers sjen. Fan Magic Fitness Mobile Applikaasje, Smartwatch Applikaasje wurdt ferwachte dat it in tige heech achte, bewûndere en dierbere skepping is dy't praktysk en ynnovatyf is. Dit winnende ûntwerp fan de A' Design Award yn Izer yntegrearret de bêste praktiken fan de sektor en hat feardige technyske skaaimerken ferbûn mei kennis en talint. Magic Fitness Mobile Applikaasje, Smartwatch Applikaasje wurdt respektearre foar syn yngeandens en is ûntwurpen om ferbetteringen fan de kwaliteit fan it libben te leverjen dy't helpe de wrâld ta in bettere plak te meitsjen.
Efter it Untwerp
Parsepakket
Credits, teamleden en technyske details levere troch de ûntwerper.
- Unike Eigenskippen
- Magic Fitness is a gamified fitness habit-building application for smartphones and smartwatches that aims to improve users' daily physical activity levels. It adopts the game form of education simulation, and transforms users' healthy behaviors into magic energy in the game to cultivate magic avatars. Users can also donate magical energy to real-world charities, which uses gamification to let users enjoy the fun of exercise and develop healthy habits.
- Ofmjittingen & Ferpakking
- Designed for the iOS and watchOS System
- Labels
- Interface Design, Gamification, User Experience
- Produksjetechnology
- Illustrations were designed in Adobe Photoshop CC, Illustrator CC, and Figma.
- Untwerpútdaging
- The biggest challenge is how to better apply gamified design methods to application to increase user motivation to exercise. Our primary goal is to satisfy users' preferences and needs, so we conducted many in-depth situational interviews and analysis. At the same time, we read a large number of relevant works on gamification design, combined the gamification theory of DMC with user needs, and finally summarized four gamification design methods most suitable for the target scene.
- Undersyk
- Through in-depth interviews with target users, this design study extracts relevant design needs to understand users' needs for healthy behavior-building, daily exercise habits, preferences for game forms and design inspiration. After demand analysis, the system concept statement is formed. Based on the gamification theory of DMC and user needs, four gamification design methods of education simulation, quantitative data feedback, task and reward, and social interaction are summarized, and the information architecture diagram and low-fidelity interaction model are produced as the results of conceptual design. After that, the application prototype is tested for usability and the design is optimized based on the evaluation results.
- Ynspiraasje
- There are many users who want to form the habit of exercise but are busy with work and study. They have strong demand for exercise but have low motivation for exercise. Smartwatches currently on the market can record users' movements around the clock, but the incentive level is low. Therefore, this application combines the advantages of gamification and smartwatches to encourage users to achieve fitness goals and develop healthy habits.
- Projektdoer
- The project started in October 2021 and finished in January 2022 in Shenzhen.
- Operaasjestreamferrin
- When opening the application for the first time, users can select their avatars and set fitness goals based on their current physical health. On the home page, users can view the current status of the avatar and interact with it. The state of the avatar is synchronized with the state of the user in real life, they work synchronously and exercise synchronously. So when the avatar works too long, it will remind the user to stand up and have a rest. At the same time, the home page shows the progress of the user's health goal today, every health behavior will increase the magic energy, so that the avatar can upgrade and earn gold coins. The higher the level, the faster you earn coins, which can be used to buy items, change costumes, and donate to charity events. On the overview page, users can see their overall fitness status for a week or a month. On the community page, users can communicate with other users and share their health trends.
- Teamleden
- Student: Di Song
Faculties: Huicong Hu
Jie Yao
Sponsore
Ferkenne Fierder as Designers.org
Untdek produkten, tsjinsten en mooglikheden fan ús reklamepartners.
Mear te Ûntdekken
Relatearre Untwerpen
Ûntdek mear priiswinnende ûntwerpen út deselde kategory, selektearre op fertsjinste.