Morok Sosjale Deduksjespul Kaarten troch Egor Signiienko is in heech wurdearre winner fan de tige prestizjeuze 2021 A' Design Award yn Brûns yn de kompetysje-kategory Boartersguod, Spultsjes en Hobbyprodukten Ûntwerp.
BrûnsBoartersguod· 2021
Morok Sosjale Deduksjespul Kaarten
troch Egor Signiienko
Klant: Egor Signiienko
A' Design Award yn Brûns Winner yn de kategory Boartersguod
Ferifiearre Priiswinner
Ferifiearje Prisstatus foar #117375It Untwerp
Oer Morok Sosjale Deduksjespul Kaarten
Morok is in nij visueel ferhaal fan it ferneamde deduktive spul Werewolf. Spilers kinne de rol fan de Inkwisisje of de Pestdokter besykje, of kinne besetten wurde troch de Japanske demonen. De kaartenstyl is ynspirearre troch mystike Tarot en befettet esoteryske en okkulte symboalen. It is makke yn in ekspresjonistyske manier mei gebrûk fan 3D-grafyk, klassike keunstmateriaal en stilisearring fan âlde muorskilderingen en gravearingen. Om de esoteryske styl te behâlden, is de kaartgrutte gelyk oan de Tarot-grutte keazen. It spul is makke fan karton mei fulkleur printwurk, UV-fernis en folie, sadat it in prachtich kado wêze kin
De Erkenning
Oer de A' Design Award yn Brûns
Morok Sosjale Deduksjespul Kaarten is in winner fan de A' Design Award yn Brûns, in heech prestisjeuze erkenning foar treflike ûntwerpen dy't har ûnderskiede troch kreativiteit, fernuft en tûkens. Brûnswinners binne tige feardige en opfallend kreative artefakten dy't de grutte ûnderfining, ferbylding en betochtsumens fan har ûntwerpers befêstigje. Fan Morok Sosjale Deduksjespul Kaarten wurdt ferwachte dat it in tige heech achte, bewûndere en dierber objekt is dat opmerklik profesjoneel en ynnovatyf is. Dit winnende ûntwerp fan de A' Design Award yn Brûns yntegrearret de bêste praktiken yn keunst, wittenskip, ûntwerp en technology en is treflik om syn omtinken foar detail. Morok Sosjale Deduksjespul Kaarten foldocht behoeften prachtich, reitsjet winsken, betsjoeveret gefoelens en sprekt nijsgjirrigens oan.
Efter it Untwerp
Parsepakket
Credits, teamleden en technyske details levere troch de ûntwerper.
- Unike Eigenskippen
- The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
- Ofmjittingen & Ferpakking
- 16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing. - Labels
- Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
- Produksjetechnology
- Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
- Untwerpútdaging
- One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
- Undersyk
- Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
- Ynspiraasje
- The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
- Projektdoer
- The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
- Operaasjestreamferrin
- The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
- Ofbyldingskrediten
- #1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.
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